游戏王残局简化版

Annotation For single/简化版_30_000_3.lua
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Annotation For single/简化版_30_000_3.lua

Origin for each line in single/简化版_30_000_3.lua from check-in d79fb9ffe6:

558d2c7ac5 2024-08-04    1: --[[message
9723273e7b 2024-08-05    2: #LV-056
558d2c7ac5 2024-08-04    3: ]]
558d2c7ac5 2024-08-04    4: 
558d2c7ac5 2024-08-04    5: Debug.SetAIName("QQ群181175613")
558d2c7ac5 2024-08-04    6: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
9723273e7b 2024-08-05    7: Debug.SetPlayerInfo(0, 8500, 0, 0)
9723273e7b 2024-08-05    8: Debug.SetPlayerInfo(1, 6900, 0, 0)
558d2c7ac5 2024-08-04    9: 
558d2c7ac5 2024-08-04   10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
9723273e7b 2024-08-05   11: Debug.AddCard(64631466, 0, 0, k1, 2, k2)
9723273e7b 2024-08-05   12: Debug.AddCard(8353769, 1, 1, k1, 1, k2)
74df121385 2024-08-05   13: Debug.AddCard(89631139, 1, 1, k1, 2, k2)
9723273e7b 2024-08-05   14: Debug.AddCard(8353769, 1, 1, k1, 3, k2)
558d2c7ac5 2024-08-04   15: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
9723273e7b 2024-08-05   16: Debug.AddCard(77622396, 0, 0, k1, 2, k2)
558d2c7ac5 2024-08-04   17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
558d2c7ac5 2024-08-04   18: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
9723273e7b 2024-08-05   19: Debug.AddCard(47529357, 0, 0, k1, 0, k2)
558d2c7ac5 2024-08-04   20: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
558d2c7ac5 2024-08-04   21: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
558d2c7ac5 2024-08-04   22: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
558d2c7ac5 2024-08-04   23: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
9723273e7b 2024-08-05   24: Debug.AddCard(40619825, 0, 0, k1, 0, k2)
9723273e7b 2024-08-05   25: Debug.AddCard(21900719, 0, 0, k1, 0, k2)
9723273e7b 2024-08-05   26: Debug.AddCard(55713623, 0, 0, k1, 0, k2)
9723273e7b 2024-08-05   27: Debug.AddCard(79759861, 0, 0, k1, 0, k2)
558d2c7ac5 2024-08-04   28: 
d79fb9ffe6 2024-08-07   29: Debug.ReloadFieldEnd("2024-08-07 11:49 版")
74df121385 2024-08-05   30: aux.BeginPuzzle(1)