游戏王残局简化版

Annotation For single/简化版_500_03.lua
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Annotation For single/简化版_500_03.lua

Lines of single/简化版_500_03.lua from check-in 20eda4219d that are changed by the sequence of edits moving toward check-in 340e3afc98:

                         1: --[[message
20eda4219d 2024-07-04    2: 维护:2024-07-03
20eda4219d 2024-07-04    3: 简语:灵摆召唤入门2
20eda4219d 2024-07-04    4: 标签:#sample6
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         9: Debug.SetPlayerInfo(0, 100, 0, 0)
                        10: Debug.SetPlayerInfo(1, 2800, 0, 0)
                        11: 
20eda4219d 2024-07-04   12: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   13: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   14: 
20eda4219d 2024-07-04   15: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   16: Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   17: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   18: Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   19: Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   20: 
20eda4219d 2024-07-04   21: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
20eda4219d 2024-07-04   22: 
20eda4219d 2024-07-04   23: Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
20eda4219d 2024-07-04   24: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
20eda4219d 2024-07-04   25: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
20eda4219d 2024-07-04   26: 
20eda4219d 2024-07-04   27: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        28: 
                        29: Debug.ReloadFieldEnd("黑洞")
                        30: aux.BeginPuzzle()