Lines of
script/c0.lua
from check-in 005039166c
that are changed by the sequence of edits moving toward
check-in 035fdbf54d:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function()
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: cache_1 = Duel.GetLP(1)
32: if cache_1 <= 0 then
33: cache_1 = true
34: else
35: cache_1 = false
36: end
37: return cache_1
38: end
39: effect_1:SetCondition(cache_1)
40: function cache_1()
41: Debug.ShowHint("残局群181175613")
42: return
43: end
44: effect_1:SetOperation(cache_1)
45:
46: Duel.RegisterEffect(effect_1
47: , 0)
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
55:
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
62:
63: if cache_1 then
64: cache_1 = Card.IsCode(card, 28363749)
65: cache_2 = Card.IsCode(card, 19474136)
66: cache_3 = Card.IsCode(card, 17390179)
67: cache_4 = Card.IsCode(card, 83980492)
68: if cache_1
69: or cache_2
70: or cache_3
71: or cache_4 then
72: else
73: return true
74: end
75: end
76:
77: return false
78: end
79:
80: fun["开局说明"] = function()
81: if str["开局说明吗"] == 1 then
82: return
83: else
84: str["开局说明吗"] = 1
85: end
86:
87: cache_1 = 0
88: cache_1 = cache_1 + LOCATION_DECK
89: cache_1 = cache_1 + LOCATION_HAND
90: cache_1 = cache_1 + LOCATION_MZONE
91: cache_1 = cache_1 + LOCATION_SZONE
92: cache_1 = cache_1 + LOCATION_GRAVE
93: cache_1 = cache_1 + LOCATION_REMOVED
94: cache_1 = cache_1 + LOCATION_EXTRA
95:
96: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
97:
98: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
99:
100: for k in aux.Next(cache_1) do
101: cache_1 = fun["是否效果卡"](k)
102: if cache_1 then
103: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
104: end
105: end
106:
107: str["开局说明"] =""
108:
109: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
110: str["开局说明"] = str["开局说明"] .. "卡 "
111:
112: str["开局说明"] = str["开局说明"] .. str["规则"]
113:
114: if str["不洗牌"] == 0 then
115: else
116: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
117: end
118: if str["无BP"] == 0 then
119: str["开局说明"] = str["开局说明"] .. "无BP "
120: end
121:
122: if str["开局添加手卡"] then
123: str["开局说明"] = str["开局说明"] .. "选"
124: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
125: str["开局说明"] = str["开局说明"] .. "卡 "
126: end
127:
128: if str["禁格"] then
129: str["开局说明"] = str["开局说明"] .. "禁"
130: str["开局说明"] = str["开局说明"] .. str["禁格"]
131: str["开局说明"] = str["开局说明"] .. "格 "
132: end
133:
134: Debug.ShowHint(str["开局说明"])
135: fun["通关邀请"]()
136: end
137:
138: fun["开局添加手卡"] = function(str_1)
139: str["开局添加手卡"] = str_1
140: effect_1 = Effect.GlobalEffect()
141: effect_1:SetType(EFFECT_TYPE_FIELD
142: + EFFECT_TYPE_CONTINUOUS)
143: effect_1:SetCode(EVENT_ADJUST)
144: effect_1:SetCountLimit(1)
145: function cache_1()
146: if str["已添加手卡"] == 1 then
147: return false
148: else
149: str["已添加手卡"] = 1
150: return true
151: end
152:
153: end
154: effect_1:SetCondition(cache_1)
155: function cache_1(effect_event
156: , player_who_activate_the_effect)
157:
158: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
159: , Card.IsAbleToHand
160: , player_who_activate_the_effect
161: , LOCATION_DECK
162: , 0
163: , str_1
164: , str_1
165: , nil)
166: Duel.SendtoHand(str["玩家选定的卡"]
167: , nil
168: , REASON_RULE)
169: end
170: effect_1:SetOperation(cache_1)
171: Duel.RegisterEffect(effect_1
172: , 0)
173: fun["开局说明"]()
174: end
175:
176: fun["禁格"] = function(str_1)
177: str["禁格"] = str_1
178: effect_1 = Effect.GlobalEffect()
179: effect_1:SetType(EFFECT_TYPE_FIELD)
180: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
181: effect_1:SetValue(str_1)
182: Duel.RegisterEffect(effect_1,0)
183: end
184:
185: fun["印卡"] = function(str_1)
186: str["印卡"] = 1
187:
188: local n = 0
189:
190: effect_1 = Effect.GlobalEffect()
191: effect_1:SetType(EFFECT_TYPE_SINGLE)
192:
193: function print_hand(e,tp,eg,ep,ev,re,r,rp)
194: local ac=Duel.AnnounceCard(tp)
195: local c=Duel.CreateToken(tp,ac)
196: if n<2 then
197: Duel.SendtoHand(c,nil,REASON_RULE)
198: Duel.ShuffleHand(tp)
199: n=n+1
200: else
201: if n==10 then
202: Debug.ShowHint("印卡过多,审判降临!")
203: Duel.SetLP(0,0)
204: else
205: n=n+1
206: Duel.Remove(c,POS_FACEUP,REASON_RULE)
207: Duel.SendtoDeck(c,tp,0,REASON_RULE)
208: end
209: end
210: end
211:
212: local e1=Effect.CreateEffect(c)
213: e1:SetType(EFFECT_TYPE_IGNITION)
214: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
215: e1:SetRange(LOCATION_EXTRA)
216: e1:SetOperation(print_hand)
217: c:RegisterEffect(e1)
218: end