eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
6f9888787e 2023-08-02 3: local math = math
6f9888787e 2023-08-02 4: local string = string
6f9888787e 2023-08-02 5: local table = table
6f9888787e 2023-08-02 6: _G.fun = {}
6f9888787e 2023-08-02 7: ---------------------------------
dd1a253607 2023-08-02 8: local cache_1
dd1a253607 2023-08-02 9: local cache_2
dd1a253607 2023-08-02 10: local cache_3
dd1a253607 2023-08-02 11: local cache_4
dd1a253607 2023-08-02 12: local cache_5
dd1a253607 2023-08-02 13: local cache_6
dd1a253607 2023-08-02 14: local cache_7
dd1a253607 2023-08-02 15: local cache_8
dd1a253607 2023-08-02 16: local cache_9
dd1a253607 2023-08-02 17: local _
dd1a253607 2023-08-02 18: str["效果卡的种类表"] = {
dd1a253607 2023-08-02 19: TYPE_SPELL
dd1a253607 2023-08-02 20: , TYPE_TRAP
dd1a253607 2023-08-02 21: , TYPE_EFFECT
dd1a253607 2023-08-02 22: }
dd1a253607 2023-08-02 23: str["无效果灵摆怪兽表"] = {
dd1a253607 2023-08-02 24: 28363749
dd1a253607 2023-08-02 25: , 19474136
dd1a253607 2023-08-02 26: , 17390179
dd1a253607 2023-08-02 27: , 83980492
dd1a253607 2023-08-02 28: }
dd1a253607 2023-08-02 29: cache_1 = 0
dd1a253607 2023-08-02 30: cache_1 = cache_1 + LOCATION_HAND
dd1a253607 2023-08-02 31: + LOCATION_MZONE
dd1a253607 2023-08-02 32: + LOCATION_SZONE
dd1a253607 2023-08-02 33: + LOCATION_GRAVE
dd1a253607 2023-08-02 34: + LOCATION_REMOVED
dd1a253607 2023-08-02 35: str["除卡组与额外卡组以外的区域"] = cache_1
dd1a253607 2023-08-02 36: cache_1 = cache_1 + LOCATION_DECK
dd1a253607 2023-08-02 37: + LOCATION_EXTRA
dd1a253607 2023-08-02 38: str["所有区域"] = cache_1
dd1a253607 2023-08-02 39: --第一层-------------------------------
1c6488a768 2023-07-28 40: local cache_1
1c6488a768 2023-07-28 41: local cache_2
1c6488a768 2023-07-28 42: local cache_3
1c6488a768 2023-07-28 43: local cache_4
1c6488a768 2023-07-28 44: local cache_5
1c6488a768 2023-07-28 45: local cache_6
1c6488a768 2023-07-28 46: local cache_7
1c6488a768 2023-07-28 47: local cache_8
1c6488a768 2023-07-28 48: local cache_9
c291f89d7e 2023-08-02 49: local _
70edc71d15 2023-08-02 50: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
70edc71d15 2023-08-02 51: Debug.ReloadFieldBegin = function(str_1, str_2) --{
70edc71d15 2023-08-02 52: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
70edc71d15 2023-08-02 53: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9078d0bbe3 2023-10-14 54: str["无AI"] = str_1 & DUEL_SIMPLE_AI
70edc71d15 2023-08-02 55: str["规则表"] = {
70edc71d15 2023-08-02 56: [3] = "大师3 "
70edc71d15 2023-08-02 57: , [4] = "新大师 "
70edc71d15 2023-08-02 58: , [5] = "大师2020 "
70edc71d15 2023-08-02 59: }
70edc71d15 2023-08-02 60: if str_2 then --{
70edc71d15 2023-08-02 61: str["规则"] = str["规则表"][str_2]
70edc71d15 2023-08-02 62: --}
70edc71d15 2023-08-02 63: else --{
70edc71d15 2023-08-02 64: str["规则"] = str["规则表"][5]
70edc71d15 2023-08-02 65: end --}
70edc71d15 2023-08-02 66: fun["Debug.ReloadFieldBegin"](str_1, str_2)
70edc71d15 2023-08-02 67: end --}
e883722fe2 2023-08-02 68: fun["一_随机抽卡"] = function(str_1) --{
e883722fe2 2023-08-02 69: str["随机抽卡的数量"] = str_1
e883722fe2 2023-08-02 70: str["效果"] = Effect.GlobalEffect()
e883722fe2 2023-08-02 71: str["效果"]:SetType(EFFECT_TYPE_FIELD
e883722fe2 2023-08-02 72: + EFFECT_TYPE_CONTINUOUS)
e883722fe2 2023-08-02 73: str["效果"]:SetCode(EVENT_ADJUST)
e883722fe2 2023-08-02 74: str["效果"]:SetCondition(aux.TRUE)
e883722fe2 2023-08-02 75: function cache_1(effect_event
e883722fe2 2023-08-02 76: , player_who_activate_the_effect) --{
e883722fe2 2023-08-02 77: Duel.ShuffleDeck(0)
e883722fe2 2023-08-02 78: Duel.Draw(0,str_1,REASON_RULE)
e883722fe2 2023-08-02 79: effect_event:Reset()
e883722fe2 2023-08-02 80: end --}
e883722fe2 2023-08-02 81: str["效果"]:SetOperation(cache_1)
e883722fe2 2023-08-02 82: Duel.RegisterEffect(str["效果"]
e883722fe2 2023-08-02 83: , 0)
e883722fe2 2023-08-02 84: end --}
c291f89d7e 2023-08-02 85: fun["一_失败得分"] = function() --{
ba4bd27237 2023-08-02 86: str["失败得分表"] = {
1c6488a768 2023-07-28 87: [0] = "神龙之圣刻印"
1c6488a768 2023-07-28 88: , [100] = "调和支援士"
1c6488a768 2023-07-28 89: , [200] = "深渊的暗杀者"
1c6488a768 2023-07-28 90: , [300] = "救援猫"
1c6488a768 2023-07-28 91: , [400] = "注射天使 莉莉"
1c6488a768 2023-07-28 92: , [500] = "不知火的隐者"
1c6488a768 2023-07-28 93: , [600] = "影依猎鹰"
1c6488a768 2023-07-28 94: , [700] = "铁兽战线 姬特"
1c6488a768 2023-07-28 95: , [800] = "召唤僧"
1c6488a768 2023-07-28 96: , [900] = "恩底弥翁的仆从"
1c6488a768 2023-07-28 97: , [1000] = "机壳工具 丑恶"
1c6488a768 2023-07-28 98: , [1100] = "欧尼斯特"
1c6488a768 2023-07-28 99: , [1200] = "次元吸引者"
1c6488a768 2023-07-28 100: , [1300] = "黑羽-疾风之盖尔"
1c6488a768 2023-07-28 101: , [1400] = "加农炮兵"
1c6488a768 2023-07-28 102: , [1500] = "教导的大神祗官"
1c6488a768 2023-07-28 103: , [1600] = "地中族导师"
1c6488a768 2023-07-28 104: , [1700] = "相剑师-莫邪"
1c6488a768 2023-07-28 105: , [1800] = "宝玉兽-青玉飞马"
1c6488a768 2023-07-28 106: , [1900] = "命运英雄 血魔-D"
1c6488a768 2023-07-28 107: , [2000] = "流离的狮鹫骑手"
1c6488a768 2023-07-28 108: , [2100] = "电子龙"
1c6488a768 2023-07-28 109: , [2200] = "古遗物-死镰"
1c6488a768 2023-07-28 110: , [2300] = "能朋克 调狐"
1c6488a768 2023-07-28 111: , [2400] = "俱舍怒威族·芬里尔狼"
1c6488a768 2023-07-28 112: , [2500] = "黑魔术师"
1c6488a768 2023-07-28 113: , [2600] = "雅典娜"
1c6488a768 2023-07-28 114: , [2700] = "暗黑界的龙神 格拉法"
1c6488a768 2023-07-28 115: , [2800] = "魔导兽 刻耳柏洛斯尊主"
1c6488a768 2023-07-28 116: , [2900] = "元素英雄 永生侠"
1c6488a768 2023-07-28 117: , [3000] = "青眼白龙"
1c6488a768 2023-07-28 118: }
1c6488a768 2023-07-28 119: str["对方玩家的初始生命值"] = Duel.GetLP(1)
1c6488a768 2023-07-28 120: str["效果"] = Effect.GlobalEffect()
1c6488a768 2023-07-28 121: str["效果"]:SetType(EFFECT_TYPE_FIELD
1c6488a768 2023-07-28 122: + EFFECT_TYPE_CONTINUOUS)
1c6488a768 2023-07-28 123: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
1c6488a768 2023-07-28 124: function cache_1(effect_event
1c6488a768 2023-07-28 125: , player_who_activate_the_effect) --{
155b00bc3f 2024-01-23 126: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
155b00bc3f 2024-01-23 127: if cache_1 > 0 then --{
155b00bc3f 2024-01-23 128: return
155b00bc3f 2024-01-23 129: --}
155b00bc3f 2024-01-23 130: else --{
155b00bc3f 2024-01-23 131: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
155b00bc3f 2024-01-23 132: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
155b00bc3f 2024-01-23 133: end --}
155b00bc3f 2024-01-23 134: if cache_1 > 3000 then --{
155b00bc3f 2024-01-23 135: --}
155b00bc3f 2024-01-23 136: else --{
1c6488a768 2023-07-28 137: Debug.ShowHint("这局,您的得分是 "
1c6488a768 2023-07-28 138: .. cache_1
1c6488a768 2023-07-28 139: .. " 分!\n处于「"
1c6488a768 2023-07-28 140: .. str["失败得分表"][cache_1]
1c6488a768 2023-07-28 141: .. "」级别!")
7282130e6b 2023-10-12 142: end --}
7282130e6b 2023-10-12 143: effect_event:Reset()
7282130e6b 2023-10-12 144: end --}
7282130e6b 2023-10-12 145: str["效果"]:SetOperation(cache_1)
7282130e6b 2023-10-12 146: Duel.RegisterEffect(str["效果"]
7282130e6b 2023-10-12 147: , 0)
7282130e6b 2023-10-12 148: end --}
7282130e6b 2023-10-12 149: fun["一_该效果不能被连锁"] = function() --{
7282130e6b 2023-10-12 150: Duel.SetChainLimit(aux.FALSE)
7282130e6b 2023-10-12 151: return true
7282130e6b 2023-10-12 152: end --}
7282130e6b 2023-10-12 153: fun["一_通关邀请"] = function() --{
7282130e6b 2023-10-12 154: --备用:圣魔术师
7282130e6b 2023-10-12 155: str["原解邀请"] = "残局群181175613"
7282130e6b 2023-10-12 156: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
7282130e6b 2023-10-12 157: str["效果"] = Effect.GlobalEffect()
7282130e6b 2023-10-12 158: str["效果"]:SetType(EFFECT_TYPE_FIELD
7282130e6b 2023-10-12 159: + EFFECT_TYPE_CONTINUOUS)
155b00bc3f 2024-01-23 160: str["效果"]:SetCode(EVENT_DAMAGE)
155b00bc3f 2024-01-23 161: function cache_1() --{
155b00bc3f 2024-01-23 162: cache_1 = Duel.GetLP(1)
155b00bc3f 2024-01-23 163: if cache_1 <= 0 then --{
155b00bc3f 2024-01-23 164: if cache_1 == 0 then --{
155b00bc3f 2024-01-23 165: --}
155b00bc3f 2024-01-23 166: else --{
155b00bc3f 2024-01-23 167: Debug.ShowHint(str["二解邀请"])
155b00bc3f 2024-01-23 168: end --}
155b00bc3f 2024-01-23 169: Debug.ShowHint(str["原解邀请"])
155b00bc3f 2024-01-23 170: --}
155b00bc3f 2024-01-23 171: else --{
155b00bc3f 2024-01-23 172: return false
155b00bc3f 2024-01-23 173: end --}
155b00bc3f 2024-01-23 174: end --}
155b00bc3f 2024-01-23 175: str["效果"]:SetCondition(cache_1)
155b00bc3f 2024-01-23 176: str["效果"]:SetOperation(aux.NULL)
7282130e6b 2023-10-12 177: Duel.RegisterEffect(str["效果"]
7282130e6b 2023-10-12 178: , 0)
155b00bc3f 2024-01-23 179: end --}
155b00bc3f 2024-01-23 180: fun["一_是否效果卡"] = function(card) --{
155b00bc3f 2024-01-23 181: for i = 1, #str["效果卡的种类表"] do --{
155b00bc3f 2024-01-23 182: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
155b00bc3f 2024-01-23 183: return true
155b00bc3f 2024-01-23 184: end --}
155b00bc3f 2024-01-23 185: end --}
155b00bc3f 2024-01-23 186: if Card.IsType(card, TYPE_PENDULUM) then --{
155b00bc3f 2024-01-23 187: for i = 1, #str["无效果灵摆怪兽表"] do --{
155b00bc3f 2024-01-23 188: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
155b00bc3f 2024-01-23 189: --}
155b00bc3f 2024-01-23 190: else --{
155b00bc3f 2024-01-23 191: return true
155b00bc3f 2024-01-23 192: end --}
155b00bc3f 2024-01-23 193: end --}
155b00bc3f 2024-01-23 194: end --}
155b00bc3f 2024-01-23 195: return false
155b00bc3f 2024-01-23 196: end --}
155b00bc3f 2024-01-23 197: fun["一_开局添加手卡"] = function(str_1) --{
155b00bc3f 2024-01-23 198: str["开局添加手卡"] = true
155b00bc3f 2024-01-23 199: str["开局添加手卡的数量"] = str_1
155b00bc3f 2024-01-23 200: str["效果"] = Effect.GlobalEffect()
155b00bc3f 2024-01-23 201: str["效果"]:SetType(EFFECT_TYPE_FIELD
155b00bc3f 2024-01-23 202: + EFFECT_TYPE_CONTINUOUS)
155b00bc3f 2024-01-23 203: str["效果"]:SetCode(EVENT_ADJUST)
155b00bc3f 2024-01-23 204: str["效果"]:SetCondition(aux.TRUE)
155b00bc3f 2024-01-23 205: function cache_1(effect_event
155b00bc3f 2024-01-23 206: , player_who_activate_the_effect) --{
c291f89d7e 2023-08-02 207: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
c291f89d7e 2023-08-02 208: , Card.IsAbleToHand
c291f89d7e 2023-08-02 209: , player_who_activate_the_effect
c291f89d7e 2023-08-02 210: , LOCATION_DECK
c291f89d7e 2023-08-02 211: , 0
c291f89d7e 2023-08-02 212: , str_1
c291f89d7e 2023-08-02 213: , str_1
c291f89d7e 2023-08-02 214: , nil)
c291f89d7e 2023-08-02 215: Duel.SendtoHand(str["玩家选定的卡"]
c291f89d7e 2023-08-02 216: , nil
c291f89d7e 2023-08-02 217: , REASON_RULE)
c291f89d7e 2023-08-02 218: effect_event:Reset()
c291f89d7e 2023-08-02 219: end --}
c291f89d7e 2023-08-02 220: str["效果"]:SetOperation(cache_1)
1c6488a768 2023-07-28 221: Duel.RegisterEffect(str["效果"]
1c6488a768 2023-07-28 222: , 0)
c291f89d7e 2023-08-02 223: end --}
c291f89d7e 2023-08-02 224: fun["一_禁格"] = function(str_1) --{
0912fe4f22 2023-10-08 225: str["禁格"] = true
c291f89d7e 2023-08-02 226: str["禁格的数量"] = str_1
c291f89d7e 2023-08-02 227: str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02 228: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
c291f89d7e 2023-08-02 229: str["效果"]:SetValue(str_1)
c291f89d7e 2023-08-02 230: Duel.RegisterEffect(str["效果"],0)
c291f89d7e 2023-08-02 231: end --}
c291f89d7e 2023-08-02 232: --第二层-------------------------------
155b00bc3f 2024-01-23 233: local cache_1
155b00bc3f 2024-01-23 234: local cache_2
155b00bc3f 2024-01-23 235: local cache_3
155b00bc3f 2024-01-23 236: local cache_4
155b00bc3f 2024-01-23 237: local cache_5
155b00bc3f 2024-01-23 238: local cache_6
155b00bc3f 2024-01-23 239: local cache_7
155b00bc3f 2024-01-23 240: local cache_8
155b00bc3f 2024-01-23 241: local cache_9
155b00bc3f 2024-01-23 242: local _
155b00bc3f 2024-01-23 243: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
155b00bc3f 2024-01-23 244: Debug.ReloadFieldEnd = function(str_1) --{
155b00bc3f 2024-01-23 245: fun["Debug.ReloadFieldEnd"]()
155b00bc3f 2024-01-23 246: if str_1 then --{
155b00bc3f 2024-01-23 247: fun["一_随机抽卡"](str_1)
155b00bc3f 2024-01-23 248: end --}
155b00bc3f 2024-01-23 249: end --}
155b00bc3f 2024-01-23 250: fun["二_印卡"] = function(str_1, str_2, str_3) --{
155b00bc3f 2024-01-23 251: if str_3 then --{
155b00bc3f 2024-01-23 252: --}
155b00bc3f 2024-01-23 253: else --{
155b00bc3f 2024-01-23 254: str_3 = str_2
155b00bc3f 2024-01-23 255: end --}
155b00bc3f 2024-01-23 256: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
155b00bc3f 2024-01-23 257: .. str_2
155b00bc3f 2024-01-23 258: .. " 张。\n最多可以印 "
155b00bc3f 2024-01-23 259: .. str_3
155b00bc3f 2024-01-23 260: .. " 张")
155b00bc3f 2024-01-23 261: str["效果"] = Effect.CreateEffect(str_1)
155b00bc3f 2024-01-23 262: str["当前印卡数"] = 1
155b00bc3f 2024-01-23 263: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
155b00bc3f 2024-01-23 264: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
155b00bc3f 2024-01-23 265: + EFFECT_FLAG_UNCOPYABLE
155b00bc3f 2024-01-23 266: + EFFECT_FLAG_CANNOT_NEGATE
155b00bc3f 2024-01-23 267: + EFFECT_FLAG_CANNOT_DISABLE)
155b00bc3f 2024-01-23 268: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
155b00bc3f 2024-01-23 269: str["效果"]:SetRange(LOCATION_EXTRA)
155b00bc3f 2024-01-23 270: function print_hand(effect_event
155b00bc3f 2024-01-23 271: , player_who_activate_the_effect) --{
155b00bc3f 2024-01-23 272: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
155b00bc3f 2024-01-23 273: card = Duel.CreateToken(player_who_activate_the_effect
155b00bc3f 2024-01-23 274: , announce_card)
155b00bc3f 2024-01-23 275: if str["当前印卡数"] <= str_2 then --{
155b00bc3f 2024-01-23 276: str["当前印卡数"] = str["当前印卡数"] + 1
155b00bc3f 2024-01-23 277: Duel.SendtoHand(card,nil,REASON_RULE)
155b00bc3f 2024-01-23 278: --}
155b00bc3f 2024-01-23 279: else --{
155b00bc3f 2024-01-23 280: if str["当前印卡数"] <= str_3 then --{
155b00bc3f 2024-01-23 281: str["当前印卡数"] = str["当前印卡数"] + 1
155b00bc3f 2024-01-23 282: Duel.Remove(card,POS_FACEUP,REASON_RULE)
155b00bc3f 2024-01-23 283: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
155b00bc3f 2024-01-23 284: --}
155b00bc3f 2024-01-23 285: else --{
155b00bc3f 2024-01-23 286: Debug.ShowHint("印卡过多!")
155b00bc3f 2024-01-23 287: effect_event:Reset()
155b00bc3f 2024-01-23 288: end --}
155b00bc3f 2024-01-23 289: end --}
155b00bc3f 2024-01-23 290: end --}
155b00bc3f 2024-01-23 291: str["效果"]:SetOperation(print_hand)
155b00bc3f 2024-01-23 292: str_1:RegisterEffect(str["效果"])
155b00bc3f 2024-01-23 293: end --}
155b00bc3f 2024-01-23 294: fun["二_开局说明"] = function() --{
155b00bc3f 2024-01-23 295: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
155b00bc3f 2024-01-23 296: , 0
155b00bc3f 2024-01-23 297: , str["所有区域"]
155b00bc3f 2024-01-23 298: , str["所有区域"]
155b00bc3f 2024-01-23 299: , nil)
155b00bc3f 2024-01-23 300: str["超量素材组"] = Duel.GetOverlayGroup(0
155b00bc3f 2024-01-23 301: , LOCATION_MZONE
155b00bc3f 2024-01-23 302: , LOCATION_MZONE)
155b00bc3f 2024-01-23 303: for k in aux.Next(str["超量素材组"]) do --{
155b00bc3f 2024-01-23 304: if fun["一_是否效果卡"](k) then --{
155b00bc3f 2024-01-23 305: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
155b00bc3f 2024-01-23 306: end --}
155b00bc3f 2024-01-23 307: end --}
155b00bc3f 2024-01-23 308: str["开局说明"] = str["这个残局的效果卡数量"]
155b00bc3f 2024-01-23 309: .. "卡 "
155b00bc3f 2024-01-23 310: .. str["规则"]
155b00bc3f 2024-01-23 311: if str["不洗牌"] == 0 then --{
155b00bc3f 2024-01-23 312: --}
155b00bc3f 2024-01-23 313: else --{
155b00bc3f 2024-01-23 314: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
155b00bc3f 2024-01-23 315: end --}
155b00bc3f 2024-01-23 316: if str["无BP"] == 0 then --{
155b00bc3f 2024-01-23 317: str["开局说明"] = str["开局说明"] .. "无BP "
155b00bc3f 2024-01-23 318: end --}
155b00bc3f 2024-01-23 319: if str["无AI"] == 0 then --{
155b00bc3f 2024-01-23 320: str["开局说明"] = str["开局说明"] .. "无AI "
155b00bc3f 2024-01-23 321: end --}
155b00bc3f 2024-01-23 322: if str["开局添加手卡"] then --{
155b00bc3f 2024-01-23 323: str["开局说明"] = str["开局说明"]
155b00bc3f 2024-01-23 324: .. "选"
155b00bc3f 2024-01-23 325: .. str["开局添加手卡的数量"]
155b00bc3f 2024-01-23 326: .. "卡 "
155b00bc3f 2024-01-23 327: end --}
155b00bc3f 2024-01-23 328: if str["禁格"] then --{
155b00bc3f 2024-01-23 329: str["开局说明"] = str["开局说明"]
155b00bc3f 2024-01-23 330: .. "禁"
155b00bc3f 2024-01-23 331: .. str["禁格的数量"]
155b00bc3f 2024-01-23 332: .. "格 "
155b00bc3f 2024-01-23 333: end --}
155b00bc3f 2024-01-23 334: if str["随机抽卡的数量"] then --{
155b00bc3f 2024-01-23 335: str["开局说明"] = str["开局说明"]
155b00bc3f 2024-01-23 336: .. "抽"
155b00bc3f 2024-01-23 337: .. str["随机抽卡的数量"]
155b00bc3f 2024-01-23 338: .. "卡 "
155b00bc3f 2024-01-23 339: end --}
155b00bc3f 2024-01-23 340: Debug.ShowHint(str["开局说明"])
155b00bc3f 2024-01-23 341: end --}
155b00bc3f 2024-01-23 342: --第三层-------------------------------
c291f89d7e 2023-08-02 343: local cache_1
c291f89d7e 2023-08-02 344: local cache_2
c291f89d7e 2023-08-02 345: local cache_3
c291f89d7e 2023-08-02 346: local cache_4
c291f89d7e 2023-08-02 347: local cache_5
c291f89d7e 2023-08-02 348: local cache_6
c291f89d7e 2023-08-02 349: local cache_7
c291f89d7e 2023-08-02 350: local cache_8
c291f89d7e 2023-08-02 351: local cache_9
155b00bc3f 2024-01-23 352: local _
155b00bc3f 2024-01-23 353: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
155b00bc3f 2024-01-23 354: aux.BeginPuzzle = function(str_1, str_2) --{
155b00bc3f 2024-01-23 355: fun["aux.BeginPuzzle"]()
155b00bc3f 2024-01-23 356: if str_1 then --{
155b00bc3f 2024-01-23 357: fun["一_开局添加手卡"](str_1)
155b00bc3f 2024-01-23 358: end --}
155b00bc3f 2024-01-23 359: if str_2 then --{
155b00bc3f 2024-01-23 360: fun["一_禁格"](str_2)
155b00bc3f 2024-01-23 361: end --}
155b00bc3f 2024-01-23 362: fun["二_开局说明"]()
155b00bc3f 2024-01-23 363: fun["一_通关邀请"]()
155b00bc3f 2024-01-23 364: fun["一_失败得分"]()
155b00bc3f 2024-01-23 365: end --}
155b00bc3f 2024-01-23 366: --兼容层-------------------------------
30619e5bbd 2023-08-02 367: fun["印卡"] = fun["二_印卡"]
30619e5bbd 2023-08-02 368: fun["开局添加手卡"] = fun["一_开局添加手卡"]
30619e5bbd 2023-08-02 369: fun["是否效果卡"] = fun["一_是否效果卡"]
30619e5bbd 2023-08-02 370: fun["禁格"] = fun["一_禁格"]
30619e5bbd 2023-08-02 371: fun["随机抽卡"] = fun["一_随机抽卡"]