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// uncomment when you want to prove must throw error actually does something
// mustThrowError(function(){ }, "check mustthrowerror works. have it do nothing.");
window.onload = function(){
var canvas = document.createElement("canvas");
canvas.width = 500;
canvas.height = 500;
document.body.appendChild(canvas);
var ctx = canvas.getContext("2d");
var model = new WireframeModel();
model.addPoint([0, 0, 0]);
model.addPoint([0, .1, 0]);
model.addPoint([0, 0, .1]);
model.addPoint([-.1, .1, 0]);
model.addPoint([-.1, 0, .1]);
model.draw(canvas);
}
</script>
</head>
<body>
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