游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 02651e8468:

eeeff3c24b 2023-07-15    1: 
e59d27b43b 2023-07-17    2: local str = {}
e59d27b43b 2023-07-17    3: 
e59d27b43b 2023-07-17    4: local cache_1
e59d27b43b 2023-07-17    5: local cache_2
e59d27b43b 2023-07-17    6: local cache_3
e59d27b43b 2023-07-17    7: local cache_4
e59d27b43b 2023-07-17    8: local cache_5
27cb01cd8e 2023-07-17    9: local cache_6
27cb01cd8e 2023-07-17   10: local cache_7
27cb01cd8e 2023-07-17   11: local cache_8
27cb01cd8e 2023-07-17   12: local cache_9
27cb01cd8e 2023-07-17   13: 
0f75e3f03e 2023-08-02   14: local _
0f75e3f03e 2023-08-02   15: 
9da9e5bf11 2023-07-23   16: local math = math
0f75e3f03e 2023-08-02   17: local string = string
0f75e3f03e 2023-08-02   18: local table = table
9da9e5bf11 2023-07-23   19: 
41aff3cc3d 2023-07-17   20: _G.fun = {}
8dbe277f54 2023-07-19   21: 
1270346ecf 2023-07-19   22: ---------------------------------
1270346ecf 2023-07-19   23: 
9f9e2c9f7f 2023-07-28   24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28   25:   
9f9e2c9f7f 2023-07-28   26:   TYPE_SPELL
9f9e2c9f7f 2023-07-28   27:   , TYPE_TRAP
9f9e2c9f7f 2023-07-28   28:   , TYPE_EFFECT
9f9e2c9f7f 2023-07-28   29:   }
9f9e2c9f7f 2023-07-28   30:   
9f9e2c9f7f 2023-07-28   31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28   32:   
9f9e2c9f7f 2023-07-28   33:   28363749
9f9e2c9f7f 2023-07-28   34:   , 19474136
9f9e2c9f7f 2023-07-28   35:   , 17390179
9f9e2c9f7f 2023-07-28   36:   , 83980492
9f9e2c9f7f 2023-07-28   37:   }
9f9e2c9f7f 2023-07-28   38:   
262ab836d0 2023-07-19   39: cache_1 = 0
262ab836d0 2023-07-19   40: 
262ab836d0 2023-07-19   41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28   42: + LOCATION_MZONE
3e5c876e42 2023-07-28   43: + LOCATION_SZONE
3e5c876e42 2023-07-28   44: + LOCATION_GRAVE
3e5c876e42 2023-07-28   45: + LOCATION_REMOVED
262ab836d0 2023-07-19   46: 
262ab836d0 2023-07-19   47: str["除卡组与额外卡组以外的区域"] = cache_1
262ab836d0 2023-07-19   48: 
262ab836d0 2023-07-19   49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28   50: + LOCATION_EXTRA
262ab836d0 2023-07-19   51: 
262ab836d0 2023-07-19   52: str["所有区域"] = cache_1
1270346ecf 2023-07-19   53: 
1270346ecf 2023-07-19   54: ---------------------------------
45478ef823 2023-07-13   55: 
ad797768a6 2023-07-14   56: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
45478ef823 2023-07-13   57: 
45478ef823 2023-07-13   58: Debug.ReloadFieldBegin = function(str_1, str_2) --{
993a6dbc45 2023-07-13   59:   
45478ef823 2023-07-13   60:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
45478ef823 2023-07-13   61:   
45478ef823 2023-07-13   62:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
45478ef823 2023-07-13   63:   
9f9e2c9f7f 2023-07-28   64:   str["规则表"] = {
9f9e2c9f7f 2023-07-28   65:     
1c6488a768 2023-07-28   66:     [3] = "大师3 "
1c6488a768 2023-07-28   67:     , [4] = "新大师 "
1c6488a768 2023-07-28   68:     , [5] = "大师2020 "
9f9e2c9f7f 2023-07-28   69:     }
9f9e2c9f7f 2023-07-28   70:     
45478ef823 2023-07-13   71:   if str_2 then --{
993a6dbc45 2023-07-13   72:     
626009b1d8 2023-07-19   73:     str["规则"] = str["规则表"][str_2]
626009b1d8 2023-07-19   74:     
626009b1d8 2023-07-19   75:     --}
993a6dbc45 2023-07-13   76:     
45478ef823 2023-07-13   77:   else --{
993a6dbc45 2023-07-13   78:     
626009b1d8 2023-07-19   79:     str["规则"] = str["规则表"][5]
ad797768a6 2023-07-14   80:     
ad797768a6 2023-07-14   81:     end --}
ad797768a6 2023-07-14   82:     
ad797768a6 2023-07-14   83:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
ad797768a6 2023-07-14   84:   
9a4f580be7 2023-07-23   85:   end --}
9a4f580be7 2023-07-23   86:   
9a4f580be7 2023-07-23   87: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9a4f580be7 2023-07-23   88: 
9a4f580be7 2023-07-23   89: Debug.ReloadFieldEnd = function(str_1) --{
832da4f615 2023-07-23   90:   
9a4f580be7 2023-07-23   91:   fun["Debug.ReloadFieldEnd"]()
9a4f580be7 2023-07-23   92:   
9a4f580be7 2023-07-23   93:   if str_1 then --{
832da4f615 2023-07-23   94:     
9a4f580be7 2023-07-23   95:     fun["随机抽卡"](str_1)
832da4f615 2023-07-23   96:     
9a4f580be7 2023-07-23   97:     end --}
832da4f615 2023-07-23   98:     
66a03a682a 2023-07-20   99:   end --}
66a03a682a 2023-07-20  100:   
7b13e3e7c3 2023-07-16  101: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
7b13e3e7c3 2023-07-16  102: 
66a03a682a 2023-07-20  103: aux.BeginPuzzle = function(str_1, str_2) --{
c1424b8fad 2023-07-16  104:   
02cee86a5d 2023-07-16  105:   fun["aux.BeginPuzzle"]()
c1424b8fad 2023-07-16  106:   
66a03a682a 2023-07-20  107:   if str_1 then --{
66a03a682a 2023-07-20  108:     
66a03a682a 2023-07-20  109:     fun["开局添加手卡"](str_1)
66a03a682a 2023-07-20  110:     
66a03a682a 2023-07-20  111:     end --}
66a03a682a 2023-07-20  112:     
66a03a682a 2023-07-20  113:   if str_2 then --{
66a03a682a 2023-07-20  114:     
66a03a682a 2023-07-20  115:     fun["禁格"](str_2)
66a03a682a 2023-07-20  116:     
66a03a682a 2023-07-20  117:     end --}
66a03a682a 2023-07-20  118:     
02cee86a5d 2023-07-16  119:   fun["开局说明"]()
c1424b8fad 2023-07-16  120:   
cd5279993d 2023-07-16  121:   fun["通关邀请"]()
5ef9b2fbe7 2023-07-23  122:   
5ef9b2fbe7 2023-07-23  123:   fun["失败得分"]()
0d8bedefaa 2023-07-23  124:   
02cee86a5d 2023-07-16  125:   end --}
c1424b8fad 2023-07-16  126:   
993a6dbc45 2023-07-13  127: fun["通关邀请"] = function() --{
993a6dbc45 2023-07-13  128:   
6254eda63a 2023-07-23  129:   str["效果"] = Effect.GlobalEffect()
993a6dbc45 2023-07-13  130:   
6254eda63a 2023-07-23  131:   str["效果"]:SetType(EFFECT_TYPE_FIELD
45478ef823 2023-07-13  132:   + EFFECT_TYPE_CONTINUOUS)
45478ef823 2023-07-13  133:   
6254eda63a 2023-07-23  134:   str["效果"]:SetCode(EVENT_DAMAGE)
45478ef823 2023-07-13  135:   
45478ef823 2023-07-13  136:   function cache_1() --{
993a6dbc45 2023-07-13  137:     
45478ef823 2023-07-13  138:     cache_1 = Duel.GetLP(1)
45478ef823 2023-07-13  139:     
45478ef823 2023-07-13  140:     if cache_1 <= 0 then --{
993a6dbc45 2023-07-13  141:       
5593fe6ed7 2023-07-17  142:       if cache_1 == 0 then --{
5593fe6ed7 2023-07-17  143:         
ea070909e1 2023-07-18  144:         --}
ea070909e1 2023-07-18  145:         
ea070909e1 2023-07-18  146:       else  --{
ea070909e1 2023-07-18  147:         
0d8bedefaa 2023-07-23  148:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
334f2bc614 2023-07-18  149:         
334f2bc614 2023-07-18  150:         end --}
334f2bc614 2023-07-18  151:         
0d8bedefaa 2023-07-23  152:       Debug.ShowHint("残局群181175613")
45478ef823 2023-07-13  153:       
45478ef823 2023-07-13  154:       --}
993a6dbc45 2023-07-13  155:       
993a6dbc45 2023-07-13  156:     else --{
993a6dbc45 2023-07-13  157:       
24b898f4c2 2023-07-16  158:       return false
993a6dbc45 2023-07-13  159:       
993a6dbc45 2023-07-13  160:       end --}
993a6dbc45 2023-07-13  161:       
975214d28e 2023-07-16  162:     end --}
975214d28e 2023-07-16  163:     
6254eda63a 2023-07-23  164:   str["效果"]:SetCondition(cache_1)
115aa990c4 2023-07-16  165:   
6254eda63a 2023-07-23  166:   str["效果"]:SetOperation(aux.NULL)
115aa990c4 2023-07-16  167:   
6254eda63a 2023-07-23  168:   Duel.RegisterEffect(str["效果"]
45478ef823 2023-07-13  169:   , 0)
45478ef823 2023-07-13  170:   
45478ef823 2023-07-13  171:   end --}
993a6dbc45 2023-07-13  172:   
45478ef823 2023-07-13  173: fun["是否效果卡"] = function(card) --{
add769c64d 2023-07-19  174:   
14f5073ab7 2023-07-23  175:   for i = 1, #str["效果卡的种类表"] do --{
add769c64d 2023-07-19  176:     
ed3ab1df7c 2023-07-25  177:     if Card.IsType(card, str["效果卡的种类表"][i]) then --{
5e9f019bab 2023-07-25  178:       
add769c64d 2023-07-19  179:       return true
add769c64d 2023-07-19  180:       end --}
add769c64d 2023-07-19  181:       
add769c64d 2023-07-19  182:     end --}
add769c64d 2023-07-19  183:     
ed3ab1df7c 2023-07-25  184:   if Card.IsType(card, TYPE_PENDULUM) then --{
14f5073ab7 2023-07-23  185:     
14f5073ab7 2023-07-23  186:     for i = 1, #str["无效果灵摆怪兽表"] do --{
14f5073ab7 2023-07-23  187:       
e815de3684 2023-07-23  188:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
15a06aae93 2023-07-19  189:         
15a06aae93 2023-07-19  190:         --}
15a06aae93 2023-07-19  191:         
15a06aae93 2023-07-19  192:       else  --{
15a06aae93 2023-07-19  193:         
15a06aae93 2023-07-19  194:         return true
15a06aae93 2023-07-19  195:         
15a06aae93 2023-07-19  196:         end --}
15a06aae93 2023-07-19  197:         
993a6dbc45 2023-07-13  198:       end --}
993a6dbc45 2023-07-13  199:       
993a6dbc45 2023-07-13  200:     end --}
993a6dbc45 2023-07-13  201:     
45478ef823 2023-07-13  202:   return false
45478ef823 2023-07-13  203:   
45478ef823 2023-07-13  204:   end --}
45478ef823 2023-07-13  205:   
45478ef823 2023-07-13  206: fun["开局说明"] = function() --{
993a6dbc45 2023-07-13  207:   
03f04117d2 2023-07-23  208:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
03f04117d2 2023-07-23  209:   , 0
03f04117d2 2023-07-23  210:   , str["所有区域"]
03f04117d2 2023-07-23  211:   , str["所有区域"]
03f04117d2 2023-07-23  212:   , nil)
03f04117d2 2023-07-23  213:   
a0f5363035 2023-07-23  214:   str["超量素材组"] = Duel.GetOverlayGroup(0
03f04117d2 2023-07-23  215:   , LOCATION_MZONE
03f04117d2 2023-07-23  216:   , LOCATION_MZONE)
03f04117d2 2023-07-23  217:   
a0f5363035 2023-07-23  218:   for k in aux.Next(str["超量素材组"]) do --{
03f04117d2 2023-07-23  219:     
a0f5363035 2023-07-23  220:     if fun["是否效果卡"](k) then --{
993a6dbc45 2023-07-13  221:       
45478ef823 2023-07-13  222:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
45478ef823 2023-07-13  223:       
45478ef823 2023-07-13  224:       end --}
993a6dbc45 2023-07-13  225:       
45478ef823 2023-07-13  226:     end --}
993a6dbc45 2023-07-13  227:     
03f04117d2 2023-07-23  228:   str["开局说明"] = str["这个残局的效果卡数量"]
03f04117d2 2023-07-23  229:   .. "卡 "
03f04117d2 2023-07-23  230:   .. str["规则"]
45478ef823 2023-07-13  231:   
45478ef823 2023-07-13  232:   if str["不洗牌"] == 0 then --{
993a6dbc45 2023-07-13  233:     
45478ef823 2023-07-13  234:     --}
993a6dbc45 2023-07-13  235:     
45478ef823 2023-07-13  236:   else --{
993a6dbc45 2023-07-13  237:     
03f04117d2 2023-07-23  238:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
45478ef823 2023-07-13  239:     
45478ef823 2023-07-13  240:     end --}
993a6dbc45 2023-07-13  241:     
45478ef823 2023-07-13  242:   if str["无BP"] == 0 then --{
993a6dbc45 2023-07-13  243:     
03f04117d2 2023-07-23  244:     str["开局说明"] = str["开局说明"] .. "无BP "
45478ef823 2023-07-13  245:     
45478ef823 2023-07-13  246:     end --}
993a6dbc45 2023-07-13  247:     
45478ef823 2023-07-13  248:   if str["开局添加手卡"] then --{
993a6dbc45 2023-07-13  249:     
03f04117d2 2023-07-23  250:     str["开局说明"] = str["开局说明"]
03f04117d2 2023-07-23  251:     .. "选"
ddbc332f5e 2023-07-23  252:     .. str["开局添加手卡的数量"]
ddbc332f5e 2023-07-23  253:     .. "卡 "
45478ef823 2023-07-13  254:     
45478ef823 2023-07-13  255:     end --}
993a6dbc45 2023-07-13  256:     
45478ef823 2023-07-13  257:   if str["禁格"] then --{
993a6dbc45 2023-07-13  258:     
27389a3b0a 2023-07-23  259:     str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23  260:     .. "禁"
27389a3b0a 2023-07-23  261:     .. str["禁格的数量"]
27389a3b0a 2023-07-23  262:     .. "格 "
0852ed07b8 2023-07-22  263:     
0852ed07b8 2023-07-22  264:     end --}
0852ed07b8 2023-07-22  265:     
0852ed07b8 2023-07-22  266:   if str["随机抽卡的数量"] then --{
a469e38404 2023-07-22  267:     
27389a3b0a 2023-07-23  268:     str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23  269:     .. "抽"
27389a3b0a 2023-07-23  270:     .. str["随机抽卡的数量"]
27389a3b0a 2023-07-23  271:     .. "卡 "
993a6dbc45 2023-07-13  272:     end --}
993a6dbc45 2023-07-13  273:     
45478ef823 2023-07-13  274:   Debug.ShowHint(str["开局说明"])
45478ef823 2023-07-13  275:   
45478ef823 2023-07-13  276:   end --}
993a6dbc45 2023-07-13  277:   
45478ef823 2023-07-13  278: fun["开局添加手卡"] = function(str_1) --{
993a6dbc45 2023-07-13  279:   
0d5ba0fc61 2023-07-23  280:   str["开局添加手卡的数量"] = str_1
e8a4eb1d6e 2023-07-16  281:   
6254eda63a 2023-07-23  282:   str["效果"] = Effect.GlobalEffect()
e8a4eb1d6e 2023-07-16  283:   
6254eda63a 2023-07-23  284:   str["效果"]:SetType(EFFECT_TYPE_FIELD
e8a4eb1d6e 2023-07-16  285:   + EFFECT_TYPE_CONTINUOUS)
e8a4eb1d6e 2023-07-16  286:   
6254eda63a 2023-07-23  287:   str["效果"]:SetCode(EVENT_ADJUST)
0f0474f258 2023-07-16  288:   
6254eda63a 2023-07-23  289:   str["效果"]:SetCondition(aux.TRUE)
8e87626fe9 2023-07-16  290:   
8e87626fe9 2023-07-16  291:   function cache_1(effect_event
8e87626fe9 2023-07-16  292:   , player_who_activate_the_effect) --{
8e87626fe9 2023-07-16  293:     
8e87626fe9 2023-07-16  294:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11  295:     , Card.IsAbleToHand
8e87626fe9 2023-07-16  296:     , player_who_activate_the_effect
4e8f89ad97 2023-07-11  297:     , LOCATION_DECK
4e8f89ad97 2023-07-11  298:     , 0
4e8f89ad97 2023-07-11  299:     , str_1
4e8f89ad97 2023-07-11  300:     , str_1
4e8f89ad97 2023-07-11  301:     , nil)
4e8f89ad97 2023-07-11  302:     
4e8f89ad97 2023-07-11  303:     Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11  304:     , nil
4e8f89ad97 2023-07-11  305:     , REASON_RULE)
8e87626fe9 2023-07-16  306:     
e28a9fe965 2023-07-16  307:     effect_event:Reset()
1539e099d7 2023-07-16  308:     
8e87626fe9 2023-07-16  309:     end --}
8e87626fe9 2023-07-16  310:     
6254eda63a 2023-07-23  311:   str["效果"]:SetOperation(cache_1)
8e87626fe9 2023-07-16  312:   
6254eda63a 2023-07-23  313:   Duel.RegisterEffect(str["效果"]
8e87626fe9 2023-07-16  314:   , 0)
17d6844110 2023-07-16  315:   
d5d0e03305 2023-07-11  316:   end --}
993a6dbc45 2023-07-13  317:   
d5d0e03305 2023-07-11  318: fun["禁格"] = function(str_1) --{
993a6dbc45 2023-07-13  319:   
0d5ba0fc61 2023-07-23  320:   str["禁格的数量"] = str_1
6254eda63a 2023-07-23  321:   
6254eda63a 2023-07-23  322:   str["效果"] = Effect.GlobalEffect()
6254eda63a 2023-07-23  323:   
6254eda63a 2023-07-23  324:   str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
6254eda63a 2023-07-23  325:   
6254eda63a 2023-07-23  326:   str["效果"]:SetValue(str_1)
6254eda63a 2023-07-23  327:   
6254eda63a 2023-07-23  328:   Duel.RegisterEffect(str["效果"],0)
6254eda63a 2023-07-23  329:   
0d5ba0fc61 2023-07-23  330:   end --}
0d5ba0fc61 2023-07-23  331:   
8a01ebbad2 2023-07-23  332: fun["该效果不能被连锁"] = function() --{
8a01ebbad2 2023-07-23  333:   
8a01ebbad2 2023-07-23  334:   Duel.SetChainLimit(aux.FALSE)
8a01ebbad2 2023-07-23  335:   
8a01ebbad2 2023-07-23  336:   return true
8a01ebbad2 2023-07-23  337:   end --}
8a01ebbad2 2023-07-23  338:   
d5d0e03305 2023-07-11  339: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11  340:   
d5d0e03305 2023-07-11  341:   if str_3 then --{
993a6dbc45 2023-07-13  342:     
d5d0e03305 2023-07-11  343:     --}
993a6dbc45 2023-07-13  344:     
d5d0e03305 2023-07-11  345:   else --{
993a6dbc45 2023-07-13  346:     
d5d0e03305 2023-07-11  347:     str_3 = str_2
45478ef823 2023-07-13  348:     
d5d0e03305 2023-07-11  349:     end --}
993a6dbc45 2023-07-13  350:     
0d5ba0fc61 2023-07-23  351:   Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23  352:   .. str_2
0d5ba0fc61 2023-07-23  353:   .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23  354:   .. str_3
0d5ba0fc61 2023-07-23  355:   .. " 张")
6254eda63a 2023-07-23  356:   
6254eda63a 2023-07-23  357:   str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22  358:   
9a1184f29f 2023-07-22  359:   str["当前印卡数"] = 1
9a1184f29f 2023-07-22  360:   
6254eda63a 2023-07-23  361:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22  362:   
6254eda63a 2023-07-23  363:   str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11  364:   + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11  365:   + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11  366:   + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11  367:   
8a01ebbad2 2023-07-23  368:   str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23  369:   
6254eda63a 2023-07-23  370:   str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11  371:   
d5d0e03305 2023-07-11  372:   function print_hand(effect_event
d5d0e03305 2023-07-11  373:   , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13  374:     
d5d0e03305 2023-07-11  375:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11  376:     
d5d0e03305 2023-07-11  377:     card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11  378:     , announce_card)
d5d0e03305 2023-07-11  379:     
d5d0e03305 2023-07-11  380:     if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13  381:       
d5d0e03305 2023-07-11  382:       str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  383:       
d5d0e03305 2023-07-11  384:       Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13  385:       
d5d0e03305 2023-07-11  386:       --}
993a6dbc45 2023-07-13  387:       
d5d0e03305 2023-07-11  388:     else --{
993a6dbc45 2023-07-13  389:       
d5d0e03305 2023-07-11  390:       if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13  391:         
d5d0e03305 2023-07-11  392:         str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  393:         
d5d0e03305 2023-07-11  394:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11  395:         
d5d0e03305 2023-07-11  396:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13  397:         
d5d0e03305 2023-07-11  398:         --}
993a6dbc45 2023-07-13  399:         
d5d0e03305 2023-07-11  400:       else --{
993a6dbc45 2023-07-13  401:         
27c36deea8 2023-07-23  402:         Debug.ShowHint("印卡过多!")
45478ef823 2023-07-13  403:         
a30b9aba5d 2023-07-16  404:         effect_event:Reset()
a30b9aba5d 2023-07-16  405:         
993a6dbc45 2023-07-13  406:         end --}
993a6dbc45 2023-07-13  407:         
993a6dbc45 2023-07-13  408:       end --}
993a6dbc45 2023-07-13  409:       
993a6dbc45 2023-07-13  410:     end --}
993a6dbc45 2023-07-13  411:     
6254eda63a 2023-07-23  412:   str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22  413:   
6254eda63a 2023-07-23  414:   str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22  415:   
0852ed07b8 2023-07-22  416:   end --}
0852ed07b8 2023-07-22  417:   
0852ed07b8 2023-07-22  418: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22  419:   
0852ed07b8 2023-07-22  420:   str["随机抽卡的数量"] = str_1
63daf9144a 2023-07-22  421:   
6254eda63a 2023-07-23  422:   str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22  423:   
6254eda63a 2023-07-23  424:   str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22  425:   + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22  426:   
6254eda63a 2023-07-23  427:   str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22  428:   
6254eda63a 2023-07-23  429:   str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22  430:   
63daf9144a 2023-07-22  431:   function cache_1(effect_event
63daf9144a 2023-07-22  432:   , player_who_activate_the_effect) --{
a469e38404 2023-07-22  433:     
63daf9144a 2023-07-22  434:     Duel.ShuffleDeck(0)
a469e38404 2023-07-22  435:     
63daf9144a 2023-07-22  436:     Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22  437:     
9c53880fae 2023-07-23  438:     effect_event:Reset()
9c53880fae 2023-07-23  439:     
9c53880fae 2023-07-23  440:     end --}
9c53880fae 2023-07-23  441:     
9c53880fae 2023-07-23  442:   str["效果"]:SetOperation(cache_1)
9c53880fae 2023-07-23  443:   
9c53880fae 2023-07-23  444:   Duel.RegisterEffect(str["效果"]
9c53880fae 2023-07-23  445:   , 0)
9c53880fae 2023-07-23  446:   
9c53880fae 2023-07-23  447:   end --}
9c53880fae 2023-07-23  448:   
9c53880fae 2023-07-23  449: fun["失败得分"] = function() --{
32fe80afac 2023-07-23  450:   
9f9e2c9f7f 2023-07-28  451:   str["失败得分表"] = {
9f9e2c9f7f 2023-07-28  452:     
1c6488a768 2023-07-28  453:     [0] = "神龙之圣刻印"
1c6488a768 2023-07-28  454:     , [100] = "调和支援士"
1c6488a768 2023-07-28  455:     , [200] = "深渊的暗杀者"
1c6488a768 2023-07-28  456:     , [300] = "救援猫"
1c6488a768 2023-07-28  457:     , [400] = "注射天使 莉莉"
1c6488a768 2023-07-28  458:     , [500] = "不知火的隐者"
1c6488a768 2023-07-28  459:     , [600] = "影依猎鹰"
1c6488a768 2023-07-28  460:     , [700] = "铁兽战线 姬特"
1c6488a768 2023-07-28  461:     , [800] = "召唤僧"
1c6488a768 2023-07-28  462:     , [900] = "恩底弥翁的仆从"
1c6488a768 2023-07-28  463:     , [1000] = "机壳工具 丑恶"
1c6488a768 2023-07-28  464:     , [1100] = "欧尼斯特"
1c6488a768 2023-07-28  465:     , [1200] = "次元吸引者"
1c6488a768 2023-07-28  466:     , [1300] = "黑羽-疾风之盖尔"
1c6488a768 2023-07-28  467:     , [1400] = "加农炮兵"
1c6488a768 2023-07-28  468:     , [1500] = "教导的大神祗官"
1c6488a768 2023-07-28  469:     , [1600] = "地中族导师"
1c6488a768 2023-07-28  470:     , [1700] = "相剑师-莫邪"
1c6488a768 2023-07-28  471:     , [1800] = "宝玉兽-青玉飞马"
1c6488a768 2023-07-28  472:     , [1900] = "命运英雄 血魔-D"
1c6488a768 2023-07-28  473:     , [2000] = "流离的狮鹫骑手"
1c6488a768 2023-07-28  474:     , [2100] = "电子龙"
1c6488a768 2023-07-28  475:     , [2200] = "古遗物-死镰"
1c6488a768 2023-07-28  476:     , [2300] = "能朋克 调狐"
1c6488a768 2023-07-28  477:     , [2400] = "俱舍怒威族·芬里尔狼"
1c6488a768 2023-07-28  478:     , [2500] = "黑魔术师"
1c6488a768 2023-07-28  479:     , [2600] = "雅典娜"
1c6488a768 2023-07-28  480:     , [2700] = "暗黑界的龙神 格拉法"
1c6488a768 2023-07-28  481:     , [2800] = "魔导兽 刻耳柏洛斯尊主"
1c6488a768 2023-07-28  482:     , [2900] = "元素英雄 永生侠"
1c6488a768 2023-07-28  483:     , [3000] = "青眼白龙"
9f9e2c9f7f 2023-07-28  484:     }
9f9e2c9f7f 2023-07-28  485:     
15c47f6d38 2023-07-23  486:   str["对方玩家的初始生命值"] = Duel.GetLP(1)
15c47f6d38 2023-07-23  487:   
ec99b8dccc 2023-07-23  488:   str["效果"] = Effect.GlobalEffect()
ec99b8dccc 2023-07-23  489:   
ec99b8dccc 2023-07-23  490:   str["效果"]:SetType(EFFECT_TYPE_FIELD
ec99b8dccc 2023-07-23  491:   + EFFECT_TYPE_CONTINUOUS)
ec99b8dccc 2023-07-23  492:   
ec99b8dccc 2023-07-23  493:   str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
ec99b8dccc 2023-07-23  494:   
ec99b8dccc 2023-07-23  495:   function cache_1(effect_event
ec99b8dccc 2023-07-23  496:   , player_who_activate_the_effect) --{
15c47f6d38 2023-07-23  497:     
15c47f6d38 2023-07-23  498:     cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
428f4242f8 2023-07-23  499:     
15c47f6d38 2023-07-23  500:     if cache_1 > 0 then --{
32fe80afac 2023-07-23  501:       
6efb524b73 2023-07-23  502:       return
944281b3ef 2023-07-23  503:       
5f3b78a3f7 2023-07-23  504:       --}
5f3b78a3f7 2023-07-23  505:       
5f3b78a3f7 2023-07-23  506:     else --{
5f3b78a3f7 2023-07-23  507:       
5f3b78a3f7 2023-07-23  508:       cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
4fc42fb3fe 2023-07-23  509:       
2533562cae 2023-07-23  510:       cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
2533562cae 2023-07-23  511:       
2533562cae 2023-07-23  512:       end --}
2533562cae 2023-07-23  513:       
32fe80afac 2023-07-23  514:     if cache_1 > 3000 then --{
32fe80afac 2023-07-23  515:       
32fe80afac 2023-07-23  516:       --}
32fe80afac 2023-07-23  517:       
32fe80afac 2023-07-23  518:     else --{
32fe80afac 2023-07-23  519:       
b9d3419b8d 2023-07-23  520:       Debug.ShowHint("这局,您的得分是 "
32fe80afac 2023-07-23  521:       .. cache_1
7dab13f692 2023-07-25  522:       .. " 分!\n处于「"
32fe80afac 2023-07-23  523:       .. str["失败得分表"][cache_1]
36e55e73fe 2023-07-23  524:       .. "」级别!")
32fe80afac 2023-07-23  525:       
32fe80afac 2023-07-23  526:       end --}
32fe80afac 2023-07-23  527:       
ec99b8dccc 2023-07-23  528:     effect_event:Reset()
ec99b8dccc 2023-07-23  529:     
ec99b8dccc 2023-07-23  530:     end --}
ec99b8dccc 2023-07-23  531:     
ec99b8dccc 2023-07-23  532:   str["效果"]:SetOperation(cache_1)
ec99b8dccc 2023-07-23  533:   
ec99b8dccc 2023-07-23  534:   Duel.RegisterEffect(str["效果"]
ec99b8dccc 2023-07-23  535:   , 0)
15c47f6d38 2023-07-23  536:   
66a03a682a 2023-07-20  537:   end --}
15c47f6d38 2023-07-23  538: