Lines of
single/X-LV-52.lua
from check-in 17136138c6
that are changed by the sequence of edits moving toward
check-in fe613e5e2b:
1: --puzzle1
2: Debug.SetAIName("X-LV-52")
3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
4: Debug.SetPlayerInfo(0,2100,0,0)
5: Debug.SetPlayerInfo(1,17700,0,0)
6:
7: Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
8: Debug.AddCard(39581190,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
9: local m1 = Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
10: Debug.AddCard(89631139,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
11: Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
12: Debug.AddCard(92970404,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
13: Debug.AddCard(19763315,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
17136138c6 2023-07-29 14: Debug.AddCard(28369508,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
15: Debug.AddCard(16527176,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
16: Debug.AddCard(16527176,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
17:
18: Debug.AddCard(68823957,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
19: Debug.AddCard(32012841,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
20: Debug.AddCard(32012841,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
21: Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
22:
23: Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
24: Debug.AddCard(68001309,0,0,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
25: Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
26:
27:
28: Debug.AddCard(65357623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
29: Debug.AddCard(43641473,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
30: local s1 = Debug.AddCard(242146,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
31: Debug.AddCard(4064256,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
32: Debug.AddCard(65357623,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
33:
34: Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
35: Debug.AddCard(54773234,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
36: Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
37:
38: Debug.ReloadFieldEnd()
39: aux.BeginPuzzle()
40:
41: Debug.PreEquip(s1,m1)