1706ec3d64 2024-02-17 1: --min/max value
1706ec3d64 2024-02-17 2: MIN_ID =1000 --4 digits, by DataManager::GetDesc()
1706ec3d64 2024-02-17 3: MAX_ID =268435455 --28 bits, by DataManager::GetDesc()
1706ec3d64 2024-02-17 4: MAX_COUNTER =65535 --max number for adding/removing counters, by card::add_counter(), field::remove_counter()
1706ec3d64 2024-02-17 5: MAX_PARAMETER =0xffff
1706ec3d64 2024-02-17 6: --Locations 区域
1706ec3d64 2024-02-17 7: LOCATION_DECK =0x01 --卡组
1706ec3d64 2024-02-17 8: LOCATION_HAND =0x02 --手牌
1706ec3d64 2024-02-17 9: LOCATION_MZONE =0x04 --主要怪兽区(0-4)+额外怪兽区(5-6)
1706ec3d64 2024-02-17 10: LOCATION_SZONE =0x08 --魔陷区(0-4)+场地区(5)
1706ec3d64 2024-02-17 11: LOCATION_GRAVE =0x10 --墓地
1706ec3d64 2024-02-17 12: LOCATION_REMOVED =0x20 --除外区
1706ec3d64 2024-02-17 13: LOCATION_EXTRA =0x40 --额外
1706ec3d64 2024-02-17 14: LOCATION_OVERLAY =0x80 --超量素材
1706ec3d64 2024-02-17 15: LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)
1706ec3d64 2024-02-17 16: --Locations (for redirect) 若在重定向类效果中仅指定LOCATION_DECK则为弹回卡组顶部
1706ec3d64 2024-02-17 17: LOCATION_DECKBOT =0x10001 --弹回卡组底部
1706ec3d64 2024-02-17 18: LOCATION_DECKSHF =0x20001 --弹回卡组并洗牌
1706ec3d64 2024-02-17 19: --Sequences (for Duel.SendtoDeck)
1706ec3d64 2024-02-17 20: SEQ_DECKTOP =0 --弹回卡组顶端
1706ec3d64 2024-02-17 21: SEQ_DECKBOTTOM =1 --弹回卡组底端
1706ec3d64 2024-02-17 22: SEQ_DECKSHUFFLE =2 --弹回卡组并洗牌(洗牌前暂时放在底端)
1706ec3d64 2024-02-17 23: --Locations of spell cards
1706ec3d64 2024-02-17 24: LOCATION_FZONE =0x100 --场地区
1706ec3d64 2024-02-17 25: LOCATION_PZONE =0x200 --灵摆区
1706ec3d64 2024-02-17 26: --Positions 表示形式
1706ec3d64 2024-02-17 27: POS_FACEUP_ATTACK =0x1 --表侧攻击
1706ec3d64 2024-02-17 28: POS_FACEDOWN_ATTACK =0x2 --(reserved)
1706ec3d64 2024-02-17 29: POS_FACEUP_DEFENSE =0x4 --表侧守备
1706ec3d64 2024-02-17 30: POS_FACEDOWN_DEFENSE =0x8 --里侧守备
1706ec3d64 2024-02-17 31: POS_FACEUP =0x5 --正面表示
1706ec3d64 2024-02-17 32: POS_FACEDOWN =0xa --背面表示
1706ec3d64 2024-02-17 33: POS_ATTACK =0x3 --攻击表示
1706ec3d64 2024-02-17 34: POS_DEFENSE =0xc --守备表示
1706ec3d64 2024-02-17 35: NO_FLIP_EFFECT =0x10000--不发动反转效果
1706ec3d64 2024-02-17 36: --Types 卡片类型
1706ec3d64 2024-02-17 37: TYPE_MONSTER =0x1 --怪兽卡
1706ec3d64 2024-02-17 38: TYPE_SPELL =0x2 --魔法卡
1706ec3d64 2024-02-17 39: TYPE_TRAP =0x4 --陷阱卡
1706ec3d64 2024-02-17 40: TYPE_NORMAL =0x10 --通常怪兽
1706ec3d64 2024-02-17 41: TYPE_EFFECT =0x20 --效果
1706ec3d64 2024-02-17 42: TYPE_FUSION =0x40 --融合
1706ec3d64 2024-02-17 43: TYPE_RITUAL =0x80 --仪式
1706ec3d64 2024-02-17 44: TYPE_TRAPMONSTER =0x100 --陷阱怪兽
1706ec3d64 2024-02-17 45: TYPE_SPIRIT =0x200 --灵魂
1706ec3d64 2024-02-17 46: TYPE_UNION =0x400 --同盟
1706ec3d64 2024-02-17 47: TYPE_DUAL =0x800 --二重
1706ec3d64 2024-02-17 48: TYPE_TUNER =0x1000 --调整
1706ec3d64 2024-02-17 49: TYPE_SYNCHRO =0x2000 --同调
1706ec3d64 2024-02-17 50: TYPE_TOKEN =0x4000 --衍生物
1706ec3d64 2024-02-17 51: TYPE_QUICKPLAY =0x10000 --速攻
1706ec3d64 2024-02-17 52: TYPE_CONTINUOUS =0x20000 --永续
1706ec3d64 2024-02-17 53: TYPE_EQUIP =0x40000 --装备
1706ec3d64 2024-02-17 54: TYPE_FIELD =0x80000 --场地
1706ec3d64 2024-02-17 55: TYPE_COUNTER =0x100000 --反击
1706ec3d64 2024-02-17 56: TYPE_FLIP =0x200000 --翻转
1706ec3d64 2024-02-17 57: TYPE_TOON =0x400000 --卡通
1706ec3d64 2024-02-17 58: TYPE_XYZ =0x800000 --超量
1706ec3d64 2024-02-17 59: TYPE_PENDULUM =0x1000000 --灵摆
1706ec3d64 2024-02-17 60: TYPE_SPSUMMON =0x2000000 --特殊召唤
1706ec3d64 2024-02-17 61: TYPE_LINK =0x4000000 --连接
1706ec3d64 2024-02-17 62: --组合类型
1706ec3d64 2024-02-17 63: TYPES_TOKEN_MONSTER =0x4011
1706ec3d64 2024-02-17 64: TYPES_NORMAL_TRAP_MONSTER =0x111
1706ec3d64 2024-02-17 65: TYPES_EFFECT_TRAP_MONSTER =0x121
1706ec3d64 2024-02-17 66: --Attributes 属性
1706ec3d64 2024-02-17 67: ATTRIBUTE_ALL =0x7f --All
1706ec3d64 2024-02-17 68: ATTRIBUTE_EARTH =0x01 --地
1706ec3d64 2024-02-17 69: ATTRIBUTE_WATER =0x02 --水
1706ec3d64 2024-02-17 70: ATTRIBUTE_FIRE =0x04 --炎
1706ec3d64 2024-02-17 71: ATTRIBUTE_WIND =0x08 --风
1706ec3d64 2024-02-17 72: ATTRIBUTE_LIGHT =0x10 --光
1706ec3d64 2024-02-17 73: ATTRIBUTE_DARK =0x20 --暗
1706ec3d64 2024-02-17 74: ATTRIBUTE_DIVINE =0x40 --神
1706ec3d64 2024-02-17 75: --Races 种族
1706ec3d64 2024-02-17 76: RACE_ALL =0x3ffffff --全种族
1706ec3d64 2024-02-17 77: RACE_WARRIOR =0x1 --战士
1706ec3d64 2024-02-17 78: RACE_SPELLCASTER =0x2 --魔法师
1706ec3d64 2024-02-17 79: RACE_FAIRY =0x4 --天使
1706ec3d64 2024-02-17 80: RACE_FIEND =0x8 --恶魔
1706ec3d64 2024-02-17 81: RACE_ZOMBIE =0x10 --不死
1706ec3d64 2024-02-17 82: RACE_MACHINE =0x20 --机械
1706ec3d64 2024-02-17 83: RACE_AQUA =0x40 --水
1706ec3d64 2024-02-17 84: RACE_PYRO =0x80 --炎
1706ec3d64 2024-02-17 85: RACE_ROCK =0x100 --岩石
1706ec3d64 2024-02-17 86: RACE_WINDBEAST =0x200 --鸟兽
1706ec3d64 2024-02-17 87: RACE_PLANT =0x400 --植物
1706ec3d64 2024-02-17 88: RACE_INSECT =0x800 --昆虫
1706ec3d64 2024-02-17 89: RACE_THUNDER =0x1000 --雷
1706ec3d64 2024-02-17 90: RACE_DRAGON =0x2000 --龙
1706ec3d64 2024-02-17 91: RACE_BEAST =0x4000 --兽
1706ec3d64 2024-02-17 92: RACE_BEASTWARRIOR =0x8000 --兽战士
1706ec3d64 2024-02-17 93: RACE_DINOSAUR =0x10000 --恐龙
1706ec3d64 2024-02-17 94: RACE_FISH =0x20000 --鱼
1706ec3d64 2024-02-17 95: RACE_SEASERPENT =0x40000 --海龙
1706ec3d64 2024-02-17 96: RACE_REPTILE =0x80000 --爬虫类
1706ec3d64 2024-02-17 97: RACE_PSYCHO =0x100000 --念动力
1706ec3d64 2024-02-17 98: RACE_DIVINE =0x200000 --幻神兽
1706ec3d64 2024-02-17 99: RACE_CREATORGOD =0x400000 --创造神
1706ec3d64 2024-02-17 100: RACE_WYRM =0x800000 --幻龙
1706ec3d64 2024-02-17 101: RACE_CYBERSE =0x1000000 --电子界
1706ec3d64 2024-02-17 102: RACE_ILLUSION =0x2000000 --幻想魔
1706ec3d64 2024-02-17 103: --Reason 卡片到当前位置的原因
1706ec3d64 2024-02-17 104: REASON_DESTROY =0x1 --破坏
1706ec3d64 2024-02-17 105: REASON_RELEASE =0x2 --解放
1706ec3d64 2024-02-17 106: REASON_TEMPORARY =0x4 --暂时
1706ec3d64 2024-02-17 107: REASON_MATERIAL =0x8 --作为融合/同调/超量素材或用於儀式/升級召喚
1706ec3d64 2024-02-17 108: REASON_SUMMON =0x10 --召唤
1706ec3d64 2024-02-17 109: REASON_BATTLE =0x20 --战斗破坏
1706ec3d64 2024-02-17 110: REASON_EFFECT =0x40 --效果
1706ec3d64 2024-02-17 111: REASON_COST =0x80 --用於代價或無法支付代價而破壞
1706ec3d64 2024-02-17 112: REASON_ADJUST =0x100 --调整(御前试合)
1706ec3d64 2024-02-17 113: REASON_LOST_TARGET =0x200 --失去装备对象
1706ec3d64 2024-02-17 114: REASON_RULE =0x400 --规则
1706ec3d64 2024-02-17 115: REASON_SPSUMMON =0x800 --特殊召唤
1706ec3d64 2024-02-17 116: REASON_DISSUMMON =0x1000 --召唤失败
1706ec3d64 2024-02-17 117: REASON_FLIP =0x2000 --翻转
1706ec3d64 2024-02-17 118: REASON_DISCARD =0x4000 --丢弃
1706ec3d64 2024-02-17 119: REASON_RDAMAGE =0x8000 --回復轉換後的傷害
1706ec3d64 2024-02-17 120: REASON_RRECOVER =0x10000 --傷害轉換後的回復
1706ec3d64 2024-02-17 121: REASON_RETURN =0x20000 --回到墓地
1706ec3d64 2024-02-17 122: REASON_FUSION =0x40000 --用於融合召喚
1706ec3d64 2024-02-17 123: REASON_SYNCHRO =0x80000 --用於同调召喚
1706ec3d64 2024-02-17 124: REASON_RITUAL =0x100000 --用於仪式召喚
1706ec3d64 2024-02-17 125: REASON_XYZ =0x200000 --用於超量召喚
1706ec3d64 2024-02-17 126: REASON_REPLACE =0x1000000 --代替
1706ec3d64 2024-02-17 127: REASON_DRAW =0x2000000 --抽卡
1706ec3d64 2024-02-17 128: REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等)
1706ec3d64 2024-02-17 129: REASON_REVEAL =0x8000000 --翻开卡组(森罗)
1706ec3d64 2024-02-17 130: REASON_LINK =0x10000000 --用于连接召唤
1706ec3d64 2024-02-17 131: REASON_LOST_OVERLAY =0x20000000 --超量素材随着超量怪兽离场
1706ec3d64 2024-02-17 132: --Location Reason
1706ec3d64 2024-02-17 133: LOCATION_REASON_TOFIELD =0x1 --Duel.GetLocationCount()預設值,凱薩競技場
1706ec3d64 2024-02-17 134: LOCATION_REASON_CONTROL =0x2 --Card.IsControlerCanBeChanged()使用
1706ec3d64 2024-02-17 135: --Summon Type --召唤类型
1706ec3d64 2024-02-17 136: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
1706ec3d64 2024-02-17 137: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
1706ec3d64 2024-02-17 138: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
1706ec3d64 2024-02-17 139: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
1706ec3d64 2024-02-17 140: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
1706ec3d64 2024-02-17 141: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
1706ec3d64 2024-02-17 142: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
1706ec3d64 2024-02-17 143: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
1706ec3d64 2024-02-17 144: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
1706ec3d64 2024-02-17 145: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
1706ec3d64 2024-02-17 146: SUMMON_TYPE_LINK =0x4c000000 --连接召唤
1706ec3d64 2024-02-17 147: --Summon Value --特定的召唤方式
1706ec3d64 2024-02-17 148: SUMMON_VALUE_SELF =0x1 --自身效果或条件
1706ec3d64 2024-02-17 149: SUMMON_VALUE_BLACK_GARDEN =0x10 --黑色花园
1706ec3d64 2024-02-17 150: SUMMON_VALUE_SYNCHRO_MATERIAL =0x11 --特殊召唤并作为同调素材(黑羽-东云之东风检查)
1706ec3d64 2024-02-17 151: SUMMON_VALUE_DARK_SANCTUARY =0x12 --暗黑圣域
1706ec3d64 2024-02-17 152: SUMMON_VALUE_MONSTER_REBORN =0x13 --死者苏生(千年的启示)
1706ec3d64 2024-02-17 153: SUMMON_VALUE_LV =0x1000 --对应LV怪兽的效果
1706ec3d64 2024-02-17 154: SUMMON_VALUE_GLADIATOR =0x2000 --剑斗兽
1706ec3d64 2024-02-17 155: SUMMON_VALUE_EVOLTILE =0x4000 --进化虫
1706ec3d64 2024-02-17 156: SUMMON_VALUE_NOUVELLEZ =0x8000 --新式魔厨
1706ec3d64 2024-02-17 157: --Status --卡片当前状态
1706ec3d64 2024-02-17 158: STATUS_DISABLED =0x0001 --效果被无效
1706ec3d64 2024-02-17 159: STATUS_TO_ENABLE =0x0002 --将变成有效
1706ec3d64 2024-02-17 160: STATUS_TO_DISABLE =0x0004 --将变成无效
1706ec3d64 2024-02-17 161: STATUS_PROC_COMPLETE =0x0008 --完成正规召唤(解除苏生限制)
1706ec3d64 2024-02-17 162: STATUS_SET_TURN =0x0010 --在本回合覆盖
1706ec3d64 2024-02-17 163: STATUS_NO_LEVEL =0x0020 --无等级
1706ec3d64 2024-02-17 164: STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
1706ec3d64 2024-02-17 165: STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中
1706ec3d64 2024-02-17 166: STATUS_FORM_CHANGED =0x0100 --改变过表示形式
1706ec3d64 2024-02-17 167: STATUS_SUMMONING =0x0200 --召唤中
1706ec3d64 2024-02-17 168: STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、魔法陷阱發動中)
1706ec3d64 2024-02-17 169: STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET
1706ec3d64 2024-02-17 170: STATUS_DESTROY_CONFIRMED =0x1000 --预定被破坏
1706ec3d64 2024-02-17 171: STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱
1706ec3d64 2024-02-17 172: STATUS_BATTLE_DESTROYED =0x4000 --战斗破坏确定後尚未移動
1706ec3d64 2024-02-17 173: STATUS_COPYING_EFFECT =0x8000 --复制效果
1706ec3d64 2024-02-17 174: STATUS_CHAINING =0x10000 --正在連鎖串中
1706ec3d64 2024-02-17 175: STATUS_SUMMON_DISABLED =0x20000 --召唤无效後尚未移動
1706ec3d64 2024-02-17 176: STATUS_ACTIVATE_DISABLED =0x40000 --发动无效後尚未移動
1706ec3d64 2024-02-17 177: STATUS_EFFECT_REPLACED =0x80000 --效果被替代(红莲霸权)
1706ec3d64 2024-02-17 178: STATUS_FUTURE_FUSION =0x100000 --未来融合特殊召唤(不触发融合素材效果)
1706ec3d64 2024-02-17 179: STATUS_ATTACK_CANCELED =0x200000 --若其為攻擊者,則攻擊中止
1706ec3d64 2024-02-17 180: STATUS_INITIALIZING =0x400000 --初始化..
1706ec3d64 2024-02-17 181: STATUS_TO_HAND_WITHOUT_CONFIRM =0x800000 --非公开的卡被效果加入手卡但未给对方确认
1706ec3d64 2024-02-17 182: STATUS_JUST_POS =0x1000000 --已改變表示形式(用於STATUS_CONTINUOUS_POS判定)
1706ec3d64 2024-02-17 183: STATUS_CONTINUOUS_POS =0x2000000 --改變後再次設定成其他表示形式
1706ec3d64 2024-02-17 184: STATUS_FORBIDDEN =0x4000000 --不能play
1706ec3d64 2024-02-17 185: STATUS_ACT_FROM_HAND =0x8000000 --從手牌发动
1706ec3d64 2024-02-17 186: STATUS_OPPO_BATTLE =0x10000000 --和對手的怪兽戰鬥
1706ec3d64 2024-02-17 187: STATUS_FLIP_SUMMON_TURN =0x20000000 --在本回合反转召唤
1706ec3d64 2024-02-17 188: STATUS_SPSUMMON_TURN =0x40000000 --在本回合特殊召唤
1706ec3d64 2024-02-17 189: --Assume
1706ec3d64 2024-02-17 190: ASSUME_CODE =1
1706ec3d64 2024-02-17 191: ASSUME_TYPE =2
1706ec3d64 2024-02-17 192: ASSUME_LEVEL =3
1706ec3d64 2024-02-17 193: ASSUME_RANK =4
1706ec3d64 2024-02-17 194: ASSUME_ATTRIBUTE =5
1706ec3d64 2024-02-17 195: ASSUME_RACE =6
1706ec3d64 2024-02-17 196: ASSUME_ATTACK =7
1706ec3d64 2024-02-17 197: ASSUME_DEFENSE =8
1706ec3d64 2024-02-17 198: --Link Marker
1706ec3d64 2024-02-17 199: LINK_MARKER_BOTTOM_LEFT =0x001 -- ↙
1706ec3d64 2024-02-17 200: LINK_MARKER_BOTTOM =0x002 -- ↓
1706ec3d64 2024-02-17 201: LINK_MARKER_BOTTOM_RIGHT =0x004 -- ↘
1706ec3d64 2024-02-17 202: LINK_MARKER_LEFT =0x008 -- ←
1706ec3d64 2024-02-17 203: LINK_MARKER_RIGHT =0x020 -- →
1706ec3d64 2024-02-17 204: LINK_MARKER_TOP_LEFT =0x040 -- ↖
1706ec3d64 2024-02-17 205: LINK_MARKER_TOP =0x080 -- ↑
1706ec3d64 2024-02-17 206: LINK_MARKER_TOP_RIGHT =0x100 -- ↗
1706ec3d64 2024-02-17 207: --Counter --指示物
1706ec3d64 2024-02-17 208: COUNTER_WITHOUT_PERMIT =0x1000 --可以放置在非特定對象的指示物
1706ec3d64 2024-02-17 209: COUNTER_NEED_ENABLE =0x2000 --N/A
1706ec3d64 2024-02-17 210: --Phase --阶段
1706ec3d64 2024-02-17 211: PHASE_DRAW =0x01 --抽卡阶段
1706ec3d64 2024-02-17 212: PHASE_STANDBY =0x02 --准备阶段
1706ec3d64 2024-02-17 213: PHASE_MAIN1 =0x04 --主要阶段1
1706ec3d64 2024-02-17 214: PHASE_BATTLE_START =0x08 --战斗阶段开始
1706ec3d64 2024-02-17 215: PHASE_BATTLE_STEP =0x10 --战斗步驟
1706ec3d64 2024-02-17 216: PHASE_DAMAGE =0x20 --伤害步驟
1706ec3d64 2024-02-17 217: PHASE_DAMAGE_CAL =0x40 --伤害计算时
1706ec3d64 2024-02-17 218: PHASE_BATTLE =0x80 --战斗阶段結束
1706ec3d64 2024-02-17 219: PHASE_MAIN2 =0x100 --主要阶段2
1706ec3d64 2024-02-17 220: PHASE_END =0x200 --结束阶段
1706ec3d64 2024-02-17 221: --Player --玩家
1706ec3d64 2024-02-17 222: PLAYER_NONE =2 --2个玩家都不是
1706ec3d64 2024-02-17 223: PLAYER_ALL =3 --2个玩家都是
1706ec3d64 2024-02-17 224: --Chain info --连锁信息
1706ec3d64 2024-02-17 225: CHAININFO_CHAIN_COUNT =0x01 --连锁数
1706ec3d64 2024-02-17 226: CHAININFO_TRIGGERING_EFFECT =0x02 --连锁的效果
1706ec3d64 2024-02-17 227: CHAININFO_TRIGGERING_PLAYER =0x04 --连锁的玩家
1706ec3d64 2024-02-17 228: CHAININFO_TRIGGERING_CONTROLER =0x08 --连锁的卡的控制者
1706ec3d64 2024-02-17 229: CHAININFO_TRIGGERING_LOCATION =0x10 --连锁的位置
1706ec3d64 2024-02-17 230: CHAININFO_TRIGGERING_SEQUENCE =0x20 --连锁的位置的编号(指怪兽和魔陷区的格子)
1706ec3d64 2024-02-17 231: CHAININFO_TARGET_CARDS =0x40 --连锁的效果的对象(以下3个需要在target函数里设置)
1706ec3d64 2024-02-17 232: CHAININFO_TARGET_PLAYER =0x80 --连锁的效果的对象(玩家)
1706ec3d64 2024-02-17 233: CHAININFO_TARGET_PARAM =0x100 --连锁的效果的参数值
1706ec3d64 2024-02-17 234: CHAININFO_DISABLE_REASON =0x200 --无效的原因
1706ec3d64 2024-02-17 235: CHAININFO_DISABLE_PLAYER =0x400 --无效的玩家
1706ec3d64 2024-02-17 236: CHAININFO_CHAIN_ID =0x800 --连锁ID
1706ec3d64 2024-02-17 237: CHAININFO_TYPE =0x1000 --连锁类型
1706ec3d64 2024-02-17 238: CHAININFO_EXTTYPE =0x2000 --连锁额外类型
1706ec3d64 2024-02-17 239: CHAININFO_TRIGGERING_POSITION =0x4000 --连锁发生时的表示形式
1706ec3d64 2024-02-17 240: CHAININFO_TRIGGERING_CODE =0x8000 --连锁发生时的密码
1706ec3d64 2024-02-17 241: CHAININFO_TRIGGERING_CODE2 =0x10000 --连锁发生时的其他密码
1706ec3d64 2024-02-17 242: CHAININFO_TRIGGERING_LEVEL =0x40000 --连锁发生时的等级
1706ec3d64 2024-02-17 243: CHAININFO_TRIGGERING_RANK =0x80000 --连锁发生时的阶级
1706ec3d64 2024-02-17 244: CHAININFO_TRIGGERING_ATTRIBUTE =0x100000 --连锁发生时的属性
1706ec3d64 2024-02-17 245: CHAININFO_TRIGGERING_RACE =0x200000 --连锁发生时的种族
1706ec3d64 2024-02-17 246: CHAININFO_TRIGGERING_ATTACK =0x400000 --连锁发生时的攻击力
1706ec3d64 2024-02-17 247: CHAININFO_TRIGGERING_DEFENSE =0x800000 --连锁发生时的守备力
1706ec3d64 2024-02-17 248: --========== Reset ========== --重置条件(注意:重置条件可以多个相加)
1706ec3d64 2024-02-17 249: RESET_SELF_TURN =0x10000000 --自己回合的階段重置
1706ec3d64 2024-02-17 250: RESET_OPPO_TURN =0x20000000 --对方回合的階段重置
1706ec3d64 2024-02-17 251: RESET_PHASE =0x40000000 --阶段结束重置(一般和上面那些阶段配合使用)
1706ec3d64 2024-02-17 252: RESET_CHAIN =0x80000000 --连锁结束重置
1706ec3d64 2024-02-17 253: RESET_EVENT =0x1000 --指定的條件下重置(一般和下面这些事件配合使用)
1706ec3d64 2024-02-17 254: RESET_CARD =0x2000 --重置Owner為指定卡片的效果
1706ec3d64 2024-02-17 255: RESET_CODE =0x4000 --重置指定Code的single效果(不含EFFECT_FLAG_SINGLE_RANGE)
1706ec3d64 2024-02-17 256: RESET_COPY =0x8000 --重置以复制取得的效果
1706ec3d64 2024-02-17 257: RESET_DISABLE =0x00010000 --效果无效重置(只適用於owner==handler的效果)
1706ec3d64 2024-02-17 258: RESET_TURN_SET =0x00020000 --变里侧重置(皆為事件觸發前重置)
1706ec3d64 2024-02-17 259: RESET_TOGRAVE =0x00040000 --去墓地重置
1706ec3d64 2024-02-17 260: RESET_REMOVE =0x00080000 --除外重置
1706ec3d64 2024-02-17 261: RESET_TEMP_REMOVE =0x00100000 --暂时除外重置
1706ec3d64 2024-02-17 262: RESET_TOHAND =0x00200000 --回手牌或加入手牌重置
1706ec3d64 2024-02-17 263: RESET_TODECK =0x00400000 --回卡组重置
1706ec3d64 2024-02-17 264: RESET_LEAVE =0x00800000 --从怪兽区或魔法区到不同区域
1706ec3d64 2024-02-17 265: RESET_TOFIELD =0x01000000 --除了返回场上以外,从不同区域移动到怪兽区或魔法区
1706ec3d64 2024-02-17 266: RESET_CONTROL =0x02000000 --控制者变更重置
1706ec3d64 2024-02-17 267: RESET_OVERLAY =0x04000000 --超量叠放重置
1706ec3d64 2024-02-17 268: RESET_MSCHANGE =0x08000000 --从怪兽区到魔法区,或者从魔法区到怪兽区(move_to_field()、寶玉獸)
1706ec3d64 2024-02-17 269: ----组合时点
1706ec3d64 2024-02-17 270: RESETS_STANDARD =0x1fe0000 --RESET_TOFIELD+RESET_LEAVE+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_TURN_SET
1706ec3d64 2024-02-17 271: RESETS_REDIRECT =0xc7e0000 --RESETS_STANDARD+RESET_OVERLAY+RESET_MSCHANGE-RESET_TOFIELD-RESET_LEAVE (EFFECT_LEAVE_FIELD_REDIRECT)
1706ec3d64 2024-02-17 272: RESETS_WITHOUT_TEMP_REMOVE =0x56e0000 --RESETS_STANDARD-RESET_TEMP_REMOVE-RESET_LEAVE+RESET_OVERLAY
1706ec3d64 2024-02-17 273: --========== Types ========== --效果类型(定义效果触发类型,和codes一起使用)
1706ec3d64 2024-02-17 274: EFFECT_TYPE_SINGLE =0x0001 --自己状态变化时触发
1706ec3d64 2024-02-17 275: EFFECT_TYPE_FIELD =0x0002 --场上所有卡状态变化时触发
1706ec3d64 2024-02-17 276: EFFECT_TYPE_EQUIP =0x0004 --装备效果
1706ec3d64 2024-02-17 277: EFFECT_TYPE_ACTIONS =0x0008 --触发型,以下類型會自動添加此屬性(对峙的G)
1706ec3d64 2024-02-17 278: EFFECT_TYPE_ACTIVATE =0x0010 --魔陷发动
1706ec3d64 2024-02-17 279: EFFECT_TYPE_FLIP =0x0020 --翻转效果
1706ec3d64 2024-02-17 280: EFFECT_TYPE_IGNITION =0x0040 --起动效果
1706ec3d64 2024-02-17 281: EFFECT_TYPE_TRIGGER_O =0x0080 --诱发选发效果
1706ec3d64 2024-02-17 282: EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果
1706ec3d64 2024-02-17 283: EFFECT_TYPE_TRIGGER_F =0x0200 --诱发必发效果
1706ec3d64 2024-02-17 284: EFFECT_TYPE_QUICK_F =0x0400 --诱发即时必发效果(熊猫龙等)
1706ec3d64 2024-02-17 285: EFFECT_TYPE_CONTINUOUS =0x0800 --由事件觸發的輔助用效果/永續效果
1706ec3d64 2024-02-17 286: EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效果(十二兽)
1706ec3d64 2024-02-17 287: EFFECT_TYPE_GRANT =0x2000 --使其他卡片获得效果(天气模样)
1706ec3d64 2024-02-17 288: EFFECT_TYPE_TARGET =0x4000 --影响持续取的对象的效果(基本只用于魔陷)
1706ec3d64 2024-02-17 289: --========== Flags ========== --效果的特殊性质
1706ec3d64 2024-02-17 290: EFFECT_FLAG_INITIAL =0x0001 --可以发动的
1706ec3d64 2024-02-17 291: EFFECT_FLAG_FUNC_VALUE =0x0002 --此效果的Value属性是函数
1706ec3d64 2024-02-17 292: EFFECT_FLAG_COUNT_LIMIT =0x0004 --发动次数限制
1706ec3d64 2024-02-17 293: EFFECT_FLAG_FIELD_ONLY =0x0008 --此效果是注册给全局环境的
1706ec3d64 2024-02-17 294: EFFECT_FLAG_CARD_TARGET =0x0010 --取对象效果
1706ec3d64 2024-02-17 295: EFFECT_FLAG_IGNORE_RANGE =0x0020 --影响所有区域的卡(大宇宙)
1706ec3d64 2024-02-17 296: EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 --Target Range固定為某個玩家的視角所見的自己/對方(SetAbsoluteRange()專用)
1706ec3d64 2024-02-17 297: EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --无视效果免疫
1706ec3d64 2024-02-17 298: EFFECT_FLAG_SET_AVAILABLE =0x0100 --裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
1706ec3d64 2024-02-17 299: EFFECT_FLAG_CANNOT_NEGATE =0x0200 --含有"此效果不會被無效"的敘述
1706ec3d64 2024-02-17 300: EFFECT_FLAG_CANNOT_DISABLE =0x0400 --效果不会被无效
1706ec3d64 2024-02-17 301: EFFECT_FLAG_PLAYER_TARGET =0x0800 --含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
1706ec3d64 2024-02-17 302: EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压)
1706ec3d64 2024-02-17 303: EFFECT_FLAG_COPY_INHERIT =0x2000 --若由复制的效果產生則继承其Reset属性
1706ec3d64 2024-02-17 304: EFFECT_FLAG_DAMAGE_STEP =0x4000 --可以在伤害步骤发动
1706ec3d64 2024-02-17 305: EFFECT_FLAG_DAMAGE_CAL =0x8000 --可以在伤害计算时发动
1706ec3d64 2024-02-17 306: EFFECT_FLAG_DELAY =0x10000 --場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
1706ec3d64 2024-02-17 307: EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效
1706ec3d64 2024-02-17 308: EFFECT_FLAG_UNCOPYABLE =0x40000 --不能复制的原始效果(效果外文本)
1706ec3d64 2024-02-17 309: EFFECT_FLAG_OATH =0x80000 --誓约效果
1706ec3d64 2024-02-17 310: EFFECT_FLAG_SPSUM_PARAM =0x100000 --指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
1706ec3d64 2024-02-17 311: EFFECT_FLAG_REPEAT =0x200000 --N/A
1706ec3d64 2024-02-17 312: EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动一次”的效果
1706ec3d64 2024-02-17 313: EFFECT_FLAG_EVENT_PLAYER =0x800000 --视为对方玩家的效果(动作?)
1706ec3d64 2024-02-17 314: EFFECT_FLAG_OWNER_RELATE =0x1000000 --与效果owner关联的效果
1706ec3d64 2024-02-17 315: EFFECT_FLAG_CANNOT_INACTIVATE =0x2000000 --發動不會被無效
1706ec3d64 2024-02-17 316: EFFECT_FLAG_CLIENT_HINT =0x4000000 --客户端提示
1706ec3d64 2024-02-17 317: EFFECT_FLAG_CONTINUOUS_TARGET =0x8000000 --建立持續對象的永續魔法/永續陷阱/早埋系以外的裝備魔法卡
1706ec3d64 2024-02-17 318: EFFECT_FLAG_LIMIT_ZONE =0x10000000 --限制魔法·陷阱卡发动时可以放置的区域
1706ec3d64 2024-02-17 319: EFFECT_FLAG_COF =0x20000000 --N/A
1706ec3d64 2024-02-17 320: EFFECT_FLAG_CVAL_CHECK =0x40000000 --N/A
1706ec3d64 2024-02-17 321: EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用
1706ec3d64 2024-02-17 322:
1706ec3d64 2024-02-17 323: EFFECT_FLAG2_REPEAT_UPDATE =0x0001 --最后计算的攻击力上升
1706ec3d64 2024-02-17 324: EFFECT_FLAG2_COF =0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理)
1706ec3d64 2024-02-17 325: EFFECT_FLAG2_WICKED =0x0004 --神之化身/恐惧之源的攻击力变化最后计算
1706ec3d64 2024-02-17 326: EFFECT_FLAG2_OPTION =0x0008 --子機
1706ec3d64 2024-02-17 327:
1706ec3d64 2024-02-17 328: --========== Codes ========== --对永续性效果表示效果类型(EFFECT开头),对诱发型效果表示触发效果的事件/时点(EVENT开头)
1706ec3d64 2024-02-17 329: EFFECT_IMMUNE_EFFECT =1 --效果免疫
1706ec3d64 2024-02-17 330: EFFECT_DISABLE =2 --效果无效(技能抽取)
1706ec3d64 2024-02-17 331: EFFECT_CANNOT_DISABLE =3 --卡的效果不能被无效
1706ec3d64 2024-02-17 332: EFFECT_SET_CONTROL =4 --设置控制权
1706ec3d64 2024-02-17 333: EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
1706ec3d64 2024-02-17 334: EFFECT_CANNOT_ACTIVATE =6 --玩家不能发动效果
1706ec3d64 2024-02-17 335: EFFECT_CANNOT_TRIGGER =7 --卡不能发动效果
1706ec3d64 2024-02-17 336: EFFECT_DISABLE_EFFECT =8 --效果无效(聖杯)
1706ec3d64 2024-02-17 337: EFFECT_DISABLE_CHAIN =9 --在連鎖串中無效(processor.cpp)
1706ec3d64 2024-02-17 338: EFFECT_DISABLE_TRAPMONSTER =10 --陷阱怪兽无效
1706ec3d64 2024-02-17 339: EFFECT_CANNOT_INACTIVATE =12 --发动不能被无效
1706ec3d64 2024-02-17 340: EFFECT_CANNOT_DISEFFECT =13 --发动的效果不能被无效
1706ec3d64 2024-02-17 341: EFFECT_CANNOT_CHANGE_POSITION =14 --不能改变表示形式
1706ec3d64 2024-02-17 342: EFFECT_TRAP_ACT_IN_HAND =15 --陷阱可以从手牌发动
1706ec3d64 2024-02-17 343: EFFECT_TRAP_ACT_IN_SET_TURN =16 --陷阱可以在盖放的回合发动
1706ec3d64 2024-02-17 344: EFFECT_REMAIN_FIELD =17 --X回合内留在场上(光之护封剑等)
1706ec3d64 2024-02-17 345: EFFECT_MONSTER_SSET =18 --怪兽可以在魔陷区放置
1706ec3d64 2024-02-17 346: EFFECT_CANNOT_SUMMON =20 --不能召唤怪兽
1706ec3d64 2024-02-17 347: EFFECT_CANNOT_FLIP_SUMMON =21 --不能翻转召唤怪兽
1706ec3d64 2024-02-17 348: EFFECT_CANNOT_SPECIAL_SUMMON =22 --不能特殊召唤怪兽
1706ec3d64 2024-02-17 349: EFFECT_CANNOT_MSET =23 --不能覆盖怪兽
1706ec3d64 2024-02-17 350: EFFECT_CANNOT_SSET =24 --不能覆盖魔陷
1706ec3d64 2024-02-17 351: EFFECT_CANNOT_DRAW =25 --不能抽卡
1706ec3d64 2024-02-17 352: EFFECT_CANNOT_DISABLE_SUMMON =26 --召唤不会无效
1706ec3d64 2024-02-17 353: EFFECT_CANNOT_DISABLE_SPSUMMON =27 --特殊召唤不会无效
1706ec3d64 2024-02-17 354: EFFECT_SET_SUMMON_COUNT_LIMIT =28 --限制每回合放置怪兽次数
1706ec3d64 2024-02-17 355: EFFECT_EXTRA_SUMMON_COUNT =29 --增加召唤(通常召唤)次数
1706ec3d64 2024-02-17 356: EFFECT_SPSUMMON_CONDITION =30 --特殊召唤条件
1706ec3d64 2024-02-17 357: EFFECT_REVIVE_LIMIT =31 --有苏生限制的怪獸(Card.EnableReviveLimit())
1706ec3d64 2024-02-17 358: EFFECT_SUMMON_PROC =32 --召唤规则效果
1706ec3d64 2024-02-17 359: EFFECT_LIMIT_SUMMON_PROC =33 --召唤规则限制
1706ec3d64 2024-02-17 360: EFFECT_SPSUMMON_PROC =34 --特殊召唤规则
1706ec3d64 2024-02-17 361: EFFECT_EXTRA_SET_COUNT =35 --增加盖放(通常召唤)次数
1706ec3d64 2024-02-17 362: EFFECT_SET_PROC =36 --放置(通常召唤)规则
1706ec3d64 2024-02-17 363: EFFECT_LIMIT_SET_PROC =37 --放置(通常召唤)规则限制
1706ec3d64 2024-02-17 364: EFFECT_DIVINE_LIGHT =38 --神圣光辉
1706ec3d64 2024-02-17 365: EFFECT_CANNOT_DISABLE_FLIP_SUMMON =39 --翻转召唤不会无效
1706ec3d64 2024-02-17 366: EFFECT_INDESTRUCTABLE =40 --不会被破坏
1706ec3d64 2024-02-17 367: EFFECT_INDESTRUCTABLE_EFFECT =41 --不会被效果破坏
1706ec3d64 2024-02-17 368: EFFECT_INDESTRUCTABLE_BATTLE =42 --不会被战斗破坏
1706ec3d64 2024-02-17 369: EFFECT_UNRELEASABLE_SUM =43 --不能做上级召唤的祭品
1706ec3d64 2024-02-17 370: EFFECT_UNRELEASABLE_NONSUM =44 --不能做上级召唤以外的祭品
1706ec3d64 2024-02-17 371: EFFECT_DESTROY_SUBSTITUTE =45 --必選的代替破壞(此卡被破壞時用其他卡代替)
1706ec3d64 2024-02-17 372: EFFECT_CANNOT_RELEASE =46 --不能进行解放行为
1706ec3d64 2024-02-17 373: EFFECT_INDESTRUCTABLE_COUNT =47 --一回合几次不会被破坏
1706ec3d64 2024-02-17 374: EFFECT_UNRELEASABLE_EFFECT =48 --不能被解放
1706ec3d64 2024-02-17 375: EFFECT_DESTROY_REPLACE =50 --可選的代替破壞(將破壞改成其他動作)
1706ec3d64 2024-02-17 376: EFFECT_RELEASE_REPLACE =51 --代替解放
1706ec3d64 2024-02-17 377: EFFECT_SEND_REPLACE =52 --可以不送去XX而送去OO(甜点城堡等)
1706ec3d64 2024-02-17 378: EFFECT_CANNOT_DISCARD_HAND =55 --不能丢弃手牌
1706ec3d64 2024-02-17 379: EFFECT_CANNOT_DISCARD_DECK =56 --不能把卡组的卡送去墓地
1706ec3d64 2024-02-17 380: EFFECT_CANNOT_USE_AS_COST =57 --不能作为COST使用
1706ec3d64 2024-02-17 381: EFFECT_CANNOT_PLACE_COUNTER =58 --不能放置counter
1706ec3d64 2024-02-17 382: EFFECT_CANNOT_TO_GRAVE_AS_COST =59 --不能作为COST送去墓地
1706ec3d64 2024-02-17 383: EFFECT_LEAVE_FIELD_REDIRECT =60 --离场时重新指定去向
1706ec3d64 2024-02-17 384: EFFECT_TO_HAND_REDIRECT =61 --回手牌时重新指定去向
1706ec3d64 2024-02-17 385: EFFECT_TO_DECK_REDIRECT =62 --回卡组时重新指定去向
1706ec3d64 2024-02-17 386: EFFECT_TO_GRAVE_REDIRECT =63 --去墓地时重新指定去向
1706ec3d64 2024-02-17 387: EFFECT_REMOVE_REDIRECT =64 --除外时重新指定去向
1706ec3d64 2024-02-17 388: EFFECT_CANNOT_TO_HAND =65 --不能加入手牌
1706ec3d64 2024-02-17 389: EFFECT_CANNOT_TO_DECK =66 --不能回卡组
1706ec3d64 2024-02-17 390: EFFECT_CANNOT_REMOVE =67 --不能除外
1706ec3d64 2024-02-17 391: EFFECT_CANNOT_TO_GRAVE =68 --不能去墓地
1706ec3d64 2024-02-17 392: EFFECT_CANNOT_TURN_SET =69 --不能变里侧
1706ec3d64 2024-02-17 393: EFFECT_CANNOT_BE_BATTLE_TARGET =70 --不能成为攻击对象
1706ec3d64 2024-02-17 394: EFFECT_CANNOT_BE_EFFECT_TARGET =71 --不能成为效果对象
1706ec3d64 2024-02-17 395: EFFECT_IGNORE_BATTLE_TARGET =72 --不能成为攻击对象-鶸型(传说的渔人)
1706ec3d64 2024-02-17 396: EFFECT_CANNOT_DIRECT_ATTACK =73 --不能直接攻击
1706ec3d64 2024-02-17 397: EFFECT_DIRECT_ATTACK =74 --可以直接攻击
1706ec3d64 2024-02-17 398: EFFECT_DUAL_STATUS =75 --二重状态
1706ec3d64 2024-02-17 399: EFFECT_EQUIP_LIMIT =76 --装备对象限制
1706ec3d64 2024-02-17 400: EFFECT_DUAL_SUMMONABLE =77 --可以再度召唤
1706ec3d64 2024-02-17 401: EFFECT_UNION_LIMIT =78 --
1706ec3d64 2024-02-17 402: EFFECT_REVERSE_DAMAGE =80 --伤害变回复
1706ec3d64 2024-02-17 403: EFFECT_REVERSE_RECOVER =81 --回复变伤害
1706ec3d64 2024-02-17 404: EFFECT_CHANGE_DAMAGE =82 --改变伤害数值
1706ec3d64 2024-02-17 405: EFFECT_REFLECT_DAMAGE =83 --反射伤害
1706ec3d64 2024-02-17 406: EFFECT_CANNOT_ATTACK =85 --不能攻击
1706ec3d64 2024-02-17 407: EFFECT_CANNOT_ATTACK_ANNOUNCE =86 --不能攻击宣言
1706ec3d64 2024-02-17 408: EFFECT_CANNOT_CHANGE_POS_E =87 --不会被卡的效果变成守备表示(攻击性云魔物)
1706ec3d64 2024-02-17 409: EFFECT_ACTIVATE_COST =90 --发动代价(魔力之枷)
1706ec3d64 2024-02-17 410: EFFECT_SUMMON_COST =91 --召唤代价
1706ec3d64 2024-02-17 411: EFFECT_SPSUMMON_COST =92 --特殊召唤代价(暴君龙)
1706ec3d64 2024-02-17 412: EFFECT_FLIPSUMMON_COST =93 --翻转召唤代价
1706ec3d64 2024-02-17 413: EFFECT_MSET_COST =94 --怪兽放置代价
1706ec3d64 2024-02-17 414: EFFECT_SSET_COST =95 --魔陷放置代价
1706ec3d64 2024-02-17 415: EFFECT_ATTACK_COST =96 --攻击代价(霞之谷猎鹰)
1706ec3d64 2024-02-17 416:
1706ec3d64 2024-02-17 417: EFFECT_UPDATE_ATTACK =100 --增减攻击力
1706ec3d64 2024-02-17 418: EFFECT_SET_ATTACK =101 --设置自身攻击力、攻击力变成X特殊召唤、持续改变攻击力
1706ec3d64 2024-02-17 419: EFFECT_SET_ATTACK_FINAL =102 --暂时改变攻击力(所有置入连锁的效果)
1706ec3d64 2024-02-17 420: EFFECT_SET_BASE_ATTACK =103 --设置自身原本攻击力、持续改变原本攻击力
1706ec3d64 2024-02-17 421: EFFECT_UPDATE_DEFENSE =104 --增减守备力
1706ec3d64 2024-02-17 422: EFFECT_SET_DEFENSE =105 --设置自身守备力、守备力变成X特殊召唤、持续改变守备力
1706ec3d64 2024-02-17 423: EFFECT_SET_DEFENSE_FINAL =106 --暂时改变守备力(所有置入连锁的效果)
1706ec3d64 2024-02-17 424: EFFECT_SET_BASE_DEFENSE =107 --设置自身原本守备力、持续改变原本守备力
1706ec3d64 2024-02-17 425: EFFECT_REVERSE_UPDATE =108 --倒置增减攻击力、防御力(天邪鬼)
1706ec3d64 2024-02-17 426: EFFECT_SWAP_AD =109 --交换攻守(超級漏洞人)
1706ec3d64 2024-02-17 427: EFFECT_SWAP_BASE_AD =110 --交换原本攻守
1706ec3d64 2024-02-17 428: EFFECT_SET_BASE_ATTACK_FINAL =111 --暂时改变原本攻击力
1706ec3d64 2024-02-17 429: EFFECT_SET_BASE_DEFENSE_FINAL =112 --暂时改变原本防御力
1706ec3d64 2024-02-17 430: EFFECT_ADD_CODE =113 --增加卡名
1706ec3d64 2024-02-17 431: EFFECT_CHANGE_CODE =114 --改变卡名
1706ec3d64 2024-02-17 432: EFFECT_ADD_TYPE =115 --增加卡片种类(types)
1706ec3d64 2024-02-17 433: EFFECT_REMOVE_TYPE =116 --删除卡片种类
1706ec3d64 2024-02-17 434: EFFECT_CHANGE_TYPE =117 --改变卡片种类
1706ec3d64 2024-02-17 435: EFFECT_ADD_RACE =120 --增加种族
1706ec3d64 2024-02-17 436: EFFECT_REMOVE_RACE =121 --删除种族
1706ec3d64 2024-02-17 437: EFFECT_CHANGE_RACE =122 --改变种族
1706ec3d64 2024-02-17 438: EFFECT_ADD_ATTRIBUTE =125 --增加属性
1706ec3d64 2024-02-17 439: EFFECT_REMOVE_ATTRIBUTE =126 --删除属性
1706ec3d64 2024-02-17 440: EFFECT_CHANGE_ATTRIBUTE =127 --改变属性
1706ec3d64 2024-02-17 441: EFFECT_UPDATE_LEVEL =130 --改变等级
1706ec3d64 2024-02-17 442: EFFECT_CHANGE_LEVEL =131 --设置等级
1706ec3d64 2024-02-17 443: EFFECT_UPDATE_RANK =132 --改变阶级
1706ec3d64 2024-02-17 444: EFFECT_CHANGE_RANK =133 --设置阶级
1706ec3d64 2024-02-17 445: EFFECT_UPDATE_LSCALE =134 --改变左刻度
1706ec3d64 2024-02-17 446: EFFECT_CHANGE_LSCALE =135 --设置左刻度
1706ec3d64 2024-02-17 447: EFFECT_UPDATE_RSCALE =136 --改变右刻度
1706ec3d64 2024-02-17 448: EFFECT_CHANGE_RSCALE =137 --设置右刻度
1706ec3d64 2024-02-17 449: EFFECT_SET_POSITION =140 --設定表示形式
1706ec3d64 2024-02-17 450: EFFECT_SELF_DESTROY =141 --不入連鎖的破壞(罪系列等)
1706ec3d64 2024-02-17 451: EFFECT_SELF_TOGRAVE =142 --不入連鎖的送墓
1706ec3d64 2024-02-17 452: EFFECT_DOUBLE_TRIBUTE =150 --可以作为2个祭品
1706ec3d64 2024-02-17 453: EFFECT_DECREASE_TRIBUTE =151 --减少祭品
1706ec3d64 2024-02-17 454: EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
1706ec3d64 2024-02-17 455: EFFECT_EXTRA_RELEASE =153 --必須使用的代替解放(灵魂交错)
1706ec3d64 2024-02-17 456: EFFECT_TRIBUTE_LIMIT =154 --祭品限制
1706ec3d64 2024-02-17 457: EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋)
1706ec3d64 2024-02-17 458: EFFECT_TRIPLE_TRIBUTE =156 --N/A
1706ec3d64 2024-02-17 459: EFFECT_ADD_EXTRA_TRIBUTE =157 --增加可使用的祭品(真龙)
1706ec3d64 2024-02-17 460: EFFECT_EXTRA_RELEASE_NONSUM =158 --代替效果COST的解放(闇黒世界)
1706ec3d64 2024-02-17 461: EFFECT_PUBLIC =160 --公开手牌
1706ec3d64 2024-02-17 462: EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
1706ec3d64 2024-02-17 463: EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
1706ec3d64 2024-02-17 464: EFFECT_RCOUNTER_REPLACE =0x30000--代替取除指示物
1706ec3d64 2024-02-17 465: EFFECT_LPCOST_CHANGE =170 --改变生命值代价數值
1706ec3d64 2024-02-17 466: EFFECT_LPCOST_REPLACE =171 --以其他動作代替生命值代价
1706ec3d64 2024-02-17 467: EFFECT_SKIP_DP =180 --跳过抽卡阶段
1706ec3d64 2024-02-17 468: EFFECT_SKIP_SP =181 --跳过准备阶段
1706ec3d64 2024-02-17 469: EFFECT_SKIP_M1 =182 --跳过主要阶段1
1706ec3d64 2024-02-17 470: EFFECT_SKIP_BP =183 --跳过战斗阶段
1706ec3d64 2024-02-17 471: EFFECT_SKIP_M2 =184 --跳过主要阶段2
1706ec3d64 2024-02-17 472: EFFECT_CANNOT_BP =185 --不能进入战斗阶段
1706ec3d64 2024-02-17 473: EFFECT_CANNOT_M2 =186 --不能进入主要阶段2
1706ec3d64 2024-02-17 474: EFFECT_CANNOT_EP =187 --不能进入结束阶段
1706ec3d64 2024-02-17 475: EFFECT_SKIP_TURN =188 --跳过整个回合
1706ec3d64 2024-02-17 476: EFFECT_DEFENSE_ATTACK =190 --可以守备表示攻击
1706ec3d64 2024-02-17 477: EFFECT_MUST_ATTACK =191 --必须攻击
1706ec3d64 2024-02-17 478: EFFECT_FIRST_ATTACK =192 --必须第一个攻击
1706ec3d64 2024-02-17 479: EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽
1706ec3d64 2024-02-17 480: EFFECT_EXTRA_ATTACK =194 --增加攻击次数
1706ec3d64 2024-02-17 481: EFFECT_MUST_BE_ATTACKED =195 --N/A
1706ec3d64 2024-02-17 482: EFFECT_ONLY_BE_ATTACKED =196 --只能攻击此卡
1706ec3d64 2024-02-17 483: EFFECT_ATTACK_DISABLED =197 --攻击已被無效(Duel.NegateAttack()成功的標記)
1706ec3d64 2024-02-17 484: EFFECT_NO_BATTLE_DAMAGE =200 --不会给对方造成战斗伤害
1706ec3d64 2024-02-17 485: EFFECT_AVOID_BATTLE_DAMAGE =201 --不会对自己造成战斗伤害
1706ec3d64 2024-02-17 486: EFFECT_REFLECT_BATTLE_DAMAGE =202 --战斗伤害由对方代为承受
1706ec3d64 2024-02-17 487: EFFECT_PIERCE =203 --贯穿伤害
1706ec3d64 2024-02-17 488: EFFECT_BATTLE_DESTROY_REDIRECT =204 --战斗破坏时重新指定去向
1706ec3d64 2024-02-17 489: EFFECT_BATTLE_DAMAGE_TO_EFFECT =205 --战斗伤害视为效果伤害
1706ec3d64 2024-02-17 490: EFFECT_BOTH_BATTLE_DAMAGE =206 --战斗伤害由双方承受
1706ec3d64 2024-02-17 491: EFFECT_ALSO_BATTLE_DAMAGE =207 --对自己的战斗伤害让对方也承受
1706ec3d64 2024-02-17 492: EFFECT_CHANGE_BATTLE_DAMAGE =208 --改变此卡给予的战斗伤害、改变玩家受到的战斗伤害
1706ec3d64 2024-02-17 493: EFFECT_TOSS_COIN_REPLACE =220 --重新抛硬币
1706ec3d64 2024-02-17 494: EFFECT_TOSS_DICE_REPLACE =221 --重新掷骰子
1706ec3d64 2024-02-17 495: EFFECT_FUSION_MATERIAL =230 --指定融合素材的條件
1706ec3d64 2024-02-17 496: EFFECT_CHAIN_MATERIAL =231 --改变融合素材选取方法(连锁素材、电子融合支援)
1706ec3d64 2024-02-17 497: EFFECT_EXTRA_SYNCHRO_MATERIAL =232 --在手卡或对方场上也可以当作自己的同调素材
1706ec3d64 2024-02-17 498: EFFECT_XYZ_MATERIAL =233 --在对方场上也可以当作自己的超量素材
1706ec3d64 2024-02-17 499: EFFECT_FUSION_SUBSTITUTE =234 --代替融合素材
1706ec3d64 2024-02-17 500: EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材
1706ec3d64 2024-02-17 501: EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236--不能做同调素材
1706ec3d64 2024-02-17 502: EFFECT_SYNCHRO_MATERIAL_CUSTOM =237--自定义Tuner的同调过程
1706ec3d64 2024-02-17 503: EFFECT_CANNOT_BE_XYZ_MATERIAL =238--不能做超量素材
1706ec3d64 2024-02-17 504: EFFECT_CANNOT_BE_LINK_MATERIAL =239--不能做连接素材
1706ec3d64 2024-02-17 505: EFFECT_SYNCHRO_LEVEL =240--做同调素材时的等级
1706ec3d64 2024-02-17 506: EFFECT_RITUAL_LEVEL =241--做仪式祭品时的等级
1706ec3d64 2024-02-17 507: EFFECT_XYZ_LEVEL =242--做超量素材时的等级
1706ec3d64 2024-02-17 508: EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
1706ec3d64 2024-02-17 509: EFFECT_NONTUNER =244--同调召唤时可以当作调整以外的怪兽(幻影王 幽骑)
1706ec3d64 2024-02-17 510: EFFECT_OVERLAY_REMOVE_REPLACE =245--代替去除超量素材
1706ec3d64 2024-02-17 511: EFFECT_SCRAP_CHIMERA =246--废铁奇美拉
1706ec3d64 2024-02-17 512: EFFECT_TUNE_MAGICIAN_X =247--调弦之魔术师超量素材限制
1706ec3d64 2024-02-17 513: EFFECT_TUNE_MAGICIAN_F =248--调弦之魔术师融合素材限制
1706ec3d64 2024-02-17 514: EFFECT_PRE_MONSTER =250 --可存取怪獸的各項數值(Card.AddMonsterAttribute()專用)
1706ec3d64 2024-02-17 515: EFFECT_MATERIAL_CHECK =251 --检查素材
1706ec3d64 2024-02-17 516: EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等)
1706ec3d64 2024-02-17 517: EFFECT_USE_EXTRA_MZONE =261 --怪兽区域封锁
1706ec3d64 2024-02-17 518: EFFECT_USE_EXTRA_SZONE =262 --魔法区域封锁
1706ec3d64 2024-02-17 519: EFFECT_MAX_MZONE =263 --怪獸区格數上限
1706ec3d64 2024-02-17 520: EFFECT_MAX_SZONE =264 --魔陷区格數上限
1706ec3d64 2024-02-17 521: EFFECT_MUST_USE_MZONE =265 --必须使用怪兽区的格子
1706ec3d64 2024-02-17 522: EFFECT_HAND_LIMIT =270 --手牌数量限制
1706ec3d64 2024-02-17 523: EFFECT_DRAW_COUNT =271 --抽卡阶段的抽卡数
1706ec3d64 2024-02-17 524: EFFECT_SPIRIT_DONOT_RETURN =280 --灵魂怪兽不返回手牌
1706ec3d64 2024-02-17 525: EFFECT_SPIRIT_MAYNOT_RETURN =281 --灵魂怪兽可以不返回手牌
1706ec3d64 2024-02-17 526: EFFECT_CHANGE_ENVIRONMENT =290 --改变场地
1706ec3d64 2024-02-17 527: EFFECT_NECRO_VALLEY =291 --王家长眠之谷
1706ec3d64 2024-02-17 528: EFFECT_FORBIDDEN =292 --不能Play(禁止令)
1706ec3d64 2024-02-17 529: EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
1706ec3d64 2024-02-17 530: EFFECT_REVERSE_DECK =294 --翻转卡组
1706ec3d64 2024-02-17 531: EFFECT_REMOVE_BRAINWASHING =295 --洗脑解除
1706ec3d64 2024-02-17 532: EFFECT_BP_TWICE =296 --2次战斗阶段
1706ec3d64 2024-02-17 533: EFFECT_UNIQUE_CHECK =297 --場上只能存在1張(Card.SetUniqueOnField()專用)
1706ec3d64 2024-02-17 534: EFFECT_MATCH_KILL =300 --Match胜利(胜利龙)
1706ec3d64 2024-02-17 535: EFFECT_SYNCHRO_CHECK =310 --基因组斗士
1706ec3d64 2024-02-17 536: EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
1706ec3d64 2024-02-17 537: EFFECT_MUST_BE_SMATERIAL =312 --必须作为同调素材(波动龙 声子龙)
1706ec3d64 2024-02-17 538: EFFECT_TO_GRAVE_REDIRECT_CB =313 --重新指定去向(寶玉獸)
1706ec3d64 2024-02-17 539: EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE =314 --改变此卡的战斗产生的战斗伤害
1706ec3d64 2024-02-17 540: EFFECT_CHANGE_RANK_FINAL =315 --N/A
1706ec3d64 2024-02-17 541: EFFECT_MUST_BE_FMATERIAL =316 --必须作为融合素材
1706ec3d64 2024-02-17 542: EFFECT_MUST_BE_XMATERIAL =317 --必须作为超量素材
1706ec3d64 2024-02-17 543: EFFECT_MUST_BE_LMATERIAL =318 --必须作为连接素材
1706ec3d64 2024-02-17 544: EFFECT_SPSUMMON_PROC_G =320 --P召唤规则
1706ec3d64 2024-02-17 545: EFFECT_SPSUMMON_COUNT_LIMIT =330 --特殊召唤次数限制
1706ec3d64 2024-02-17 546: EFFECT_LEFT_SPSUMMON_COUNT =331 --剩餘召喚次數(召喚限制網)
1706ec3d64 2024-02-17 547: EFFECT_CANNOT_SELECT_BATTLE_TARGET =332 --對手不能選擇為攻擊對象
1706ec3d64 2024-02-17 548: EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
1706ec3d64 2024-02-17 549: EFFECT_ADD_SETCODE =334 --视为「XX」字段的效果
1706ec3d64 2024-02-17 550: EFFECT_NO_EFFECT_DAMAGE =335 --玩家已受到"效果傷害變成0"的效果影響(只用于检查,实际免伤仍需要EFFECT_CHANGE_DAMAGE等)
1706ec3d64 2024-02-17 551: EFFECT_UNSUMMONABLE_CARD =336 --N/A
1706ec3d64 2024-02-17 552: EFFECT_DISABLE_CHAIN_FIELD =337 --N/A
1706ec3d64 2024-02-17 553: EFFECT_DISCARD_COST_CHANGE =338 --反制陷阱捨棄手牌的代價改變(解放之阿里阿德涅)
1706ec3d64 2024-02-17 554: EFFECT_HAND_SYNCHRO =339 --用手牌的怪獸當作同步素材
1706ec3d64 2024-02-17 555: EFFECT_ADD_FUSION_CODE =340 --作为融合素材时可以当作某一卡名(融合识别)
1706ec3d64 2024-02-17 556: EFFECT_ADD_FUSION_SETCODE =341 --作为融合素材时可以当作某一字段(魔玩具改造)
1706ec3d64 2024-02-17 557: EFFECT_RISE_TO_FULL_HEIGHT =342 --N/A
1706ec3d64 2024-02-17 558: EFFECT_ONLY_ATTACK_MONSTER =343 --只能攻擊X
1706ec3d64 2024-02-17 559: EFFECT_MUST_ATTACK_MONSTER =344 --若攻擊則必須攻擊X
1706ec3d64 2024-02-17 560: EFFECT_PATRICIAN_OF_DARKNESS =345 --由對手選擇攻擊對象(黑暗貴族)
1706ec3d64 2024-02-17 561: EFFECT_EXTRA_ATTACK_MONSTER =346 --對怪獸攻擊X次
1706ec3d64 2024-02-17 562: EFFECT_UNION_STATUS =347 --同盟状态
1706ec3d64 2024-02-17 563: EFFECT_OLDUNION_STATUS =348 --旧同盟状态
1706ec3d64 2024-02-17 564: EFFECT_ADD_FUSION_ATTRIBUTE =349 --reserve
1706ec3d64 2024-02-17 565: EFFECT_REMOVE_FUSION_ATTRIBUTE =350 --reserve
1706ec3d64 2024-02-17 566: EFFECT_CHANGE_FUSION_ATTRIBUTE =351 --用作融合素材时的属性
1706ec3d64 2024-02-17 567: EFFECT_EXTRA_FUSION_MATERIAL =352 --增加融合素材(万溶炼金师)
1706ec3d64 2024-02-17 568: EFFECT_TUNER_MATERIAL_LIMIT =353 --同调素材限制
1706ec3d64 2024-02-17 569: EFFECT_ADD_LINK_CODE =354 --用作连接素材时的卡名
1706ec3d64 2024-02-17 570: EFFECT_ADD_LINK_SETCODE =355 --reserve
1706ec3d64 2024-02-17 571: EFFECT_ADD_LINK_ATTRIBUTE =356 --用作连接素材时的属性
1706ec3d64 2024-02-17 572: EFFECT_ADD_LINK_RACE =357 --用作连接素材时的种族
1706ec3d64 2024-02-17 573: EFFECT_EXTRA_LINK_MATERIAL =358 --手卡的连接素材
1706ec3d64 2024-02-17 574: EFFECT_QP_ACT_IN_SET_TURN =359 --速攻魔法可以在盖放的回合发动
1706ec3d64 2024-02-17 575: EFFECT_EXTRA_PENDULUM_SUMMON =360 --extra pendulum summon
1706ec3d64 2024-02-17 576: EFFECT_MATERIAL_LIMIT =361 --
1706ec3d64 2024-02-17 577: EFFECT_SET_BATTLE_ATTACK =362 --战斗的伤害计算用设置的攻击力进行
1706ec3d64 2024-02-17 578: EFFECT_SET_BATTLE_DEFENSE =363 --战斗的伤害计算用设置的守备力进行
1706ec3d64 2024-02-17 579: EFFECT_OVERLAY_RITUAL_MATERIAL =364 --此卡的超量素材也能用于仪式召唤
1706ec3d64 2024-02-17 580: EFFECT_CHANGE_GRAVE_ATTRIBUTE =365 --墓地的卡将会改变属性(升级转变)
1706ec3d64 2024-02-17 581: EFFECT_CHANGE_GRAVE_RACE =366 --墓地的卡将会改变种族(升级转变)
1706ec3d64 2024-02-17 582: EFFECT_ACTIVATION_COUNT_LIMIT =367 --reserve
1706ec3d64 2024-02-17 583: EFFECT_LIMIT_SPECIAL_SUMMON_POSITION =368 --不能以特定表示形式特殊召唤
1706ec3d64 2024-02-17 584: EFFECT_TUNER =369 --同调召唤时可以当作调整(百檎龙-苹果鳞虫)
1706ec3d64 2024-02-17 585: EFFECT_KAISER_COLOSSEUM =370 --皇帝斗技场
1706ec3d64 2024-02-17 586: EFFECT_REPLACE_DAMAGE =371 --伤害由特定行动代替
1706ec3d64 2024-02-17 587: EFFECT_FLAG_EFFECT =0x20000000 --标记类效果,即RegisterFlagEffect()创建的效果
1706ec3d64 2024-02-17 588:
1706ec3d64 2024-02-17 589: --下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
1706ec3d64 2024-02-17 590: EVENT_STARTUP =1000 --N/A
1706ec3d64 2024-02-17 591: EVENT_FLIP =1001 --翻转时
1706ec3d64 2024-02-17 592: EVENT_FREE_CHAIN =1002 --自由时点(强脱等,还有昴星团等诱发即时效果)
1706ec3d64 2024-02-17 593: EVENT_DESTROY =1010 --確定被破壞的卡片移動前
1706ec3d64 2024-02-17 594: EVENT_REMOVE =1011 --除外时
1706ec3d64 2024-02-17 595: EVENT_TO_HAND =1012 --加入手牌时
1706ec3d64 2024-02-17 596: EVENT_TO_DECK =1013 --回卡组时
1706ec3d64 2024-02-17 597: EVENT_TO_GRAVE =1014 --送去墓地时(不含REASON_RETURN)
1706ec3d64 2024-02-17 598: EVENT_LEAVE_FIELD =1015 --离场时
1706ec3d64 2024-02-17 599: EVENT_CHANGE_POS =1016 --表示形式变更时
1706ec3d64 2024-02-17 600: EVENT_RELEASE =1017 --解放时
1706ec3d64 2024-02-17 601: EVENT_DISCARD =1018 --丢弃手牌时
1706ec3d64 2024-02-17 602: EVENT_LEAVE_FIELD_P =1019 --離場的卡片移動前
1706ec3d64 2024-02-17 603: EVENT_CHAIN_SOLVING =1020 --连锁处理开始时(EVENT_CHAIN_ACTIVATING之後)
1706ec3d64 2024-02-17 604: EVENT_CHAIN_ACTIVATING =1021 --连锁处理准备中
1706ec3d64 2024-02-17 605: EVENT_CHAIN_SOLVED =1022 --连锁处理结束时
1706ec3d64 2024-02-17 606: EVENT_CHAIN_ACTIVATED =1023 --N/A
1706ec3d64 2024-02-17 607: EVENT_CHAIN_NEGATED =1024 --连锁发动无效时(EVENT_CHAIN_ACTIVATING之後)
1706ec3d64 2024-02-17 608: EVENT_CHAIN_DISABLED =1025 --连锁效果无效时
1706ec3d64 2024-02-17 609: EVENT_CHAIN_END =1026 --连锁串结束时
1706ec3d64 2024-02-17 610: EVENT_CHAINING =1027 --效果发动时
1706ec3d64 2024-02-17 611: EVENT_BECOME_TARGET =1028 --成为效果对象时
1706ec3d64 2024-02-17 612: EVENT_DESTROYED =1029 --被破坏时
1706ec3d64 2024-02-17 613: EVENT_MOVE =1030 --移動卡片(急兔馬)
1706ec3d64 2024-02-17 614: EVENT_LEAVE_GRAVE =1031 --离开墓地时
1706ec3d64 2024-02-17 615: EVENT_LEAVE_DECK =1032 --离开卡组或额外卡组时
1706ec3d64 2024-02-17 616: EVENT_ADJUST =1040 --adjust_all()调整後(御前试合)
1706ec3d64 2024-02-17 617: EVENT_BREAK_EFFECT =1050 --Duel.BreakEffect()被调用时
1706ec3d64 2024-02-17 618: EVENT_SUMMON_SUCCESS =1100 --通常召唤成功时
1706ec3d64 2024-02-17 619: EVENT_FLIP_SUMMON_SUCCESS =1101 --翻转召唤成功时
1706ec3d64 2024-02-17 620: EVENT_SPSUMMON_SUCCESS =1102 --特殊召唤成功时
1706ec3d64 2024-02-17 621: EVENT_SUMMON =1103 --召唤之际(怪兽还没上场、神宣等时点)
1706ec3d64 2024-02-17 622: EVENT_FLIP_SUMMON =1104 --翻转召唤之际
1706ec3d64 2024-02-17 623: EVENT_SPSUMMON =1105 --特殊召唤之际
1706ec3d64 2024-02-17 624: EVENT_MSET =1106 --放置怪兽时
1706ec3d64 2024-02-17 625: EVENT_SSET =1107 --放置魔陷时
1706ec3d64 2024-02-17 626: EVENT_BE_MATERIAL =1108 --作为同调/超量/连结素材、用于升级召唤的解放、作为仪式/融合召唤的素材
1706ec3d64 2024-02-17 627: EVENT_BE_PRE_MATERIAL =1109 --将要作为同调/超量/连结素材、用于升级召唤的解放
1706ec3d64 2024-02-17 628: EVENT_DRAW =1110 --抽卡时
1706ec3d64 2024-02-17 629: EVENT_DAMAGE =1111 --造成战斗/效果伤害时
1706ec3d64 2024-02-17 630: EVENT_RECOVER =1112 --回复生命值时
1706ec3d64 2024-02-17 631: EVENT_PREDRAW =1113 --抽卡阶段通常抽卡前
1706ec3d64 2024-02-17 632: EVENT_SUMMON_NEGATED =1114 --召唤被无效时
1706ec3d64 2024-02-17 633: EVENT_FLIP_SUMMON_NEGATED =1115 --反转召唤被无效时
1706ec3d64 2024-02-17 634: EVENT_SPSUMMON_NEGATED =1116 --特殊召唤被无效时
1706ec3d64 2024-02-17 635: EVENT_CONTROL_CHANGED =1120 --控制权变更
1706ec3d64 2024-02-17 636: EVENT_EQUIP =1121 --装备卡装备时
1706ec3d64 2024-02-17 637: EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时
1706ec3d64 2024-02-17 638: EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
1706ec3d64 2024-02-17 639: EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前)
1706ec3d64 2024-02-17 640: EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後)
1706ec3d64 2024-02-17 641: EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(羽斬)
1706ec3d64 2024-02-17 642: EVENT_DAMAGE_CALCULATING =1135 --N/A
1706ec3d64 2024-02-17 643: EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS)
1706ec3d64 2024-02-17 644: EVENT_BATTLE_END =1137 --N/A
1706ec3d64 2024-02-17 645: EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
1706ec3d64 2024-02-17 646: EVENT_BATTLE_DESTROYING =1139 --以战斗破坏怪兽送去墓地时(BF-苍炎之修罗)
1706ec3d64 2024-02-17 647: EVENT_BATTLE_DESTROYED =1140 --被战斗破坏送去墓地时(杀人番茄等)
1706ec3d64 2024-02-17 648: EVENT_DAMAGE_STEP_END =1141 --伤害步骤结束时
1706ec3d64 2024-02-17 649: EVENT_ATTACK_DISABLED =1142 --攻击无效时(翻倍机会)
1706ec3d64 2024-02-17 650: EVENT_BATTLE_DAMAGE =1143 --造成战斗伤害时
1706ec3d64 2024-02-17 651: EVENT_TOSS_DICE =1150 --掷骰子的结果产生后
1706ec3d64 2024-02-17 652: EVENT_TOSS_COIN =1151 --抛硬币的结果产生后
1706ec3d64 2024-02-17 653: EVENT_TOSS_COIN_NEGATE =1152 --重新抛硬币
1706ec3d64 2024-02-17 654: EVENT_TOSS_DICE_NEGATE =1153 --重新掷骰子
1706ec3d64 2024-02-17 655: EVENT_LEVEL_UP =1200 --等级上升时
1706ec3d64 2024-02-17 656: EVENT_PAY_LPCOST =1201 --支付生命值时
1706ec3d64 2024-02-17 657: EVENT_DETACH_MATERIAL =1202 --去除超量素材时
1706ec3d64 2024-02-17 658: EVENT_RETURN_TO_GRAVE =1203 --回到墓地时
1706ec3d64 2024-02-17 659: EVENT_TURN_END =1210 --回合结束时
1706ec3d64 2024-02-17 660: EVENT_PHASE =0x1000 --阶段结束时
1706ec3d64 2024-02-17 661: EVENT_PHASE_START =0x2000 --阶段开始时
1706ec3d64 2024-02-17 662: EVENT_ADD_COUNTER =0x10000 --增加指示物时
1706ec3d64 2024-02-17 663: EVENT_REMOVE_COUNTER =0x20000 --去除指示物时(A指示物),Card.RemoveCounter()必須手動觸發此事件
1706ec3d64 2024-02-17 664: EVENT_CUSTOM =0x10000000 --自訂事件
1706ec3d64 2024-02-17 665:
1706ec3d64 2024-02-17 666: --Category 效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
1706ec3d64 2024-02-17 667: CATEGORY_DESTROY =0x1 --破坏效果
1706ec3d64 2024-02-17 668: CATEGORY_RELEASE =0x2 --解放效果
1706ec3d64 2024-02-17 669: CATEGORY_REMOVE =0x4 --除外效果
1706ec3d64 2024-02-17 670: CATEGORY_TOHAND =0x8 --回手牌效果
1706ec3d64 2024-02-17 671: CATEGORY_TODECK =0x10 --回卡组效果
1706ec3d64 2024-02-17 672: CATEGORY_TOGRAVE =0x20 --送去墓地效果
1706ec3d64 2024-02-17 673: CATEGORY_DECKDES =0x40 --包含從卡组送去墓地或特殊召唤效果
1706ec3d64 2024-02-17 674: CATEGORY_HANDES =0x80 --捨棄手牌效果
1706ec3d64 2024-02-17 675: CATEGORY_SUMMON =0x100 --含召唤的效果
1706ec3d64 2024-02-17 676: CATEGORY_SPECIAL_SUMMON =0x200 --含特殊召唤的效果
1706ec3d64 2024-02-17 677: CATEGORY_TOKEN =0x400 --含衍生物效果
1706ec3d64 2024-02-17 678: CATEGORY_GRAVE_ACTION =0x800 --包含特殊召喚以外移動墓地的卡的效果(屋敷わらし)
1706ec3d64 2024-02-17 679: CATEGORY_POSITION =0x1000 --改变表示形式效果
1706ec3d64 2024-02-17 680: CATEGORY_CONTROL =0x2000 --改变控制权效果
1706ec3d64 2024-02-17 681: CATEGORY_DISABLE =0x4000 --使效果无效效果
1706ec3d64 2024-02-17 682: CATEGORY_DISABLE_SUMMON =0x8000 --无效召唤效果
1706ec3d64 2024-02-17 683: CATEGORY_DRAW =0x10000 --抽卡效果
1706ec3d64 2024-02-17 684: CATEGORY_SEARCH =0x20000 --检索卡组效果
1706ec3d64 2024-02-17 685: CATEGORY_EQUIP =0x40000 --装备效果
1706ec3d64 2024-02-17 686: CATEGORY_DAMAGE =0x80000 --伤害效果
1706ec3d64 2024-02-17 687: CATEGORY_RECOVER =0x100000 --回复效果
1706ec3d64 2024-02-17 688: CATEGORY_ATKCHANGE =0x200000 --改变攻击效果
1706ec3d64 2024-02-17 689: CATEGORY_DEFCHANGE =0x400000 --改变防御效果
1706ec3d64 2024-02-17 690: CATEGORY_COUNTER =0x800000 --指示物效果
1706ec3d64 2024-02-17 691: CATEGORY_COIN =0x1000000 --硬币效果
1706ec3d64 2024-02-17 692: CATEGORY_DICE =0x2000000 --骰子效果
1706ec3d64 2024-02-17 693: CATEGORY_LEAVE_GRAVE =0x4000000 --涉及墓地的效果(王家長眠之谷)
1706ec3d64 2024-02-17 694: CATEGORY_GRAVE_SPSUMMON =0x8000000 --包含從墓地特殊召喚的效果(屋敷わらし、冥神)
1706ec3d64 2024-02-17 695: CATEGORY_NEGATE =0x10000000 --使发动无效效果
1706ec3d64 2024-02-17 696: CATEGORY_ANNOUNCE =0x20000000 --發動時宣言卡名的效果
1706ec3d64 2024-02-17 697: CATEGORY_FUSION_SUMMON =0x40000000 --融合召唤效果(暴走魔法阵)
1706ec3d64 2024-02-17 698: CATEGORY_TOEXTRA =0x80000000 --回额外卡组效果
1706ec3d64 2024-02-17 699: --Hint
1706ec3d64 2024-02-17 700: HINT_EVENT =1
1706ec3d64 2024-02-17 701: HINT_MESSAGE =2
1706ec3d64 2024-02-17 702: HINT_SELECTMSG =3
1706ec3d64 2024-02-17 703: HINT_OPSELECTED =4
1706ec3d64 2024-02-17 704: HINT_EFFECT =5
1706ec3d64 2024-02-17 705: HINT_RACE =6
1706ec3d64 2024-02-17 706: HINT_ATTRIB =7
1706ec3d64 2024-02-17 707: HINT_CODE =8
1706ec3d64 2024-02-17 708: HINT_NUMBER =9
1706ec3d64 2024-02-17 709: HINT_CARD =10
1706ec3d64 2024-02-17 710: HINT_ZONE =11
1706ec3d64 2024-02-17 711: --Card Hint
1706ec3d64 2024-02-17 712: CHINT_TURN =1
1706ec3d64 2024-02-17 713: CHINT_CARD =2
1706ec3d64 2024-02-17 714: CHINT_RACE =3
1706ec3d64 2024-02-17 715: CHINT_ATTRIBUTE =4
1706ec3d64 2024-02-17 716: CHINT_NUMBER =5
1706ec3d64 2024-02-17 717: CHINT_DESC =6
1706ec3d64 2024-02-17 718: --Opcode
1706ec3d64 2024-02-17 719: OPCODE_ADD =0x40000000
1706ec3d64 2024-02-17 720: OPCODE_SUB =0x40000001
1706ec3d64 2024-02-17 721: OPCODE_MUL =0x40000002
1706ec3d64 2024-02-17 722: OPCODE_DIV =0x40000003
1706ec3d64 2024-02-17 723: OPCODE_AND =0x40000004
1706ec3d64 2024-02-17 724: OPCODE_OR =0x40000005
1706ec3d64 2024-02-17 725: OPCODE_NEG =0x40000006
1706ec3d64 2024-02-17 726: OPCODE_NOT =0x40000007
1706ec3d64 2024-02-17 727: OPCODE_ISCODE =0x40000100
1706ec3d64 2024-02-17 728: OPCODE_ISSETCARD =0x40000101
1706ec3d64 2024-02-17 729: OPCODE_ISTYPE =0x40000102
1706ec3d64 2024-02-17 730: OPCODE_ISRACE =0x40000103
1706ec3d64 2024-02-17 731: OPCODE_ISATTRIBUTE =0x40000104
1706ec3d64 2024-02-17 732: --
1706ec3d64 2024-02-17 733: DOUBLE_DAMAGE =0x80000000
1706ec3d64 2024-02-17 734: HALF_DAMAGE =0x80000001
1706ec3d64 2024-02-17 735: --Hint Message --提示消息,显示在窗口的上面
1706ec3d64 2024-02-17 736: HINTMSG_RELEASE =500 --请选择要解放的卡
1706ec3d64 2024-02-17 737: HINTMSG_DISCARD =501 --请选择要丢弃的手牌
1706ec3d64 2024-02-17 738: HINTMSG_DESTROY =502 --请选择要破坏的卡
1706ec3d64 2024-02-17 739: HINTMSG_REMOVE =503 --请选择要除外的卡
1706ec3d64 2024-02-17 740: HINTMSG_TOGRAVE =504 --请选择要送去墓地的卡
1706ec3d64 2024-02-17 741: HINTMSG_RTOHAND =505 --请选择要返回手牌的卡
1706ec3d64 2024-02-17 742: HINTMSG_ATOHAND =506 --请选择要加入手牌的卡
1706ec3d64 2024-02-17 743: HINTMSG_TODECK =507 --请选择要返回卡组的卡
1706ec3d64 2024-02-17 744: HINTMSG_SUMMON =508 --请选择要召唤的卡
1706ec3d64 2024-02-17 745: HINTMSG_SPSUMMON =509 --请选择要特殊召唤的卡
1706ec3d64 2024-02-17 746: HINTMSG_SET =510 --请选择要盖放的卡
1706ec3d64 2024-02-17 747: HINTMSG_FMATERIAL =511 --请选择要作为融合素材的卡
1706ec3d64 2024-02-17 748: HINTMSG_SMATERIAL =512 --请选择要作为同调素材的卡
1706ec3d64 2024-02-17 749: HINTMSG_XMATERIAL =513 --请选择要作为超量素材的卡
1706ec3d64 2024-02-17 750: HINTMSG_FACEUP =514 --请选择表侧表示的卡
1706ec3d64 2024-02-17 751: HINTMSG_FACEDOWN =515 --请选择里侧表示的卡
1706ec3d64 2024-02-17 752: HINTMSG_ATTACK =516 --请选择攻击表示的怪兽
1706ec3d64 2024-02-17 753: HINTMSG_DEFENSE =517 --请选择守备表示的怪兽
1706ec3d64 2024-02-17 754: HINTMSG_EQUIP =518 --请选择要装备的卡
1706ec3d64 2024-02-17 755: HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材
1706ec3d64 2024-02-17 756: HINTMSG_CONTROL =520 --请选择要改变控制权的怪兽
1706ec3d64 2024-02-17 757: HINTMSG_DESREPLACE =521 --请选择要代替破坏的卡
1706ec3d64 2024-02-17 758: HINTMSG_FACEUPATTACK =522 --请选择表侧攻击表示的怪兽
1706ec3d64 2024-02-17 759: HINTMSG_FACEUPDEFENSE =523 --请选择表侧守备表示的怪兽
1706ec3d64 2024-02-17 760: HINTMSG_FACEDOWNATTACK =524 --请选择里侧攻击表示的怪兽
1706ec3d64 2024-02-17 761: HINTMSG_FACEDOWNDEFENSE =525 --请选择里侧守备表示的怪兽
1706ec3d64 2024-02-17 762: HINTMSG_CONFIRM =526 --请选择给对方确认的卡
1706ec3d64 2024-02-17 763: HINTMSG_TOFIELD =527 --请选择要放置到场上的卡
1706ec3d64 2024-02-17 764: HINTMSG_POSCHANGE =528 --请选择要改变表示形式的怪兽
1706ec3d64 2024-02-17 765: HINTMSG_SELF =529 --请选择自己的卡
1706ec3d64 2024-02-17 766: HINTMSG_OPPO =530 --请选择对方的卡
1706ec3d64 2024-02-17 767: HINTMSG_TRIBUTE =531 --请选择上级召唤用需要解放的怪兽
1706ec3d64 2024-02-17 768: HINTMSG_DEATTACHFROM =532 --请选择要取除超量素材的怪兽
1706ec3d64 2024-02-17 769: HINTMSG_LMATERIAL =533 --请选择要作为连接素材的卡
1706ec3d64 2024-02-17 770: HINTMSG_ATTACKTARGET =549 --请选择攻击的对象
1706ec3d64 2024-02-17 771: HINTMSG_EFFECT =550 --请选择要发动的效果
1706ec3d64 2024-02-17 772: HINTMSG_TARGET =551 --请选择效果的对象
1706ec3d64 2024-02-17 773: HINTMSG_COIN =552 --请选择硬币的正反面
1706ec3d64 2024-02-17 774: HINTMSG_DICE =553 --请选择骰子的结果
1706ec3d64 2024-02-17 775: HINTMSG_CARDTYPE =554 --请选择一个种类
1706ec3d64 2024-02-17 776: HINTMSG_OPTION =555 --请选择一个选项
1706ec3d64 2024-02-17 777: HINTMSG_RESOLVEEFFECT =556 --请选择要发动/处理的效果
1706ec3d64 2024-02-17 778: HINTMSG_SELECT =560 --请选择
1706ec3d64 2024-02-17 779: HINTMSG_POSITION =561 --请选择表示形式
1706ec3d64 2024-02-17 780: HINTMSG_ATTRIBUTE =562 --请选择要宣言的属性
1706ec3d64 2024-02-17 781: HINTMSG_RACE =563 --请选择要宣言的种族
1706ec3d64 2024-02-17 782: HINTMSG_CODE =564 --请宣言一个卡名
1706ec3d64 2024-02-17 783: HINGMSG_NUMBER =565 --请选择一个数字
1706ec3d64 2024-02-17 784: HINGMSG_LVRANK =567 --请宣言一个等级
1706ec3d64 2024-02-17 785: HINTMSG_RESOLVECARD =568 --请选择要处理效果的卡
1706ec3d64 2024-02-17 786: HINTMSG_ZONE =569 --请选择[%ls]的位置
1706ec3d64 2024-02-17 787: HINTMSG_DISABLEZONE =570 --请选择要变成不能使用的卡片区域
1706ec3d64 2024-02-17 788: HINTMSG_TOZONE =571 --请选择要移动到的位置
1706ec3d64 2024-02-17 789: HINTMSG_COUNTER =572 --请选择要放置指示物的卡
1706ec3d64 2024-02-17 790: HINTMSG_DISABLE =573 --请选择要无效的卡
1706ec3d64 2024-02-17 791: HINTMSG_OPERATECARD =574 --请选择要操作的卡
1706ec3d64 2024-02-17 792: --Select --请选择
1706ec3d64 2024-02-17 793: SELECT_HEADS =60 --正面
1706ec3d64 2024-02-17 794: SELECT_TAILS =61 --反面
1706ec3d64 2024-02-17 795: --Timing --提示时点,可以给freechain卡片增加自动提示时点
1706ec3d64 2024-02-17 796: TIMING_DRAW_PHASE =0x1 --抽卡阶段时点
1706ec3d64 2024-02-17 797: TIMING_STANDBY_PHASE =0x2 --准备阶段时点
1706ec3d64 2024-02-17 798: TIMING_MAIN_END =0x4 --主要阶段结束时点
1706ec3d64 2024-02-17 799: TIMING_BATTLE_START =0x8 --战斗阶段开始时点
1706ec3d64 2024-02-17 800: TIMING_BATTLE_END =0x10 --战斗阶段结束时点
1706ec3d64 2024-02-17 801: TIMING_END_PHASE =0x20 --结束阶段时点
1706ec3d64 2024-02-17 802: TIMING_SUMMON =0x40 --召唤时点
1706ec3d64 2024-02-17 803: TIMING_SPSUMMON =0x80 --特殊召唤时点
1706ec3d64 2024-02-17 804: TIMING_FLIPSUMMON =0x100 --翻转召唤时点
1706ec3d64 2024-02-17 805: TIMING_MSET =0x200 --放置怪兽时点
1706ec3d64 2024-02-17 806: TIMING_SSET =0x400 --放置魔陷时点
1706ec3d64 2024-02-17 807: TIMING_POS_CHANGE =0x800 --表示形式变更时点
1706ec3d64 2024-02-17 808: TIMING_ATTACK =0x1000 --攻击宣言时点
1706ec3d64 2024-02-17 809: TIMING_DAMAGE_STEP =0x2000 --伤害步骤时点
1706ec3d64 2024-02-17 810: TIMING_DAMAGE_CAL =0x4000 --伤害计算时点
1706ec3d64 2024-02-17 811: TIMING_CHAIN_END =0x8000 --连锁结束时点
1706ec3d64 2024-02-17 812: TIMING_DRAW =0x10000 --抽卡时点(不是抽卡阶段
1706ec3d64 2024-02-17 813: TIMING_DAMAGE =0x20000 --造成伤害时点
1706ec3d64 2024-02-17 814: TIMING_RECOVER =0x40000 --回复时点
1706ec3d64 2024-02-17 815: TIMING_DESTROY =0x80000 --破坏时点
1706ec3d64 2024-02-17 816: TIMING_REMOVE =0x100000 --除外时点
1706ec3d64 2024-02-17 817: TIMING_TOHAND =0x200000 --加入手牌时点(检索、回收等)
1706ec3d64 2024-02-17 818: TIMING_TODECK =0x400000 --回卡组时点
1706ec3d64 2024-02-17 819: TIMING_TOGRAVE =0x800000 --进墓地时点
1706ec3d64 2024-02-17 820: TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点
1706ec3d64 2024-02-17 821: TIMING_EQUIP =0x2000000 --装备时点
1706ec3d64 2024-02-17 822: TIMING_BATTLE_STEP_END =0x4000000 --戰鬥步驟結束時
1706ec3d64 2024-02-17 823: TIMING_BATTLED =0x8000000 --伤害计算后时点
1706ec3d64 2024-02-17 824: ----组合时点
1706ec3d64 2024-02-17 825: TIMINGS_CHECK_MONSTER =0x1c0 -- 怪兽正面上场
1706ec3d64 2024-02-17 826: --Global flag --特殊标记
1706ec3d64 2024-02-17 827: GLOBALFLAG_DECK_REVERSE_CHECK =0x1 --卡组翻转标记
1706ec3d64 2024-02-17 828: GLOBALFLAG_BRAINWASHING_CHECK =0x2 --洗脑解除标记
1706ec3d64 2024-02-17 829: GLOBALFLAG_SCRAP_CHIMERA =0x4 --废铁奇美拉标记
1706ec3d64 2024-02-17 830: GLOBALFLAG_DELAYED_QUICKEFFECT =0x8 --N/A
1706ec3d64 2024-02-17 831: GLOBALFLAG_DETACH_EVENT =0x10 --EVENT_DETACH_MATERIAL
1706ec3d64 2024-02-17 832: GLOBALFLAG_MUST_BE_SMATERIAL =0x20 --N/A
1706ec3d64 2024-02-17 833: GLOBALFLAG_SPSUMMON_COUNT =0x40 --玩家的特殊召唤次数限制
1706ec3d64 2024-02-17 834: GLOBALFLAG_XMAT_COUNT_LIMIT =0x80 --超量素材数量限制标记(光天使 天座)
1706ec3d64 2024-02-17 835: GLOBALFLAG_SELF_TOGRAVE =0x100 --不入連鎖的送墓檢查(EFFECT_SELF_TOGRAVE)
1706ec3d64 2024-02-17 836: GLOBALFLAG_SPSUMMON_ONCE =0x200 --1回合只能特殊召喚1次(Card.SetSPSummonOnce())
1706ec3d64 2024-02-17 837: GLOBALFLAG_TUNE_MAGICIAN =0x400 --超量素材检查标记(调弦之魔术师)
1706ec3d64 2024-02-17 838: --count_code
1706ec3d64 2024-02-17 839: EFFECT_COUNT_CODE_OATH =0x10000000 --发动次数限制(誓约次数, 发动被无效不计数)
1706ec3d64 2024-02-17 840: EFFECT_COUNT_CODE_DUEL =0x20000000 --决斗中使用次数
1706ec3d64 2024-02-17 841: EFFECT_COUNT_CODE_CHAIN =0x40000000 --同一连锁中使用次数
1706ec3d64 2024-02-17 842: EFFECT_COUNT_CODE_SINGLE =0x1 --同一张卡的多个效果公共使用次数
1706ec3d64 2024-02-17 843: --特殊选项
1706ec3d64 2024-02-17 844: DUEL_TEST_MODE =0x01 --测试模式(目前暫無)
1706ec3d64 2024-02-17 845: DUEL_ATTACK_FIRST_TURN =0x02 --第一回合可以攻击(用于残局)
1706ec3d64 2024-02-17 846: DUEL_OLD_REPLAY =0x04 --旧录像
1706ec3d64 2024-02-17 847: DUEL_OBSOLETE_RULING =0x08 --使用舊規則
1706ec3d64 2024-02-17 848: DUEL_PSEUDO_SHUFFLE =0x10 --不洗牌
1706ec3d64 2024-02-17 849: DUEL_TAG_MODE =0x20 --双打PP
1706ec3d64 2024-02-17 850: DUEL_SIMPLE_AI =0x40 --AI(用于残局)
1706ec3d64 2024-02-17 851: DUEL_RETURN_DECK_TOP =0x80 --回卡组洗切的卡放到卡组最上方(不洗牌模式下曾经的默认行为)
1706ec3d64 2024-02-17 852: --Activity counter
1706ec3d64 2024-02-17 853: --global: 1-6 (binary: 5,6)
1706ec3d64 2024-02-17 854: --custom: 1-5,7 (binary: 1-5)
1706ec3d64 2024-02-17 855: ACTIVITY_SUMMON =1 --
1706ec3d64 2024-02-17 856: ACTIVITY_NORMALSUMMON =2 --
1706ec3d64 2024-02-17 857: ACTIVITY_SPSUMMON =3 --
1706ec3d64 2024-02-17 858: ACTIVITY_FLIPSUMMON =4 --
1706ec3d64 2024-02-17 859: ACTIVITY_ATTACK =5 --
1706ec3d64 2024-02-17 860: ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter
1706ec3d64 2024-02-17 861: ACTIVITY_CHAIN =7 -- only available in custom counter
1706ec3d64 2024-02-17 862: --Special cards
1706ec3d64 2024-02-17 863: CARD_MARINE_DOLPHIN =78734254 --海洋海豚(double name)
1706ec3d64 2024-02-17 864: CARD_TWINKLE_MOSS =13857930 --光輝苔蘚(double name)
1706ec3d64 2024-02-17 865: CARD_QUESTION =38723936 --谜题