游戏王残局简化版

Annotation For 残局函数库/残局函数库.lua
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Annotation For 残局函数库/残局函数库.lua

Origin for each line in 残局函数库/残局函数库.lua from check-in 1ccfd2b4b5:

295b2babd6 2023-05-31    1: 
295b2babd6 2023-05-31    2: local str = {}
295b2babd6 2023-05-31    3: local fun = {}
295b2babd6 2023-05-31    4: 
575dd955a8 2023-06-05    5: local cache_1
72d1cddb03 2023-06-26    6: local cache_2
295b2babd6 2023-05-31    7: 
824b4dbb51 2023-06-18    8: fun["通关邀请"] = function()
93595441a0 2023-06-26    9:   local effect_1
93595441a0 2023-06-26   10:   effect_1 = Effect.GlobalEffect()
93595441a0 2023-06-26   11:   effect_1:SetType(EFFECT_TYPE_FIELD
295b2babd6 2023-05-31   12:     + EFFECT_TYPE_CONTINUOUS)
93595441a0 2023-06-26   13:   effect_1:SetCode(EVENT_DAMAGE)
5e52ecd559 2023-06-18   14:   function cache_1()
48eaa832b8 2023-06-05   15: 
0309adcf33 2023-06-05   16:     cache_1 = Duel.GetLP(1)
48eaa832b8 2023-06-05   17: 
4fcda3f2e3 2023-06-18   18:     if cache_1 <= 0 then
4fcda3f2e3 2023-06-18   19:       cache_1 = true
4fcda3f2e3 2023-06-18   20:     else
4fcda3f2e3 2023-06-18   21:       cache_1 = false
4fcda3f2e3 2023-06-18   22:       end
4fcda3f2e3 2023-06-18   23: 
4fcda3f2e3 2023-06-18   24:     return cache_1
295b2babd6 2023-05-31   25:     end
93595441a0 2023-06-26   26:   effect_1:SetCondition(cache_1)
03b61fe41b 2023-06-18   27:   function cache_1()
295b2babd6 2023-05-31   28:     Debug.ShowHint("残局群181175613")
295b2babd6 2023-05-31   29:     return
295b2babd6 2023-05-31   30:     end
93595441a0 2023-06-26   31:   effect_1:SetOperation(cache_1)
93595441a0 2023-06-26   32:   Duel.RegisterEffect(effect_1
909ef71cf2 2023-06-25   33:     , 0)
909ef71cf2 2023-06-25   34:   end
909ef71cf2 2023-06-25   35: 
d65bfdb245 2023-06-26   36: fun["开局添加手卡"] = function(str_1)
93595441a0 2023-06-26   37:   local effect_1
93595441a0 2023-06-26   38:   effect_1 = Effect.GlobalEffect()
93595441a0 2023-06-26   39:   effect_1:SetType(EFFECT_TYPE_FIELD
d65bfdb245 2023-06-26   40:     + EFFECT_TYPE_CONTINUOUS)
93595441a0 2023-06-26   41:   effect_1:SetCode(EVENT_ADJUST)
93595441a0 2023-06-26   42:   effect_1:SetCountLimit(1)
d65bfdb245 2023-06-26   43:   function cache_1()
1ccfd2b4b5 2023-06-26   44:     --~ cache_1 = Duel.GetLP(0)
1ccfd2b4b5 2023-06-26   45:     --~ if cache_1 > 0 then
1ccfd2b4b5 2023-06-26   46:       --~ cache_1 = true
1ccfd2b4b5 2023-06-26   47:     --~ else
1ccfd2b4b5 2023-06-26   48:       --~ cache_1 = false
1ccfd2b4b5 2023-06-26   49:       --~ end
1ccfd2b4b5 2023-06-26   50:     return true
93595441a0 2023-06-26   51:     end
93595441a0 2023-06-26   52:   effect_1:SetCondition(cache_1)
d65bfdb245 2023-06-26   53:   function cache_1(effect_event
d65bfdb245 2023-06-26   54:     , player_who_activate_the_effect)
1ccfd2b4b5 2023-06-26   55:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
d65bfdb245 2023-06-26   56:        , Card.IsAbleToHand
d65bfdb245 2023-06-26   57:        , player_who_activate_the_effect
d65bfdb245 2023-06-26   58:        , LOCATION_DECK
d65bfdb245 2023-06-26   59:        , 0
d65bfdb245 2023-06-26   60:        , str_1
d65bfdb245 2023-06-26   61:        , str_1
d65bfdb245 2023-06-26   62:        , nil)
1ccfd2b4b5 2023-06-26   63:     Duel.SendtoHand(str["玩家选定的卡"]
1ccfd2b4b5 2023-06-26   64:       , nil
1ccfd2b4b5 2023-06-26   65:       , REASON_RULE)
93595441a0 2023-06-26   66:     end
93595441a0 2023-06-26   67:   effect_1:SetOperation(cache_1)
93595441a0 2023-06-26   68:   Duel.RegisterEffect(effect_1
de01b7781c 2023-06-26   69:     , 0)
295b2babd6 2023-05-31   70:   end
ccc6274f8f 2023-06-18   71: 
9adf9af520 2023-06-25   72: fun["通关邀请"]()
de01b7781c 2023-06-26   73: fun["开局添加手卡"](1)
de01b7781c 2023-06-26   74: