Lines of
single/简化版_442_03.lua
from check-in 1750b8bda5
that are changed by the sequence of edits moving toward
check-in f0aeeb1c35:
1: --[[message
2: 维护:2024-06-27
1750b8bda5 2024-06-26 3: 标签:#平凡的路人甲 #天使与龙的轮舞
4: ]]
5: Debug.SetAIName("QQ群181175613")
6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
7: Debug.SetPlayerInfo(0, 7900, 0, 0)
8: Debug.SetPlayerInfo(1, 18500, 0, 0)
9:
10: --自己的怪兽区
11: Debug.AddCard(40398073, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --半龙女仆·育婴龙女
12: --对方的怪兽区
13: Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
14: Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
15: Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
16: --自己的魔陷区
17: Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --半龙女仆的休息
18: --对方的魔陷区
19: Debug.AddCard(35371948, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --淘气仙星的灯光舞台
20: --自己的手卡
21: Debug.AddCard(14625090, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --半龙女仆的迎接
22: Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女
23: Debug.AddCard(88453933, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --半龙女仆·客厅龙女
24: Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古圣戴 始龙
25: Debug.AddCard(78231355, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --半龙女仆的盛情
26: --对方的手卡
27: --自己的墓地
28: Debug.AddCard(16960120, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女
29: Debug.AddCard(40110009, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆的更衣
30: --对方除外的卡
31: --自己的卡组
32: Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·赤焰龙女
33: Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女
34: Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女
35: Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接
36:
37: --自己的额外
38: Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家
39:
40: Debug.ReloadFieldEnd()
41: aux.BeginPuzzle()