Lines of
script/c0.lua
from check-in 23eca3b462
that are changed by the sequence of edits moving toward
check-in 540c3085ee:
1: local string = string
2: local table = table
3: local Debug = Debug
4: local Effect = Effect
5: local Duel = Duel
6: local Card = Card
7: local s = {}
8: s["效卡之类排"] = {
9: TYPE_SPELL
10: , TYPE_TRAP
11: , TYPE_EFFECT
12: }
13: s["无效灵摆怪兽之卡编排"] = {
14: 28363749
15: , 19474136
16: , 17390179
17: , 83980492
18: }
19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
20: do
21: local h1
22: --~ 则对
23: h1 = {
24: [3] = "大师3 "
25: , [4] = "新大师 "
26: , [5] = "大师2020 "
27: }
28: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
29: --~ 模
30: --~ 则数
31: function _G.Debug.ReloadFieldBegin(u1, u2)
32: s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
33: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
34: s["机智"] = u1 & DUEL_SIMPLE_AI
35: if u2 then
36: s["则"] = h1[u2]
37: else
38: s["则"] = h1[5]
39: end
40: s["Debug.ReloadFieldBegin"](u1, u2)
41: end
42: end
43: s["不被连锁"] = function()
44: Duel.SetChainLimit(aux.FALSE)
45: return true
46: end
47: do
48: local h1, h2
49: --~ 原解邀请
50: h1 = "残局群181175613"
51: --~ 二解邀请,备用:圣魔术师
52: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
53: --~ 通关邀
54: s["_通关邀"] = function()
55: local h3
56: --~ 对方之血
57: h3 = Duel.GetLP(1)
58: if h3 <= 0 then
59: if h3 == 0 then
60: Debug.ShowHint(h1)
61: else
62: Debug.ShowHint(h2)
63: end
64: end
65: end
66: s["通关邀"] = function()
67: local h1
68: --~ 效果
69: h1 = Effect.GlobalEffect()
70: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
71: h1:SetCode(EVENT_DAMAGE)
72: h1:SetCondition(s["_通关邀"])
73: h1:SetOperation(aux.NULL)
74: Duel.RegisterEffect(h1, 0)
75: end
76: end
77: s["是否效卡"] = function(card)
78: for i = 1, #s["效卡之类排"] do
79: if Card.IsType(card, s["效卡之类排"][i]) then
80: return true
81: end
82: end
83: if Card.IsType(card, TYPE_PENDULUM) then
23eca3b462 2024-06-26 84:
85: for i = 1, #s["无效灵摆怪兽之卡编排"] do
86: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
87: return false
88: else
23eca3b462 2024-06-26 89: --~ Debug.ShowHint(tostring(s["无效灵摆怪兽之卡编排"][i]))
90: end
91: end
23eca3b462 2024-06-26 92: return true
93: end
94: end
95: do
96: local h1
97: --~ “调该效果”的效果
98: --~ “调该效果”的玩家
99: s["_开局选卡入手"] = function(u1, u2)
100: local h2
101: --~ 玩家选定的卡
102: h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
103: Duel.SendtoHand(h2, nil, REASON_RULE)
104: u1:Reset()
105: end
106: s["开局选卡入手"] = function(u1)
107: local h2
108: s["「开局选卡入手」之量"] = u1
109: --~ 「开局选卡入手」之量
110: h1 = u1
111: --~ 效果
112: h2 = Effect.GlobalEffect()
113: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
114: h2:SetCode(EVENT_ADJUST)
115: h2:SetCondition(aux.TRUE)
116: h2:SetOperation(s["_开局选卡入手"])
117: Duel.RegisterEffect(h2, 0)
118: end
119: end
120: --~ 「禁主怪格」之几个
121: s["「禁主怪格」之几个"] = function(u1)
122: local h1
123: s["「禁主怪格」之量"] = u1
124: --~ 效果
125: h1 = Effect.GlobalEffect()
126: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
127: h1:SetValue(u1)
128: Duel.RegisterEffect(h1, 0)
129: end
130: --~ 「禁魔陷格」之几个
131: s["「禁魔陷格」之几个"] = function(u1)
132: local h1
133: s["「禁魔陷格」之量"] = u1
134: --~ 效果
135: h1 = Effect.GlobalEffect()
136: h1:SetCode(EFFECT_USE_EXTRA_SZONE)
137: h1:SetValue(u1)
138: Duel.RegisterEffect(h1, 0)
139: end
140: do
141: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
142: --~ 「禁主怪格」之几个
143: --~ 「禁魔陷格」之几个
144: function _G.Debug.ReloadFieldEnd(u1, u2)
145: s["Debug.ReloadFieldEnd"]()
146: if u1 then
147: s["「禁主怪格」之几个"](u1)
148: end
149: if u2 then
150: s["「禁魔陷格」之几个"](u2)
151: end
152: end
153: end
154: do
155: local h1, h2, h3, h4
156: --~ 印卡过多之示
157: h1 = "印卡过多"
158: --~ 现之印卡数
159: h2 = 1
160: --~ 印手卡之上限
161: h3 = 0
162: --~ 总印卡之上限
163: h4 = 0
164: --~ 「调该效果」的效果
165: --~ 「调该效果」的玩家
166: s["_印卡"] = function(u1, u2)
167: local h5, h6
168: --~ 印卡之卡编
169: h5 = Duel.AnnounceCard(u2)
170: --~ 卡
171: h6 = Duel.CreateToken(u2, h5)
172: if h2 <= h3 then
173: h2 = h2 + 1
174: Duel.SendtoHand(h6, nil, REASON_RULE)
175: else
176: if h2 <= h4 then
177: h2 = h2 + 1
178: Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
179: else
180: Debug.ShowHint(h1)
181: u1:Reset()
182: end
183: end
184: end
185: s["印卡"] = function(u1, u2, u3)
186: local h5, h6
187: h3 = u2
188: h4 = u3 or u2
189: Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡" .. h3 .. "张\n最多可印" .. h4 .. "张")
190: h5 = Effect.CreateEffect(u1)
191: h5:SetType(EFFECT_TYPE_IGNITION)
192: h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
193: h5:SetTarget(s["不被连锁"])
194: h5:SetRange(LOCATION_EXTRA)
195: h5:SetOperation(s["_印卡"])
196: u1:RegisterEffect(h5)
197: end
198: end
199: s["开局示"] = function()
200: local h1, h2, h3
201: --~ 此局效卡之数
202: h2 = Duel.GetMatchingGroupCount(s["是否效卡"], 0, s["全区"], s["全区"], nil)
203: --~ 超量材组
204: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
205: for u1 in aux.Next(h3) do
206: if s["是否效卡"](u1) then
207: h2 = h2 + 1
208: end
209: end
210: --~ 开局说明
211: h1 = h2 .. "卡 " .. s["则"]
212: if s["伪洗卡"] == 0 then
213: else
214: h1 = h1 .. "伪洗卡 "
215: end
216: if s["战段"] == 0 then
217: h1 = h1 .. "无战段 "
218: end
219: if s["机智"] == 0 then
220: h1 = h1 .. "无机智 "
221: end
222: if s["「开局选卡入手」之量"] then
223: h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
224: end
225: if s["「禁主怪格」之量"] then
226: h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
227: end
228: if s["「禁魔陷格」之量"] then
229: h1 = h1 .. "禁" .. s["「禁魔陷格」之量"] .. "魔格 "
230: end
231: Debug.ShowHint(h1)
232: end
233: do
234: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
235: --~ 「开局选卡入手」之量
236: --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
237: --~ 能印手卡几张
238: --~ 最多能印卡几张
239: function _G.aux.BeginPuzzle(u1, u2, u3, u4)
240: s["aux.BeginPuzzle"]()
241: if u1 then
242: s["开局选卡入手"](u1)
243: end
244: if u2 then
245: s["印卡"](u2, u3, u4)
246: else
247: end
248: s["开局示"]()
249: s["通关邀"]()
250: end
251: end