Lines of
script/c0.lua
from check-in 1fb42895ff
that are changed by the sequence of edits moving toward
check-in ebd8dd9982:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
10:
11: if str_2 then --{
12: if str_2 == 3 then --{
13: str["规则"] = "大师3 "
14: --}
15: elseif str_2 == 4 then --{
16: str["规则"] = "新大师 "
17: --}
18: elseif str_2 == 5 then --{
19: str["规则"] = "大师2020 "
20: --}
21: end --}
22: else --{
23: str["规则"] = "大师2020 "
24: end --}
25: str["Debug.ReloadFieldBegin"](str_1, str_2)
26: end --}
27:
28: fun["通关邀请"] = function() --{
29: effect_1 = Effect.GlobalEffect()
30:
31: effect_1:SetType(EFFECT_TYPE_FIELD
32: + EFFECT_TYPE_CONTINUOUS)
33:
34: effect_1:SetCode(EVENT_DAMAGE)
35:
36: function cache_1() --{
37: cache_1 = Duel.GetLP(1)
38:
39: if cache_1 <= 0 then --{
40: if cache_1 < 0 then --{
41: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
42: end --}
43: cache_1 = true
44: --}
45: else --{
46: cache_1 = false
47: end --}
48: return cache_1
49: end --}
50: effect_1:SetCondition(cache_1)
51:
52: function cache_1() --{
53: Debug.ShowHint("残局群181175613")
54: end --}
55: effect_1:SetOperation(cache_1)
56:
57: Duel.RegisterEffect(effect_1
58: , 0)
59: end --}
60:
61: fun["是否效果卡"] = function(card) --{
62: cache_1 = Card.IsType(card, TYPE_SPELL)
63:
64: cache_2 = Card.IsType(card, TYPE_TRAP)
65:
66: cache_3 = Card.IsType(card, TYPE_EFFECT)
67: if cache_1
68: or cache_2
69: or cache_3 then --{
70: return true
71: end --}
72: cache_1 = Card.IsType(card, TYPE_PENDULUM)
73: if cache_1 then --{
74: cache_1 = Card.IsCode(card, 28363749)
75:
76: cache_2 = Card.IsCode(card, 19474136)
77:
78: cache_3 = Card.IsCode(card, 17390179)
79:
80: cache_4 = Card.IsCode(card, 83980492)
81: if cache_1
82: or cache_2
83: or cache_3
84: or cache_4 then --{
85: --}
86: else --{
87: return true
88: end --}
89: end --}
90: return false
91: end --}
92:
93: fun["开局说明"] = function() --{
94: if str["开局说明吗"] == 1 then --{
95: return
96: --}
97: else --{
98: str["开局说明吗"] = 1
99: end --}
100: cache_1 = 0
101: cache_1 = cache_1 + LOCATION_DECK
102: cache_1 = cache_1 + LOCATION_HAND
103: cache_1 = cache_1 + LOCATION_MZONE
104: cache_1 = cache_1 + LOCATION_SZONE
105: cache_1 = cache_1 + LOCATION_GRAVE
106: cache_1 = cache_1 + LOCATION_REMOVED
107: cache_1 = cache_1 + LOCATION_EXTRA
108:
109: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
110:
111: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
112:
113: for k in aux.Next(cache_1) do --{
114: cache_1 = fun["是否效果卡"](k)
115: if cache_1 then --{
116: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
117: end --}
118: end --}
119: str["开局说明"] =""
120: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
121: str["开局说明"] = str["开局说明"] .. "卡 "
122: str["开局说明"] = str["开局说明"] .. str["规则"]
123: if str["不洗牌"] == 0 then --{
124: --}
125: else --{
126: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
127: end --}
128: if str["无BP"] == 0 then --{
129: str["开局说明"] = str["开局说明"] .. "无BP "
130: end --}
131: if str["开局添加手卡"] then --{
132: str["开局说明"] = str["开局说明"] .. "选"
133: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
134: str["开局说明"] = str["开局说明"] .. "卡 "
135: end --}
136: if str["禁格"] then --{
137: str["开局说明"] = str["开局说明"] .. "禁"
138: str["开局说明"] = str["开局说明"] .. str["禁格"]
139: str["开局说明"] = str["开局说明"] .. "格 "
140: end --}
141: if str["印卡"] then --{
142: str["开局说明"] = str["开局说明"] .. "印卡 "
143: end --}
144: Debug.ShowHint(str["开局说明"])
145: fun["通关邀请"]()
146: end --}
147:
148: fun["开局添加手卡"] = function(str_1)
149: str["开局添加手卡"] = str_1
150: effect_1 = Effect.GlobalEffect()
151: effect_1:SetType(EFFECT_TYPE_FIELD
152: + EFFECT_TYPE_CONTINUOUS)
153: effect_1:SetCode(EVENT_ADJUST)
154: effect_1:SetCountLimit(1)
155: function cache_1()
156: if str["已添加手卡"] == 1 then
157: return false
158: else
159: str["已添加手卡"] = 1
160: return true
161: end
162: end
163: effect_1:SetCondition(cache_1)
164: function cache_1(effect_event
165: , player_who_activate_the_effect)
166: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
167: , Card.IsAbleToHand
168: , player_who_activate_the_effect
169: , LOCATION_DECK
170: , 0
171: , str_1
172: , str_1
173: , nil)
174: Duel.SendtoHand(str["玩家选定的卡"]
175: , nil
176: , REASON_RULE)
177: end
178: effect_1:SetOperation(cache_1)
179: Duel.RegisterEffect(effect_1
180: , 0)
181: fun["开局说明"]()
182: end
183:
184: fun["禁格"] = function(str_1)
185: str["禁格"] = str_1
186: effect_1 = Effect.GlobalEffect()
187: effect_1:SetType(EFFECT_TYPE_FIELD)
188: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
189: effect_1:SetValue(str_1)
190: Duel.RegisterEffect(effect_1,0)
191: end
192:
193: fun["印卡"] = function(str_1, str_2, str_3)
194: str["印卡"] = 1
195: if str_3 then
196: else
197: str_3 = str_2
198: end
199: str["当前印卡数"] = 1
200: effect_1 = Effect.CreateEffect(str_1)
201: effect_1:SetType(EFFECT_TYPE_IGNITION)
202: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
203: + EFFECT_FLAG_UNCOPYABLE
204: + EFFECT_FLAG_CANNOT_NEGATE
205: + EFFECT_FLAG_CANNOT_DISABLE)
206: cache_1 = function()
207: Duel.SetChainLimit(aux.FALSE)
208: return true
209: end
210: effect_1:SetTarget(cache_1)
211: effect_1:SetRange(LOCATION_EXTRA)
212: function print_hand(effect_event
213: , player_who_activate_the_effect)
214: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
215: card = Duel.CreateToken(player_who_activate_the_effect
216: , announce_card)
217: if str["当前印卡数"] <= str_2 then
218: str["当前印卡数"] = str["当前印卡数"] + 1
219: Duel.SendtoHand(card,nil,REASON_RULE)
220: else
221: if str["当前印卡数"] <= str_3 then
222: str["当前印卡数"] = str["当前印卡数"] + 1
223: Duel.Remove(card,POS_FACEUP,REASON_RULE)
224: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
225: else
226: Debug.ShowHint("印卡过多!")
227: end
228: end
229: end
230: effect_1:SetOperation(print_hand)
231: str_1:RegisterEffect(effect_1)
232: end
233:
234: fun["全部回到卡组"] = function()
235: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
236:
237: effect_1 = Effect.GlobalEffect()
238:
239: effect_1:SetType(EFFECT_TYPE_FIELD
240: + EFFECT_TYPE_CONTINUOUS)
241:
242: effect_1:SetCode(EVENT_ADJUST)
243:
244: cache_1 = function()
245: cache_1 = 0
246: cache_1 = cache_1 + LOCATION_HAND
247: cache_1 = cache_1 + LOCATION_MZONE
248: cache_1 = cache_1 + LOCATION_SZONE
249: cache_1 = cache_1 + LOCATION_GRAVE
250: cache_1 = cache_1 + LOCATION_REMOVED
251:
252: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
253:
254: if cache_1 == 0 then
255: return true
256: else
257: return false
258: end
259: end
260:
261: effect_1:SetCondition(cache_1)
262:
263: cache_1 = function()
264: Debug.ShowHint("目标已达成!")
265: Duel.SetLP(1,0)
266: end
267:
268: effect_1:SetOperation(cache_1)
269:
270: Duel.RegisterEffect(effect_1,0)
271: end
272: