游戏王残局简化版

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Annotation For single_doc/废案.md

Origin for each line in single_doc/废案.md from check-in 033fa5f2d8:

033fa5f2d8 2023-10-06    1: # 废案
033fa5f2d8 2023-10-06    2: 
033fa5f2d8 2023-10-06    3: ##
033fa5f2d8 2023-10-06    4: 
033fa5f2d8 2023-10-06    5: ~~~
033fa5f2d8 2023-10-06    6: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06    7: 
033fa5f2d8 2023-10-06    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
033fa5f2d8 2023-10-06    9: 
033fa5f2d8 2023-10-06   10: Debug.SetPlayerInfo(0,100,0,0)
033fa5f2d8 2023-10-06   11: Debug.SetPlayerInfo(1,20000,0,0)
033fa5f2d8 2023-10-06   12: 
033fa5f2d8 2023-10-06   13: -----------------
033fa5f2d8 2023-10-06   14: 
033fa5f2d8 2023-10-06   15: Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   16: Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   17: Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   18: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   19: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   20: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   21: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   22: Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   23: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   24: Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   25: Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   26: Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   27: 
033fa5f2d8 2023-10-06   28: -----------------
033fa5f2d8 2023-10-06   29: 
033fa5f2d8 2023-10-06   30: Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   31: Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   32: Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   33: Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   34: Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   35: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   36: Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   37: Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   38: Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   39: Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   40: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   41: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   42: Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   43: Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   44: 
033fa5f2d8 2023-10-06   45: -----------------
033fa5f2d8 2023-10-06   46: 
033fa5f2d8 2023-10-06   47: 
033fa5f2d8 2023-10-06   48: -----------------
033fa5f2d8 2023-10-06   49: 
033fa5f2d8 2023-10-06   50: 
033fa5f2d8 2023-10-06   51: -----------------
033fa5f2d8 2023-10-06   52: 
033fa5f2d8 2023-10-06   53: 
033fa5f2d8 2023-10-06   54: -----------------
033fa5f2d8 2023-10-06   55: 
033fa5f2d8 2023-10-06   56: local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06   57: Debug.PreSummon(c, SUMMON_TYPE_LINK)
033fa5f2d8 2023-10-06   58: local e1=Effect.CreateEffect(c)
033fa5f2d8 2023-10-06   59: e1:SetType(EFFECT_TYPE_SINGLE)
033fa5f2d8 2023-10-06   60: e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
033fa5f2d8 2023-10-06   61: e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
033fa5f2d8 2023-10-06   62: e1:SetRange(LOCATION_MZONE)
033fa5f2d8 2023-10-06   63: e1:SetValue(1)
033fa5f2d8 2023-10-06   64: c:RegisterEffect(e1)
033fa5f2d8 2023-10-06   65: local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06   66: local e1=Effect.CreateEffect(c)
033fa5f2d8 2023-10-06   67: e1:SetType(EFFECT_TYPE_SINGLE)
033fa5f2d8 2023-10-06   68: e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
033fa5f2d8 2023-10-06   69: e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
033fa5f2d8 2023-10-06   70: e1:SetRange(LOCATION_MZONE)
033fa5f2d8 2023-10-06   71: e1:SetValue(1)
033fa5f2d8 2023-10-06   72: c:RegisterEffect(e1)
033fa5f2d8 2023-10-06   73: 
033fa5f2d8 2023-10-06   74: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06   75: aux.BeginPuzzle()
033fa5f2d8 2023-10-06   76: 
033fa5f2d8 2023-10-06   77: Debug.ShowHint("终末不能被战破,双穹不能被效破")
033fa5f2d8 2023-10-06   78: 
033fa5f2d8 2023-10-06   79: ~~~