游戏王残局简化版

Annotation For single/简化版_310_07.lua
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Annotation For single/简化版_310_07.lua

Lines of single/简化版_310_07.lua from check-in 20eda4219d that are changed by the sequence of edits moving toward check-in 8483bee6cc:

                         1: --[[message
20eda4219d 2024-07-04    2: 维护:2024-07-03
20eda4219d 2024-07-04    3: 简语:棉花得意局
20eda4219d 2024-07-04    4: 标签:#MH-HERO #棉花
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
20eda4219d 2024-07-04    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         9: Debug.SetPlayerInfo(0, 8000, 0, 0)
                        10: Debug.SetPlayerInfo(1, 4400, 0, 0)
                        11: 
20eda4219d 2024-07-04   12: Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   13: Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   14: Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   15: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   16: Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   17: Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   18: Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   19: Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   20: Debug.AddCard(213326, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   21: Debug.AddCard(75141056, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   22: Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   23: Debug.AddCard(35255456, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   24: Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   25: Debug.ReloadFieldEnd("零度侠")
                        26: aux.BeginPuzzle()