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/**************************************************************************
** The following routines translate between MBCS and UTF8 on windows.
** Since everything is always UTF8 on unix, these routines are no-ops
** there.
*/
/*
** Translate MBCS to UTF8. Return a pointer. Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.
*/
char *fossil_mbcs_to_utf8(const char *zMbcs){
#ifdef _WIN32
extern char *sqlite3_win32_mbcs_to_utf8(const char*);
return sqlite3_win32_mbcs_to_utf8(zMbcs);
#else
return (char*)zMbcs; /* No-op on unix */
#endif
}
/*
** Translate UTF8 to MBCS. Return a pointer. Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.
*/
char *fossil_utf8_to_mbcs(const char *zUtf8){
#ifdef _WIN32
extern char *sqlite3_win32_utf8_to_mbcs(const char*);
return sqlite3_win32_utf8_to_mbcs(zUtf8);
#else
return (char*)zUtf8; /* No-op on unix */
#endif
}
/*
** Translate MBCS to UTF8. Return a pointer. Call fossil_mbcs_free()
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/**************************************************************************
** The following routines translate between MBCS and UTF8 on windows.
** Since everything is always UTF8 on unix, these routines are no-ops
** there.
*/
#ifdef _WIN32
# include <windows.h>
#endif
/*
** Translate MBCS to UTF8. Return a pointer to the translated text.
** Call fossil_mbcs_free() to deallocate any memory used to store the
** returned pointer when done.
*/
char *fossil_mbcs_to_utf8(const char *zMbcs){
#ifdef _WIN32
extern char *sqlite3_win32_mbcs_to_utf8(const char*);
return sqlite3_win32_mbcs_to_utf8(zMbcs);
#else
return (char*)zMbcs; /* No-op on unix */
#endif
}
/*
** Translate UTF8 to MBCS for use in system calls. Return a pointer to the
** translated text.. Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
char *fossil_utf8_to_mbcs(const char *zUtf8){
#ifdef _WIN32
extern char *sqlite3_win32_utf8_to_mbcs(const char*);
return sqlite3_win32_utf8_to_mbcs(zUtf8);
#else
return (char*)zUtf8; /* No-op on unix */
#endif
}
/*
** Translate UTF8 to MBCS for display on the console. Return a pointer to the
** translated text.. Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
char *fossil_utf8_to_console(const char *zUtf8){
#ifdef _WIN32
int nChar, nByte;
WCHAR *zUnicode; /* Unicode version of zUtf8 */
char *zConsole; /* Console version of zUtf8 */
int codepage; /* Console code page */
nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, NULL, 0);
zUnicode = malloc( nChar*sizeof(zUnicode[0]) );
if( zUnicode==0 ){
return 0;
}
nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, zUnicode, nChar);
if( nChar==0 ){
free(zUnicode);
return 0;
}
codepage = GetConsoleCP();
nByte = WideCharToMultiByte(codepage, 0, zUnicode, -1, 0, 0, 0, 0);
zConsole = malloc( nByte );
if( zConsole==0 ){
free(zUnicode);
return 0;
}
nByte = WideCharToMultiByte(codepage, 0, zUnicode, -1, zConsole, nByte, 0, 0);
free(zUnicode);
if( nByte == 0 ){
free(zConsole);
zConsole = 0;
}
return zConsole;
#else
return (char*)zUtf8; /* No-op on unix */
#endif
}
/*
** Translate MBCS to UTF8. Return a pointer. Call fossil_mbcs_free()
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