游戏王残局简化版

Annotation For single/简化版_532_11.lua
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Annotation For single/简化版_532_11.lua

Lines of single/简化版_532_11.lua from check-in 0170fa67cb that are changed by the sequence of edits moving toward check-in 356cafe047:

                         1: --[[message
                         2: 维护:2024-06-25
                         3: 简语:QB006
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
                         8: Debug.SetPlayerInfo(0, 700, 0, 0)
                         9: Debug.SetPlayerInfo(1, 1000, 0, 0)
                        10: 
                        11: --自己的怪兽区
                        12: Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
                        13: Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
                        14: Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
                        15: --对方的怪兽区
                        16: Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
                        17: --自己的魔陷区
                        18: Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
                        19: Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
                        20: Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
                        21: Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
                        22: --对方的魔陷区
                        23: Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
                        24: Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
                        25: Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
                        26: --自己的手卡
                        27: Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
                        28: Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
                        29: Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
                        30: --对方的手卡
                        31: Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
                        32: Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
                        33: Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
                        34: Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
                        35: --自己的墓地
                        36: --对方的墓地
                        37: --自己除外的卡
                        38: --对方除外的卡
                        39: --自己的卡组
                        40: Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
                        41: Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
                        42: Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
                        43: Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
                        44: Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
                        45: --对方的卡组
                        46: Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
                        47: --自己的额外
                        48: Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
                        49: Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
                        50: Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆
                        51: 
                        52: Debug.ReloadFieldEnd()
                        53: aux.BeginPuzzle()