Lines of
script/c0.lua
from check-in 155b00bc3f
that are changed by the sequence of edits moving toward
check-in a2e76b01c2:
155b00bc3f 2024-01-23 1:
2: local str = {}
3: local math = math
4: local string = string
5: local table = table
6: _G.fun = {}
7: ---------------------------------
8: local cache_1
9: local cache_2
10: local cache_3
11: local cache_4
12: local cache_5
13: local cache_6
14: local cache_7
15: local cache_8
16: local cache_9
17: local _
18: str["效果卡的种类表"] = {
155b00bc3f 2024-01-23 19: TYPE_SPELL
155b00bc3f 2024-01-23 20: , TYPE_TRAP
155b00bc3f 2024-01-23 21: , TYPE_EFFECT
155b00bc3f 2024-01-23 22: }
23: str["无效果灵摆怪兽表"] = {
155b00bc3f 2024-01-23 24: 28363749
155b00bc3f 2024-01-23 25: , 19474136
155b00bc3f 2024-01-23 26: , 17390179
155b00bc3f 2024-01-23 27: , 83980492
155b00bc3f 2024-01-23 28: }
29: cache_1 = 0
155b00bc3f 2024-01-23 30: cache_1 = cache_1 + LOCATION_HAND
155b00bc3f 2024-01-23 31: + LOCATION_MZONE
155b00bc3f 2024-01-23 32: + LOCATION_SZONE
155b00bc3f 2024-01-23 33: + LOCATION_GRAVE
155b00bc3f 2024-01-23 34: + LOCATION_REMOVED
35: str["除卡组与额外卡组以外的区域"] = cache_1
155b00bc3f 2024-01-23 36: cache_1 = cache_1 + LOCATION_DECK
155b00bc3f 2024-01-23 37: + LOCATION_EXTRA
38: str["所有区域"] = cache_1
39: --第一层-------------------------------
40: local cache_1
41: local cache_2
42: local cache_3
43: local cache_4
44: local cache_5
45: local cache_6
46: local cache_7
47: local cache_8
48: local cache_9
49: local _
50: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
51: Debug.ReloadFieldBegin = function(str_1, str_2) --{
155b00bc3f 2024-01-23 52: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
155b00bc3f 2024-01-23 53: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
155b00bc3f 2024-01-23 54: str["无AI"] = str_1 & DUEL_SIMPLE_AI
155b00bc3f 2024-01-23 55: str["规则表"] = {
155b00bc3f 2024-01-23 56: [3] = "大师3 "
155b00bc3f 2024-01-23 57: , [4] = "新大师 "
155b00bc3f 2024-01-23 58: , [5] = "大师2020 "
155b00bc3f 2024-01-23 59: }
155b00bc3f 2024-01-23 60: if str_2 then --{
155b00bc3f 2024-01-23 61: str["规则"] = str["规则表"][str_2]
155b00bc3f 2024-01-23 62: --}
155b00bc3f 2024-01-23 63: else --{
155b00bc3f 2024-01-23 64: str["规则"] = str["规则表"][5]
155b00bc3f 2024-01-23 65: end --}
155b00bc3f 2024-01-23 66: fun["Debug.ReloadFieldBegin"](str_1, str_2)
155b00bc3f 2024-01-23 67: end --}
68: fun["一_随机抽卡"] = function(str_1) --{
155b00bc3f 2024-01-23 69: str["随机抽卡的数量"] = str_1
155b00bc3f 2024-01-23 70: str["效果"] = Effect.GlobalEffect()
155b00bc3f 2024-01-23 71: str["效果"]:SetType(EFFECT_TYPE_FIELD
155b00bc3f 2024-01-23 72: + EFFECT_TYPE_CONTINUOUS)
155b00bc3f 2024-01-23 73: str["效果"]:SetCode(EVENT_ADJUST)
155b00bc3f 2024-01-23 74: str["效果"]:SetCondition(aux.TRUE)
155b00bc3f 2024-01-23 75: function cache_1(effect_event
155b00bc3f 2024-01-23 76: , player_who_activate_the_effect) --{
155b00bc3f 2024-01-23 77: Duel.ShuffleDeck(0)
155b00bc3f 2024-01-23 78: Duel.Draw(0,str_1,REASON_RULE)
155b00bc3f 2024-01-23 79: effect_event:Reset()
155b00bc3f 2024-01-23 80: end --}
155b00bc3f 2024-01-23 81: str["效果"]:SetOperation(cache_1)
155b00bc3f 2024-01-23 82: Duel.RegisterEffect(str["效果"]
155b00bc3f 2024-01-23 83: , 0)
155b00bc3f 2024-01-23 84: end --}
85: fun["一_失败得分"] = function() --{
155b00bc3f 2024-01-23 86: str["失败得分表"] = {
155b00bc3f 2024-01-23 87: [0] = "神龙之圣刻印"
155b00bc3f 2024-01-23 88: , [100] = "调和支援士"
155b00bc3f 2024-01-23 89: , [200] = "深渊的暗杀者"
155b00bc3f 2024-01-23 90: , [300] = "救援猫"
155b00bc3f 2024-01-23 91: , [400] = "注射天使 莉莉"
155b00bc3f 2024-01-23 92: , [500] = "不知火的隐者"
155b00bc3f 2024-01-23 93: , [600] = "影依猎鹰"
155b00bc3f 2024-01-23 94: , [700] = "铁兽战线 姬特"
155b00bc3f 2024-01-23 95: , [800] = "召唤僧"
155b00bc3f 2024-01-23 96: , [900] = "恩底弥翁的仆从"
155b00bc3f 2024-01-23 97: , [1000] = "机壳工具 丑恶"
155b00bc3f 2024-01-23 98: , [1100] = "欧尼斯特"
155b00bc3f 2024-01-23 99: , [1200] = "次元吸引者"
155b00bc3f 2024-01-23 100: , [1300] = "黑羽-疾风之盖尔"
155b00bc3f 2024-01-23 101: , [1400] = "加农炮兵"
155b00bc3f 2024-01-23 102: , [1500] = "教导的大神祗官"
155b00bc3f 2024-01-23 103: , [1600] = "地中族导师"
155b00bc3f 2024-01-23 104: , [1700] = "相剑师-莫邪"
155b00bc3f 2024-01-23 105: , [1800] = "宝玉兽-青玉飞马"
155b00bc3f 2024-01-23 106: , [1900] = "命运英雄 血魔-D"
155b00bc3f 2024-01-23 107: , [2000] = "流离的狮鹫骑手"
155b00bc3f 2024-01-23 108: , [2100] = "电子龙"
155b00bc3f 2024-01-23 109: , [2200] = "古遗物-死镰"
155b00bc3f 2024-01-23 110: , [2300] = "能朋克 调狐"
155b00bc3f 2024-01-23 111: , [2400] = "俱舍怒威族·芬里尔狼"
155b00bc3f 2024-01-23 112: , [2500] = "黑魔术师"
155b00bc3f 2024-01-23 113: , [2600] = "雅典娜"
155b00bc3f 2024-01-23 114: , [2700] = "暗黑界的龙神 格拉法"
155b00bc3f 2024-01-23 115: , [2800] = "魔导兽 刻耳柏洛斯尊主"
155b00bc3f 2024-01-23 116: , [2900] = "元素英雄 永生侠"
155b00bc3f 2024-01-23 117: , [3000] = "青眼白龙"
155b00bc3f 2024-01-23 118: }
155b00bc3f 2024-01-23 119: str["对方玩家的初始生命值"] = Duel.GetLP(1)
155b00bc3f 2024-01-23 120: str["效果"] = Effect.GlobalEffect()
155b00bc3f 2024-01-23 121: str["效果"]:SetType(EFFECT_TYPE_FIELD
155b00bc3f 2024-01-23 122: + EFFECT_TYPE_CONTINUOUS)
155b00bc3f 2024-01-23 123: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
155b00bc3f 2024-01-23 124: function cache_1(effect_event
155b00bc3f 2024-01-23 125: , player_who_activate_the_effect) --{
155b00bc3f 2024-01-23 126: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
155b00bc3f 2024-01-23 127: if cache_1 > 0 then --{
155b00bc3f 2024-01-23 128: return
155b00bc3f 2024-01-23 129: --}
155b00bc3f 2024-01-23 130: else --{
155b00bc3f 2024-01-23 131: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
155b00bc3f 2024-01-23 132: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
155b00bc3f 2024-01-23 133: end --}
155b00bc3f 2024-01-23 134: if cache_1 > 3000 then --{
155b00bc3f 2024-01-23 135: --}
155b00bc3f 2024-01-23 136: else --{
155b00bc3f 2024-01-23 137: Debug.ShowHint("这局,您的得分是 "
155b00bc3f 2024-01-23 138: .. cache_1
155b00bc3f 2024-01-23 139: .. " 分!\n处于「"
155b00bc3f 2024-01-23 140: .. str["失败得分表"][cache_1]
155b00bc3f 2024-01-23 141: .. "」级别!")
155b00bc3f 2024-01-23 142: end --}
155b00bc3f 2024-01-23 143: effect_event:Reset()
155b00bc3f 2024-01-23 144: end --}
155b00bc3f 2024-01-23 145: str["效果"]:SetOperation(cache_1)
155b00bc3f 2024-01-23 146: Duel.RegisterEffect(str["效果"]
155b00bc3f 2024-01-23 147: , 0)
155b00bc3f 2024-01-23 148: end --}
149: fun["一_该效果不能被连锁"] = function() --{
155b00bc3f 2024-01-23 150: Duel.SetChainLimit(aux.FALSE)
155b00bc3f 2024-01-23 151: return true
155b00bc3f 2024-01-23 152: end --}
153: fun["一_通关邀请"] = function() --{
155b00bc3f 2024-01-23 154: --备用:圣魔术师
155b00bc3f 2024-01-23 155: str["原解邀请"] = "残局群181175613"
155b00bc3f 2024-01-23 156: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
155b00bc3f 2024-01-23 157: str["效果"] = Effect.GlobalEffect()
155b00bc3f 2024-01-23 158: str["效果"]:SetType(EFFECT_TYPE_FIELD
155b00bc3f 2024-01-23 159: + EFFECT_TYPE_CONTINUOUS)
155b00bc3f 2024-01-23 160: str["效果"]:SetCode(EVENT_DAMAGE)
155b00bc3f 2024-01-23 161: function cache_1() --{
155b00bc3f 2024-01-23 162: cache_1 = Duel.GetLP(1)
155b00bc3f 2024-01-23 163: if cache_1 <= 0 then --{
155b00bc3f 2024-01-23 164: if cache_1 == 0 then --{
155b00bc3f 2024-01-23 165: --}
155b00bc3f 2024-01-23 166: else --{
155b00bc3f 2024-01-23 167: Debug.ShowHint(str["二解邀请"])
155b00bc3f 2024-01-23 168: end --}
155b00bc3f 2024-01-23 169: Debug.ShowHint(str["原解邀请"])
155b00bc3f 2024-01-23 170: --}
155b00bc3f 2024-01-23 171: else --{
155b00bc3f 2024-01-23 172: return false
155b00bc3f 2024-01-23 173: end --}
155b00bc3f 2024-01-23 174: end --}
155b00bc3f 2024-01-23 175: str["效果"]:SetCondition(cache_1)
155b00bc3f 2024-01-23 176: str["效果"]:SetOperation(aux.NULL)
155b00bc3f 2024-01-23 177: Duel.RegisterEffect(str["效果"]
155b00bc3f 2024-01-23 178: , 0)
155b00bc3f 2024-01-23 179: end --}
180: fun["一_是否效果卡"] = function(card) --{
155b00bc3f 2024-01-23 181: for i = 1, #str["效果卡的种类表"] do --{
155b00bc3f 2024-01-23 182: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
155b00bc3f 2024-01-23 183: return true
155b00bc3f 2024-01-23 184: end --}
155b00bc3f 2024-01-23 185: end --}
155b00bc3f 2024-01-23 186: if Card.IsType(card, TYPE_PENDULUM) then --{
155b00bc3f 2024-01-23 187: for i = 1, #str["无效果灵摆怪兽表"] do --{
155b00bc3f 2024-01-23 188: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
155b00bc3f 2024-01-23 189: --}
155b00bc3f 2024-01-23 190: else --{
155b00bc3f 2024-01-23 191: return true
155b00bc3f 2024-01-23 192: end --}
155b00bc3f 2024-01-23 193: end --}
155b00bc3f 2024-01-23 194: end --}
155b00bc3f 2024-01-23 195: return false
155b00bc3f 2024-01-23 196: end --}
197: fun["一_开局添加手卡"] = function(str_1) --{
155b00bc3f 2024-01-23 198: str["开局添加手卡"] = true
155b00bc3f 2024-01-23 199: str["开局添加手卡的数量"] = str_1
155b00bc3f 2024-01-23 200: str["效果"] = Effect.GlobalEffect()
155b00bc3f 2024-01-23 201: str["效果"]:SetType(EFFECT_TYPE_FIELD
155b00bc3f 2024-01-23 202: + EFFECT_TYPE_CONTINUOUS)
155b00bc3f 2024-01-23 203: str["效果"]:SetCode(EVENT_ADJUST)
155b00bc3f 2024-01-23 204: str["效果"]:SetCondition(aux.TRUE)
155b00bc3f 2024-01-23 205: function cache_1(effect_event
155b00bc3f 2024-01-23 206: , player_who_activate_the_effect) --{
155b00bc3f 2024-01-23 207: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
155b00bc3f 2024-01-23 208: , Card.IsAbleToHand
155b00bc3f 2024-01-23 209: , player_who_activate_the_effect
155b00bc3f 2024-01-23 210: , LOCATION_DECK
155b00bc3f 2024-01-23 211: , 0
155b00bc3f 2024-01-23 212: , str_1
155b00bc3f 2024-01-23 213: , str_1
155b00bc3f 2024-01-23 214: , nil)
155b00bc3f 2024-01-23 215: Duel.SendtoHand(str["玩家选定的卡"]
155b00bc3f 2024-01-23 216: , nil
155b00bc3f 2024-01-23 217: , REASON_RULE)
155b00bc3f 2024-01-23 218: effect_event:Reset()
155b00bc3f 2024-01-23 219: end --}
155b00bc3f 2024-01-23 220: str["效果"]:SetOperation(cache_1)
155b00bc3f 2024-01-23 221: Duel.RegisterEffect(str["效果"]
155b00bc3f 2024-01-23 222: , 0)
155b00bc3f 2024-01-23 223: end --}
224: fun["一_禁格"] = function(str_1) --{
155b00bc3f 2024-01-23 225: str["禁格"] = true
155b00bc3f 2024-01-23 226: str["禁格的数量"] = str_1
155b00bc3f 2024-01-23 227: str["效果"] = Effect.GlobalEffect()
155b00bc3f 2024-01-23 228: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
155b00bc3f 2024-01-23 229: str["效果"]:SetValue(str_1)
155b00bc3f 2024-01-23 230: Duel.RegisterEffect(str["效果"],0)
155b00bc3f 2024-01-23 231: end --}
232: --第二层-------------------------------
233: local cache_1
234: local cache_2
235: local cache_3
236: local cache_4
237: local cache_5
238: local cache_6
239: local cache_7
240: local cache_8
241: local cache_9
242: local _
243: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
244: Debug.ReloadFieldEnd = function(str_1) --{
155b00bc3f 2024-01-23 245: fun["Debug.ReloadFieldEnd"]()
155b00bc3f 2024-01-23 246: if str_1 then --{
155b00bc3f 2024-01-23 247: fun["一_随机抽卡"](str_1)
155b00bc3f 2024-01-23 248: end --}
155b00bc3f 2024-01-23 249: end --}
250: fun["二_印卡"] = function(str_1, str_2, str_3) --{
155b00bc3f 2024-01-23 251: if str_3 then --{
155b00bc3f 2024-01-23 252: --}
155b00bc3f 2024-01-23 253: else --{
155b00bc3f 2024-01-23 254: str_3 = str_2
155b00bc3f 2024-01-23 255: end --}
155b00bc3f 2024-01-23 256: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
155b00bc3f 2024-01-23 257: .. str_2
155b00bc3f 2024-01-23 258: .. " 张。\n最多可以印 "
155b00bc3f 2024-01-23 259: .. str_3
155b00bc3f 2024-01-23 260: .. " 张")
155b00bc3f 2024-01-23 261: str["效果"] = Effect.CreateEffect(str_1)
155b00bc3f 2024-01-23 262: str["当前印卡数"] = 1
155b00bc3f 2024-01-23 263: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
155b00bc3f 2024-01-23 264: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
155b00bc3f 2024-01-23 265: + EFFECT_FLAG_UNCOPYABLE
155b00bc3f 2024-01-23 266: + EFFECT_FLAG_CANNOT_NEGATE
155b00bc3f 2024-01-23 267: + EFFECT_FLAG_CANNOT_DISABLE)
155b00bc3f 2024-01-23 268: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
155b00bc3f 2024-01-23 269: str["效果"]:SetRange(LOCATION_EXTRA)
155b00bc3f 2024-01-23 270: function print_hand(effect_event
155b00bc3f 2024-01-23 271: , player_who_activate_the_effect) --{
155b00bc3f 2024-01-23 272: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
155b00bc3f 2024-01-23 273: card = Duel.CreateToken(player_who_activate_the_effect
155b00bc3f 2024-01-23 274: , announce_card)
155b00bc3f 2024-01-23 275: if str["当前印卡数"] <= str_2 then --{
155b00bc3f 2024-01-23 276: str["当前印卡数"] = str["当前印卡数"] + 1
155b00bc3f 2024-01-23 277: Duel.SendtoHand(card,nil,REASON_RULE)
155b00bc3f 2024-01-23 278: --}
155b00bc3f 2024-01-23 279: else --{
155b00bc3f 2024-01-23 280: if str["当前印卡数"] <= str_3 then --{
155b00bc3f 2024-01-23 281: str["当前印卡数"] = str["当前印卡数"] + 1
155b00bc3f 2024-01-23 282: Duel.Remove(card,POS_FACEUP,REASON_RULE)
155b00bc3f 2024-01-23 283: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
155b00bc3f 2024-01-23 284: --}
155b00bc3f 2024-01-23 285: else --{
155b00bc3f 2024-01-23 286: Debug.ShowHint("印卡过多!")
155b00bc3f 2024-01-23 287: effect_event:Reset()
155b00bc3f 2024-01-23 288: end --}
155b00bc3f 2024-01-23 289: end --}
155b00bc3f 2024-01-23 290: end --}
155b00bc3f 2024-01-23 291: str["效果"]:SetOperation(print_hand)
155b00bc3f 2024-01-23 292: str_1:RegisterEffect(str["效果"])
155b00bc3f 2024-01-23 293: end --}
294: fun["二_开局说明"] = function() --{
155b00bc3f 2024-01-23 295: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
155b00bc3f 2024-01-23 296: , 0
155b00bc3f 2024-01-23 297: , str["所有区域"]
155b00bc3f 2024-01-23 298: , str["所有区域"]
155b00bc3f 2024-01-23 299: , nil)
155b00bc3f 2024-01-23 300: str["超量素材组"] = Duel.GetOverlayGroup(0
155b00bc3f 2024-01-23 301: , LOCATION_MZONE
155b00bc3f 2024-01-23 302: , LOCATION_MZONE)
155b00bc3f 2024-01-23 303: for k in aux.Next(str["超量素材组"]) do --{
155b00bc3f 2024-01-23 304: if fun["一_是否效果卡"](k) then --{
155b00bc3f 2024-01-23 305: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
155b00bc3f 2024-01-23 306: end --}
155b00bc3f 2024-01-23 307: end --}
155b00bc3f 2024-01-23 308: str["开局说明"] = str["这个残局的效果卡数量"]
155b00bc3f 2024-01-23 309: .. "卡 "
155b00bc3f 2024-01-23 310: .. str["规则"]
155b00bc3f 2024-01-23 311: if str["不洗牌"] == 0 then --{
155b00bc3f 2024-01-23 312: --}
155b00bc3f 2024-01-23 313: else --{
155b00bc3f 2024-01-23 314: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
155b00bc3f 2024-01-23 315: end --}
155b00bc3f 2024-01-23 316: if str["无BP"] == 0 then --{
155b00bc3f 2024-01-23 317: str["开局说明"] = str["开局说明"] .. "无BP "
155b00bc3f 2024-01-23 318: end --}
155b00bc3f 2024-01-23 319: if str["无AI"] == 0 then --{
155b00bc3f 2024-01-23 320: str["开局说明"] = str["开局说明"] .. "无AI "
155b00bc3f 2024-01-23 321: end --}
155b00bc3f 2024-01-23 322: if str["开局添加手卡"] then --{
155b00bc3f 2024-01-23 323: str["开局说明"] = str["开局说明"]
155b00bc3f 2024-01-23 324: .. "选"
155b00bc3f 2024-01-23 325: .. str["开局添加手卡的数量"]
155b00bc3f 2024-01-23 326: .. "卡 "
155b00bc3f 2024-01-23 327: end --}
155b00bc3f 2024-01-23 328: if str["禁格"] then --{
155b00bc3f 2024-01-23 329: str["开局说明"] = str["开局说明"]
155b00bc3f 2024-01-23 330: .. "禁"
155b00bc3f 2024-01-23 331: .. str["禁格的数量"]
155b00bc3f 2024-01-23 332: .. "格 "
155b00bc3f 2024-01-23 333: end --}
155b00bc3f 2024-01-23 334: if str["随机抽卡的数量"] then --{
155b00bc3f 2024-01-23 335: str["开局说明"] = str["开局说明"]
155b00bc3f 2024-01-23 336: .. "抽"
155b00bc3f 2024-01-23 337: .. str["随机抽卡的数量"]
155b00bc3f 2024-01-23 338: .. "卡 "
155b00bc3f 2024-01-23 339: end --}
155b00bc3f 2024-01-23 340: Debug.ShowHint(str["开局说明"])
155b00bc3f 2024-01-23 341: end --}
342: --第三层-------------------------------
343: local cache_1
344: local cache_2
345: local cache_3
346: local cache_4
347: local cache_5
348: local cache_6
349: local cache_7
350: local cache_8
351: local cache_9
352: local _
353: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
354: aux.BeginPuzzle = function(str_1, str_2) --{
155b00bc3f 2024-01-23 355: fun["aux.BeginPuzzle"]()
155b00bc3f 2024-01-23 356: if str_1 then --{
155b00bc3f 2024-01-23 357: fun["一_开局添加手卡"](str_1)
155b00bc3f 2024-01-23 358: end --}
155b00bc3f 2024-01-23 359: if str_2 then --{
155b00bc3f 2024-01-23 360: fun["一_禁格"](str_2)
155b00bc3f 2024-01-23 361: end --}
155b00bc3f 2024-01-23 362: fun["二_开局说明"]()
155b00bc3f 2024-01-23 363: fun["一_通关邀请"]()
155b00bc3f 2024-01-23 364: fun["一_失败得分"]()
155b00bc3f 2024-01-23 365: end --}
366: --兼容层-------------------------------
367: fun["印卡"] = fun["二_印卡"]
368: fun["开局添加手卡"] = fun["一_开局添加手卡"]
369: fun["是否效果卡"] = fun["一_是否效果卡"]
370: fun["禁格"] = fun["一_禁格"]
371: fun["随机抽卡"] = fun["一_随机抽卡"]