游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 07dff49316 that are changed by the sequence of edits moving toward check-in 383ce45c59:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local d = {}
                         8: local f = {}
                         9: d["排_效果卡之类型"] = {
                        10:   TYPE_SPELL,
                        11:   TYPE_TRAP,
                        12:   TYPE_EFFECT,
                        13:   }
                        14: d["排_非效果灵摆怪兽之卡片编号"] = {
                        15:   28363749,
                        16:   19474136,
                        17:   17390179,
                        18:   83980492,
                        19:   }
                        20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        21: do
                        22:   --~ 这一局所适用规则的对
                        23:   local k1
                        24:   k1 = {
                        25:     [3] = "大师规则三(2014) ",
                        26:     [4] = "新大师规则(2017) ",
                        27:     [5] = "大师规则(2020) ",
                        28:     }
                        29:   f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        30:   --~ 数_这一局的模式
                        31:   --~ 数_规则参数
                        32:   function _G.Debug.ReloadFieldBegin(o1, o2)
                        33:     d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
                        34:     d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
                        35:     d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
                        36:     if o2 then
                        37:       d["字_这一局的规则"] = k1[o2]
                        38:     else
                        39:       d["字_这一局的规则"] = k1[5]
                        40:       end
07dff49316 2024-07-17   41:     local k1
                        42:     f["Debug.ReloadFieldBegin"](o1, o2)
                        43:     end
                        44:   end
                        45: f["不被连锁"] = function()
                        46:   Duel.SetChainLimit(aux.FALSE)
                        47:   return true
                        48:   end
                        49: f["是否有效果卡"] = function(card)
07dff49316 2024-07-17   50:   for k1 = 1, #d["排_效果卡之类型"] do
07dff49316 2024-07-17   51:     if Card.IsType(card, d["排_效果卡之类型"][k1]) then
                        52:       return true
                        53:       end
                        54:     end
                        55:   if Card.IsType(card, TYPE_PENDULUM) then
07dff49316 2024-07-17   56:     for k1 = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
07dff49316 2024-07-17   57:       if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][k1]) then
                        58:         return false
                        59:       else
                        60:         end
                        61:       end
                        62:     return true
                        63:     end
                        64:   end
                        65: do
                        66:   --~ 量_开局选卡入手的数量
                        67:   local k1
                        68:   --~ 效果_所调用这个效果的效果
                        69:   --~ 玩家_所调用这个效果的玩家
                        70:   f["_开局选卡入手"] = function(o1, o2)
                        71:     --~ 卡_玩家选定的卡
                        72:     local k2
                        73:     k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
                        74:     local o2
                        75:     local k1
                        76:     Duel.SendtoHand(k2, nil, REASON_RULE)
                        77:     local k2
                        78:     o1:Reset()
                        79:     local o1
                        80:     end
                        81:   --~ 量_开局选卡入手的数量
                        82:   f["开局选卡入手"] = function(o1)
                        83:     --~ 效果
                        84:     local k2
                        85:     d["量_选卡"] = o1
                        86:     k1 = o1
                        87:     k2 = Effect.GlobalEffect()
                        88:     k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        89:     k2:SetCode(EVENT_ADJUST)
                        90:     k2:SetCondition(aux.TRUE)
                        91:     k2:SetOperation(f["_开局选卡入手"])
                        92:     Duel.RegisterEffect(k2, 0)
                        93:     end
                        94:   end
                        95: --~ 量_禁几个怪兽格
                        96: f["禁格"] = function(o1)
                        97:   local k1
                        98:   d["量_禁格"] = o1
                        99:   --~ 效果
                       100:   k1 = Effect.GlobalEffect()
                       101:   k1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       102:   k1:SetValue(o1)
                       103:   Duel.RegisterEffect(k1, 0)
                       104:   end
                       105: do
                       106:   local k1, k2, k3, k4
                       107:   --~ 字_印卡过多时的提示
                       108:   k1 = "印卡过多"
                       109:   --~ 量_现在的印卡数量
                       110:   k2 = 1
                       111:   --~ 量_手卡印卡数量的上限
                       112:   k3 = 0
                       113:   --~ 量_印卡总数量的上限
                       114:   k4 = 0
                       115:   --~ 效果_所调用这个效果的效果
                       116:   --~ 数_所调用这个效果的玩家
                       117:   f["_印卡"] = function(o1, o2)
                       118:     local k5, k6
                       119:     --~ 数_要印之卡的卡编
                       120:     k5 = Duel.AnnounceCard(o2)
                       121:     --~ 卡
                       122:     k6 = Duel.CreateToken(o2, k5)
                       123:     if k2 <= k3 then
                       124:       k2 = k2 + 1
                       125:       Duel.SendtoHand(k6, nil, REASON_RULE)
                       126:     else
                       127:       if k2 <= k4 then
                       128:         k2 = k2 + 1
                       129:         Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
                       130:       else
                       131:         Debug.ShowHint(k1)
                       132:         o1:Reset()
                       133:         end
                       134:       end
                       135:     end
                       136:   --~ 卡_印卡的启动源
                       137:   --~ 量_手卡印卡数量的上限
                       138:   --~ 量_印卡总数量的上限
                       139:   f["印卡"] = function(o1, o2, o3)
                       140:     local k5
                       141:     k3 = o2
                       142:     k4 = o3 or o2
                       143:     Debug.ShowHint("点击对方额外卡组,可以印卡\n手卡只能印" .. k3 .. "张\n最多可印" .. k4 .. "张")
                       144:     k5 = Effect.CreateEffect(o1)
                       145:     k5:SetType(EFFECT_TYPE_IGNITION)
                       146:     k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
                       147:     k5:SetTarget(f["不被连锁"])
                       148:     k5:SetRange(LOCATION_EXTRA)
                       149:     k5:SetOperation(f["_印卡"])
                       150:     o1:RegisterEffect(k5)
                       151:     end
                       152:   end
                       153: f["开局说明"] = function()
                       154:   --~ 字_开局说明
                       155:   --~ 量_我方的效果卡
                       156:   --~ 组_我方超量素材
                       157:   --~ 量_对方的效果卡
                       158:   --~ 组_对方超量素材
                       159:   --~ 量_效果卡
                       160:   local k1, k2, k3, k4, k5, k6
                       161:   k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
                       162:   k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
                       163:   for o1 in aux.Next(k3) do
                       164:     if f["是否有效果卡"](o1) then
                       165:       k2 = k2 + 1
                       166:       end
                       167:     end
                       168:   k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
                       169:   k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
                       170:   for o1 in aux.Next(k5) do
                       171:     if f["是否有效果卡"](o1) then
                       172:       k4 = k4 + 1
                       173:       end
                       174:     end
                       175:   k6 = k2 + k4
                       176:   k1 = "" .. k6 .. "卡 " .. k4 .. "卡 " .. d["字_这一局的规则"]
                       177:   if d["数_假洗卡"] == 0 then
                       178:   else
                       179:     k1 = k1 .. "假洗卡 "
                       180:     end
                       181:   if d["数_战斗阶段"] == 0 then
                       182:     k1 = k1 .. "无战斗阶段 "
                       183:     end
                       184:   if d["数_人工智能"] == 0 then
                       185:     k1 = k1 .. "无人工智能 "
                       186:     end
                       187:   if d["量_选卡"] then
                       188:     k1 = k1 .. "选" .. d["量_选卡"] .. "卡 "
                       189:     end
                       190:   if d["量_禁格"] then
                       191:     k1 = k1 .. "禁" .. d["量_禁格"] .. "格 "
                       192:     end
                       193:   Debug.ShowHint(k1)
                       194:   end
                       195: do
                       196:   f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       197:   --~ 量_开局选卡入手的数量
                       198:   --~ 量_禁几个我方主要怪兽格
                       199:   --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
                       200:   --~ 量_能印几张手卡
                       201:   --~ 量_最多能印几张卡
                       202:   function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
                       203:     f["aux.BeginPuzzle"]()
                       204:     if o1 then
                       205:       f["开局选卡入手"](o1)
                       206:     else
                       207:       end
                       208:     if o2 then
                       209:       f["禁格"](o2)
                       210:     else
                       211:       end
                       212:     if o3 then
                       213:       f["印卡"](o3, o4, o5)
                       214:     else
                       215:       end
                       216:     f["开局说明"]()
                       217:     end
                       218:   end
                       219: Auxiliary.PuzzleOp = function()
                       220:   Duel.SetLP(0,0)
                       221:   for i = 1, #d["排_局末提示"] do
                       222:     Debug.ShowHint(d["排_局末提示"][i])
                       223:     end
                       224:   end
                       225: do
                       226:   f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
                       227:   --~ 局末提示
                       228:   function _G.Debug.ReloadFieldEnd(...)
                       229:     f["Debug.ReloadFieldEnd"]()
                       230:     d["排_局末提示"] = {...}
                       231:     end
                       232:   end