游戏王残局简化版

Annotation For single/简化版_300_03.lua
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Annotation For single/简化版_300_03.lua

Lines of single/简化版_300_03.lua from check-in 20eda4219d that are changed by the sequence of edits moving toward check-in 8a8430699e:

                         1: --[[message
20eda4219d 2024-07-04    2: 维护:2024-07-03
20eda4219d 2024-07-04    3: 简语:「DMI2」_Primal Seed #z2001jx
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
20eda4219d 2024-07-04    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
20eda4219d 2024-07-04    7: 
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 9750, 0, 0)
                        10: 
                        11: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        14: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04   15: 
                        16: Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        17: Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        19: Debug.AddCard(72989439, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        20: Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   21: 
20eda4219d 2024-07-04   22: Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   23: Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
20eda4219d 2024-07-04   24: 
20eda4219d 2024-07-04   25: Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        26: 
                        27: Debug.ReloadFieldEnd("开辟")
                        28: aux.BeginPuzzle()