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28: </head>
29: <body>
30: <header id="title-block-header">
31: <h1 class="title">场景</h1>
32: </header>
33: <nav id="TOC" role="doc-toc">
34: <ul>
35: <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1</span> 正常</a>
36: <ul>
37: <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li>
38: <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.2</span> </a></li>
39: <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.3</span> </a></li>
40: <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.4</span> </a></li>
41: <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.5</span> </a></li>
42: <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.6</span> </a></li>
43: <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.7</span> </a></li>
44: <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.8</span> </a></li>
45: <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.9</span> </a></li>
46: <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.10</span> </a></li>
47: <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.11</span> </a></li>
48: <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.12</span> </a></li>
49: <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.13</span> </a></li>
50: <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.14</span> </a></li>
51: <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.15</span> </a></li>
52: <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.16</span> </a></li>
53: <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li>
54: <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li>
55: <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li>
56: <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li>
57: <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li>
58: <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li>
59: <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
60: <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
61: <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
62: <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
63: <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
64: <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
65: <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
66: <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
67: <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
68: <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
69: <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
70: <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
71: <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
72: <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>
73: <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li>
74: </ul></li>
75: <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
76: <ul>
77: <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li>
78: <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li>
79: <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li>
80: <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li>
81: <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li>
82: <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li>
83: <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li>
84: <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li>
85: <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li>
86: <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li>
87: <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li>
88: <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li>
89: <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li>
90: <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li>
91: <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li>
92: <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li>
93: <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li>
94: <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li>
95: <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li>
96: <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li>
97: <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li>
98: <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li>
99: <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li>
100: <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li>
101: <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li>
102: <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li>
103: <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li>
104: <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li>
105: <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li>
106: <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li>
107: <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li>
108: <li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li>
109: <li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li>
110: <li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li>
111: <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
112: <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
113: <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
114: <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
115: <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
116: <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
117: <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
118: <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
119: <li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
120: <li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
121: </ul></li>
122: <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
123: <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
124: <ul>
1a5e6be852 2023-10-23 125: <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
126: <li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a>
127: <ul>
1a5e6be852 2023-10-23 128: <li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.2.1</span> 分析</a></li>
129: <li><a href="#糕冷的料理对决" id="toc-糕冷的料理对决"><span class="toc-section-number">4.2.2</span> 「糕冷的料理对决」</a></li>
1a5e6be852 2023-10-23 130: <li><a href="#section-81" id="toc-section-81"><span class="toc-section-number">4.2.3</span> </a></li>
1a5e6be852 2023-10-23 131: <li><a href="#section-82" id="toc-section-82"><span class="toc-section-number">4.2.4</span> </a></li>
1a5e6be852 2023-10-23 132: <li><a href="#section-83" id="toc-section-83"><span class="toc-section-number">4.2.5</span> </a></li>
133: </ul></li>
134: <li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
135: <ul>
1a5e6be852 2023-10-23 136: <li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
137: <li><a href="#额外卡组区域" id="toc-额外卡组区域"><span class="toc-section-number">4.3.2</span> 额外卡组区域</a></li>
138: <li><a href="#墓地区域" id="toc-墓地区域"><span class="toc-section-number">4.3.3</span> 墓地区域</a></li>
139: <li><a href="#除外区域" id="toc-除外区域"><span class="toc-section-number">4.3.4</span> 除外区域</a></li>
140: <li><a href="#卡组区域" id="toc-卡组区域"><span class="toc-section-number">4.3.5</span> 卡组区域</a></li>
141: </ul></li>
142: </ul></li>
143: </ul>
144: </nav>
145: <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
146: <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
147: <pre><code>Debug.SetAIName("base-2")
148:
149: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
150:
151: Debug.SetPlayerInfo(0,8000,0,0)
152: Debug.SetPlayerInfo(1,8000,0,0)
153:
154:
155: -----------------
156:
157:
158: -----------------
159:
160:
161: -----------------
162:
163: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
164: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
165: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
166: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
167:
168: -----------------
169:
170:
171: -----------------
172:
173:
174: -----------------
175:
176:
177: Debug.ReloadFieldEnd()
178: aux.BeginPuzzle()
179: </code></pre>
180: <h2 data-number="1.2" id="section-1"><span class="header-section-number">1.2</span> </h2>
181: <pre><code>Debug.SetAIName("base-2")
182:
183: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
184:
185: Debug.SetPlayerInfo(0,8000,0,0)
186: Debug.SetPlayerInfo(1,8000,0,0)
187:
188: -----------------
189:
190: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
191: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
192:
193: -----------------
194:
195: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
196:
197: -----------------
198:
199: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
200:
201: -----------------
202:
203: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
204:
205: -----------------
206:
207: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
208:
209: -----------------
210:
211: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
212:
213: Debug.ReloadFieldEnd()
214: aux.BeginPuzzle()
215: </code></pre>
216: <h2 data-number="1.3" id="section-2"><span class="header-section-number">1.3</span> </h2>
217: <pre><code>Debug.SetAIName("base-2")
218:
219: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
220:
221: Debug.SetPlayerInfo(0,8000,0,0)
222: Debug.SetPlayerInfo(1,8000,0,0)
223:
224: -----------------
225:
226: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
227: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
228: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
229: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
230: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
231: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
232:
233: -----------------
234:
235: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
236:
237: -----------------
238:
239:
240: -----------------
241:
242:
243: -----------------
244:
245:
246: -----------------
247:
248:
249: Debug.ReloadFieldEnd()
250: aux.BeginPuzzle()
251: </code></pre>
252: <h2 data-number="1.4" id="section-3"><span class="header-section-number">1.4</span> </h2>
253: <pre><code>Debug.SetAIName("base-2")
254:
255: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
256:
257: Debug.SetPlayerInfo(0,8000,0,0)
258: Debug.SetPlayerInfo(1,8000,0,0)
259:
260: -----------------
261:
262: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
263: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
264: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
265: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
266:
267: -----------------
268:
269:
270: -----------------
271:
272:
273: -----------------
274:
275:
276: -----------------
277:
278:
279: -----------------
280:
281:
282: Debug.ReloadFieldEnd()
283: aux.BeginPuzzle()
284: </code></pre>
285: <h2 data-number="1.5" id="section-4"><span class="header-section-number">1.5</span> </h2>
286: <pre><code>Debug.SetAIName("base-2")
287:
288: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
289:
290: Debug.SetPlayerInfo(0,8000,0,0)
291: Debug.SetPlayerInfo(1,8000,0,0)
292:
293: -----------------
294:
295: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
296: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
297: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
298: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
299:
300: -----------------
301:
302:
303: -----------------
304:
305:
306: -----------------
307:
308:
309: -----------------
310:
311:
312: -----------------
313:
314:
315: Debug.ReloadFieldEnd()
316: aux.BeginPuzzle()
317: </code></pre>
318: <h2 data-number="1.6" id="section-5"><span class="header-section-number">1.6</span> </h2>
319: <pre><code>Debug.SetAIName("base-2")
320:
321: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
322:
323: Debug.SetPlayerInfo(0,8000,0,0)
324: Debug.SetPlayerInfo(1,8000,0,0)
325:
326: -----------------
327:
328: Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
329: Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
330: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
331: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
332: Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
333: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
334: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
335: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
336: Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
337: Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
338: Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
339: Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
340:
341: -----------------
342:
343:
344: -----------------
345:
346:
347: -----------------
348:
349:
350: -----------------
351:
352:
353: -----------------
354:
355:
356: Debug.ReloadFieldEnd()
357: aux.BeginPuzzle()
358: </code></pre>
359: <h2 data-number="1.7" id="section-6"><span class="header-section-number">1.7</span> </h2>
360: <pre><code>Debug.SetAIName("base-2")
361:
362: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
363:
364: Debug.SetPlayerInfo(0,8000,0,0)
365: Debug.SetPlayerInfo(1,8000,0,0)
366:
367: -----------------
368:
369: Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
370: Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
371: Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
372:
373: -----------------
374:
375:
376: -----------------
377:
378: Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
379: Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
380:
381: -----------------
382:
383:
384: -----------------
385:
386:
387: -----------------
388:
389:
390: Debug.ReloadFieldEnd()
391: --~ aux.BeginPuzzle()
392: </code></pre>
393: <h2 data-number="1.8" id="section-7"><span class="header-section-number">1.8</span> </h2>
394: <pre><code>Debug.SetAIName("base-2")
395:
396: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
397:
398: Debug.SetPlayerInfo(0,8000,0,0)
399: Debug.SetPlayerInfo(1,8000,0,0)
400:
401: -----------------
402:
403: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
404: Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
405: Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
406:
407: -----------------
408:
409: Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
410:
411: -----------------
412:
413:
414: -----------------
415:
416:
417: -----------------
418:
419:
420: -----------------
421:
422:
423: Debug.ReloadFieldEnd()
424: aux.BeginPuzzle()
425: </code></pre>
426: <h2 data-number="1.9" id="section-8"><span class="header-section-number">1.9</span> </h2>
427: <pre><code>Debug.SetAIName("base-2")
428:
429: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
430:
431: Debug.SetPlayerInfo(0,8000,0,0)
432: Debug.SetPlayerInfo(1,8000,0,0)
433:
434: -----------------
435:
436: Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
437:
438: -----------------
439:
440:
441: -----------------
442:
443: Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
444: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
445:
446: -----------------
447:
448: Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
449: Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
450:
451: -----------------
452:
453:
454: -----------------
455:
456: Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
457:
458: Debug.ReloadFieldEnd()
459: aux.BeginPuzzle()
460: </code></pre>
461: <h2 data-number="1.10" id="section-9"><span class="header-section-number">1.10</span> </h2>
462: <pre><code>Debug.SetAIName("base-2")
463:
464: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
465:
466: Debug.SetPlayerInfo(0,8000,0,0)
467: Debug.SetPlayerInfo(1,8000,0,0)
468:
469: -----------------
470:
471: Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
472: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
473: Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
474:
475: -----------------
476:
477:
478: -----------------
479:
480:
481: -----------------
482:
483:
484: -----------------
485:
486:
487: -----------------
488:
489: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
490:
491: Debug.ReloadFieldEnd()
492: aux.BeginPuzzle()
493: </code></pre>
494: <h2 data-number="1.11" id="section-10"><span class="header-section-number">1.11</span> </h2>
495: <pre><code>Debug.SetAIName("base-2")
496:
497: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
498:
499: Debug.SetPlayerInfo(0,8000,0,0)
500: Debug.SetPlayerInfo(1,8000,0,0)
501:
502: -----------------
503:
504:
505: -----------------
506:
507:
508: -----------------
509:
510: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
511: Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
512:
513: -----------------
514:
515:
516: -----------------
517:
518:
519: -----------------
520:
521: Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
522: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
523: Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
524:
525: Debug.ReloadFieldEnd()
526: aux.BeginPuzzle()
527: </code></pre>
528: <h2 data-number="1.12" id="section-11"><span class="header-section-number">1.12</span> </h2>
529: <pre><code>Debug.SetAIName("base-2")
530:
531: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
532:
533: Debug.SetPlayerInfo(0,8000,0,0)
534: Debug.SetPlayerInfo(1,8000,0,0)
535:
536: -----------------
537:
538:
539: -----------------
540:
541:
542: -----------------
543:
544: Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
545: Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
546: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
547:
548: -----------------
549:
550:
551: -----------------
552:
553:
554: -----------------
555:
556:
557: Debug.ReloadFieldEnd()
558: aux.BeginPuzzle()
559: </code></pre>
560: <h2 data-number="1.13" id="section-12"><span class="header-section-number">1.13</span> </h2>
561: <pre><code>Debug.SetAIName("base-2")
562:
563: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
564:
565: Debug.SetPlayerInfo(0,8000,0,0)
566: Debug.SetPlayerInfo(1,8000,0,0)
567:
568: -----------------
569:
570:
571: -----------------
572:
573:
574: -----------------
575:
576: Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
577: Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
578: Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
579: Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
580:
581: -----------------
582:
583: Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
584:
585: -----------------
586:
587:
588: -----------------
589:
590:
591: Debug.ReloadFieldEnd()
592: --~ aux.BeginPuzzle()
593: </code></pre>
594: <h2 data-number="1.14" id="section-13"><span class="header-section-number">1.14</span> </h2>
595: <pre><code>Debug.SetAIName("base-2")
596:
597: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
598:
599: Debug.SetPlayerInfo(0,8000,0,0)
600: Debug.SetPlayerInfo(1,8000,0,0)
601:
602: -----------------
603:
604:
605: -----------------
606:
607:
608: -----------------
609:
610: Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
611: Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
612:
613: -----------------
614:
615:
616: -----------------
617:
618:
619: -----------------
620:
621:
622: Debug.ReloadFieldEnd()
623: --~ aux.BeginPuzzle()
624: </code></pre>
625: <h2 data-number="1.15" id="section-14"><span class="header-section-number">1.15</span> </h2>
626: <pre><code>Debug.SetAIName("base-2")
627:
628: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
629:
630: Debug.SetPlayerInfo(0,800,0,0)
631: Debug.SetPlayerInfo(1,8000,0,0)
632:
633: -----------------
634:
635:
636: -----------------
637:
638:
639: -----------------
640:
641: Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
642: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
643:
644: -----------------
645:
646:
647: -----------------
648:
649:
650: -----------------
651:
652: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
653: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
654:
655: Debug.ReloadFieldEnd()
656: aux.BeginPuzzle()
657: </code></pre>
658: <h2 data-number="1.16" id="section-15"><span class="header-section-number">1.16</span> </h2>
659: <pre><code>Debug.SetAIName("base-2")
660:
661: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
662:
663: Debug.SetPlayerInfo(0,8000,0,0)
664: Debug.SetPlayerInfo(1,8000,0,0)
665:
666: -----------------
667:
668:
669: -----------------
670:
671:
672: -----------------
673:
674: Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
675: Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
676: Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
677:
678: -----------------
679:
680:
681: -----------------
682:
683:
684: -----------------
685:
686: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
687:
688: Debug.ReloadFieldEnd()
689: aux.BeginPuzzle()
690: </code></pre>
691: <h2 data-number="1.17" id="section-16"><span class="header-section-number">1.17</span> </h2>
692: <pre><code>Debug.SetAIName("base-2")
693:
694: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
695:
696: Debug.SetPlayerInfo(0,8000,0,0)
697: Debug.SetPlayerInfo(1,8000,0,0)
698:
699: -----------------
700:
701:
702: -----------------
703:
704:
705: -----------------
706:
707: Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
708: Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
709:
710: -----------------
711:
712:
713: -----------------
714:
715:
716: -----------------
717:
718:
719: Debug.ReloadFieldEnd()
720: aux.BeginPuzzle()
721: </code></pre>
722: <h2 data-number="1.18" id="section-17"><span class="header-section-number">1.18</span> </h2>
723: <pre><code>Debug.SetAIName("base-2")
724:
725: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
726:
727: Debug.SetPlayerInfo(0,8000,0,0)
728: Debug.SetPlayerInfo(1,8000,0,0)
729:
730: -----------------
731:
732:
733: -----------------
734:
735:
736: -----------------
737:
738: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
739:
740: -----------------
741:
742: Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
743:
744: -----------------
745:
746:
747: -----------------
748:
749: Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
750:
751: Debug.ReloadFieldEnd()
752: aux.BeginPuzzle()
753: </code></pre>
754: <h2 data-number="1.19" id="section-18"><span class="header-section-number">1.19</span> </h2>
755: <pre><code>Debug.SetAIName("base-2")
756:
757: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
758:
759: Debug.SetPlayerInfo(0,8000,0,0)
760: Debug.SetPlayerInfo(1,8000,0,0)
761:
762: -----------------
763:
764: Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
765: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
766:
767: -----------------
768:
769:
770: -----------------
771:
772: Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
773: Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
774: Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
775: Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
776:
777: -----------------
778:
779:
780: -----------------
781:
782:
783: -----------------
784:
785: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
786:
787: Debug.ReloadFieldEnd()
788: aux.BeginPuzzle()
789: </code></pre>
790: <h2 data-number="1.20" id="section-19"><span class="header-section-number">1.20</span> </h2>
791: <pre><code>Debug.SetAIName("base-2")
792:
793: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
794:
795: Debug.SetPlayerInfo(0,8000,0,0)
796: Debug.SetPlayerInfo(1,8000,0,0)
797:
798: -----------------
799:
800:
801: -----------------
802:
803:
804: -----------------
805:
806: Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
807: Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
808: Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
809: Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
810:
811: -----------------
812:
813:
814: -----------------
815:
816:
817: -----------------
818:
819:
820: Debug.ReloadFieldEnd()
821: aux.BeginPuzzle()
822: </code></pre>
823: <h2 data-number="1.21" id="section-20"><span class="header-section-number">1.21</span> </h2>
824: <pre><code>Debug.SetAIName("base-2")
825:
826: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
827:
828: Debug.SetPlayerInfo(0,8000,0,0)
829: Debug.SetPlayerInfo(1,8000,0,0)
830:
831: -----------------
832:
833: Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN)
834:
835: -----------------
836:
837: Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
838:
839: -----------------
840:
841: Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
842: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
843: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
844: --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
845:
846: -----------------
847:
848:
849: -----------------
850:
851:
852: -----------------
853:
854:
855: Debug.ReloadFieldEnd()
856: aux.BeginPuzzle()
857: </code></pre>
858: <h2 data-number="1.22" id="section-21"><span class="header-section-number">1.22</span> </h2>
859: <pre><code>Debug.SetAIName("base-2")
860:
861: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
862:
863: Debug.SetPlayerInfo(0,8000,0,0)
864: Debug.SetPlayerInfo(1,8000,0,0)
865:
866: -----------------
867:
868: Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
869: Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
870:
871: -----------------
872:
873:
874: -----------------
875:
876: Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
877: Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
878:
879: -----------------
880:
881:
882: -----------------
883:
884:
885: -----------------
886:
887:
888: Debug.ReloadFieldEnd()
889: aux.BeginPuzzle()
890: </code></pre>
891: <h2 data-number="1.23" id="section-22"><span class="header-section-number">1.23</span> </h2>
892: <pre><code>Debug.SetAIName("base-2")
893:
894: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
895:
896: Debug.SetPlayerInfo(0,8000,0,0)
897: Debug.SetPlayerInfo(1,8000,0,0)
898:
899: -----------------
900:
901: Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
902: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
903:
904: -----------------
905:
906:
907: -----------------
908:
909: Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
910:
911: -----------------
912:
913:
914: -----------------
915:
916:
917: -----------------
918:
919:
920: Debug.ReloadFieldEnd()
921: aux.BeginPuzzle()
922: </code></pre>
923: <h2 data-number="1.24" id="section-23"><span class="header-section-number">1.24</span> </h2>
924: <pre><code>Debug.SetAIName("base-2")
925:
926: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
927:
928: Debug.SetPlayerInfo(0,8000,0,0)
929: Debug.SetPlayerInfo(1,8000,0,0)
930:
931: -----------------
932:
933:
934: -----------------
935:
936:
937: -----------------
938:
939: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
940:
941: -----------------
942:
943:
944: -----------------
945:
946:
947: -----------------
948:
949: Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN)
950: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
951:
952: Debug.ReloadFieldEnd()
953: --~ aux.BeginPuzzle()
954: </code></pre>
955: <h2 data-number="1.25" id="section-24"><span class="header-section-number">1.25</span> </h2>
956: <pre><code>Debug.SetAIName("base-2")
957:
958: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
959:
960: Debug.SetPlayerInfo(0,8000,0,0)
961: Debug.SetPlayerInfo(1,8000,0,0)
962:
963: -----------------
964:
965: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
966: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
967: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
968: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
969: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
970: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
971: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
972: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
973: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
974: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
975: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
976: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
977: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
978: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
979: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
980: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
981: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
982: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
983: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
984: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
985: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
986: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
987: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
988: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
989: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
990: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
991: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
992: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
993: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
994: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
995: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
996: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
997: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
998: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
999: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1000: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1001: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1002: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1003: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1004: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1005: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1006: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1007: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1008: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1009: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1010: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1011: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1012: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1013:
1014: -----------------
1015:
1016: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1017: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1018: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1019: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1020: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1021: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1022: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1023: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1024: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1025: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1026: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1027: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1028:
1029: -----------------
1030:
1031: Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1032: Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1033: Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1034: Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1035: Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1036: Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
1037: Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
1038:
1039: -----------------
1040:
1041:
1042: -----------------
1043:
1044:
1045: -----------------
1046:
1047:
1048: Debug.ReloadFieldEnd()
1049: aux.BeginPuzzle()
1050: </code></pre>
1051: <h2 data-number="1.26" id="section-25"><span class="header-section-number">1.26</span> </h2>
1052: <pre><code>Debug.SetAIName("base-2")
1053:
1054: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1055:
1056: Debug.SetPlayerInfo(0,8000,0,0)
1057: Debug.SetPlayerInfo(1,8000,0,0)
1058:
1059: -----------------
1060:
1061:
1062: -----------------
1063:
1064: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1065:
1066: -----------------
1067:
1068: Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1069: Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1070: Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1071:
1072: -----------------
1073:
1074:
1075: -----------------
1076:
1077:
1078: -----------------
1079:
1080:
1081: Debug.ReloadFieldEnd()
1082: aux.BeginPuzzle()
1083: </code></pre>
1084: <h2 data-number="1.27" id="section-26"><span class="header-section-number">1.27</span> </h2>
1085: <pre><code>Debug.SetAIName("base-2")
1086:
1087: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1088:
1089: Debug.SetPlayerInfo(0,8000,0,0)
1090: Debug.SetPlayerInfo(1,8000,0,0)
1091:
1092: -----------------
1093:
1094: Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1095:
1096: -----------------
1097:
1098:
1099: -----------------
1100:
1101: Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1102: Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1103: Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1104:
1105: -----------------
1106:
1107:
1108: -----------------
1109:
1110:
1111: -----------------
1112:
1113: Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1114: Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
1115: Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
1116: Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
1117: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1118:
1119: Debug.ReloadFieldEnd()
1120: aux.BeginPuzzle()
1121: </code></pre>
1122: <h2 data-number="1.28" id="section-27"><span class="header-section-number">1.28</span> </h2>
1123: <pre><code>Debug.SetAIName("base-2")
1124:
1125: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1126:
1127: Debug.SetPlayerInfo(0,8000,0,0)
1128: Debug.SetPlayerInfo(1,8000,0,0)
1129:
1130: -----------------
1131:
1132: Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1133:
1134: -----------------
1135:
1136:
1137: -----------------
1138:
1139: Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1140: Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1141: Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1142: Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1143:
1144: -----------------
1145:
1146:
1147: -----------------
1148:
1149:
1150: -----------------
1151:
1152:
1153: Debug.ReloadFieldEnd()
1154: aux.BeginPuzzle()
1155: </code></pre>
1156: <h2 data-number="1.29" id="section-28"><span class="header-section-number">1.29</span> </h2>
1157: <pre><code>Debug.SetAIName("base-2")
1158:
1159: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1160:
1161: Debug.SetPlayerInfo(0,8000,0,0)
1162: Debug.SetPlayerInfo(1,8000,0,0)
1163:
1164: -----------------
1165:
1166:
1167: -----------------
1168:
1169:
1170: -----------------
1171:
1172: Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1173: Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1174: Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1175:
1176: -----------------
1177:
1178:
1179: -----------------
1180:
1181:
1182: -----------------
1183:
1184:
1185: Debug.ReloadFieldEnd()
1186: aux.BeginPuzzle()
1187: </code></pre>
1188: <h2 data-number="1.30" id="section-29"><span class="header-section-number">1.30</span> </h2>
1189: <pre><code>Debug.SetAIName("base-2")
1190:
1191: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1192:
1193: Debug.SetPlayerInfo(0,8000,0,0)
1194: Debug.SetPlayerInfo(1,8000,0,0)
1195:
1196: -----------------
1197:
1198:
1199: -----------------
1200:
1201:
1202: -----------------
1203:
1204: Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1205: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1206: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1207: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1208:
1209:
1210: -----------------
1211:
1212:
1213: -----------------
1214:
1215:
1216: -----------------
1217:
1218:
1219: Debug.ReloadFieldEnd()
1220: aux.BeginPuzzle()
1221: </code></pre>
1222: <h2 data-number="1.31" id="section-30"><span class="header-section-number">1.31</span> </h2>
1223: <pre><code>Debug.SetAIName("base-2")
1224:
1225: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1226:
1227: Debug.SetPlayerInfo(0,8000,0,0)
1228: Debug.SetPlayerInfo(1,8000,0,0)
1229:
1230: -----------------
1231:
1232:
1233: -----------------
1234:
1235:
1236: -----------------
1237:
1238: Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1239: Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1240: Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
1241: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1242: Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1243: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1244:
1245: -----------------
1246:
1247:
1248: -----------------
1249:
1250:
1251: -----------------
1252:
1253:
1254: Debug.ReloadFieldEnd()
1255: aux.BeginPuzzle()
1256: </code></pre>
1257: <h2 data-number="1.32" id="section-31"><span class="header-section-number">1.32</span> </h2>
1258: <pre><code>Debug.SetAIName("base-2")
1259:
1260: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1261:
1262: Debug.SetPlayerInfo(0,8000,0,0)
1263: Debug.SetPlayerInfo(1,8000,0,0)
1264:
1265: -----------------
1266:
1267: Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1268:
1269: -----------------
1270:
1271:
1272: -----------------
1273:
1274: Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1275: Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1276: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1277:
1278: -----------------
1279:
1280:
1281: -----------------
1282:
1283:
1284: -----------------
1285:
1286:
1287: Debug.ReloadFieldEnd()
1288: aux.BeginPuzzle()
1289: </code></pre>
1290: <h2 data-number="1.33" id="section-32"><span class="header-section-number">1.33</span> </h2>
1291: <pre><code>Debug.SetAIName("base-2")
1292:
1293: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1294:
1295: Debug.SetPlayerInfo(0,8000,0,0)
1296: Debug.SetPlayerInfo(1,8000,0,0)
1297:
1298: -----------------
1299:
1300:
1301: -----------------
1302:
1303:
1304: -----------------
1305:
1306: Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1307: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1308: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1309:
1310: -----------------
1311:
1312:
1313: -----------------
1314:
1315:
1316: -----------------
1317:
1318: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1319: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1320:
1321: Debug.ReloadFieldEnd()
1322: aux.BeginPuzzle()
1323: </code></pre>
1324: <h2 data-number="1.34" id="section-33"><span class="header-section-number">1.34</span> </h2>
1325: <pre><code>Debug.SetAIName("base-2")
1326:
1327: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1328:
1329: Debug.SetPlayerInfo(0,8000,0,0)
1330: Debug.SetPlayerInfo(1,8000,0,0)
1331:
1332: -----------------
1333:
1334:
1335: -----------------
1336:
1337:
1338: -----------------
1339:
1340: Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1341: Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1342: Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
1343: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1344:
1345: -----------------
1346:
1347:
1348: -----------------
1349:
1350:
1351: -----------------
1352:
1353: Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1354: Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1355:
1356: Debug.ReloadFieldEnd()
1357: aux.BeginPuzzle()
1358: </code></pre>
1359: <h2 data-number="1.35" id="section-34"><span class="header-section-number">1.35</span> </h2>
1360: <pre><code>Debug.SetAIName("base-2")
1361:
1362: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1363:
1364: Debug.SetPlayerInfo(0,8000,0,0)
1365: Debug.SetPlayerInfo(1,8000,0,0)
1366:
1367: -----------------
1368:
1369: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1370:
1371: -----------------
1372:
1373:
1374: -----------------
1375:
1376: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1377: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1378: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1379:
1380: -----------------
1381:
1382:
1383: -----------------
1384:
1385:
1386: -----------------
1387:
1388: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
1389:
1390: Debug.ReloadFieldEnd()
1391: aux.BeginPuzzle()
1392: </code></pre>
1393: <h2 data-number="1.36" id="section-35"><span class="header-section-number">1.36</span> </h2>
1394: <pre><code>Debug.SetAIName("base-2")
1395:
1396: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1397:
1398: Debug.SetPlayerInfo(0,500,0,0)
1399: Debug.SetPlayerInfo(1,8000,0,0)
1400:
1401: -----------------
1402:
1403: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1404:
1405: -----------------
1406:
1407:
1408: -----------------
1409:
1410: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1411: Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1412: Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
1413: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1414: Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1415:
1416: -----------------
1417:
1418:
1419: -----------------
1420:
1421:
1422: -----------------
1423:
1424: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
1425: Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1426: Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1427:
1428: Debug.ReloadFieldEnd()
1429: aux.BeginPuzzle()
1430: </code></pre>
1431: <h2 data-number="1.37" id="section-36"><span class="header-section-number">1.37</span> </h2>
1432: <pre><code>Debug.SetAIName("base-2")
1433:
1434: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1435:
1436: Debug.SetPlayerInfo(0,8000,0,0)
1437: Debug.SetPlayerInfo(1,8000,0,0)
1438:
1439: -----------------
1440:
1441:
1442: -----------------
1443:
1444:
1445: -----------------
1446:
1447: Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1448: Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1449:
1450: -----------------
1451:
1452: Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)
1453:
1454: -----------------
1455:
1456: Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
1457:
1458: -----------------
1459:
1460: Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1461:
1462: Debug.ReloadFieldEnd()
1463: aux.BeginPuzzle()
1464: </code></pre>
1465: <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
1466: <h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2>
1467: <p>应该不能发动加速同调星尘龙。</p>
1468: <pre><code>Debug.SetAIName("base-2")
1469:
1470: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1471:
1472: Debug.SetPlayerInfo(0,8000,0,0)
1473: Debug.SetPlayerInfo(1,8000,0,0)
1474:
1475:
1476: -----------------
1477:
1478: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1479: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1480:
1481: -----------------
1482:
1483: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1484: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1485:
1486: -----------------
1487:
1488: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1489: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1490: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
1491:
1492: -----------------
1493:
1494:
1495: -----------------
1496:
1497:
1498: -----------------
1499:
1500: Debug.ReloadFieldEnd()
1501: aux.BeginPuzzle()
1502: </code></pre>
1503: <h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2>
1504: <p>应该不能特召火焰手。</p>
1505: <pre><code>Debug.SetAIName("base-2")
1506:
1507: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1508:
1509: Debug.SetPlayerInfo(0,8000,0,0)
1510: Debug.SetPlayerInfo(1,8000,0,0)
1511:
1512:
1513: -----------------
1514:
1515:
1516: -----------------
1517:
1518:
1519: -----------------
1520:
1521: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1522: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1523:
1524: -----------------
1525:
1526: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
1527:
1528: -----------------
1529:
1530:
1531: -----------------
1532:
1533: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1534: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1535: Debug.ReloadFieldEnd()
1536: aux.BeginPuzzle()
1537: </code></pre>
1538: <h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2>
1539: <p>应该可以发动痛苦伯劳效果。</p>
1540: <pre><code>Debug.SetAIName("base-2")
1541:
1542: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1543:
1544: Debug.SetPlayerInfo(0,8000,0,0)
1545: Debug.SetPlayerInfo(1,8000,0,0)
1546:
1547:
1548: -----------------
1549:
1550: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1551:
1552: -----------------
1553:
1554:
1555: -----------------
1556:
1557: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1558: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1559: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1560:
1561: -----------------
1562:
1563:
1564: -----------------
1565:
1566:
1567: -----------------
1568:
1569: Debug.ReloadFieldEnd()
1570: aux.BeginPuzzle()
1571: </code></pre>
1572: <h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2>
1573: <p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
1574: <pre><code>Debug.SetAIName("base-2")
1575:
1576: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1577:
1578: Debug.SetPlayerInfo(0,8000,0,0)
1579: Debug.SetPlayerInfo(1,8000,0,0)
1580:
1581:
1582: -----------------
1583:
1584:
1585: -----------------
1586:
1587:
1588: -----------------
1589:
1590: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1591: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1592:
1593: -----------------
1594:
1595:
1596: -----------------
1597:
1598:
1599: -----------------
1600:
1601: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1602: Debug.ReloadFieldEnd()
1603: aux.BeginPuzzle()
1604: </code></pre>
1605: <h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2>
1606: <p>应该可以把连接 3 吹回去。</p>
1607: <pre><code>Debug.SetAIName("base-2")
1608:
1609: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1610:
1611: Debug.SetPlayerInfo(0,8000,0,0)
1612: Debug.SetPlayerInfo(1,8000,0,0)
1613:
1614:
1615: -----------------
1616:
1617: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1618:
1619: -----------------
1620:
1621: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1622:
1623: -----------------
1624:
1625: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1626: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1627: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1628:
1629: -----------------
1630:
1631: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
1632:
1633: -----------------
1634:
1635:
1636: -----------------
1637:
1638: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1639: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1640:
1641: Debug.ReloadFieldEnd()
1642: aux.BeginPuzzle()
1643: </code></pre>
1644: <h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2>
1645: <p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
1646: <pre><code>Debug.SetAIName("base-2")
1647:
1648: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1649:
1650: Debug.SetPlayerInfo(0,8000,0,0)
1651: Debug.SetPlayerInfo(1,8000,0,0)
1652:
1653:
1654: -----------------
1655:
1656:
1657: -----------------
1658:
1659:
1660: -----------------
1661:
1662: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1663: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1664: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1665: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1666:
1667: -----------------
1668:
1669:
1670: -----------------
1671:
1672:
1673: -----------------
1674:
1675: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1676: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1677: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1678:
1679: Debug.ReloadFieldEnd()
1680: aux.BeginPuzzle()
1681: </code></pre>
1682: <h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2>
1683: <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
1684: <pre><code>Debug.SetAIName("base-2")
1685:
1686: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1687:
1688: Debug.SetPlayerInfo(0,8000,0,0)
1689: Debug.SetPlayerInfo(1,8000,0,0)
1690:
1691:
1692: -----------------
1693:
1694: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1695: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1696: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1697: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1698: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1699: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1700: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1701: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1702:
1703: -----------------
1704:
1705:
1706: -----------------
1707:
1708: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1709:
1710: -----------------
1711:
1712:
1713: -----------------
1714:
1715:
1716: -----------------
1717:
1718:
1719: Debug.ReloadFieldEnd()
1720: aux.BeginPuzzle()
1721: </code></pre>
1722: <h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2>
1723: <p>应该可以发动反骨王的效果。</p>
1724: <pre><code>Debug.SetAIName("base-2")
1725:
1726: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1727:
1728: Debug.SetPlayerInfo(0,8000,0,0)
1729: Debug.SetPlayerInfo(1,8000,0,0)
1730:
1731:
1732: -----------------
1733:
1734: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1735: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1736:
1737: -----------------
1738:
1739: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1740:
1741: -----------------
1742:
1743: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1744: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1745:
1746: -----------------
1747:
1748:
1749: -----------------
1750:
1751:
1752: -----------------
1753:
1754:
1755: Debug.ReloadFieldEnd()
1756: aux.BeginPuzzle()
1757: </code></pre>
1758: <h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2>
1759: <p>应该否定企鹅会被永恒混沌限制。</p>
1760: <pre><code>Debug.SetAIName("base-2")
1761:
1762: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1763:
1764: Debug.SetPlayerInfo(0,8000,0,0)
1765: Debug.SetPlayerInfo(1,8000,0,0)
1766:
1767:
1768: -----------------
1769:
1770: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1771: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1772: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1773: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1774:
1775: -----------------
1776:
1777:
1778: -----------------
1779:
1780: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1781: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
1782:
1783: -----------------
1784:
1785:
1786: -----------------
1787:
1788:
1789: -----------------
1790:
1791: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1792:
1793: Debug.ReloadFieldEnd()
1794: aux.BeginPuzzle()
1795: </code></pre>
1796: <h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2>
1797: <p>应该可以特召海神。</p>
1798: <pre><code>Debug.SetAIName("base-2")
1799:
1800: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1801:
1802: Debug.SetPlayerInfo(0,8000,0,0)
1803: Debug.SetPlayerInfo(1,8000,0,0)
1804:
1805:
1806: -----------------
1807:
1808: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1809:
1810: -----------------
1811:
1812: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
1813:
1814: -----------------
1815:
1816:
1817: -----------------
1818:
1819:
1820: -----------------
1821:
1822:
1823: -----------------
1824:
1825: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1826: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1827:
1828: Debug.ReloadFieldEnd()
1829: aux.BeginPuzzle()
1830: </code></pre>
1831: <h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2>
1832: <p>应该仇恨裂缝可以发动。</p>
1833: <pre><code>Debug.SetAIName("base-2")
1834:
1835: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1836:
1837: Debug.SetPlayerInfo(0,8000,0,0)
1838: Debug.SetPlayerInfo(1,8000,0,0)
1839:
1840:
1841: -----------------
1842:
1843:
1844: -----------------
1845:
1846:
1847: -----------------
1848:
1849: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1850:
1851: -----------------
1852:
1853:
1854: -----------------
1855:
1856:
1857: -----------------
1858:
1859: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1860: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
1861:
1862: Debug.ReloadFieldEnd()
1863: aux.BeginPuzzle()
1864: </code></pre>
1865: <h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2>
1866: <p>锈龙不应该被召唤兽除外。</p>
1867: <pre><code>Debug.SetAIName("base-2")
1868:
1869: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1870:
1871: Debug.SetPlayerInfo(0,8000,0,0)
1872: Debug.SetPlayerInfo(1,8000,0,0)
1873:
1874:
1875: -----------------
1876:
1877: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1878: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1879: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1880: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1881:
1882: -----------------
1883:
1884:
1885: -----------------
1886:
1887: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1888:
1889: -----------------
1890:
1891:
1892: -----------------
1893:
1894:
1895: -----------------
1896:
1897:
1898: Debug.ReloadFieldEnd()
1899: aux.BeginPuzzle()
1900: </code></pre>
1901: <h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2>
1902: <p>应该能特召冰水。</p>
1903: <pre><code>Debug.SetAIName("base-2")
1904:
1905: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1906:
1907: Debug.SetPlayerInfo(0,8000,0,0)
1908: Debug.SetPlayerInfo(1,8000,0,0)
1909:
1910:
1911: -----------------
1912:
1913:
1914: -----------------
1915:
1916: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
1917:
1918: -----------------
1919:
1920: Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1921: Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
1922:
1923: -----------------
1924:
1925:
1926: -----------------
1927:
1928:
1929: -----------------
1930:
1931: Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1932:
1933: Debug.ReloadFieldEnd()
1934: aux.BeginPuzzle()
1935: </code></pre>
1936: <h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2>
1937: <p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
1938: <pre><code>Debug.SetAIName("AI")
1939: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1940: Debug.SetPlayerInfo(0,8000,0,0)
1941: Debug.SetPlayerInfo(1,8000,0,0)
1942:
1943: Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1944:
1945: Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1946: Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1947:
1948: Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1949: Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
1950:
1951: Debug.ReloadFieldEnd()
1952: aux.BeginPuzzle()
1953: </code></pre>
1954: <h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2>
1955: <p>应该喷气龙不能特召。</p>
1956: <pre><code>Debug.SetAIName("AI")
1957: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
1958: Debug.SetPlayerInfo(0,8000,0,0)
1959: Debug.SetPlayerInfo(1,8000,0,0)
1960:
1961: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1962:
1963: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1964:
1965: Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1966: Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
1967:
1968: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
1969:
1970: Debug.ReloadFieldEnd()
1971: aux.BeginPuzzle()
1972: </code></pre>
1973: <h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2>
1974: <p>应该不能发动简易融合。</p>
1975: <pre><code>Debug.SetAIName("base-2")
1976:
1977: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1978:
1979: Debug.SetPlayerInfo(0,1400,0,0)
1980: Debug.SetPlayerInfo(1,8000,0,0)
1981:
1982: -----------------
1983:
1984: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1985: Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1986:
1987: -----------------
1988:
1989: Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1990:
1991: -----------------
1992:
1993:
1994: -----------------
1995:
1996:
1997: -----------------
1998:
1999:
2000: -----------------
2001:
2002:
2003: Debug.ReloadFieldEnd()
2004: aux.BeginPuzzle()
2005: </code></pre>
2006: <h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2>
2007: <p>应该不能羽衣精效果。</p>
2008: <pre><code>Debug.SetAIName("base-2")
2009:
2010: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2011:
2012: Debug.SetPlayerInfo(0,8000,0,0)
2013: Debug.SetPlayerInfo(1,8000,0,0)
2014:
2015: -----------------
2016:
2017: Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2018: Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2019: Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2020:
2021: -----------------
2022:
2023:
2024: -----------------
2025:
2026: Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2027:
2028: -----------------
2029:
2030:
2031: -----------------
2032:
2033:
2034: -----------------
2035:
2036:
2037: Debug.ReloadFieldEnd()
2038: aux.BeginPuzzle()
2039: </code></pre>
2040: <h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2>
2041: <p>应该不能以被无效的双龙为代价。</p>
2042: <pre><code>Debug.SetAIName("base-2")
2043:
2044: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2045:
2046: Debug.SetPlayerInfo(0,8000,0,0)
2047: Debug.SetPlayerInfo(1,8000,0,0)
2048:
2049: -----------------
2050:
2051:
2052: -----------------
2053:
2054:
2055: -----------------
2056:
2057: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2058: Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2059:
2060: -----------------
2061:
2062:
2063: -----------------
2064:
2065:
2066: -----------------
2067:
2068: Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2069:
2070: Debug.ReloadFieldEnd()
2071: aux.BeginPuzzle()
2072: </code></pre>
2073: <h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2>
2074: <p>应该不能以技能抽取为代价。</p>
2075: <pre><code>Debug.SetAIName("base-2")
2076:
2077: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2078:
2079: Debug.SetPlayerInfo(0,8000,0,0)
2080: Debug.SetPlayerInfo(1,8000,0,0)
2081:
2082: -----------------
2083:
2084:
2085: -----------------
2086:
2087:
2088: -----------------
2089:
2090: Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2091: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2092:
2093: -----------------
2094:
2095:
2096: -----------------
2097:
2098:
2099: -----------------
2100:
2101: Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2102:
2103: Debug.ReloadFieldEnd()
2104: aux.BeginPuzzle()
2105: </code></pre>
2106: <h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2>
2107: <p>应该不能发动超银河。</p>
2108: <pre><code>Debug.SetAIName("base-2")
2109:
2110: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2111:
2112: Debug.SetPlayerInfo(0,8000,0,0)
2113: Debug.SetPlayerInfo(1,8000,0,0)
2114:
2115: -----------------
2116:
2117: Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2118: Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2119:
2120: -----------------
2121:
2122:
2123: -----------------
2124:
2125: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
2126:
2127: -----------------
2128:
2129:
2130: -----------------
2131:
2132:
2133: -----------------
2134:
2135: Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
2136:
2137: Debug.ReloadFieldEnd()
2138: aux.BeginPuzzle()
2139: </code></pre>
2140: <h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2>
2141: <p>应该不能发动六武众效果。</p>
2142: <pre><code>Debug.SetAIName("base-2")
2143:
2144: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2145:
2146: Debug.SetPlayerInfo(0,8000,0,0)
2147: Debug.SetPlayerInfo(1,8000,0,0)
2148:
2149: -----------------
2150:
2151:
2152: -----------------
2153:
2154:
2155: -----------------
2156:
2157: Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
2158: Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2159: Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2160: Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2161:
2162: -----------------
2163:
2164:
2165: -----------------
2166:
2167:
2168: -----------------
2169:
2170:
2171: Debug.ReloadFieldEnd()
2172: aux.BeginPuzzle()
2173: </code></pre>
2174: <h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2>
2175: <p>应该可以发动新宇融合。</p>
2176: <pre><code>Debug.SetAIName("base-2")
2177:
2178: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2179:
2180: Debug.SetPlayerInfo(0,8000,0,0)
2181: Debug.SetPlayerInfo(1,8000,0,0)
2182:
2183: -----------------
2184:
2185:
2186: -----------------
2187:
2188: Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2189:
2190: -----------------
2191:
2192: Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2193: Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2194: Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2195:
2196: -----------------
2197:
2198:
2199: -----------------
2200:
2201:
2202: -----------------
2203:
2204:
2205: Debug.ReloadFieldEnd()
2206: aux.BeginPuzzle()
2207: </code></pre>
2208: <h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2>
2209: <p>应该对方恢复 1800 基本分。</p>
2210: <pre><code>Debug.SetAIName("base-2")
2211:
2212: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2213:
2214: Debug.SetPlayerInfo(0,8000,0,0)
2215: Debug.SetPlayerInfo(1,8000,0,0)
2216:
2217: -----------------
2218:
2219:
2220: -----------------
2221:
2222:
2223: -----------------
2224:
2225: Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2226: Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2227: Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2228: Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2229: Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2230:
2231: -----------------
2232:
2233: Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
2234:
2235: -----------------
2236:
2237:
2238: -----------------
2239:
2240: Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2241: Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
2242: Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
2243:
2244: Debug.ReloadFieldEnd()
2245: aux.BeginPuzzle()
2246: </code></pre>
2247: <h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
2248: <p>应该不是 1000 伤害。</p>
2249: <pre><code>Debug.SetAIName("base-2")
2250:
2251: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2252:
2253: Debug.SetPlayerInfo(0,800,0,0)
2254: Debug.SetPlayerInfo(1,8000,0,0)
2255:
2256: -----------------
2257:
2258:
2259: -----------------
2260:
2261:
2262: -----------------
2263:
2264: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2265: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2266:
2267: -----------------
2268:
2269:
2270: -----------------
2271:
2272:
2273: -----------------
2274:
2275: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
2276: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2277:
2278: Debug.ReloadFieldEnd()
2279: aux.BeginPuzzle()
2280: </code></pre>
2281: <h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2>
2282: <p>应该我方不受伤害。</p>
2283: <pre><code>Debug.SetAIName("base-2")
2284:
2285: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2286:
2287: Debug.SetPlayerInfo(0,8000,0,0)
2288: Debug.SetPlayerInfo(1,8000,0,0)
2289:
2290: -----------------
2291:
2292:
2293: -----------------
2294:
2295:
2296: -----------------
2297:
2298: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2299: --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2300: --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2301: Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2302:
2303: -----------------
2304:
2305:
2306: -----------------
2307:
2308:
2309: -----------------
2310:
2311: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2312:
2313: Debug.ReloadFieldEnd()
2314: aux.BeginPuzzle()
2315: </code></pre>
2316: <h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2>
2317: <p>应该衍生物不被破坏。</p>
2318: <pre><code>Debug.SetAIName("base-2")
2319:
2320: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2321:
2322: Debug.SetPlayerInfo(0,8000,0,0)
2323: Debug.SetPlayerInfo(1,8000,0,0)
2324:
2325: -----------------
2326:
2327:
2328: -----------------
2329:
2330:
2331: -----------------
2332:
2333: Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2334: Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2335: Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2336: Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2337: Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2338:
2339: -----------------
2340:
2341:
2342: -----------------
2343:
2344:
2345: -----------------
2346:
2347:
2348: Debug.ReloadFieldEnd()
2349: aux.BeginPuzzle()
2350: </code></pre>
2351: <h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2>
2352: <p>应该有一次特召机会。</p>
2353: <pre><code>Debug.SetAIName("base-2")
2354:
2355: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2356:
2357: Debug.SetPlayerInfo(0,8000,0,0)
2358: Debug.SetPlayerInfo(1,8000,0,0)
2359:
2360: -----------------
2361:
2362: Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2363: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2364: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2365:
2366: -----------------
2367:
2368: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2369: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2370:
2371: -----------------
2372:
2373: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2374: Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2375:
2376: -----------------
2377:
2378:
2379: -----------------
2380:
2381:
2382: -----------------
2383:
2384:
2385: Debug.ReloadFieldEnd()
2386: --~ aux.BeginPuzzle()
2387: </code></pre>
2388: <h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2>
2389: <p>应该不回到卡组。</p>
2390: <pre><code>Debug.SetAIName("base-2")
2391:
2392: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2393:
2394: Debug.SetPlayerInfo(0,8000,0,0)
2395: Debug.SetPlayerInfo(1,8000,0,0)
2396:
2397: -----------------
2398:
2399:
2400: -----------------
2401:
2402: Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2403:
2404: -----------------
2405:
2406: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2407:
2408: -----------------
2409:
2410:
2411: -----------------
2412:
2413:
2414: -----------------
2415:
2416:
2417: Debug.ReloadFieldEnd()
2418: aux.BeginPuzzle()
2419: </code></pre>
2420: <h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2>
2421: <p>应该要用龙星作为素材。</p>
2422: <pre><code>Debug.SetAIName("base-2")
2423:
2424: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2425:
2426: Debug.SetPlayerInfo(0,8000,0,0)
2427: Debug.SetPlayerInfo(1,8000,0,0)
2428:
2429: -----------------
2430:
2431: Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2432:
2433: -----------------
2434:
2435: Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2436:
2437: -----------------
2438:
2439: Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2440: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2441: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
2442: Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
2443:
2444: -----------------
2445:
2446:
2447: -----------------
2448:
2449:
2450: -----------------
2451:
2452:
2453: Debug.ReloadFieldEnd()
2454: aux.BeginPuzzle()
2455: </code></pre>
2456: <h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2>
2457: <p>应该不能召唤魔王。</p>
2458: <pre><code>Debug.SetAIName("base-2")
2459:
2460: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2461:
2462: Debug.SetPlayerInfo(0,8000,0,0)
2463: Debug.SetPlayerInfo(1,8000,0,0)
2464:
2465: -----------------
2466:
2467: Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2468: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2469:
2470: -----------------
2471:
2472:
2473: -----------------
2474:
2475: Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2476: Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2477:
2478: -----------------
2479:
2480:
2481: -----------------
2482:
2483:
2484: -----------------
2485:
2486: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2487:
2488: Debug.ReloadFieldEnd()
2489: aux.BeginPuzzle()
2490: </code></pre>
2491: <h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2>
2492: <p>应该不能特召野鸭。</p>
2493: <pre><code>Debug.SetAIName("base-2")
2494:
2495: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2496:
2497: Debug.SetPlayerInfo(0,8000,0,0)
2498: Debug.SetPlayerInfo(1,8000,0,0)
2499:
2500: -----------------
2501:
2502: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2503: Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2504: Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2505:
2506: -----------------
2507:
2508:
2509: -----------------
2510:
2511:
2512: -----------------
2513:
2514:
2515: -----------------
2516:
2517:
2518: -----------------
2519:
2520: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2521:
2522: Debug.ReloadFieldEnd()
2523: aux.BeginPuzzle()
2524: </code></pre>
2525: <h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2>
2526: <p>应该不能解放古怪恶魔。</p>
2527: <pre><code>Debug.SetAIName("base-2")
2528:
2529: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2530:
2531: Debug.SetPlayerInfo(0,8000,0,0)
2532: Debug.SetPlayerInfo(1,8000,0,0)
2533:
2534: -----------------
2535:
2536: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2537: Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2538:
2539: -----------------
2540:
2541:
2542: -----------------
2543:
2544:
2545: -----------------
2546:
2547:
2548: -----------------
2549:
2550:
2551: -----------------
2552:
2553: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2554:
2555: Debug.ReloadFieldEnd()
2556: aux.BeginPuzzle()
2557: </code></pre>
2558: <h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2>
2559: <p>应该能发轰炸龙的效果。</p>
2560: <pre><code>Debug.SetAIName("base-2")
2561:
2562: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2563:
2564: Debug.SetPlayerInfo(0,8000,0,0)
2565: Debug.SetPlayerInfo(1,8000,0,0)
2566:
2567: -----------------
2568:
2569:
2570: -----------------
2571:
2572:
2573: -----------------
2574:
2575: Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
2576: Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2577:
2578: -----------------
2579:
2580:
2581: -----------------
2582:
2583:
2584: -----------------
2585:
2586: Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2587: Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
2588:
2589: Debug.ReloadFieldEnd()
2590: aux.BeginPuzzle()
2591: </code></pre>
2592: <h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2>
2593: <p>应该可以连续攻击。</p>
2594: <pre><code>Debug.SetAIName("base-2")
2595:
2596: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2597:
2598: Debug.SetPlayerInfo(0,8000,0,0)
2599: Debug.SetPlayerInfo(1,8000,0,0)
2600:
2601: -----------------
2602:
2603:
2604: -----------------
2605:
2606: Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2607: Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2608:
2609: -----------------
2610:
2611: Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2612: Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2613: Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2614: Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2615: Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2616:
2617: -----------------
2618:
2619: Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN)
2620:
2621: -----------------
2622:
2623:
2624: -----------------
2625:
2626: Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2627:
2628: Debug.ReloadFieldEnd()
2629: aux.BeginPuzzle()
2630: </code></pre>
2631: <h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2>
2632: <p>应该可以特召紫翠玉龙。</p>
2633: <pre><code>Debug.SetAIName("base-2")
2634:
2635: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2636:
2637: Debug.SetPlayerInfo(0,8000,0,0)
2638: Debug.SetPlayerInfo(1,8000,0,0)
2639:
2640: -----------------
2641:
2642: Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2643:
2644: -----------------
2645:
2646: Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2647: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2648:
2649: -----------------
2650:
2651: Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2652: Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2653: Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2654: Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2655: Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2656:
2657: Debug.ReloadFieldEnd()
2658: --~ aux.BeginPuzzle()
2659: </code></pre>
2660: <h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2>
2661: <p>应该可以发动特洛伊炸弹。</p>
2662: <pre><code>Debug.SetAIName("base-2")
2663:
2664: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2665:
2666: Debug.SetPlayerInfo(0,8000,0,0)
2667: Debug.SetPlayerInfo(1,8000,0,0)
2668:
2669: -----------------
2670:
2671:
2672: -----------------
2673:
2674:
2675: -----------------
2676:
2677: Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2678:
2679: -----------------
2680:
2681:
2682: -----------------
2683:
2684:
2685: -----------------
2686:
2687: Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2688: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2689:
2690: Debug.ReloadFieldEnd()
2691: aux.BeginPuzzle()
2692: </code></pre>
2693: <h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2>
2694: <p>应该不能发动废品收集者效果。</p>
2695: <pre><code>Debug.SetAIName("base-2")
2696:
2697: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2698:
2699: Debug.SetPlayerInfo(0,8000,0,0)
2700: Debug.SetPlayerInfo(1,8000,0,0)
2701:
2702: -----------------
2703:
2704: Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2705:
2706: -----------------
2707:
2708:
2709: -----------------
2710:
2711: Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2712:
2713: -----------------
2714:
2715: Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN)
2716:
2717: -----------------
2718:
2719:
2720: -----------------
2721:
2722:
2723: Debug.ReloadFieldEnd()
2724: aux.BeginPuzzle()
2725: </code></pre>
2726: <h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2>
2727: <p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
2728: <pre><code>Debug.SetAIName("base-2")
2729:
2730: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2731:
2732: Debug.SetPlayerInfo(0,8000,0,0)
2733: Debug.SetPlayerInfo(1,8000,0,0)
2734:
2735: -----------------
2736:
2737: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2738: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2739: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2740: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2741: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2742: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2743:
2744: -----------------
2745:
2746: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2747:
2748: -----------------
2749:
2750: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2751: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2752: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2753:
2754: -----------------
2755:
2756:
2757: -----------------
2758:
2759:
2760: -----------------
2761:
2762: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2763:
2764: Debug.ReloadFieldEnd()
2765: aux.BeginPuzzle()
2766: Debug.SetAIName("base-2")
2767:
2768: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2769:
2770: Debug.SetPlayerInfo(0,8000,0,0)
2771: Debug.SetPlayerInfo(1,8000,0,0)
2772:
2773: -----------------
2774:
2775: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2776: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2777: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2778: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2779: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2780: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2781:
2782: -----------------
2783:
2784: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2785:
2786: -----------------
2787:
2788: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2789: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2790: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2791:
2792: -----------------
2793:
2794:
2795: -----------------
2796:
2797:
2798: -----------------
2799:
2800: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2801:
2802: Debug.ReloadFieldEnd()
2803: aux.BeginPuzzle()
2804: </code></pre>
2805: <h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2>
2806: <p>应该游戏不崩溃。</p>
2807: <pre><code>Debug.SetAIName("base-2")
2808:
2809: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2810:
2811: Debug.SetPlayerInfo(0,8000,0,0)
2812: Debug.SetPlayerInfo(1,8000,0,0)
2813:
2814: -----------------
2815:
2816:
2817: -----------------
2818:
2819:
2820: -----------------
2821:
2822: Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2823: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2824: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2825:
2826: -----------------
2827:
2828:
2829: -----------------
2830:
2831:
2832: -----------------
2833:
2834: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2835: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2836:
2837: Debug.ReloadFieldEnd()
2838: aux.BeginPuzzle()
2839: </code></pre>
2840: <h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2>
2841: <p>应该可以选择适用顺序。</p>
2842: <pre><code>Debug.SetAIName("base-2")
2843:
2844: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2845:
2846: Debug.SetPlayerInfo(0,500,0,0)
2847: Debug.SetPlayerInfo(1,8000,0,0)
2848:
2849: -----------------
2850:
2851:
2852: -----------------
2853:
2854:
2855: -----------------
2856:
2857: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2858: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2859:
2860: -----------------
2861:
2862:
2863: -----------------
2864:
2865:
2866: -----------------
2867:
2868:
2869: Debug.ReloadFieldEnd()
2870: aux.BeginPuzzle()
2871: </code></pre>
2872: <h2 data-number="2.41" id="section-77"><span class="header-section-number">2.41</span> </h2>
2873: <p>应该不是如此分别计算。</p>
2874: <pre><code>Debug.SetAIName("base-2")
2875:
2876: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2877:
2878: Debug.SetPlayerInfo(0,8000,0,0)
2879: Debug.SetPlayerInfo(1,8000,0,0)
2880:
2881: -----------------
2882:
2883:
2884: -----------------
2885:
2886: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2887: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2888: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2889: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2890: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2891: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2892: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2893: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2894: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2895: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2896: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2897: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2898:
2899: -----------------
2900:
2901: Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2902: Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2903: Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
2904: Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
2905:
2906: -----------------
2907:
2908:
2909: -----------------
2910:
2911: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2912: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2913: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2914: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2915: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2916: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2917: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2918: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2919: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2920: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2921: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2922: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2923:
2924: -----------------
2925:
2926:
2927: Debug.ReloadFieldEnd()
2928: aux.BeginPuzzle()
2929: </code></pre>
2930: <h2 data-number="2.42" id="section-78"><span class="header-section-number">2.42</span> </h2>
2931: <p>应该可以正常处理骚灵效果。</p>
2932: <pre><code>Debug.SetAIName("base-2")
2933:
2934: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2935:
2936: Debug.SetPlayerInfo(0,8000,0,0)
2937: Debug.SetPlayerInfo(1,8000,0,0)
2938:
2939: -----------------
2940:
2941: Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2942: Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2943:
2944: -----------------
2945:
2946:
2947: -----------------
2948:
2949: Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2950: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2951: Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2952:
2953: -----------------
2954:
2955:
2956: -----------------
2957:
2958:
2959: -----------------
2960:
2961:
2962: Debug.ReloadFieldEnd()
2963: aux.BeginPuzzle()
2964: </code></pre>
2965: <h2 data-number="2.43" id="section-79"><span class="header-section-number">2.43</span> </h2>
2966: <p>应该不能发动时钟蜥蜴的效果。</p>
2967: <pre><code>Debug.SetAIName("base-2")
2968:
2969: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2970:
2971: Debug.SetPlayerInfo(0,8000,0,0)
2972: Debug.SetPlayerInfo(1,8000,0,0)
2973:
2974: -----------------
2975:
2976: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2977: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2978:
2979: -----------------
2980:
2981: Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2982:
2983: -----------------
2984:
2985: Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2986: Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2987:
2988: -----------------
2989:
2990:
2991: -----------------
2992:
2993:
2994: -----------------
2995:
2996:
2997: Debug.ReloadFieldEnd()
2998: aux.BeginPuzzle()
2999: </code></pre>
3000: <h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2>
3001: <p>应该不能发动莫忘骨头派对的效果。</p>
3002: <pre><code>Debug.SetAIName("base-2")
3003:
3004: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
3005:
3006: Debug.SetPlayerInfo(0,8000,0,0)
3007: Debug.SetPlayerInfo(1,8000,0,0)
3008:
3009: -----------------
3010:
3011: Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
3012:
3013: -----------------
3014:
3015:
3016: -----------------
3017:
3018: Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3019:
3020: -----------------
3021:
3022:
3023: -----------------
3024:
3025:
3026: -----------------
3027:
3028:
3029: Debug.ReloadFieldEnd()
3030: aux.BeginPuzzle()
3031: </code></pre>
3032: <h1 data-number="3" id="小结"><span class="header-section-number">3</span> 小结</h1>
3033: <p>异常出现的原因主要有:</p>
3034: <ol type="1">
3035: <li><p>预测能力的缺失</p>
3036: <ol type="1">
3037: <li><p>比如「异界共鸣-同调融合」,无法预测墓地</p></li>
3038: <li><p>比如「战华盟将-双龙」,无法预测对象</p></li>
3039: </ol></li>
3040: <li><p>适用顺序的缺失</p>
3041: <ol type="1">
3042: <li><p>比如多个同级效果代价,应该可以选择先适用哪个效果代价</p></li>
3043: <li><p>比如「缺陷编译器」,应该可以选择适用的卡</p></li>
3044: </ol></li>
3045: <li><p>统一结算与分开结算的混淆</p>
3046: <ol type="1">
3047: <li>比如「魂吸收」,把应该统一结算的效果进行分开结算了</li>
3048: </ol></li>
3049: <li><p>效果执行过程中的判定区域改变</p>
3050: <ol type="1">
3051: <li>比如「魔导兽 迦楼罗」</li>
3052: </ol></li>
3053: <li><p>效果的不固定</p>
3054: <ol type="1">
3055: <li>比如「十二兽 鸡拳」</li>
3056: </ol></li>
3057: <li><p>素材范围的扩大</p>
3058: <ol type="1">
3059: <li>比如「龙子」,帮其他卡也扩大了素材范围</li>
3060: </ol></li>
3061: <li><p>字段的不变</p>
3062: <ol type="1">
3063: <li>比如「英雄假面」,应该改变字段</li>
3064: </ol></li>
3065: <li><p>条件未附加</p>
3066: <ol type="1">
3067: <li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
3068: </ol></li>
3069: </ol>
3070: <p>暂时先小结这些吧。</p>
3071: <h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1>
3072: <h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2>
3073: <p>(在残局模式中)</p>
3074: <p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p>
3075: <p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p>
3076: <p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p>
3077: <p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p>
3078: <p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT
3079: 的消息转发时会做一个多余的玩家判断。</p>
3080: <pre><code>Debug.SetAIName("base-2")
3081:
3082: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3083:
3084: Debug.SetPlayerInfo(0,8000,0,0)
3085:
3086: Debug.SetPlayerInfo(1,8000,0,0)
3087:
3088:
3089: -----------------
3090:
3091: Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3092:
3093: -----------------
3094:
3095:
3096: -----------------
3097:
3098:
3099: -----------------
3100:
3101: Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)
3102:
3103: -----------------
3104:
3105:
3106: -----------------
3107:
3108:
3109: Debug.ReloadFieldEnd()
3110:
3111: --~ aux.BeginPuzzle()
3112: </code></pre>
3113: <h2 data-number="4.2" id="料理对决类的失误"><span class="header-section-number">4.2</span> 料理对决类的失误</h2>
1a5e6be852 2023-10-23 3114: <h3 data-number="4.2.1" id="分析"><span class="header-section-number">4.2.1</span> 分析</h3>
3115: <p>「糕冷的料理对决」<b>应该可以</b>把「圣菓使
3116: 考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。</p>
3117: <p>同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。</p>
3118: <p>通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时,
3119: MSG_SELECT_PLACE 有两个值是异常的:</p>
3120: <ol type="1">
3121: <li><p>hovered_controler</p></li>
3122: <li><p>selectable_field</p></li>
3123: </ol>
3124: <p>当要确定 selectable_field 时, hovered_controler 的值会影响到
3125: selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16
3126: 位进行互换。</p>
3127: <p>也就是说,低 16 位用来表示我方可选区域,高 16
3128: 位用来表示对方可选区域。</p>
3129: <p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p>
3130: <p>那么为什么 hovered_controler 的值会出现异常?</p>
3131: <p>这是因为 event_handler.cpp
3132: 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到
3133: selectable_field 。</p>
3134: <h3 data-number="4.2.2" id="糕冷的料理对决"><span class="header-section-number">4.2.2</span> 「糕冷的料理对决」</h3>
3135: <pre><code>Debug.SetAIName("base-2")
3136:
3137: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
3138:
3139: Debug.SetPlayerInfo(0,8000,0,0)
3140:
3141: Debug.SetPlayerInfo(1,8000,0,0)
3142:
3143:
3144: -----------------
3145:
3146: Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3147: Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3148:
3149: -----------------
3150:
3151: Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
3152:
3153: -----------------
3154:
3155:
3156: -----------------
3157:
3158:
3159: -----------------
3160:
3161:
3162: -----------------
3163:
3164:
3165: Debug.ReloadFieldEnd()
3166:
3167: aux.BeginPuzzle()
3168:
3169: </code></pre>
1a5e6be852 2023-10-23 3170: <h3 data-number="4.2.3" id="section-81"><span class="header-section-number">4.2.3</span> </h3>
3171: <pre><code>Debug.SetAIName("base-2")
3172:
3173: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3174:
3175: Debug.SetPlayerInfo(0,8000,0,0)
3176:
3177: Debug.SetPlayerInfo(1,8000,0,0)
3178:
3179:
3180: -----------------
3181:
3182:
3183: -----------------
3184:
3185:
3186: -----------------
3187:
3188: Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3189:
3190: -----------------
3191:
3192:
3193: -----------------
3194:
3195: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3196:
3197: -----------------
3198:
3199: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3200:
3201: Debug.ReloadFieldEnd()
3202:
3203: --~ aux.BeginPuzzle()
3204:
3205: </code></pre>
1a5e6be852 2023-10-23 3206: <h3 data-number="4.2.4" id="section-82"><span class="header-section-number">4.2.4</span> </h3>
3207: <pre><code>Debug.SetAIName("base-2")
3208:
3209: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3210:
3211: Debug.SetPlayerInfo(0,8000,0,0)
3212:
3213: Debug.SetPlayerInfo(1,8000,0,0)
3214:
3215:
3216: -----------------
3217:
3218:
3219: -----------------
3220:
3221:
3222: -----------------
3223:
3224: Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
3225:
3226: -----------------
3227:
3228:
3229: -----------------
3230:
3231: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3232:
3233: -----------------
3234:
3235: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3236:
3237: Debug.ReloadFieldEnd()
3238:
3239: --~ aux.BeginPuzzle()
3240:
3241: </code></pre>
1a5e6be852 2023-10-23 3242: <h3 data-number="4.2.5" id="section-83"><span class="header-section-number">4.2.5</span> </h3>
3243: <pre><code>Debug.SetAIName("base-2")
3244:
3245: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3246:
3247: Debug.SetPlayerInfo(0,8000,0,0)
3248:
3249: Debug.SetPlayerInfo(1,8000,0,0)
3250:
3251:
3252: -----------------
3253:
3254:
3255: -----------------
3256:
3257:
3258: -----------------
3259:
3260: Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
3261:
3262: -----------------
3263:
3264:
3265: -----------------
3266:
3267: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3268:
3269: -----------------
3270:
3271: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3272:
3273: Debug.ReloadFieldEnd()
3274:
3275: --~ aux.BeginPuzzle()
3276:
3277: </code></pre>
3278: <h2 data-number="4.3" id="残局模式的-act.png-问题"><span class="header-section-number">4.3</span> 残局模式的 act.png 问题</h2>
1a5e6be852 2023-10-23 3279: <h3 data-number="4.3.1" id="分析-1"><span class="header-section-number">4.3.1</span> 分析</h3>
3280: <p>当我方在残局模式控制对方并且到了对方回合时, act.png
3281: 并没有显示到对方区域,而是显示到了我方区域。</p>
3282: <p>这是由于 drawing.cpp 在绘制 act.png
3283: 时并<b>没有考虑到</b>残局模式的这一情况。</p>
3284: <p>也就是说,一般情况下是遇不到这个失误的。</p>
3285: <h3 data-number="4.3.2" id="额外卡组区域"><span class="header-section-number">4.3.2</span> 额外卡组区域</h3>
3286: <pre><code>Debug.SetAIName("base-2")
3287:
3288: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3289:
3290: Debug.SetPlayerInfo(0,8000,0,0)
3291:
3292: Debug.SetPlayerInfo(1,8000,0,0)
3293:
3294:
3295: -----------------
3296:
3297:
3298: -----------------
3299:
3300:
3301: -----------------
3302:
3303: --~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
3304:
3305: -----------------
3306:
3307:
3308: -----------------
3309:
3310: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3311: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
3312:
3313: -----------------
3314:
3315: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3316: Debug.AddCard(27288416,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3317:
3318: Debug.ReloadFieldEnd()
3319:
3320: --~ aux.BeginPuzzle()
3321: </code></pre>
3322: <h3 data-number="4.3.3" id="墓地区域"><span class="header-section-number">4.3.3</span> 墓地区域</h3>
3323: <pre><code>Debug.SetAIName("base-2")
3324:
3325: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3326:
3327: Debug.SetPlayerInfo(0,8000,0,0)
3328:
3329: Debug.SetPlayerInfo(1,8000,0,0)
3330:
3331:
3332: -----------------
3333:
3334: Debug.AddCard(95448692,0,0,LOCATION_GRAVE,0,POS_FACEUP)
3335:
3336: -----------------
3337:
3338:
3339: -----------------
3340:
3341:
3342: -----------------
3343:
3344: Debug.AddCard(95448692,1,1,LOCATION_GRAVE,0,POS_FACEUP)
3345:
3346: -----------------
3347:
3348:
3349: -----------------
3350:
3351:
3352: Debug.ReloadFieldEnd()
3353:
3354: --~ aux.BeginPuzzle()
3355:
3356: </code></pre>
3357: <h3 data-number="4.3.4" id="除外区域"><span class="header-section-number">4.3.4</span> 除外区域</h3>
3358: <pre><code>Debug.SetAIName("base-2")
3359:
3360: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3361:
3362: Debug.SetPlayerInfo(0,8000,0,0)
3363:
3364: Debug.SetPlayerInfo(1,8000,0,0)
3365:
3366:
3367: -----------------
3368:
3369: Debug.AddCard(28297833,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3370: Debug.AddCard(49088914,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3371: Debug.AddCard(34447918,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3372: Debug.AddCard(4928565,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3373: Debug.AddCard(94801854,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3374: Debug.AddCard(62038047,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3375: Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3376:
3377: -----------------
3378:
3379:
3380: -----------------
3381:
3382:
3383: -----------------
3384:
3385: Debug.AddCard(28297833,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3386: Debug.AddCard(49088914,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3387: Debug.AddCard(34447918,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3388: Debug.AddCard(4928565,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3389: Debug.AddCard(94801854,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3390: Debug.AddCard(62038047,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3391: Debug.AddCard(75500286,1,1,LOCATION_HAND,0,POS_FACEDOWN)
3392:
3393: -----------------
3394:
3395:
3396: -----------------
3397:
3398:
3399: Debug.ReloadFieldEnd()
3400:
3401: --~ aux.BeginPuzzle()
3402:
3403: </code></pre>
3404: <h3 data-number="4.3.5" id="卡组区域"><span class="header-section-number">4.3.5</span> 卡组区域</h3>
3405: <pre><code>Debug.SetAIName("base-2")
3406:
3407: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3408:
3409: Debug.SetPlayerInfo(0,8000,0,0)
3410:
3411: Debug.SetPlayerInfo(1,8000,0,0)
3412:
3413:
3414: -----------------
3415:
3416: Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3417:
3418: -----------------
3419:
3420:
3421: -----------------
3422:
3423: Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3424: Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
3425:
3426: -----------------
3427:
3428: Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3429:
3430: -----------------
3431:
3432:
3433: -----------------
3434:
3435: Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3436: Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
3437:
3438: Debug.ReloadFieldEnd()
3439:
3440: --~ aux.BeginPuzzle()
3441:
3442: </code></pre>
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