游戏王残局简化版

Annotation For single/MH-20210116.lua
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Annotation For single/MH-20210116.lua

Lines of single/MH-20210116.lua from check-in 1201c51353 that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: --[[message
                         2: ]]
                         3: 
1201c51353 2023-07-16    4: Debug.SetAIName("棉花")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                         6: Debug.SetPlayerInfo(0,16200,0,0)
                         7: Debug.SetPlayerInfo(1,16200,0,0)
                         8: 
                         9: --自己的怪兽区
                        10: Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
                        11: Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
                        12: Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
                        13: Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
                        14: Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
                        15: Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
                        16: --对方的怪兽区
                        17: Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
                        18: Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
                        19: Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
                        20: --自己的魔陷区
                        21: --对方的魔陷区
                        22: --自己的手卡
                        23: --对方的手卡
                        24: --自己的墓地
                        25: --对方的墓地
                        26: --自己除外的卡
                        27: --对方除外的卡
                        28: --自己的卡组
                        29: --对方的卡组
                        30: --自己的额外
                        31: 
                        32: Debug.ReloadFieldEnd()
                        33: aux.BeginPuzzle()