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var selected_points = [];
var selected_lines = [];
var helpmsg = //"3D drawing tool\n\n" +
"Select Left Click\n" +
"Rotate Right Click\n" +
"Move wasd, qe\n" +
"Copy Space\n" +
"Delete x\n" +
"\n" +
"Click the red dot to create a point\n" +
"Spam a motion key to increase speed\n" +
"Drag between points to connect them\n";
var msg = helpmsg;
var view_transform =
[[1, 0, 0],
[0, 1, 0],
[0, 0, 1]];
var key_state = {};
var key_state_augmentation_timeout = 150; // the permissible time in milliseconds since the last key event to still allow the key state to augment instead of clearing.
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var selected_points = [];
var selected_lines = [];
var helpmsg = //"3D drawing tool\n\n" +
"Select Left Click\n" +
"Rotate Right Click\n" +
"Move wasd, qe\n" +
"Copy Space\n" +
"Delete x\n" +
"\n" +
"Click the red dot to create a point\n" +
"Spam a motion key to increase speed\n" +
"Drag between points to connect them\n";
var msg = helpmsg;
var view_transform =
[[1, 0, 0],
[0, 1, 0],
[0, 0, 1]];
var key_state = {};
var key_state_augmentation_timeout = 150; // the permissible time in milliseconds since the last key event to still allow the key state to augment instead of clearing.
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if(selected_points.length && !getKeyState(1002)){ // move selection if exists
for(var i = 0; i < selected_points.length; ++i){
var pt = points[selected_points[i]];
vector_add(pt, delta_position, pt); }}
else{
moveCamera(delta_position, false); }
if(delta_horizontal_angle) rotateHorizontal(delta_horizontal_angle);
if(delta_vertical_angle) rotateVertical(delta_vertical_angle);
// overwrite point projections
// TODO this may not be perfect if points are deleted etc.
point_projections.length = 0;
for(var i = 0; i < points.length; ++i){
point_projections[i] = project(canvas, points[i], view_transform, origin); }
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if(selected_points.length && !getKeyState(1002)){ // move selection if exists
for(var i = 0; i < selected_points.length; ++i){
var pt = points[selected_points[i]];
vector_add(pt, delta_position, pt); }}
else{
moveCamera(delta_position, false); }
if(!selected_points.length){
if(delta_horizontal_angle) rotateHorizontal(delta_horizontal_angle);
if(delta_vertical_angle) rotateVertical(delta_vertical_angle); }
else{
var rotation_transform;
if(selection_rotation_axis){ //
}}}
// overwrite point projections
// TODO this may not be perfect if points are deleted etc.
point_projections.length = 0;
for(var i = 0; i < points.length; ++i){
point_projections[i] = project(canvas, points[i], view_transform, origin); }
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