eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
e59d27b43b 2023-07-17 3:
6f9888787e 2023-08-02 4: local math = math
6f9888787e 2023-08-02 5: local string = string
6f9888787e 2023-08-02 6: local table = table
6f9888787e 2023-08-02 7:
6f9888787e 2023-08-02 8: _G.fun = {}
6f9888787e 2023-08-02 9:
6f9888787e 2023-08-02 10: ---------------------------------
6f9888787e 2023-08-02 11:
3e5c876e42 2023-07-28 12: local cache_1
3e5c876e42 2023-07-28 13: local cache_2
3e5c876e42 2023-07-28 14: local cache_3
3e5c876e42 2023-07-28 15: local cache_4
3e5c876e42 2023-07-28 16: local cache_5
3e5c876e42 2023-07-28 17: local cache_6
3e5c876e42 2023-07-28 18: local cache_7
3e5c876e42 2023-07-28 19: local cache_8
3e5c876e42 2023-07-28 20: local cache_9
3e5c876e42 2023-07-28 21:
0f75e3f03e 2023-08-02 22: local _
9f9e2c9f7f 2023-07-28 23:
9f9e2c9f7f 2023-07-28 24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28 25:
9f9e2c9f7f 2023-07-28 26: TYPE_SPELL
9f9e2c9f7f 2023-07-28 27: , TYPE_TRAP
9f9e2c9f7f 2023-07-28 28: , TYPE_EFFECT
9f9e2c9f7f 2023-07-28 29: }
9f9e2c9f7f 2023-07-28 30:
9f9e2c9f7f 2023-07-28 31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28 32:
9f9e2c9f7f 2023-07-28 33: 28363749
9f9e2c9f7f 2023-07-28 34: , 19474136
9f9e2c9f7f 2023-07-28 35: , 17390179
9f9e2c9f7f 2023-07-28 36: , 83980492
9f9e2c9f7f 2023-07-28 37: }
9f9e2c9f7f 2023-07-28 38:
3e5c876e42 2023-07-28 39: cache_1 = 0
3e5c876e42 2023-07-28 40:
3e5c876e42 2023-07-28 41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28 42: + LOCATION_MZONE
3e5c876e42 2023-07-28 43: + LOCATION_SZONE
3e5c876e42 2023-07-28 44: + LOCATION_GRAVE
3e5c876e42 2023-07-28 45: + LOCATION_REMOVED
3e5c876e42 2023-07-28 46:
3e5c876e42 2023-07-28 47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28 48:
3e5c876e42 2023-07-28 49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28 50: + LOCATION_EXTRA
3e5c876e42 2023-07-28 51:
3e5c876e42 2023-07-28 52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28 53:
dd1a253607 2023-08-02 54: --第一层-------------------------------
dd1a253607 2023-08-02 55:
dd1a253607 2023-08-02 56: local cache_1
dd1a253607 2023-08-02 57: local cache_2
dd1a253607 2023-08-02 58: local cache_3
dd1a253607 2023-08-02 59: local cache_4
dd1a253607 2023-08-02 60: local cache_5
dd1a253607 2023-08-02 61: local cache_6
dd1a253607 2023-08-02 62: local cache_7
dd1a253607 2023-08-02 63: local cache_8
dd1a253607 2023-08-02 64: local cache_9
dd1a253607 2023-08-02 65:
dd1a253607 2023-08-02 66: local _
45478ef823 2023-07-13 67:
70edc71d15 2023-08-02 68: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
70edc71d15 2023-08-02 69:
70edc71d15 2023-08-02 70: Debug.ReloadFieldBegin = function(str_1, str_2) --{
70edc71d15 2023-08-02 71:
70edc71d15 2023-08-02 72: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
70edc71d15 2023-08-02 73:
70edc71d15 2023-08-02 74: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
70edc71d15 2023-08-02 75:
70edc71d15 2023-08-02 76: str["规则表"] = {
70edc71d15 2023-08-02 77:
70edc71d15 2023-08-02 78: [3] = "大师3 "
70edc71d15 2023-08-02 79: , [4] = "新大师 "
70edc71d15 2023-08-02 80: , [5] = "大师2020 "
70edc71d15 2023-08-02 81: }
70edc71d15 2023-08-02 82:
70edc71d15 2023-08-02 83: if str_2 then --{
70edc71d15 2023-08-02 84:
70edc71d15 2023-08-02 85: str["规则"] = str["规则表"][str_2]
70edc71d15 2023-08-02 86:
70edc71d15 2023-08-02 87: --}
70edc71d15 2023-08-02 88:
70edc71d15 2023-08-02 89: else --{
70edc71d15 2023-08-02 90:
70edc71d15 2023-08-02 91: str["规则"] = str["规则表"][5]
70edc71d15 2023-08-02 92:
70edc71d15 2023-08-02 93: end --}
70edc71d15 2023-08-02 94:
70edc71d15 2023-08-02 95: fun["Debug.ReloadFieldBegin"](str_1, str_2)
70edc71d15 2023-08-02 96:
70edc71d15 2023-08-02 97: end --}
70edc71d15 2023-08-02 98:
e883722fe2 2023-08-02 99: fun["一_随机抽卡"] = function(str_1) --{
e883722fe2 2023-08-02 100:
e883722fe2 2023-08-02 101: str["随机抽卡的数量"] = str_1
e883722fe2 2023-08-02 102:
e883722fe2 2023-08-02 103: str["效果"] = Effect.GlobalEffect()
e883722fe2 2023-08-02 104:
e883722fe2 2023-08-02 105: str["效果"]:SetType(EFFECT_TYPE_FIELD
e883722fe2 2023-08-02 106: + EFFECT_TYPE_CONTINUOUS)
e883722fe2 2023-08-02 107:
e883722fe2 2023-08-02 108: str["效果"]:SetCode(EVENT_ADJUST)
e883722fe2 2023-08-02 109:
e883722fe2 2023-08-02 110: str["效果"]:SetCondition(aux.TRUE)
e883722fe2 2023-08-02 111:
e883722fe2 2023-08-02 112: function cache_1(effect_event
e883722fe2 2023-08-02 113: , player_who_activate_the_effect) --{
e883722fe2 2023-08-02 114:
e883722fe2 2023-08-02 115: Duel.ShuffleDeck(0)
e883722fe2 2023-08-02 116:
e883722fe2 2023-08-02 117: Duel.Draw(0,str_1,REASON_RULE)
e883722fe2 2023-08-02 118:
e883722fe2 2023-08-02 119: effect_event:Reset()
e883722fe2 2023-08-02 120:
e883722fe2 2023-08-02 121: end --}
e883722fe2 2023-08-02 122:
e883722fe2 2023-08-02 123: str["效果"]:SetOperation(cache_1)
e883722fe2 2023-08-02 124:
e883722fe2 2023-08-02 125: Duel.RegisterEffect(str["效果"]
e883722fe2 2023-08-02 126: , 0)
e883722fe2 2023-08-02 127:
e883722fe2 2023-08-02 128: end --}
e883722fe2 2023-08-02 129:
c291f89d7e 2023-08-02 130: fun["一_失败得分"] = function() --{
c291f89d7e 2023-08-02 131:
c291f89d7e 2023-08-02 132: str["失败得分表"] = {
c291f89d7e 2023-08-02 133:
c291f89d7e 2023-08-02 134: [0] = "神龙之圣刻印"
c291f89d7e 2023-08-02 135: , [100] = "调和支援士"
c291f89d7e 2023-08-02 136: , [200] = "深渊的暗杀者"
c291f89d7e 2023-08-02 137: , [300] = "救援猫"
c291f89d7e 2023-08-02 138: , [400] = "注射天使 莉莉"
c291f89d7e 2023-08-02 139: , [500] = "不知火的隐者"
c291f89d7e 2023-08-02 140: , [600] = "影依猎鹰"
c291f89d7e 2023-08-02 141: , [700] = "铁兽战线 姬特"
c291f89d7e 2023-08-02 142: , [800] = "召唤僧"
c291f89d7e 2023-08-02 143: , [900] = "恩底弥翁的仆从"
c291f89d7e 2023-08-02 144: , [1000] = "机壳工具 丑恶"
c291f89d7e 2023-08-02 145: , [1100] = "欧尼斯特"
c291f89d7e 2023-08-02 146: , [1200] = "次元吸引者"
c291f89d7e 2023-08-02 147: , [1300] = "黑羽-疾风之盖尔"
c291f89d7e 2023-08-02 148: , [1400] = "加农炮兵"
c291f89d7e 2023-08-02 149: , [1500] = "教导的大神祗官"
c291f89d7e 2023-08-02 150: , [1600] = "地中族导师"
c291f89d7e 2023-08-02 151: , [1700] = "相剑师-莫邪"
c291f89d7e 2023-08-02 152: , [1800] = "宝玉兽-青玉飞马"
c291f89d7e 2023-08-02 153: , [1900] = "命运英雄 血魔-D"
c291f89d7e 2023-08-02 154: , [2000] = "流离的狮鹫骑手"
c291f89d7e 2023-08-02 155: , [2100] = "电子龙"
c291f89d7e 2023-08-02 156: , [2200] = "古遗物-死镰"
c291f89d7e 2023-08-02 157: , [2300] = "能朋克 调狐"
c291f89d7e 2023-08-02 158: , [2400] = "俱舍怒威族·芬里尔狼"
c291f89d7e 2023-08-02 159: , [2500] = "黑魔术师"
c291f89d7e 2023-08-02 160: , [2600] = "雅典娜"
c291f89d7e 2023-08-02 161: , [2700] = "暗黑界的龙神 格拉法"
c291f89d7e 2023-08-02 162: , [2800] = "魔导兽 刻耳柏洛斯尊主"
c291f89d7e 2023-08-02 163: , [2900] = "元素英雄 永生侠"
c291f89d7e 2023-08-02 164: , [3000] = "青眼白龙"
c291f89d7e 2023-08-02 165: }
c291f89d7e 2023-08-02 166:
c291f89d7e 2023-08-02 167: str["对方玩家的初始生命值"] = Duel.GetLP(1)
c291f89d7e 2023-08-02 168:
c291f89d7e 2023-08-02 169: str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02 170:
c291f89d7e 2023-08-02 171: str["效果"]:SetType(EFFECT_TYPE_FIELD
c291f89d7e 2023-08-02 172: + EFFECT_TYPE_CONTINUOUS)
c291f89d7e 2023-08-02 173:
c291f89d7e 2023-08-02 174: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
c291f89d7e 2023-08-02 175:
c291f89d7e 2023-08-02 176: function cache_1(effect_event
c291f89d7e 2023-08-02 177: , player_who_activate_the_effect) --{
c291f89d7e 2023-08-02 178:
c291f89d7e 2023-08-02 179: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
c291f89d7e 2023-08-02 180:
c291f89d7e 2023-08-02 181: if cache_1 > 0 then --{
c291f89d7e 2023-08-02 182:
c291f89d7e 2023-08-02 183: return
c291f89d7e 2023-08-02 184:
c291f89d7e 2023-08-02 185: --}
c291f89d7e 2023-08-02 186:
c291f89d7e 2023-08-02 187: else --{
c291f89d7e 2023-08-02 188:
c291f89d7e 2023-08-02 189: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
c291f89d7e 2023-08-02 190:
c291f89d7e 2023-08-02 191: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
c291f89d7e 2023-08-02 192:
c291f89d7e 2023-08-02 193: end --}
c291f89d7e 2023-08-02 194:
c291f89d7e 2023-08-02 195: if cache_1 > 3000 then --{
c291f89d7e 2023-08-02 196:
c291f89d7e 2023-08-02 197: --}
c291f89d7e 2023-08-02 198:
c291f89d7e 2023-08-02 199: else --{
c291f89d7e 2023-08-02 200:
c291f89d7e 2023-08-02 201: Debug.ShowHint("这局,您的得分是 "
c291f89d7e 2023-08-02 202: .. cache_1
c291f89d7e 2023-08-02 203: .. " 分!\n处于「"
c291f89d7e 2023-08-02 204: .. str["失败得分表"][cache_1]
c291f89d7e 2023-08-02 205: .. "」级别!")
c291f89d7e 2023-08-02 206:
c291f89d7e 2023-08-02 207: end --}
c291f89d7e 2023-08-02 208:
c291f89d7e 2023-08-02 209: effect_event:Reset()
c291f89d7e 2023-08-02 210:
c291f89d7e 2023-08-02 211: end --}
c291f89d7e 2023-08-02 212:
c291f89d7e 2023-08-02 213: str["效果"]:SetOperation(cache_1)
c291f89d7e 2023-08-02 214:
c291f89d7e 2023-08-02 215: Duel.RegisterEffect(str["效果"]
c291f89d7e 2023-08-02 216: , 0)
c291f89d7e 2023-08-02 217:
c291f89d7e 2023-08-02 218: end --}
c291f89d7e 2023-08-02 219:
1911134505 2023-08-02 220: fun["一_该效果不能被连锁"] = function() --{
89efe6af3d 2023-08-02 221:
89efe6af3d 2023-08-02 222: Duel.SetChainLimit(aux.FALSE)
89efe6af3d 2023-08-02 223:
89efe6af3d 2023-08-02 224: return true
89efe6af3d 2023-08-02 225: end --}
89efe6af3d 2023-08-02 226:
ba4bd27237 2023-08-02 227: fun["一_通关邀请"] = function() --{
ba4bd27237 2023-08-02 228:
ba4bd27237 2023-08-02 229: str["效果"] = Effect.GlobalEffect()
ba4bd27237 2023-08-02 230:
ba4bd27237 2023-08-02 231: str["效果"]:SetType(EFFECT_TYPE_FIELD
ba4bd27237 2023-08-02 232: + EFFECT_TYPE_CONTINUOUS)
ba4bd27237 2023-08-02 233:
ba4bd27237 2023-08-02 234: str["效果"]:SetCode(EVENT_DAMAGE)
ba4bd27237 2023-08-02 235:
ba4bd27237 2023-08-02 236: function cache_1() --{
ba4bd27237 2023-08-02 237:
ba4bd27237 2023-08-02 238: cache_1 = Duel.GetLP(1)
ba4bd27237 2023-08-02 239:
ba4bd27237 2023-08-02 240: if cache_1 <= 0 then --{
ba4bd27237 2023-08-02 241:
ba4bd27237 2023-08-02 242: if cache_1 == 0 then --{
ba4bd27237 2023-08-02 243:
ba4bd27237 2023-08-02 244: --}
ba4bd27237 2023-08-02 245:
ba4bd27237 2023-08-02 246: else --{
ba4bd27237 2023-08-02 247:
ba4bd27237 2023-08-02 248: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
ba4bd27237 2023-08-02 249:
ba4bd27237 2023-08-02 250: end --}
ba4bd27237 2023-08-02 251:
ba4bd27237 2023-08-02 252: Debug.ShowHint("残局群181175613")
ba4bd27237 2023-08-02 253:
ba4bd27237 2023-08-02 254: --}
ba4bd27237 2023-08-02 255:
ba4bd27237 2023-08-02 256: else --{
ba4bd27237 2023-08-02 257:
ba4bd27237 2023-08-02 258: return false
ba4bd27237 2023-08-02 259:
ba4bd27237 2023-08-02 260: end --}
ba4bd27237 2023-08-02 261:
ba4bd27237 2023-08-02 262: end --}
ba4bd27237 2023-08-02 263:
ba4bd27237 2023-08-02 264: str["效果"]:SetCondition(cache_1)
ba4bd27237 2023-08-02 265:
ba4bd27237 2023-08-02 266: str["效果"]:SetOperation(aux.NULL)
ba4bd27237 2023-08-02 267:
ba4bd27237 2023-08-02 268: Duel.RegisterEffect(str["效果"]
ba4bd27237 2023-08-02 269: , 0)
ba4bd27237 2023-08-02 270:
ba4bd27237 2023-08-02 271: end --}
ba4bd27237 2023-08-02 272:
ba4bd27237 2023-08-02 273: fun["一_是否效果卡"] = function(card) --{
ba4bd27237 2023-08-02 274:
ba4bd27237 2023-08-02 275: for i = 1, #str["效果卡的种类表"] do --{
ba4bd27237 2023-08-02 276:
ba4bd27237 2023-08-02 277: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
ba4bd27237 2023-08-02 278:
ba4bd27237 2023-08-02 279: return true
ba4bd27237 2023-08-02 280: end --}
ba4bd27237 2023-08-02 281:
ba4bd27237 2023-08-02 282: end --}
ba4bd27237 2023-08-02 283:
ba4bd27237 2023-08-02 284: if Card.IsType(card, TYPE_PENDULUM) then --{
ba4bd27237 2023-08-02 285:
ba4bd27237 2023-08-02 286: for i = 1, #str["无效果灵摆怪兽表"] do --{
ba4bd27237 2023-08-02 287:
ba4bd27237 2023-08-02 288: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
ba4bd27237 2023-08-02 289:
ba4bd27237 2023-08-02 290: --}
ba4bd27237 2023-08-02 291:
ba4bd27237 2023-08-02 292: else --{
ba4bd27237 2023-08-02 293:
ba4bd27237 2023-08-02 294: return true
ba4bd27237 2023-08-02 295:
ba4bd27237 2023-08-02 296: end --}
ba4bd27237 2023-08-02 297:
ba4bd27237 2023-08-02 298: end --}
ba4bd27237 2023-08-02 299:
ba4bd27237 2023-08-02 300: end --}
ba4bd27237 2023-08-02 301:
ba4bd27237 2023-08-02 302: return false
ba4bd27237 2023-08-02 303:
ba4bd27237 2023-08-02 304: end --}
ba4bd27237 2023-08-02 305:
ba4bd27237 2023-08-02 306: fun["一_开局添加手卡"] = function(str_1) --{
ba4bd27237 2023-08-02 307:
ba4bd27237 2023-08-02 308: str["开局添加手卡的数量"] = str_1
ba4bd27237 2023-08-02 309:
ba4bd27237 2023-08-02 310: str["效果"] = Effect.GlobalEffect()
ba4bd27237 2023-08-02 311:
ba4bd27237 2023-08-02 312: str["效果"]:SetType(EFFECT_TYPE_FIELD
ba4bd27237 2023-08-02 313: + EFFECT_TYPE_CONTINUOUS)
ba4bd27237 2023-08-02 314:
ba4bd27237 2023-08-02 315: str["效果"]:SetCode(EVENT_ADJUST)
ba4bd27237 2023-08-02 316:
ba4bd27237 2023-08-02 317: str["效果"]:SetCondition(aux.TRUE)
ba4bd27237 2023-08-02 318:
ba4bd27237 2023-08-02 319: function cache_1(effect_event
ba4bd27237 2023-08-02 320: , player_who_activate_the_effect) --{
ba4bd27237 2023-08-02 321:
ba4bd27237 2023-08-02 322: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
ba4bd27237 2023-08-02 323: , Card.IsAbleToHand
ba4bd27237 2023-08-02 324: , player_who_activate_the_effect
ba4bd27237 2023-08-02 325: , LOCATION_DECK
ba4bd27237 2023-08-02 326: , 0
ba4bd27237 2023-08-02 327: , str_1
ba4bd27237 2023-08-02 328: , str_1
ba4bd27237 2023-08-02 329: , nil)
ba4bd27237 2023-08-02 330:
ba4bd27237 2023-08-02 331: Duel.SendtoHand(str["玩家选定的卡"]
ba4bd27237 2023-08-02 332: , nil
ba4bd27237 2023-08-02 333: , REASON_RULE)
ba4bd27237 2023-08-02 334:
ba4bd27237 2023-08-02 335: effect_event:Reset()
ba4bd27237 2023-08-02 336:
ba4bd27237 2023-08-02 337: end --}
ba4bd27237 2023-08-02 338:
ba4bd27237 2023-08-02 339: str["效果"]:SetOperation(cache_1)
ba4bd27237 2023-08-02 340:
ba4bd27237 2023-08-02 341: Duel.RegisterEffect(str["效果"]
ba4bd27237 2023-08-02 342: , 0)
ba4bd27237 2023-08-02 343:
ba4bd27237 2023-08-02 344: end --}
e78ba68423 2023-08-02 345:
e78ba68423 2023-08-02 346: fun["一_禁格"] = function(str_1) --{
e78ba68423 2023-08-02 347:
e78ba68423 2023-08-02 348: str["禁格的数量"] = str_1
e78ba68423 2023-08-02 349:
e78ba68423 2023-08-02 350: str["效果"] = Effect.GlobalEffect()
e78ba68423 2023-08-02 351:
e78ba68423 2023-08-02 352: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
e78ba68423 2023-08-02 353:
e78ba68423 2023-08-02 354: str["效果"]:SetValue(str_1)
e78ba68423 2023-08-02 355:
e78ba68423 2023-08-02 356: Duel.RegisterEffect(str["效果"],0)
e78ba68423 2023-08-02 357:
e78ba68423 2023-08-02 358: end --}
ba4bd27237 2023-08-02 359:
ba4bd27237 2023-08-02 360: --第二层-------------------------------
ba4bd27237 2023-08-02 361:
ba4bd27237 2023-08-02 362: local cache_1
ba4bd27237 2023-08-02 363: local cache_2
ba4bd27237 2023-08-02 364: local cache_3
ba4bd27237 2023-08-02 365: local cache_4
ba4bd27237 2023-08-02 366: local cache_5
ba4bd27237 2023-08-02 367: local cache_6
ba4bd27237 2023-08-02 368: local cache_7
ba4bd27237 2023-08-02 369: local cache_8
ba4bd27237 2023-08-02 370: local cache_9
ba4bd27237 2023-08-02 371:
ba4bd27237 2023-08-02 372: local _
c110227920 2023-08-02 373:
c110227920 2023-08-02 374: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
c110227920 2023-08-02 375:
c110227920 2023-08-02 376: Debug.ReloadFieldEnd = function(str_1) --{
c110227920 2023-08-02 377:
c110227920 2023-08-02 378: fun["Debug.ReloadFieldEnd"]()
c110227920 2023-08-02 379:
c110227920 2023-08-02 380: if str_1 then --{
c110227920 2023-08-02 381:
c110227920 2023-08-02 382: fun["一_随机抽卡"](str_1)
c110227920 2023-08-02 383:
c110227920 2023-08-02 384: end --}
c110227920 2023-08-02 385:
c110227920 2023-08-02 386: end --}
76d31290b8 2023-08-02 387:
76d31290b8 2023-08-02 388: fun["二_印卡"] = function(str_1, str_2, str_3) --{
89674b235f 2023-08-02 389:
89674b235f 2023-08-02 390: if str_3 then --{
89674b235f 2023-08-02 391:
89674b235f 2023-08-02 392: --}
89674b235f 2023-08-02 393:
89674b235f 2023-08-02 394: else --{
89674b235f 2023-08-02 395:
89674b235f 2023-08-02 396: str_3 = str_2
89674b235f 2023-08-02 397:
89674b235f 2023-08-02 398: end --}
89674b235f 2023-08-02 399:
89674b235f 2023-08-02 400: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
89674b235f 2023-08-02 401: .. str_2
89674b235f 2023-08-02 402: .. " 张。\n最多可以印 "
89674b235f 2023-08-02 403: .. str_3
89674b235f 2023-08-02 404: .. " 张")
89674b235f 2023-08-02 405:
89674b235f 2023-08-02 406: str["效果"] = Effect.CreateEffect(str_1)
89674b235f 2023-08-02 407:
89674b235f 2023-08-02 408: str["当前印卡数"] = 1
89674b235f 2023-08-02 409:
89674b235f 2023-08-02 410: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
89674b235f 2023-08-02 411:
89674b235f 2023-08-02 412: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
89674b235f 2023-08-02 413: + EFFECT_FLAG_UNCOPYABLE
89674b235f 2023-08-02 414: + EFFECT_FLAG_CANNOT_NEGATE
89674b235f 2023-08-02 415: + EFFECT_FLAG_CANNOT_DISABLE)
89674b235f 2023-08-02 416:
89674b235f 2023-08-02 417: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
89674b235f 2023-08-02 418:
89674b235f 2023-08-02 419: str["效果"]:SetRange(LOCATION_EXTRA)
89674b235f 2023-08-02 420:
89674b235f 2023-08-02 421: function print_hand(effect_event
89674b235f 2023-08-02 422: , player_who_activate_the_effect) --{
89674b235f 2023-08-02 423:
89674b235f 2023-08-02 424: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
89674b235f 2023-08-02 425:
89674b235f 2023-08-02 426: card = Duel.CreateToken(player_who_activate_the_effect
89674b235f 2023-08-02 427: , announce_card)
89674b235f 2023-08-02 428:
89674b235f 2023-08-02 429: if str["当前印卡数"] <= str_2 then --{
89674b235f 2023-08-02 430:
89674b235f 2023-08-02 431: str["当前印卡数"] = str["当前印卡数"] + 1
89674b235f 2023-08-02 432:
89674b235f 2023-08-02 433: Duel.SendtoHand(card,nil,REASON_RULE)
89674b235f 2023-08-02 434:
89674b235f 2023-08-02 435: --}
89674b235f 2023-08-02 436:
89674b235f 2023-08-02 437: else --{
89674b235f 2023-08-02 438:
89674b235f 2023-08-02 439: if str["当前印卡数"] <= str_3 then --{
89674b235f 2023-08-02 440:
89674b235f 2023-08-02 441: str["当前印卡数"] = str["当前印卡数"] + 1
89674b235f 2023-08-02 442:
89674b235f 2023-08-02 443: Duel.Remove(card,POS_FACEUP,REASON_RULE)
89674b235f 2023-08-02 444:
89674b235f 2023-08-02 445: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
89674b235f 2023-08-02 446:
89674b235f 2023-08-02 447: --}
89674b235f 2023-08-02 448:
89674b235f 2023-08-02 449: else --{
89674b235f 2023-08-02 450:
89674b235f 2023-08-02 451: Debug.ShowHint("印卡过多!")
89674b235f 2023-08-02 452:
89674b235f 2023-08-02 453: effect_event:Reset()
89674b235f 2023-08-02 454:
89674b235f 2023-08-02 455: end --}
89674b235f 2023-08-02 456:
89674b235f 2023-08-02 457: end --}
89674b235f 2023-08-02 458:
89674b235f 2023-08-02 459: end --}
89674b235f 2023-08-02 460:
89674b235f 2023-08-02 461: str["效果"]:SetOperation(print_hand)
89674b235f 2023-08-02 462:
89674b235f 2023-08-02 463: str_1:RegisterEffect(str["效果"])
89674b235f 2023-08-02 464:
89674b235f 2023-08-02 465: end --}
89674b235f 2023-08-02 466:
ba4bd27237 2023-08-02 467: fun["二_开局说明"] = function() --{
ba4bd27237 2023-08-02 468:
ba4bd27237 2023-08-02 469: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
ba4bd27237 2023-08-02 470: , 0
ba4bd27237 2023-08-02 471: , str["所有区域"]
ba4bd27237 2023-08-02 472: , str["所有区域"]
ba4bd27237 2023-08-02 473: , nil)
ba4bd27237 2023-08-02 474:
ba4bd27237 2023-08-02 475: str["超量素材组"] = Duel.GetOverlayGroup(0
ba4bd27237 2023-08-02 476: , LOCATION_MZONE
ba4bd27237 2023-08-02 477: , LOCATION_MZONE)
ba4bd27237 2023-08-02 478:
ba4bd27237 2023-08-02 479: for k in aux.Next(str["超量素材组"]) do --{
ba4bd27237 2023-08-02 480:
ba4bd27237 2023-08-02 481: if fun["一_是否效果卡"](k) then --{
ba4bd27237 2023-08-02 482:
ba4bd27237 2023-08-02 483: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
ba4bd27237 2023-08-02 484:
ba4bd27237 2023-08-02 485: end --}
ba4bd27237 2023-08-02 486:
ba4bd27237 2023-08-02 487: end --}
ba4bd27237 2023-08-02 488:
ba4bd27237 2023-08-02 489: str["开局说明"] = str["这个残局的效果卡数量"]
ba4bd27237 2023-08-02 490: .. "卡 "
ba4bd27237 2023-08-02 491: .. str["规则"]
ba4bd27237 2023-08-02 492:
ba4bd27237 2023-08-02 493: if str["不洗牌"] == 0 then --{
ba4bd27237 2023-08-02 494:
ba4bd27237 2023-08-02 495: --}
ba4bd27237 2023-08-02 496:
ba4bd27237 2023-08-02 497: else --{
ba4bd27237 2023-08-02 498:
ba4bd27237 2023-08-02 499: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
ba4bd27237 2023-08-02 500:
ba4bd27237 2023-08-02 501: end --}
ba4bd27237 2023-08-02 502:
ba4bd27237 2023-08-02 503: if str["无BP"] == 0 then --{
ba4bd27237 2023-08-02 504:
ba4bd27237 2023-08-02 505: str["开局说明"] = str["开局说明"] .. "无BP "
ba4bd27237 2023-08-02 506:
ba4bd27237 2023-08-02 507: end --}
ba4bd27237 2023-08-02 508:
ba4bd27237 2023-08-02 509: if str["开局添加手卡"] then --{
ba4bd27237 2023-08-02 510:
ba4bd27237 2023-08-02 511: str["开局说明"] = str["开局说明"]
ba4bd27237 2023-08-02 512: .. "选"
ba4bd27237 2023-08-02 513: .. str["开局添加手卡的数量"]
ba4bd27237 2023-08-02 514: .. "卡 "
ba4bd27237 2023-08-02 515:
ba4bd27237 2023-08-02 516: end --}
ba4bd27237 2023-08-02 517:
ba4bd27237 2023-08-02 518: if str["禁格"] then --{
ba4bd27237 2023-08-02 519:
ba4bd27237 2023-08-02 520: str["开局说明"] = str["开局说明"]
ba4bd27237 2023-08-02 521: .. "禁"
ba4bd27237 2023-08-02 522: .. str["禁格的数量"]
ba4bd27237 2023-08-02 523: .. "格 "
ba4bd27237 2023-08-02 524:
ba4bd27237 2023-08-02 525: end --}
ba4bd27237 2023-08-02 526:
ba4bd27237 2023-08-02 527: if str["随机抽卡的数量"] then --{
ba4bd27237 2023-08-02 528:
ba4bd27237 2023-08-02 529: str["开局说明"] = str["开局说明"]
ba4bd27237 2023-08-02 530: .. "抽"
ba4bd27237 2023-08-02 531: .. str["随机抽卡的数量"]
ba4bd27237 2023-08-02 532: .. "卡 "
ba4bd27237 2023-08-02 533: end --}
ba4bd27237 2023-08-02 534:
ba4bd27237 2023-08-02 535: Debug.ShowHint(str["开局说明"])
ba4bd27237 2023-08-02 536:
ba4bd27237 2023-08-02 537: end --}
ba4bd27237 2023-08-02 538:
ba4bd27237 2023-08-02 539: --第三层-------------------------------
ba4bd27237 2023-08-02 540:
ba4bd27237 2023-08-02 541: local cache_1
ba4bd27237 2023-08-02 542: local cache_2
ba4bd27237 2023-08-02 543: local cache_3
ba4bd27237 2023-08-02 544: local cache_4
ba4bd27237 2023-08-02 545: local cache_5
ba4bd27237 2023-08-02 546: local cache_6
ba4bd27237 2023-08-02 547: local cache_7
ba4bd27237 2023-08-02 548: local cache_8
ba4bd27237 2023-08-02 549: local cache_9
ba4bd27237 2023-08-02 550:
ba4bd27237 2023-08-02 551: local _
ba4bd27237 2023-08-02 552:
ba4bd27237 2023-08-02 553: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
ba4bd27237 2023-08-02 554:
ba4bd27237 2023-08-02 555: aux.BeginPuzzle = function(str_1, str_2) --{
ba4bd27237 2023-08-02 556:
ba4bd27237 2023-08-02 557: fun["aux.BeginPuzzle"]()
ba4bd27237 2023-08-02 558:
ba4bd27237 2023-08-02 559: if str_1 then --{
ba4bd27237 2023-08-02 560:
1d67d9f6e3 2023-08-02 561: fun["一_开局添加手卡"](str_1)
ba4bd27237 2023-08-02 562:
ba4bd27237 2023-08-02 563: end --}
ba4bd27237 2023-08-02 564:
ba4bd27237 2023-08-02 565: if str_2 then --{
ba4bd27237 2023-08-02 566:
1d67d9f6e3 2023-08-02 567: fun["一_禁格"](str_2)
1d67d9f6e3 2023-08-02 568:
1d67d9f6e3 2023-08-02 569: end --}
1d67d9f6e3 2023-08-02 570:
1d67d9f6e3 2023-08-02 571: fun["二_开局说明"]()
1d67d9f6e3 2023-08-02 572:
1d67d9f6e3 2023-08-02 573: fun["一_通关邀请"]()
1d67d9f6e3 2023-08-02 574:
1d67d9f6e3 2023-08-02 575: fun["一_失败得分"]()
1d67d9f6e3 2023-08-02 576:
1d67d9f6e3 2023-08-02 577: end --}
1d67d9f6e3 2023-08-02 578:
1d67d9f6e3 2023-08-02 579: --兼容层-------------------------------
1d67d9f6e3 2023-08-02 580:
1d67d9f6e3 2023-08-02 581:
1d67d9f6e3 2023-08-02 582: fun["印卡"] = fun["二_印卡"]
30619e5bbd 2023-08-02 583: fun["开局添加手卡"] = fun["一_开局添加手卡"]
30619e5bbd 2023-08-02 584: fun["是否效果卡"] = fun["一_是否效果卡"]
e61778909e 2023-08-02 585: fun["禁格"] = fun["一_禁格"]
30619e5bbd 2023-08-02 586: fun["随机抽卡"] = fun["一_随机抽卡"]