游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 21f1d91f33 that are changed by the sequence of edits moving toward check-in 7e9252a9de:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9: 
                        10:   if str_2 then
                        11:     if str_2 == 3 then
                        12:     str["规则"] = "大师3 "
                        13:     elseif str_2 == 4 then
                        14:       str["规则"] = "新大师 "
                        15:     elseif str_2 == 5 then
                        16:       str["规则"] = "大师2020 "
                        17:       end
                        18:   else
                        19:     str["规则"] = "大师2020 "
                        20:     end
                        21:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        22:   end
                        23: 
                        24: fun["通关邀请"] = function(str_1, str_2)
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     if str_1 then
                        32:       str["QB"] = str_1
                        33:       str_1 = false
                        34:       return true
                        35:       end
                        36: 
                        37:     cache_1 = Duel.GetLP(1)
                        38:     if cache_1 <= 0 then
                        39: 
                        40:       if cache_1 < 0 then
                        41:         if str_2 then
                        42:           Debug.ShowHint(str_2)
                        43:           end
                        44:         end
                        45: 
                        46:       cache_1 = true
                        47:     else
                        48:       cache_1 = false
                        49:       end
                        50:     return cache_1
                        51:     end
                        52:   effect_1:SetCondition(cache_1)
                        53:   function cache_1(effect_event
                        54:     , player_who_activate_the_effect)
                        55:     if str["QB"] then
                        56:       announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                        57:       card = Duel.CreateToken(player_who_activate_the_effect
                        58:       , announce_card)
                        59:       cache_1 = Card.IsCode(card, str["QB"])
                        60:       if cache_1 then
                        61:       else
                        62:         Duel.SetLP(0, 0)
                        63:         end
                        64:       str["QB"] = false
                        65:     else
                        66:       Debug.ShowHint("残局群181175613")
                        67:       end
                        68:     return
                        69:     end
                        70:   effect_1:SetOperation(cache_1)
                        71: 
                        72:   Duel.RegisterEffect(effect_1
                        73:     , 0)
                        74:   end
                        75: 
                        76: fun["是否效果卡"] = function(card)
                        77: 
                        78:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        79:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        80:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        81: 
                        82:   if cache_1
                        83:   or cache_2
                        84:   or cache_3 then
                        85:     return true
                        86:     end
                        87:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        88: 
                        89:   if cache_1 then
                        90:     cache_1 = Card.IsCode(card, 28363749)
                        91:     cache_2 = Card.IsCode(card, 19474136)
                        92:     cache_3 = Card.IsCode(card, 17390179)
                        93:     cache_4 = Card.IsCode(card, 83980492)
                        94:     if cache_1
                        95:     or cache_2
                        96:     or cache_3
                        97:     or cache_4 then
                        98:     else
                        99:       return true
                       100:       end
                       101:     end
                       102: 
                       103:   return false
                       104:   end
                       105: 
                       106: fun["开局说明"] = function()
                       107:   if str["开局说明吗"] == 1 then
                       108:     return
                       109:   else
                       110:     str["开局说明吗"] = 1
                       111:     end
                       112: 
                       113:   cache_1 = 0
                       114:   cache_1 = cache_1 + LOCATION_DECK
                       115:   cache_1 = cache_1 + LOCATION_HAND
                       116:   cache_1 = cache_1 + LOCATION_MZONE
                       117:   cache_1 = cache_1 + LOCATION_SZONE
                       118:   cache_1 = cache_1 + LOCATION_GRAVE
                       119:   cache_1 = cache_1 + LOCATION_REMOVED
                       120:   cache_1 = cache_1 + LOCATION_EXTRA
                       121: 
                       122:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       123: 
                       124:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       125: 
                       126:   for k in aux.Next(cache_1) do
                       127:     cache_1 = fun["是否效果卡"](k)
                       128:     if cache_1 then
                       129:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       130:       end
                       131:     end
                       132: 
                       133:   str["开局说明"] =""
                       134: 
                       135:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       136:   str["开局说明"] = str["开局说明"] .. "卡 "
                       137: 
                       138:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       139: 
                       140:   if str["不洗牌"] == 0 then
                       141:   else
                       142:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       143:     end
                       144:   if str["无BP"] == 0 then
                       145:     str["开局说明"] = str["开局说明"] .. "无BP "
                       146:     end
                       147: 
                       148:   if str["开局添加手卡"] then
                       149:     str["开局说明"] = str["开局说明"] .. "选"
                       150:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       151:     str["开局说明"] = str["开局说明"] .. "卡 "
                       152:     end
                       153: 
                       154:   if str["禁格"] then
                       155:     str["开局说明"] = str["开局说明"] .. "禁"
                       156:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       157:     str["开局说明"] = str["开局说明"] .. "格 "
                       158:     end
                       159: 
                       160:   if str["印卡"] then
                       161:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       162:     end
                       163: 
                       164:   Debug.ShowHint(str["开局说明"])
                       165:   fun["通关邀请"]()
                       166:   end
                       167: 
                       168: fun["开局添加手卡"] = function(str_1)
                       169:   str["开局添加手卡"] = str_1
                       170:   effect_1 = Effect.GlobalEffect()
                       171:   effect_1:SetType(EFFECT_TYPE_FIELD
                       172:     + EFFECT_TYPE_CONTINUOUS)
                       173:   effect_1:SetCode(EVENT_ADJUST)
                       174:   effect_1:SetCountLimit(1)
                       175:   function cache_1()
                       176:     if str["已添加手卡"] == 1 then
                       177:       return false
                       178:     else
                       179:       str["已添加手卡"] = 1
                       180:       return true
                       181:       end
                       182: 
                       183:     end
                       184:   effect_1:SetCondition(cache_1)
                       185:   function cache_1(effect_event
                       186:     , player_who_activate_the_effect)
                       187: 
                       188:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       189:        , Card.IsAbleToHand
                       190:        , player_who_activate_the_effect
                       191:        , LOCATION_DECK
                       192:        , 0
                       193:        , str_1
                       194:        , str_1
                       195:        , nil)
                       196:     Duel.SendtoHand(str["玩家选定的卡"]
                       197:       , nil
                       198:       , REASON_RULE)
                       199:     end
                       200:   effect_1:SetOperation(cache_1)
                       201:   Duel.RegisterEffect(effect_1
                       202:     , 0)
                       203:   fun["开局说明"]()
                       204:   end
                       205: 
                       206: fun["禁格"] = function(str_1)
                       207:   str["禁格"] = str_1
                       208:   effect_1 = Effect.GlobalEffect()
                       209:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       210:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       211:   effect_1:SetValue(str_1)
                       212:   Duel.RegisterEffect(effect_1,0)
                       213:   end
                       214: 
                       215: fun["印卡"] = function(str_1, str_2, str_3)
                       216:   str["印卡"] = 1
                       217: 
                       218:   if str_3 then
                       219:   else
                       220:     str_3 = str_2
                       221:     end
                       222: 
                       223:   str["当前印卡数"] = 1
                       224: 
                       225:   effect_1 = Effect.CreateEffect(str_1)
                       226: 
                       227:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       228: 
                       229:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       230:     + EFFECT_FLAG_UNCOPYABLE
                       231:     + EFFECT_FLAG_CANNOT_NEGATE
                       232:     + EFFECT_FLAG_CANNOT_DISABLE)
                       233: 
                       234: 
                       235:   cache_1 = function()
                       236:     Duel.SetChainLimit(aux.FALSE)
                       237:     return true
                       238:     end
                       239: 
                       240:   effect_1:SetTarget(cache_1)
                       241: 
                       242:   effect_1:SetRange(LOCATION_EXTRA)
                       243: 
                       244:   function print_hand(effect_event
                       245:       , player_who_activate_the_effect)
                       246:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       247:     card = Duel.CreateToken(player_who_activate_the_effect
                       248:       , announce_card)
                       249:     if str["当前印卡数"] <= str_2 then
                       250:       str["当前印卡数"] = str["当前印卡数"] + 1
                       251:       Duel.SendtoHand(card,nil,REASON_RULE)
                       252:     else
                       253:       if str["当前印卡数"] <= str_3 then
                       254:         str["当前印卡数"] = str["当前印卡数"] + 1
                       255:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       256:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       257:       else
                       258:         Debug.ShowHint("印卡过多!")
                       259:         end
                       260: 
                       261:       end
                       262:     end
                       263:   effect_1:SetOperation(print_hand)
                       264:   str_1:RegisterEffect(effect_1)
                       265:   end
                       266: 
                       267: 
                       268: --~ fun["QB"] = function(str_1)
                       269: --~   effect_1 = Effect.GlobalEffect()
                       270: --~   effect_1:SetType(EFFECT_TYPE_FIELD
                       271: --~     + EFFECT_TYPE_CONTINUOUS)
                       272: --~   effect_1:SetCode(EVENT_ADJUST)
                       273: --~   effect_1:SetCountLimit(1)
                       274: --~   function cache_1()
                       275: --~     if str["已添加手卡"] == 1 then
                       276: --~       return false
                       277: --~     else
                       278: --~       str["已添加手卡"] = 1
                       279: --~       return true
                       280: --~       end
                       281: 
                       282: --~     end
                       283: --~   effect_1:SetCondition(cache_1)
                       284: --~   announce_card = Duel.AnnounceCard(0)
                       285: --~   card = Duel.CreateToken(0
                       286: --~     , announce_card)
                       287: --~   end