Lines of
script/c0.lua
from check-in 170c16a25e
that are changed by the sequence of edits moving toward
check-in c55787c7ac:
1: local str = {}
2: local fun = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7:
8:
9:
10: _G["通关邀请"] = function()
11: local effect_1
12: effect_1 = Effect.GlobalEffect()
13: effect_1:SetType(EFFECT_TYPE_FIELD
14: + EFFECT_TYPE_CONTINUOUS)
15: effect_1:SetCode(EVENT_DAMAGE)
16: function cache_1()
17: cache_1 = Duel.GetLP(1)
18: if cache_1 <= 0 then
19: cache_1 = true
20: else
21: cache_1 = false
22: end
23: return cache_1
24: end
25: effect_1:SetCondition(cache_1)
26: function cache_1()
27: Debug.ShowHint("残局群181175613")
28: return
29: end
30: effect_1:SetOperation(cache_1)
31:
32: Duel.RegisterEffect(effect_1
33: , 0)
34: end
35:
36: fun["是否效果卡"] = function(card)
37: local cache_1
38: local cache_2
39: local cache_3
40:
41: cache_1 = Card.IsType(card, TYPE_SPELL)
42: cache_2 = Card.IsType(card, TYPE_TRAP)
43: cache_3 = Card.IsType(card, TYPE_EFFECT)
44:
45: if cache_1
46: or cache_2
47: or cache_3 then
48: return true
49: end
50: return false
51: end
52:
53: _G["开局说明"] = function()
54: str["我方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_DECK,0,nil)
55: str["我方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
56: str["我方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_MZONE,0,nil)
57: str["我方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_HAND,0,nil)
58: str["我方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_PZONE,0,nil)
59: str["我方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_REMOVED,0,nil)
60: str["我方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_EXTRA,0,nil)
61: str["我方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_SZONE,0,nil)
62: str["我方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_OVERLAY,0,nil)
63:
64: str["对方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_DECK,nil)
65: str["对方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_GRAVE,nil)
66: str["对方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_MZONE,nil)
67: str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
68: str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
69: str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
70: str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
71: str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
72: str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)
73:
74: str["这个残局的效果卡数量"] = 0
75:
76: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
77: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
78: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
79: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
80: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
81: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
82: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
83: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
84: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
85:
86: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
87: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
88: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
89: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
90: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
91: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
92: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
93: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
94: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
95:
96: str["开局说明"] = "效果卡:"
97: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
98:
99: Debug.ShowHint(str["开局说明"])
100: end
101:
102: