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Overview
Comment:Simplify and improve the skin-editing capability. Add the new "details.txt" skin file that contains skin settings used on the server-side. Add detail values for selecting white-background, rounded nodes, color graph lines, and for omitting arrowheads on verticle graph lines.
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 106c0909e45e798ec04f87fb02204d1ccbfd5381
User & Date: drh 2015-03-30 17:51:13.135
Context
2015-03-30
20:34
In the timeline graph, color the initial up-arrow of a branch in the branch color, when graph coloring is enable. check-in: d19b52a3cf user: drh tags: trunk
17:51
Simplify and improve the skin-editing capability. Add the new "details.txt" skin file that contains skin settings used on the server-side. Add detail values for selecting white-background, rounded nodes, color graph lines, and for omitting arrowheads on verticle graph lines. check-in: 106c0909e4 user: drh tags: trunk
17:43
Convert background colors into foreground colors before using them for drawing graph lines. Closed-Leaf check-in: 70e882b5db user: drh tags: improved-skin-edit
09:24
Remove another check for "server loop", apart from [469efd6a7ce8ba44]: If the server-code is going to be removed ever in the future, this useless check will stand in the way. Then [14b8475598268f3a] could re-appear, but now with "server-code" in stead of with "project-code". check-in: a0cd8d35ee user: jan.nijtmans tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to skins/README.md.
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Built-in Skins
==============

Each subdirectory under this folder describes a built-in "skin".
There are three files in each subdirectory for the CSS, the header,
and the footer for that skin.

To improve an existing built-in skin, simply edit the appropriate
files and recompile.

To add a new skin:

   1.   Create a new subdirectory under skins/.  (The new directory is
        called "skins/newskin" below but you should use a new original
        name, of course.)

   2.   Add files skins/newskin/css.txt, skins/newskin/header.txt,

        and skins/newskin/footer.txt.  Be sure to "fossil add" these files.

   3.   Go to the src/ directory and rerun "tclsh makemake.tcl".  This
        step rebuilds the various makefiles so that they have dependencies
        on the skin files you just installed.

   4.   Edit the BuiltinSkin[] array near the top of the src/skins.c source
        file so that it describes and references the "newskin" skin.

   5.   Type "make" to rebuild.

Development Hints
-----------------

One way to develop a new skin is to copy the baseline files (css.txt,
footer.txt, and header.txt) into a working directory $WORKDIR then
launch Fossil with a command-line option "--skin $WORKDIR".  Example:

        cp -r skins/default newskin
        fossil ui --skin ./newskin

When the argument to --skin contains one or more '/' characters, the
appropriate skin files are read from disk from the directory specified.
So after launching fossil as shown above, you can edit the newskin/css.txt,
newskin/header.txt, and newskin/footer.txt files using your favorite
text editor, then press Reload on your browser to see immediate results.





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Built-in Skins
==============

Each subdirectory under this folder describes a built-in "skin".
There are four files in each subdirectory for the CSS, the "details"
file, the footer, and the header for that skin.

To improve an existing built-in skin, simply edit the appropriate
files and recompile.

To add a new skin:

   1.   Create a new subdirectory under skins/.  (The new directory is
        called "skins/newskin" below but you should use a new original
        name, of course.)

   2.   Add files skins/newskin/css.txt, skins/newskin/details.txt,
        skins/newskin/footer.txt and skins/newskin/header.txt.
        Be sure to "fossil add" these files.

   3.   Go to the src/ directory and rerun "tclsh makemake.tcl".  This
        step rebuilds the various makefiles so that they have dependencies
        on the skin files you just installed.

   4.   Edit the BuiltinSkin[] array near the top of the src/skins.c source
        file so that it describes and references the "newskin" skin.

   5.   Type "make" to rebuild.

Development Hints
-----------------

One way to develop a new skin is to copy the baseline files (css.txt,
details.txt, footer.txt, and header.txt) into a working directory $WORKDIR 
then launch Fossil with a command-line option "--skin $WORKDIR".  Example:

        cp -r skins/default newskin
        fossil ui --skin ./newskin

When the argument to --skin contains one or more '/' characters, the
appropriate skin files are read from disk from the directory specified.
So after launching fossil as shown above, you can edit the newskin/css.txt,
newskin/details.txt, newskin/footer.txt, and newskin/header.txt files using
your favorite text editor, then press Reload on your browser to see
immediate results.
Added skins/aht/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/black_and_white/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/blitz/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/blitz_no_logo/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/default/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/eagle/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           1
Added skins/enhanced1/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/khaki/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/original/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/plain_gray/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/rounded1/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Added skins/xekri/details.txt.








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timeline-arrowheads:        1
timeline-circle-nodes:      0
timeline-color-graph-lines: 0
white-foreground:           0
Changes to src/captcha.c.
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#if INTERFACE
#define CAPTCHA 3  /* Which captcha rendering to use */
#endif

/*
** Convert a hex digit into a value between 0 and 15
*/
static int hexValue(char c){
  if( c>='0' && c<='9' ){
    return c - '0';
  }else if( c>='a' && c<='f' ){
    return c - 'a' + 10;
  }else if( c>='A' && c<='F' ){
    return c - 'A' + 10;
  }else{







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#if INTERFACE
#define CAPTCHA 3  /* Which captcha rendering to use */
#endif

/*
** Convert a hex digit into a value between 0 and 15
*/
int hex_digit_value(char c){
  if( c>='0' && c<='9' ){
    return c - '0';
  }else if( c>='a' && c<='f' ){
    return c - 'a' + 10;
  }else if( c>='A' && c<='F' ){
    return c - 'A' + 10;
  }else{
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char *captcha_render(const char *zPw){
  char *z = fossil_malloc( 9*6*strlen(zPw) + 7 );
  int i, j, k, m;

  k = 0;
  for(i=0; i<6; i++){
    for(j=0; zPw[j]; j++){
      unsigned char v = hexValue(zPw[j]);
      v = (aFont1[v] >> ((5-i)*4)) & 0xf;
      for(m=8; m>=1; m = m>>1){
        if( v & m ){
          z[k++] = 'X';
          z[k++] = 'X';
        }else{
          z[k++] = ' ';







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char *captcha_render(const char *zPw){
  char *z = fossil_malloc( 9*6*strlen(zPw) + 7 );
  int i, j, k, m;

  k = 0;
  for(i=0; i<6; i++){
    for(j=0; zPw[j]; j++){
      unsigned char v = hex_digit_value(zPw[j]);
      v = (aFont1[v] >> ((5-i)*4)) & 0xf;
      for(m=8; m>=1; m = m>>1){
        if( v & m ){
          z[k++] = 'X';
          z[k++] = 'X';
        }else{
          z[k++] = ' ';
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  char *z = fossil_malloc( 7*4*strlen(zPw) + 5 );
  int i, j, k, m;
  const char *zChar;

  k = 0;
  for(i=0; i<4; i++){
    for(j=0; zPw[j]; j++){
      unsigned char v = hexValue(zPw[j]);
      zChar = azFont2[4*v + i];
      for(m=0; zChar[m]; m++){
        z[k++] = zChar[m];
      }
    }
    z[k++] = '\n';
  }







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  char *z = fossil_malloc( 7*4*strlen(zPw) + 5 );
  int i, j, k, m;
  const char *zChar;

  k = 0;
  for(i=0; i<4; i++){
    for(j=0; zPw[j]; j++){
      unsigned char v = hex_digit_value(zPw[j]);
      zChar = azFont2[4*v + i];
      for(m=0; zChar[m]; m++){
        z[k++] = zChar[m];
      }
    }
    z[k++] = '\n';
  }
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  unsigned char x;
  int y;

  k = 0;
  for(i=0; i<6; i++){
    x = 0;
    for(j=0; zPw[j]; j++){
      unsigned char v = hexValue(zPw[j]);
      x = (x<<4) + v;
      switch( x ){
        case 0x7a:
        case 0xfa:
          y = 3;
          break;
        case 0x47:







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  unsigned char x;
  int y;

  k = 0;
  for(i=0; i<6; i++){
    x = 0;
    for(j=0; zPw[j]; j++){
      unsigned char v = hex_digit_value(zPw[j]);
      x = (x<<4) + v;
      switch( x ){
        case 0x7a:
        case 0xfa:
          y = 3;
          break;
        case 0x47:
Changes to src/configure.c.
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static struct {
  const char *zName;   /* Name of the configuration parameter */
  int groupMask;       /* Which config groups is it part of */
} aConfig[] = {
  { "css",                    CONFIGSET_CSS  },
  { "header",                 CONFIGSET_SKIN },
  { "footer",                 CONFIGSET_SKIN },

  { "logo-mimetype",          CONFIGSET_SKIN },
  { "logo-image",             CONFIGSET_SKIN },
  { "background-mimetype",    CONFIGSET_SKIN },
  { "background-image",       CONFIGSET_SKIN },
  { "timeline-block-markup",  CONFIGSET_SKIN },
  { "timeline-max-comment",   CONFIGSET_SKIN },
  { "timeline-plaintext",     CONFIGSET_SKIN },
  { "adunit",                 CONFIGSET_SKIN },
  { "adunit-omit-if-admin",   CONFIGSET_SKIN },
  { "adunit-omit-if-user",    CONFIGSET_SKIN },
  { "white-foreground",       CONFIGSET_SKIN },

#ifdef FOSSIL_ENABLE_TH1_DOCS
  { "th1-docs",               CONFIGSET_TH1 },
#endif
#ifdef FOSSIL_ENABLE_TH1_HOOKS
  { "th1-hooks",              CONFIGSET_TH1 },
#endif







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static struct {
  const char *zName;   /* Name of the configuration parameter */
  int groupMask;       /* Which config groups is it part of */
} aConfig[] = {
  { "css",                    CONFIGSET_CSS  },
  { "header",                 CONFIGSET_SKIN },
  { "footer",                 CONFIGSET_SKIN },
  { "details",                CONFIGSET_SKIN },
  { "logo-mimetype",          CONFIGSET_SKIN },
  { "logo-image",             CONFIGSET_SKIN },
  { "background-mimetype",    CONFIGSET_SKIN },
  { "background-image",       CONFIGSET_SKIN },
  { "timeline-block-markup",  CONFIGSET_SKIN },
  { "timeline-max-comment",   CONFIGSET_SKIN },
  { "timeline-plaintext",     CONFIGSET_SKIN },
  { "adunit",                 CONFIGSET_SKIN },
  { "adunit-omit-if-admin",   CONFIGSET_SKIN },
  { "adunit-omit-if-user",    CONFIGSET_SKIN },


#ifdef FOSSIL_ENABLE_TH1_DOCS
  { "th1-docs",               CONFIGSET_TH1 },
#endif
#ifdef FOSSIL_ENABLE_TH1_HOOKS
  { "th1-hooks",              CONFIGSET_TH1 },
#endif
Changes to src/db.c.
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#endif
#ifdef FOSSIL_ENABLE_TH1_HOOKS
  { "th1-hooks",        0,              0, 0, 0, "off"                 },
#endif
  { "th1-setup",        0,             40, 1, 1, ""                    },
  { "th1-uri-regexp",   0,             40, 1, 0, ""                    },
  { "web-browser",      0,             32, 0, 0, ""                    },
  { "white-foreground", 0,              0, 0, 0, "off"                 },
  { 0,0,0,0,0,0 }
};

/*
** Look up a control setting by its name.  Return a pointer to the Setting
** object, or NULL if there is no such setting.
**







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#endif
#ifdef FOSSIL_ENABLE_TH1_HOOKS
  { "th1-hooks",        0,              0, 0, 0, "off"                 },
#endif
  { "th1-setup",        0,             40, 1, 1, ""                    },
  { "th1-uri-regexp",   0,             40, 1, 0, ""                    },
  { "web-browser",      0,             32, 0, 0, ""                    },

  { 0,0,0,0,0,0 }
};

/*
** Look up a control setting by its name.  Return a pointer to the Setting
** object, or NULL if there is no such setting.
**
Changes to src/diff.c.
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    z2 = sqlite3_mprintf("%d", iLimit+20);
    style_submenu_element(z1, z1, "%s", url_render(&url, "limit", z2, 0, 0));
  }
  if( iLimit>20 ){
    style_submenu_element("20 Ancestors", "20 Ancestors",
       "%s", url_render(&url, "limit", "20", 0, 0));
  }
  if( skin_white_foreground() ){
    clr1 = 0xa04040;
    clr2 = 0x4059a0;
  }else{
    clr1 = 0xffb5b5;  /* Recent changes: red (hot) */
    clr2 = 0xb5e0ff;  /* Older changes: blue (cold) */
  }
  for(p=ann.aVers, i=0; i<ann.nVers; i++, p++){







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    z2 = sqlite3_mprintf("%d", iLimit+20);
    style_submenu_element(z1, z1, "%s", url_render(&url, "limit", z2, 0, 0));
  }
  if( iLimit>20 ){
    style_submenu_element("20 Ancestors", "20 Ancestors",
       "%s", url_render(&url, "limit", "20", 0, 0));
  }
  if( skin_detail_boolean("white-foreground") ){
    clr1 = 0xa04040;
    clr2 = 0x4059a0;
  }else{
    clr1 = 0xffb5b5;  /* Recent changes: red (hot) */
    clr2 = 0xb5e0ff;  /* Older changes: blue (cold) */
  }
  for(p=ann.aVers, i=0; i<ann.nVers; i++, p++){
Changes to src/json_config.c.
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static const struct JsonConfigProperty {
  char const * name;
  int groupMask;
} JsonConfigProperties[] = {
{ "css",                    CONFIGSET_CSS },
{ "header",                 CONFIGSET_SKIN },
{ "footer",                 CONFIGSET_SKIN },

{ "logo-mimetype",          CONFIGSET_SKIN },
{ "logo-image",             CONFIGSET_SKIN },
{ "background-mimetype",    CONFIGSET_SKIN },
{ "background-image",       CONFIGSET_SKIN },
{ "timeline-block-markup",  CONFIGSET_SKIN },
{ "timeline-max-comment",   CONFIGSET_SKIN },
{ "timeline-plaintext",     CONFIGSET_SKIN },
{ "adunit",                 CONFIGSET_SKIN },
{ "adunit-omit-if-admin",   CONFIGSET_SKIN },
{ "adunit-omit-if-user",    CONFIGSET_SKIN },
{ "white-foreground",       CONFIGSET_SKIN },

{ "project-name",           CONFIGSET_PROJ },
{ "short-project-name",     CONFIGSET_PROJ },
{ "project-description",    CONFIGSET_PROJ },
{ "index-page",             CONFIGSET_PROJ },
{ "manifest",               CONFIGSET_PROJ },
{ "binary-glob",            CONFIGSET_PROJ },







>










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static const struct JsonConfigProperty {
  char const * name;
  int groupMask;
} JsonConfigProperties[] = {
{ "css",                    CONFIGSET_CSS },
{ "header",                 CONFIGSET_SKIN },
{ "footer",                 CONFIGSET_SKIN },
{ "details",                CONFIGSET_SKIN },
{ "logo-mimetype",          CONFIGSET_SKIN },
{ "logo-image",             CONFIGSET_SKIN },
{ "background-mimetype",    CONFIGSET_SKIN },
{ "background-image",       CONFIGSET_SKIN },
{ "timeline-block-markup",  CONFIGSET_SKIN },
{ "timeline-max-comment",   CONFIGSET_SKIN },
{ "timeline-plaintext",     CONFIGSET_SKIN },
{ "adunit",                 CONFIGSET_SKIN },
{ "adunit-omit-if-admin",   CONFIGSET_SKIN },
{ "adunit-omit-if-user",    CONFIGSET_SKIN },


{ "project-name",           CONFIGSET_PROJ },
{ "short-project-name",     CONFIGSET_PROJ },
{ "project-description",    CONFIGSET_PROJ },
{ "index-page",             CONFIGSET_PROJ },
{ "manifest",               CONFIGSET_PROJ },
{ "binary-glob",            CONFIGSET_PROJ },
Changes to src/main.mk.
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  $(SRCDIR)/winhttp.c \
  $(SRCDIR)/wysiwyg.c \
  $(SRCDIR)/xfer.c \
  $(SRCDIR)/xfersetup.c \
  $(SRCDIR)/zip.c

EXTRA_FILES = \

  $(SRCDIR)/../skins/black_and_white/css.txt \

  $(SRCDIR)/../skins/black_and_white/footer.txt \
  $(SRCDIR)/../skins/black_and_white/header.txt \
  $(SRCDIR)/../skins/blitz/css.txt \

  $(SRCDIR)/../skins/blitz/footer.txt \
  $(SRCDIR)/../skins/blitz/header.txt \
  $(SRCDIR)/../skins/blitz/ticket.txt \
  $(SRCDIR)/../skins/blitz_no_logo/css.txt \

  $(SRCDIR)/../skins/blitz_no_logo/footer.txt \
  $(SRCDIR)/../skins/blitz_no_logo/header.txt \
  $(SRCDIR)/../skins/blitz_no_logo/ticket.txt \
  $(SRCDIR)/../skins/default/css.txt \

  $(SRCDIR)/../skins/default/footer.txt \
  $(SRCDIR)/../skins/default/header.txt \
  $(SRCDIR)/../skins/eagle/css.txt \

  $(SRCDIR)/../skins/eagle/footer.txt \
  $(SRCDIR)/../skins/eagle/header.txt \
  $(SRCDIR)/../skins/enhanced1/css.txt \

  $(SRCDIR)/../skins/enhanced1/footer.txt \
  $(SRCDIR)/../skins/enhanced1/header.txt \
  $(SRCDIR)/../skins/khaki/css.txt \

  $(SRCDIR)/../skins/khaki/footer.txt \
  $(SRCDIR)/../skins/khaki/header.txt \
  $(SRCDIR)/../skins/original/css.txt \

  $(SRCDIR)/../skins/original/footer.txt \
  $(SRCDIR)/../skins/original/header.txt \
  $(SRCDIR)/../skins/plain_gray/css.txt \

  $(SRCDIR)/../skins/plain_gray/footer.txt \
  $(SRCDIR)/../skins/plain_gray/header.txt \
  $(SRCDIR)/../skins/rounded1/css.txt \

  $(SRCDIR)/../skins/rounded1/footer.txt \
  $(SRCDIR)/../skins/rounded1/header.txt \
  $(SRCDIR)/../skins/xekri/css.txt \

  $(SRCDIR)/../skins/xekri/footer.txt \
  $(SRCDIR)/../skins/xekri/header.txt \
  $(SRCDIR)/diff.tcl \
  $(SRCDIR)/markdown.md

TRANS_SRC = \
  $(OBJDIR)/add_.c \







>

>



>




>




>



>



>



>



>



>



>



>







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  $(SRCDIR)/winhttp.c \
  $(SRCDIR)/wysiwyg.c \
  $(SRCDIR)/xfer.c \
  $(SRCDIR)/xfersetup.c \
  $(SRCDIR)/zip.c

EXTRA_FILES = \
  $(SRCDIR)/../skins/aht/details.txt \
  $(SRCDIR)/../skins/black_and_white/css.txt \
  $(SRCDIR)/../skins/black_and_white/details.txt \
  $(SRCDIR)/../skins/black_and_white/footer.txt \
  $(SRCDIR)/../skins/black_and_white/header.txt \
  $(SRCDIR)/../skins/blitz/css.txt \
  $(SRCDIR)/../skins/blitz/details.txt \
  $(SRCDIR)/../skins/blitz/footer.txt \
  $(SRCDIR)/../skins/blitz/header.txt \
  $(SRCDIR)/../skins/blitz/ticket.txt \
  $(SRCDIR)/../skins/blitz_no_logo/css.txt \
  $(SRCDIR)/../skins/blitz_no_logo/details.txt \
  $(SRCDIR)/../skins/blitz_no_logo/footer.txt \
  $(SRCDIR)/../skins/blitz_no_logo/header.txt \
  $(SRCDIR)/../skins/blitz_no_logo/ticket.txt \
  $(SRCDIR)/../skins/default/css.txt \
  $(SRCDIR)/../skins/default/details.txt \
  $(SRCDIR)/../skins/default/footer.txt \
  $(SRCDIR)/../skins/default/header.txt \
  $(SRCDIR)/../skins/eagle/css.txt \
  $(SRCDIR)/../skins/eagle/details.txt \
  $(SRCDIR)/../skins/eagle/footer.txt \
  $(SRCDIR)/../skins/eagle/header.txt \
  $(SRCDIR)/../skins/enhanced1/css.txt \
  $(SRCDIR)/../skins/enhanced1/details.txt \
  $(SRCDIR)/../skins/enhanced1/footer.txt \
  $(SRCDIR)/../skins/enhanced1/header.txt \
  $(SRCDIR)/../skins/khaki/css.txt \
  $(SRCDIR)/../skins/khaki/details.txt \
  $(SRCDIR)/../skins/khaki/footer.txt \
  $(SRCDIR)/../skins/khaki/header.txt \
  $(SRCDIR)/../skins/original/css.txt \
  $(SRCDIR)/../skins/original/details.txt \
  $(SRCDIR)/../skins/original/footer.txt \
  $(SRCDIR)/../skins/original/header.txt \
  $(SRCDIR)/../skins/plain_gray/css.txt \
  $(SRCDIR)/../skins/plain_gray/details.txt \
  $(SRCDIR)/../skins/plain_gray/footer.txt \
  $(SRCDIR)/../skins/plain_gray/header.txt \
  $(SRCDIR)/../skins/rounded1/css.txt \
  $(SRCDIR)/../skins/rounded1/details.txt \
  $(SRCDIR)/../skins/rounded1/footer.txt \
  $(SRCDIR)/../skins/rounded1/header.txt \
  $(SRCDIR)/../skins/xekri/css.txt \
  $(SRCDIR)/../skins/xekri/details.txt \
  $(SRCDIR)/../skins/xekri/footer.txt \
  $(SRCDIR)/../skins/xekri/header.txt \
  $(SRCDIR)/diff.tcl \
  $(SRCDIR)/markdown.md

TRANS_SRC = \
  $(OBJDIR)/add_.c \
Changes to src/setup.c.
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  style_header("Server Administration");

  /* Make sure the header contains <base href="...">.   Issue a warning
  ** if it does not. */
  if( !cgi_header_contains("<base href=") ){
    @ <p class="generalError"><b>Configuration Error:</b> Please add
    @ <tt>&lt;base href="$secureurl/$current_page"&gt;</tt> after
    @ <tt>&lt;head&gt;</tt> in the <a href="setup_header">HTML header</a>!</p>
  }

#if !defined(_WIN32)
  /* Check for /dev/null and /dev/urandom.  We want both devices to be present,
  ** but they are sometimes omitted (by mistake) from chroot jails. */
  if( access("/dev/null", R_OK|W_OK) ){
    @ <p class="generalError">WARNING: Device "/dev/null" is not available







|







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  style_header("Server Administration");

  /* Make sure the header contains <base href="...">.   Issue a warning
  ** if it does not. */
  if( !cgi_header_contains("<base href=") ){
    @ <p class="generalError"><b>Configuration Error:</b> Please add
    @ <tt>&lt;base href="$secureurl/$current_page"&gt;</tt> after
    @ <tt>&lt;head&gt;</tt> in the <a href="setup_skinedit?w=2">HTML header</a>!</p>
  }

#if !defined(_WIN32)
  /* Check for /dev/null and /dev/urandom.  We want both devices to be present,
  ** but they are sometimes omitted (by mistake) from chroot jails. */
  if( access("/dev/null", R_OK|W_OK) ){
    @ <p class="generalError">WARNING: Device "/dev/null" is not available
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  setup_menu_entry("Tickets", "tktsetup",
    "Configure the trouble-ticketing system for this repository");
  setup_menu_entry("Search","srchsetup",
    "Configure the built-in search engine");
  setup_menu_entry("Transfers", "xfersetup",
    "Configure the transfer system for this repository");
  setup_menu_entry("Skins", "setup_skin",
    "Select from a menu of prepackaged \"skins\" for the web interface");
  setup_menu_entry("CSS", "setup_editcss",
    "Edit the Cascading Style Sheet used by all pages of this repository");
  setup_menu_entry("Header", "setup_header",
    "Edit HTML text inserted at the top of every page");
  setup_menu_entry("Footer", "setup_footer",
    "Edit HTML text inserted at the bottom of every page");
  setup_menu_entry("Moderation", "setup_modreq",
    "Enable/Disable requiring moderator approval of Wiki and/or Ticket"
    " changes and attachments.");
  setup_menu_entry("Ad-Unit", "setup_adunit",
    "Edit HTML text for an ad unit inserted after the menu bar");
  setup_menu_entry("Logo", "setup_logo",
    "Change the logo and background images for the server");







|
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  setup_menu_entry("Tickets", "tktsetup",
    "Configure the trouble-ticketing system for this repository");
  setup_menu_entry("Search","srchsetup",
    "Configure the built-in search engine");
  setup_menu_entry("Transfers", "xfersetup",
    "Configure the transfer system for this repository");
  setup_menu_entry("Skins", "setup_skin",
    "Select and/or modify the web interface \"skins\"");






  setup_menu_entry("Moderation", "setup_modreq",
    "Enable/Disable requiring moderator approval of Wiki and/or Ticket"
    " changes and attachments.");
  setup_menu_entry("Ad-Unit", "setup_adunit",
    "Edit HTML text for an ad unit inserted after the menu bar");
  setup_menu_entry("Logo", "setup_logo",
    "Change the logo and background images for the server");
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  }
  @ /> <b>%s(zLabel)</b>
}

/*
** Generate a text box for an attribute.
*/
static void textarea_attribute(
  const char *zLabel,   /* The text label on the textarea */
  int rows,             /* Rows in the textarea */
  int cols,             /* Columns in the textarea */
  const char *zVar,     /* The corresponding row in the VAR table */
  const char *zQP,      /* The query parameter */
  const char *zDflt,    /* Default value if VAR table entry does not exist */
  int disabled          /* 1 if the textarea should  not be editable */







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  }
  @ /> <b>%s(zLabel)</b>
}

/*
** Generate a text box for an attribute.
*/
const char *textarea_attribute(
  const char *zLabel,   /* The text label on the textarea */
  int rows,             /* Rows in the textarea */
  int cols,             /* Columns in the textarea */
  const char *zVar,     /* The corresponding row in the VAR table */
  const char *zQP,      /* The query parameter */
  const char *zDflt,    /* Default value if VAR table entry does not exist */
  int disabled          /* 1 if the textarea should  not be editable */
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      @ disabled="disabled"
    }
    @ cols="%d(cols)">%h(z)</textarea>
    if( zLabel && *zLabel ){
      @ <span class="textareaLabel">%s(zLabel)</span>
    }
  }

}

/*
** Generate a text box for an attribute.
*/
static void multiple_choice_attribute(
  const char *zLabel,   /* The text label on the menu */







>







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      @ disabled="disabled"
    }
    @ cols="%d(cols)">%h(z)</textarea>
    if( zLabel && *zLabel ){
      @ <span class="textareaLabel">%s(zLabel)</span>
    }
  }
  return z;
}

/*
** Generate a text box for an attribute.
*/
static void multiple_choice_attribute(
  const char *zLabel,   /* The text label on the menu */
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  @ <hr />
  @ <p><input type="submit"  name="submit" value="Apply Changes" /></p>
  @ </div></form>
  db_end_transaction(0);
  style_footer();
}

/*
** WEBPAGE: setup_editcss
*/
void setup_editcss(void){
  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
    return;
  }
  db_begin_transaction();
  if( P("clear")!=0 ){
    db_multi_exec("DELETE FROM config WHERE name='css'");
    cgi_replace_parameter("css", builtin_text("skins/default/css.txt"));
    db_end_transaction(0);
    cgi_redirect("setup_editcss");
  }
  if( P("submit")!=0 ){
    textarea_attribute(0, 0, 0, "css", "css",
                       builtin_text("skins/default/css.txt"), 0);
    db_end_transaction(0);
    cgi_redirect("setup_editcss");
  }
  style_header("Edit CSS");
  @ <form action="%s(g.zTop)/setup_editcss" method="post"><div>
  login_insert_csrf_secret();
  @ Edit the CSS below:<br />
  textarea_attribute("", 35, 80, "css", "css",
                     builtin_text("skins/default/css.txt"), 0);
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  @ <input type="submit" name="clear" value="Revert To Default" />
  @ </div></form>
  @ <p><span class="note">Note:</span> Press your browser Reload button after
  @ modifying the CSS in order to pull in the modified CSS file.</p>
  @ <hr />
  @ The default CSS is shown below for reference.  Other examples
  @ of CSS files can be seen on the <a href="setup_skin">skins page</a>.
  @ See also the <a href="setup_header">header</a> and
  @ <a href="setup_footer">footer</a> editing screens.
  @ <blockquote><pre>
  cgi_append_default_css();
  @ </pre></blockquote>
  style_footer();
  db_end_transaction(0);
}

/*
** WEBPAGE: setup_header
*/
void setup_header(void){
  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
    return;
  }
  db_begin_transaction();
  if( P("clear")!=0 ){
    db_multi_exec("DELETE FROM config WHERE name='header'");
    cgi_replace_parameter("header", builtin_text("skins/default/header.txt"));
  }else if( P("submit")!=0 ){
    textarea_attribute(0, 0, 0, "header", "header",
                       builtin_text("skins/default/header.txt"), 0);
  }else if( P("fixbase")!=0 ){
    const char *z = db_get("header",
                           (char*)builtin_text("skins/default/header.txt"));
    char *zHead = strstr(z, "<head>");
    if( strstr(z, "<base href=")==0 && zHead!=0 ){
      char *zNew;
      char *zTail = &zHead[6];
      while( fossil_isspace(zTail[0]) ) zTail++;
      zNew = mprintf("%.*s\n<base href=\"$secureurl/$current_page\" />\n%s",
                     zHead+6-z, z, zTail);
      cgi_replace_parameter("header", zNew);
      db_set("header", zNew, 0);
    }
  }

  style_header("Edit Page Header");
  @ <form action="%R/setup_header" method="post"><div>

  /* Make sure the header contains <base href="...">.   Issue a warning
  ** if it does not. */
  if( !cgi_header_contains("<base href=") ){
    @ <p class="generalError">Please add
    @ <tt>&lt;base href="$secureurl/$current_page"&gt;</tt> after
    @ <tt>&lt;head&gt;</tt> in the header!
    @ <input type="submit" name="fixbase" value="Add &lt;base&gt; Now"></p>
  }

  login_insert_csrf_secret();
  @ <p>Edit HTML text with embedded TH1 (a Tcl dialect) that will be used to
  @ generate the beginning of every page through start of the main
  @ menu.</p>
  textarea_attribute("", 35, 80, "header", "header",
                     builtin_text("skins/default/header.txt"), 0);
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  @ <input type="submit" name="clear" value="Revert To Default" />
  @ </div></form>
  @ <hr />
  @ The default header is shown below for reference.  Other examples
  @ of headers can be seen on the <a href="setup_skin">skins page</a>.
  @ See also the <a href="setup_editcss">CSS</a> and
  @ <a href="setup_footer">footer</a> editing screens.
  @ <blockquote><pre>
  @ %h(builtin_text("skins/default/header.txt"))
  @ </pre></blockquote>
  style_footer();
  db_end_transaction(0);
}

/*
** WEBPAGE: setup_footer
*/
void setup_footer(void){
  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
    return;
  }
  db_begin_transaction();
  if( P("clear")!=0 ){
    db_multi_exec("DELETE FROM config WHERE name='footer'");
    cgi_replace_parameter("footer", builtin_text("skins/default/footer.txt"));
  }

  style_header("Edit Page Footer");
  @ <form action="%s(g.zTop)/setup_footer" method="post"><div>
  login_insert_csrf_secret();
  @ <p>Edit HTML text with embedded TH1 (a Tcl dialect) that will be used to
  @ generate the end of every page.</p>
  textarea_attribute("", 20, 80, "footer", "footer",
                     builtin_text("skins/default/footer.txt"), 0);
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  @ <input type="submit" name="clear" value="Revert To Default" />
  @ </div></form>
  @ <hr />
  @ The default footer is shown below for reference.  Other examples
  @ of footers can be seen on the <a href="setup_skin">skins page</a>.
  @ See also the <a href="setup_editcss">CSS</a> and
  @ <a href="setup_header">header</a> editing screens.
  @ <blockquote><pre>
  @ %h(builtin_text("skins/default/footer.txt"))
  @ </pre></blockquote>
  style_footer();
  db_end_transaction(0);
}

/*
** WEBPAGE: setup_modreq
*/
void setup_modreq(void){
  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);







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  @ <hr />
  @ <p><input type="submit"  name="submit" value="Apply Changes" /></p>
  @ </div></form>
  db_end_transaction(0);
  style_footer();
}






















































































































































/*
** WEBPAGE: setup_modreq
*/
void setup_modreq(void){
  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
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  @ </div></form>
  @ <hr />
  @ <b>Ad-Unit Notes:</b><ul>
  @ <li>Leave both Ad-Units blank to disable all advertising.
  @ <li>The "Banner Ad-Unit" is used for wide pages.
  @ <li>The "Right-Column Ad-Unit" is used on pages with tall, narrow content.
  @ <li>If the "Right-Column Ad-Unit" is blank, the "Banner Ad-Unit" is used on all pages.
  @ <li>Suggested <a href="setup_editcss">CSS</a> changes:
  @ <blockquote><pre>
  @ div.adunit_banner {
  @   margin: auto;
  @   width: 100%;
  @ }
  @ div.adunit_right {
  @   float: right;







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  @ </div></form>
  @ <hr />
  @ <b>Ad-Unit Notes:</b><ul>
  @ <li>Leave both Ad-Units blank to disable all advertising.
  @ <li>The "Banner Ad-Unit" is used for wide pages.
  @ <li>The "Right-Column Ad-Unit" is used on pages with tall, narrow content.
  @ <li>If the "Right-Column Ad-Unit" is blank, the "Banner Ad-Unit" is used on all pages.
  @ <li>Suggested <a href="setup_skinedit?w=0">CSS</a> changes:
  @ <blockquote><pre>
  @ div.adunit_banner {
  @   margin: auto;
  @   width: 100%;
  @ }
  @ div.adunit_right {
  @   float: right;
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  @ </p></blockquote>
  @
  @ <form action="%s(g.zTop)/setup_logo" method="post"
  @  enctype="multipart/form-data"><div>
  @ <p>The logo is accessible to all users at this URL:
  @ <a href="%s(g.zBaseURL)/logo">%s(g.zBaseURL)/logo</a>.
  @ The logo may or may not appear on each
  @ page depending on the <a href="setup_editcss">CSS</a> and
  @ <a href="setup_header">header setup</a>.
  @ To change the logo image, use the following form:</p>
  login_insert_csrf_secret();
  @ Logo Image file:
  @ <input type="file" name="logoim" size="60" accept="image/*" />
  @ <p align="center">
  @ <input type="submit" name="setlogo" value="Change Logo" />
  @ <input type="submit" name="clrlogo" value="Revert To Default" /></p>
  @ </div></form>
  @ <hr />
  @
  @ <p>The current background image has a MIME-Type of <b>%h(zBgMime)</b>
  @ and looks like this:</p>
  @ <blockquote><p><img src="%s(g.zTop)/background/%z(zBgMtime)" alt="background" border=1 />
  @ </p></blockquote>
  @
  @ <form action="%s(g.zTop)/setup_logo" method="post"
  @  enctype="multipart/form-data"><div>
  @ <p>The background image is accessible to all users at this URL:
  @ <a href="%s(g.zBaseURL)/background">%s(g.zBaseURL)/background</a>.
  @ The background image may or may not appear on each
  @ page depending on the <a href="setup_editcss">CSS</a> and
  @ <a href="setup_header">header setup</a>.
  @ To change the background image, use the following form:</p>
  login_insert_csrf_secret();
  @ Background image file:
  @ <input type="file" name="bgim" size="60" accept="image/*" />
  @ <p align="center">
  @ <input type="submit" name="setbg" value="Change Background" />
  @ <input type="submit" name="clrbg" value="Revert To Default" /></p>







|
|




















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|







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  @ </p></blockquote>
  @
  @ <form action="%s(g.zTop)/setup_logo" method="post"
  @  enctype="multipart/form-data"><div>
  @ <p>The logo is accessible to all users at this URL:
  @ <a href="%s(g.zBaseURL)/logo">%s(g.zBaseURL)/logo</a>.
  @ The logo may or may not appear on each
  @ page depending on the <a href="setup_skinedit?w=0">CSS</a> and
  @ <a href="setup_skinedit?w=2">header setup</a>.
  @ To change the logo image, use the following form:</p>
  login_insert_csrf_secret();
  @ Logo Image file:
  @ <input type="file" name="logoim" size="60" accept="image/*" />
  @ <p align="center">
  @ <input type="submit" name="setlogo" value="Change Logo" />
  @ <input type="submit" name="clrlogo" value="Revert To Default" /></p>
  @ </div></form>
  @ <hr />
  @
  @ <p>The current background image has a MIME-Type of <b>%h(zBgMime)</b>
  @ and looks like this:</p>
  @ <blockquote><p><img src="%s(g.zTop)/background/%z(zBgMtime)" alt="background" border=1 />
  @ </p></blockquote>
  @
  @ <form action="%s(g.zTop)/setup_logo" method="post"
  @  enctype="multipart/form-data"><div>
  @ <p>The background image is accessible to all users at this URL:
  @ <a href="%s(g.zBaseURL)/background">%s(g.zBaseURL)/background</a>.
  @ The background image may or may not appear on each
  @ page depending on the <a href="setup_skinedit?w=0">CSS</a> and
  @ <a href="setup_skinedit?w=2">header setup</a>.
  @ To change the background image, use the following form:</p>
  login_insert_csrf_secret();
  @ Background image file:
  @ <input type="file" name="bgim" size="60" accept="image/*" />
  @ <p align="center">
  @ <input type="submit" name="setbg" value="Change Background" />
  @ <input type="submit" name="clrbg" value="Revert To Default" /></p>
Changes to src/skins.c.
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**        rebuild the makefiles to reference the new CSS, headers, and footers.
**
**    4.  Make an entry in the following array for the new skin.
*/
static struct BuiltinSkin {
  const char *zDesc;    /* Description of this skin */
  const char *zLabel;   /* The directory under skins/ holding this skin */
  int whiteForeground;  /* True if this skin uses a light-colored foreground */
  char *zSQL;           /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
  { "Default",                           "default",           0, 0 },
  { "Blitz",                             "blitz",             0, 0 },
  { "Blitz, No Logo",                    "blitz_no_logo",     0, 0 },
  { "Xekri",                             "xekri",             0, 0 },
  { "Original",                          "original",          0, 0 },
  { "Enhanced Original",                 "enhanced1",         0, 0 },
  { "Shadow boxes & Rounded Corners",    "rounded1",          0, 0 },
  { "Eagle",                             "eagle",             1, 0 },
  { "Black & White, Menu on Left",       "black_and_white",   0, 0 },
  { "Plain Gray, No Logo",               "plain_gray",        0, 0 },
  { "Khaki, No Logo",                    "khaki",             0, 0 },
};

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;


















/*
** Invoke this routine to set the alternative skin.  Return NULL if the
** alternative was successfully installed.  Return a string listing all
** available skins if zName does not match an available skin.  Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.







<


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**        rebuild the makefiles to reference the new CSS, headers, and footers.
**
**    4.  Make an entry in the following array for the new skin.
*/
static struct BuiltinSkin {
  const char *zDesc;    /* Description of this skin */
  const char *zLabel;   /* The directory under skins/ holding this skin */

  char *zSQL;           /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
  { "Default",                           "default",           0 },
  { "Blitz",                             "blitz",             0 },
  { "Blitz, No Logo",                    "blitz_no_logo",     0 },
  { "Xekri",                             "xekri",             0 },
  { "Original",                          "original",          0 },
  { "Enhanced Original",                 "enhanced1",         0 },
  { "Shadow boxes & Rounded Corners",    "rounded1",          0 },
  { "Eagle",                             "eagle",             0 },
  { "Black & White, Menu on Left",       "black_and_white",   0 },
  { "Plain Gray, No Logo",               "plain_gray",        0 },
  { "Khaki, No Logo",                    "khaki",             0 },
};

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;

/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
*/
static struct SkinDetail {
  const char *zName;      /* Name of the detail */
  char *zValue;           /* Value of the detail */
} aSkinDetail[] = {
  { "timeline-arrowheads",        "1"  },
  { "timeline-circle-nodes",      "0"  },
  { "timeline-color-graph-lines", "0"  },
  { "white-foreground",           "0"  },
};

/*
** Invoke this routine to set the alternative skin.  Return NULL if the
** alternative was successfully installed.  Return a string listing all
** available skins if zName does not match an available skin.  Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.
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      z = mprintf("skins/default/%s.txt", zWhat);
      zOut = builtin_text(z);
      fossil_free(z);
    }
  }
  return zOut;
}
int skin_white_foreground(void){




  int rc;





  if( pAltSkin ){
    rc = pAltSkin->whiteForeground;
  }else{





    rc = db_get_boolean("white-foreground",0);




























  }












  return rc;



}

/*
** Hash function for computing a skin id.
*/
static unsigned int skin_hash(unsigned int h, const char *z){
  if( z==0 ) return h;







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      z = mprintf("skins/default/%s.txt", zWhat);
      zOut = builtin_text(z);
      fossil_free(z);
    }
  }
  return zOut;
}

/*
** Return a pointer to a SkinDetail element.  Return 0 if not found.
*/
static struct SkinDetail *skin_detail_find(const char *zName){
  int lwr = 0;
  int upr = ArraySize(aSkinDetail);
  while( upr>=lwr ){
    int mid = (upr+lwr)/2;
    int c = fossil_strcmp(aSkinDetail[mid].zName, zName);
    if( c==0 ) return &aSkinDetail[mid];
    if( c<0 ){
      lwr = mid+1;
    }else{
      upr = mid-1;
    }
  }
  return 0;
}

/* Initialize the aSkinDetail array using the text in the details.txt
** file.
*/
static void skin_detail_initialize(void){
  static int isInit = 0;
  char *zDetail;
  Blob detail, line, key, value;
  if( isInit ) return;
  isInit = 1;
  zDetail = (char*)skin_get("details");
  if( zDetail==0 ) return;
  zDetail = fossil_strdup(zDetail);
  blob_init(&detail, zDetail, -1);
  while( blob_line(&detail, &line) ){
    char *zKey;
    int nKey;
    struct SkinDetail *pDetail;
    if( !blob_token(&line, &key) ) continue;
    zKey = blob_buffer(&key);
    if( zKey[0]=='#' ) continue;
    nKey = blob_size(&key);
    if( nKey<2 ) continue;
    if( zKey[nKey-1]!=':' ) continue;
    zKey[nKey-1] = 0;
    pDetail = skin_detail_find(zKey);
    if( pDetail==0 ) continue;
    if( !blob_token(&line, &value) ) continue;
    pDetail->zValue = fossil_strdup(blob_str(&value));
  }
  blob_reset(&detail);
  fossil_free(zDetail);
}

/*
** Return a skin detail setting
*/
const char *skin_detail(const char *zName){
  struct SkinDetail *pDetail;
  skin_detail_initialize();
  pDetail = skin_detail_find(zName);
  if( pDetail==0 ) fossil_fatal("no such skin detail: %s", zName);
  return pDetail->zValue;
}
int skin_detail_boolean(const char *zName){
  return !is_false(skin_detail(zName));
}

/*
** Hash function for computing a skin id.
*/
static unsigned int skin_hash(unsigned int h, const char *z){
  if( z==0 ) return h;
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** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
  const char *z;
  char *zLabel;
  static const char *azType[] = { "css", "header", "footer" };
  int i;
  Blob val;
  blob_zero(&val);
  for(i=0; i<sizeof(azType)/sizeof(azType[0]); i++){
    if( zName ){
      zLabel = mprintf("skins/%s/%s.txt", zName, azType[i]);
      z = builtin_text(zLabel);







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** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
  const char *z;
  char *zLabel;
  static const char *azType[] = { "css", "header", "footer", "details" };
  int i;
  Blob val;
  blob_zero(&val);
  for(i=0; i<sizeof(azType)/sizeof(azType[0]); i++){
    if( zName ){
      zLabel = mprintf("skins/%s/%s.txt", zName, azType[i]);
      z = builtin_text(zLabel);
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  }

  style_header("Skins");
  if( zErr ){
    @ <p><font color="red">%h(zErr)</font></p>
  }
  @ <p>A "skin" is a combination of
  @ <a href="setup_editcss">CSS</a>,
  @ <a href="setup_header">Header</a>, and


  @ <a href="setup_footer">Footer</a> that determines the look and feel
  @ of the web interface.</p>
  @
  if( pAltSkin ){
    @ <p class="generalError">
    @ This page is generated using an skin override named
    @ "%h(pAltSkin->zLabel)".  You can change the skin configuration
    @ below, but the changes will not take effect until the Fossil server







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  }

  style_header("Skins");
  if( zErr ){
    @ <p><font color="red">%h(zErr)</font></p>
  }
  @ <p>A "skin" is a combination of
  @ <a href="setup_skinedit?w=0">CSS</a>,
  @ <a href="setup_skinedit?w=2">Header</a>,
  @ <a href="setup_skinedit?w=1">Footer</a>, and
  @ <a href="setup_skinedit?w=3">Details</a>
  @ that determines the look and feel
  @ of the web interface.</p>
  @
  if( pAltSkin ){
    @ <p class="generalError">
    @ This page is generated using an skin override named
    @ "%h(pAltSkin->zLabel)".  You can change the skin configuration
    @ below, but the changes will not take effect until the Fossil server
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    i++;
    @ <tr><td>%d(i).<td><i>Current Configuration</i><td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin" method="post">
    @ <input type="submit" name="save" value="Save">
    @ </form>
  }
  @ </table>
  style_footer();
  db_end_transaction(0);
}




































































































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    i++;
    @ <tr><td>%d(i).<td><i>Current Configuration</i><td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin" method="post">
    @ <input type="submit" name="save" value="Save">
    @ </form>
  }
  @ </table>
  style_footer();
  db_end_transaction(0);
}


/*
** WEBPAGE: setup_skinedit
**
**    w=N     -- 0=CSS, 1=footer, 2=header, 3=details
*/
void setup_skinedit(void){
  static const struct sSkinAddr {
    const char *zFile;
    const char *zTitle;
    const char *zSubmenu;
  } aSkinAttr[] = {
    /* 0 */ { "css",     "CSS",             "CSS",     },
    /* 1 */ { "footer",  "Page Footer",     "Footer",  },
    /* 2 */ { "header",  "Page Header",     "Header",  },
    /* 3 */ { "details", "Display Details", "Details", },
  };
  const char *zBasis;
  const char *zContent;
  char *zDflt;
  int ii;
  int j;

  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
    return;
  }
  ii = atoi(PD("w","0"));
  if( ii<0 || ii>ArraySize(aSkinAttr) ) ii = 0;
  zBasis = PD("basis","default");
  zDflt = mprintf("skins/%s/%s.txt", zBasis, aSkinAttr[ii].zFile);
  db_begin_transaction();
  if( P("revert")!=0 ){
    db_multi_exec("DELETE FROM config WHERE name=%Q", aSkinAttr[ii].zFile);
    cgi_replace_parameter(aSkinAttr[ii].zFile, builtin_text(zDflt));
  }
  style_header("%s", aSkinAttr[ii].zTitle);
  for(j=0; j<ArraySize(aSkinAttr); j++){
    if( j==ii ) continue;
    style_submenu_element(aSkinAttr[j].zSubmenu, 0, 
          "%R/setup_skinedit?w=%d&basis=%h",j,zBasis);
  }
  style_submenu_element("Skins", 0, "%R/setup_skin");
  @ <form action="%s(g.zTop)/setup_skinedit" method="post"><div>
  login_insert_csrf_secret();
  @ <input type='hidden' name='w' value='%d(ii)'>
  @ <h2>Edit %s(aSkinAttr[ii].zTitle):</h2>
  zContent  = textarea_attribute("", 10, 80, aSkinAttr[ii].zFile,
                        aSkinAttr[ii].zFile, builtin_text(zDflt), 0);
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  @ <hr />
  @ Baseline: <select size='1' name='basis'>
  for(j=0; j<ArraySize(aBuiltinSkin); j++){
    cgi_printf("<option value='%h'%s>%h</option>\n",
       aBuiltinSkin[j].zLabel,
       fossil_strcmp(zBasis,aBuiltinSkin[j].zLabel)==0 ? " selected" : "",
       aBuiltinSkin[j].zDesc
    );
  }
  @ </select>
  @ <input type="submit" name="diff" value="Diff" />
  if( P("diff")!=0 ){
    u64 diffFlags = construct_diff_flags(0,0) |
                        DIFF_STRIP_EOLCR;
    Blob from, to, out;
    blob_init(&to, zContent, -1);
    blob_init(&from, builtin_text(zDflt), -1);
    blob_zero(&out);
    @ <input type="submit" name="revert" value="Revert" /><p>
    if( diffFlags & DIFF_SIDEBYSIDE ){
      text_diff(&from, &to, &out, 0, diffFlags | DIFF_HTML | DIFF_NOTTOOBIG);
      @ %s(blob_str(&out))
    }else{
      text_diff(&from, &to, &out, 0,
             diffFlags | DIFF_LINENO | DIFF_HTML | DIFF_NOTTOOBIG);
      @ <pre class="udiff">
      @ %s(blob_str(&out))
      @ </pre>
    }
    blob_reset(&from);
    blob_reset(&to);
    blob_reset(&out);
  }
  @ </div></form>
  style_footer();
  db_end_transaction(0);
}
Changes to src/timeline.c.
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  int r, g, b;                 /* Values for red, green, and blue */
  int h1, h2, h3, h4;          /* Elements of the hash value */
  int mx, mn;                  /* Components of HSV */
  static char zColor[10];      /* The resulting color */
  static int ix[2] = {0,0};    /* Color chooser parameters */

  if( ix[0]==0 ){
    if( db_get_boolean("white-foreground", 0) ){
      ix[0] = 140;
      ix[1] = 40;
    }else{
      ix[0] = 216;
      ix[1] = 16;
    }
  }







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  int r, g, b;                 /* Values for red, green, and blue */
  int h1, h2, h3, h4;          /* Elements of the hash value */
  int mx, mn;                  /* Components of HSV */
  static char zColor[10];      /* The resulting color */
  static int ix[2] = {0,0};    /* Color chooser parameters */

  if( ix[0]==0 ){
    if( skin_detail_boolean("white-foreground") ){
      ix[0] = 140;
      ix[1] = 40;
    }else{
      ix[0] = 216;
      ix[1] = 16;
    }
  }
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      @ </td><td></td></tr>
    }
  }
  @ </table>
  if( fchngQueryInit ) db_finalize(&fchngQuery);
  timeline_output_graph_javascript(pGraph, (tmFlags & TIMELINE_DISJOINT)!=0, 0);
}
































/*
** Generate all of the necessary javascript to generate a timeline
** graph.
*/
void timeline_output_graph_javascript(
  GraphContext *pGraph,     /* The graph to be displayed */
  int omitDescenders,       /* True to omit descenders */
  int fileDiff              /* True for file diff.  False for check-in diff */
){
  if( pGraph && pGraph->nErr==0 && pGraph->nRow>0 ){
    GraphRow *pRow;
    int i;
    char cSep;
    int mergeOffset;     /* Pixel offset from rail to merge riser */
    int iRailPitch;      /* Pixels between consecutive rails */




    iRailPitch = pGraph->iRailPitch;




    /* Number of pixels that the thin merge lines are offset from the
    ** the center of the think rail lines.  If zero, then the vertical
    ** merge lines overlap with the thicker rail lines.
    */
    mergeOffset = iRailPitch>=14 ? 4 : iRailPitch>=13 ? 3 : 0;
    if( PB("nomo") ) mergeOffset = 0;







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      @ </td><td></td></tr>
    }
  }
  @ </table>
  if( fchngQueryInit ) db_finalize(&fchngQuery);
  timeline_output_graph_javascript(pGraph, (tmFlags & TIMELINE_DISJOINT)!=0, 0);
}

/*
** Change the RGB background color given in the argument in a foreground
** color with the same hue.
*/
static const char *bg_to_fg(const char *zIn){
  int i;
  unsigned int x[3];
  unsigned int mx = 0;
  static int whiteFg = -1;
  static char zRes[10];
  if( strlen(zIn)!=7 || zIn[0]!='#' ) return zIn;
  zIn++;
  for(i=0; i<3; i++){
    x[i] = hex_digit_value(zIn[0])*16 + hex_digit_value(zIn[1]);
    zIn += 2;
    if( x[i]>mx ) mx = x[i];
  }
  if( whiteFg<0 ) whiteFg = skin_detail_boolean("white-foreground");
  if( whiteFg ){
    /* Make the color lighter */
    static const unsigned int t = 215;
    if( mx<t ) for(i=0; i<3; i++) x[i] += t - mx;
  }else{
    /* Make the color darker */
    static const unsigned int t = 128;
    if( mx>t ) for(i=0; i<3; i++) x[i] -= mx - t;
  }
  sqlite3_snprintf(sizeof(zRes),zRes,"#%02x%02x%02x",x[0],x[1],x[2]);
  return zRes;
}

/*
** Generate all of the necessary javascript to generate a timeline
** graph.
*/
void timeline_output_graph_javascript(
  GraphContext *pGraph,     /* The graph to be displayed */
  int omitDescenders,       /* True to omit descenders */
  int fileDiff              /* True for file diff.  False for check-in diff */
){
  if( pGraph && pGraph->nErr==0 && pGraph->nRow>0 ){
    GraphRow *pRow;
    int i;
    char cSep;
    int mergeOffset;     /* Pixel offset from rail to merge riser */
    int iRailPitch;      /* Pixels between consecutive rails */
    int showArrowheads;  /* True to draw arrowheads.  False to omit. */
    int circleNodes;     /* True for circle nodes.  False for square nodes */
    int colorGraph;      /* Use colors for graph lines */

    iRailPitch = pGraph->iRailPitch;
    showArrowheads = skin_detail_boolean("timeline-arrowheads");
    circleNodes = skin_detail_boolean("timeline-circle-nodes");
    colorGraph = skin_detail_boolean("timeline-color-graph-lines");

    /* Number of pixels that the thin merge lines are offset from the
    ** the center of the think rail lines.  If zero, then the vertical
    ** merge lines overlap with the thicker rail lines.
    */
    mergeOffset = iRailPitch>=14 ? 4 : iRailPitch>=13 ? 3 : 0;
    if( PB("nomo") ) mergeOffset = 0;
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        if( i==pRow->iRail ) continue;
        if( pRow->aiRiser[i]>0 ){
          cgi_printf("%c%d,%d", cSep, i, pRow->aiRiser[i]);
          cSep = ',';
        }
      }
      if( cSep=='[' ) cgi_printf("[");
      cgi_printf("],mi:");



      /* mi */

      cSep = '[';
      for(i=0; i<GR_MAX_RAIL; i++){
        if( pRow->mergeIn[i] ){
          int mi = i*iRailPitch;
          if( pRow->mergeIn[i]==1 ) mi -= mergeOffset-1;
          if( pRow->mergeIn[i]==3 ) mi += mergeOffset;
          if( pRow->mergeDown & (1<<i) ) mi = -mi;







|
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>







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        if( i==pRow->iRail ) continue;
        if( pRow->aiRiser[i]>0 ){
          cgi_printf("%c%d,%d", cSep, i, pRow->aiRiser[i]);
          cSep = ',';
        }
      }
      if( cSep=='[' ) cgi_printf("[");
      cgi_printf("],");
      if( colorGraph && pRow->zBgClr[0]=='#' ){
        cgi_printf("fg:\"%s\",", bg_to_fg(pRow->zBgClr));
      }
      /* mi */
      cgi_printf("mi:");
      cSep = '[';
      for(i=0; i<GR_MAX_RAIL; i++){
        if( pRow->mergeIn[i] ){
          int mi = i*iRailPitch;
          if( pRow->mergeIn[i]==1 ) mi -= mergeOffset-1;
          if( pRow->mergeIn[i]==3 ) mi += mergeOffset;
          if( pRow->mergeDown & (1<<i) ) mi = -mi;
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    @   if( obj.offsetParent ){
    @     do{
    @       left += obj.offsetLeft;
    @     }while( obj = obj.offsetParent );
    @   }
    @   return left;
    @ }

    @ function drawUpArrow(x,y0,y1){
    @   drawBox(lineClr,x,y0+4,x+1,y1);
    @   var n = document.createElement("div"),
    @       l = x-2,
    @       t = y0;
    @   n.style.position = "absolute";
    @   n.style.left = l+"px";
    @   n.style.top = t+"px";
    @   n.style.width = 0;
    @   n.style.height = 0;
    @   n.style.transform = "scale(.999)";
    @   n.style.borderWidth = 0;
    @   n.style.borderStyle = "solid";
    @   n.style.borderColor = "transparent";
    @   n.style.borderRightWidth = "3px";
    @   n.style.borderBottomColor = lineClr;
    @   n.style.borderLeftWidth = "3px";
    @   if( y0+10>=y1 ){
    @     n.style.borderBottomWidth = "5px";
    @   } else {
    @     n.style.borderBottomWidth = "7px";
    @   }
    @   cDiv.appendChild(n);
    @ }





    @ function drawThinArrow(y,xFrom,xTo){
    @   var n = document.createElement("div"),
    @       t = y-2;
    @   n.style.position = "absolute";
    @   n.style.top = t+"px";
    @   n.style.width = 0;
    @   n.style.height = "1px";







>
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    @   if( obj.offsetParent ){
    @     do{
    @       left += obj.offsetLeft;
    @     }while( obj = obj.offsetParent );
    @   }
    @   return left;
    @ }
    if( showArrowheads ){
      @ function drawUpArrow(x,y0,y1,clr){
      @   drawBox(clr,x,y0+4,x+1,y1);
      @   var n = document.createElement("div"),
      @       l = x-2,
      @       t = y0;
      @   n.style.position = "absolute";
      @   n.style.left = l+"px";
      @   n.style.top = t+"px";
      @   n.style.width = 0;
      @   n.style.height = 0;
      @   n.style.transform = "scale(.999)";
      @   n.style.borderWidth = 0;
      @   n.style.borderStyle = "solid";
      @   n.style.borderColor = "transparent";
      @   n.style.borderRightWidth = "3px";
      @   n.style.borderBottomColor = clr;
      @   n.style.borderLeftWidth = "3px";
      @   if( y0+10>=y1 ){
      @     n.style.borderBottomWidth = "5px";
      @   } else {
      @     n.style.borderBottomWidth = "7px";
      @   }
      @   cDiv.appendChild(n);
      @ }
    }else{
      @ function drawUpArrow(x,y0,y1,clr){
      @   drawBox(clr,x,y0+1,x+1,y1);
      @ }
    }
    @ function drawThinArrow(y,xFrom,xTo){
    @   var n = document.createElement("div"),
    @       t = y-2;
    @   n.style.position = "absolute";
    @   n.style.top = t+"px";
    @   n.style.width = 0;
    @   n.style.height = "1px";
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    @   }
    @   cDiv.appendChild(n);
    @ }
    @ function drawThinLine(x0,y0,x1,y1){
    @   drawBox(lineClr,x0,y0,x1,y1);
    @ }
    @ function drawNodeBox(color,x0,y0,x1,y1){

    @   drawBox(color,x0,y0,x1,y1).style.cursor = "pointer";



    @ }
    @ function drawNode(p, left, btm){
    @   drawNodeBox(boxColor,p.x-5,p.y-5,p.x+6,p.y+6);
    @   drawNodeBox(p.bg||bgClr,p.x-4,p.y-4,p.x+5,p.y+5);
    @   if( p.u>0 ) drawUpArrow(p.x, rowinfo[p.u-1].y+6, p.y-5);
    @   if( p.f&1 ) drawNodeBox(boxColor,p.x-1,p.y-1,p.x+2,p.y+2);
    if( !omitDescenders ){
      @   if( p.u==0 ) drawUpArrow(p.x, 0, p.y-5);
      @   if( p.d ) drawUpArrow(p.x, p.y+6, btm);
    }
    @   if( p.mo>0 ){
    @     var x1 = p.mo + left - 1;
    @     var y1 = p.y-3;
    @     var x0 = x1>p.x ? p.x+7 : p.x-6;
    @     var u = rowinfo[p.mu-1];
    @     var y0 = u.y+5;







>
|
>
>
>




|


|
|







851
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    @   }
    @   cDiv.appendChild(n);
    @ }
    @ function drawThinLine(x0,y0,x1,y1){
    @   drawBox(lineClr,x0,y0,x1,y1);
    @ }
    @ function drawNodeBox(color,x0,y0,x1,y1){
    @   var n = drawBox(color,x0,y0,x1,y1);
    @   n.style.cursor = "pointer";
    if( circleNodes ){
      @   n.style.borderRadius = "6px";
    }
    @ }
    @ function drawNode(p, left, btm){
    @   drawNodeBox(boxColor,p.x-5,p.y-5,p.x+6,p.y+6);
    @   drawNodeBox(p.bg||bgClr,p.x-4,p.y-4,p.x+5,p.y+5);
    @   if( p.u>0 ) drawUpArrow(p.x,rowinfo[p.u-1].y+6,p.y-6,p.fg||lineClr);
    @   if( p.f&1 ) drawNodeBox(boxColor,p.x-1,p.y-1,p.x+2,p.y+2);
    if( !omitDescenders ){
      @   if( p.u==0 ) drawUpArrow(p.x,0,p.y-6,p.fg||lineClr);
      @   if( p.d ) drawUpArrow(p.x,p.y+6,btm,p.fg||lineClr);
    }
    @   if( p.mo>0 ){
    @     var x1 = p.mo + left - 1;
    @     var y1 = p.y-3;
    @     var x0 = x1>p.x ? p.x+7 : p.x-6;
    @     var u = rowinfo[p.mu-1];
    @     var y0 = u.y+5;
835
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    @   var n = p.au.length;
    @   for(var i=0; i<n; i+=2){
    @     var x1 = p.au[i]*railPitch + left;
    @     var x0 = x1>p.x ? p.x+7 : p.x-6;
    @     var u = rowinfo[p.au[i+1]-1];
    @     if(u.id<p.id){
    @       drawBox(lineClr,x0,p.y,x1+1,p.y+1);
    @       drawUpArrow(x1, u.y+6, p.y);
    @     }else{
    @       drawBox("#600000",x0,p.y,x1,p.y+1);
    @       drawBox("#600000",x1-1,p.y,x1,u.y+1);
    @       drawBox("#600000",x1,u.y,u.x-10,u.y+1);
    @       var n = document.createElement("div"),
    @           t = u.y-2,
    @           l = u.x-11;







|







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    @   var n = p.au.length;
    @   for(var i=0; i<n; i+=2){
    @     var x1 = p.au[i]*railPitch + left;
    @     var x0 = x1>p.x ? p.x+7 : p.x-6;
    @     var u = rowinfo[p.au[i+1]-1];
    @     if(u.id<p.id){
    @       drawBox(lineClr,x0,p.y,x1+1,p.y+1);
    @       drawUpArrow(x1,u.y+6,p.y,p.fg||lineClr);
    @     }else{
    @       drawBox("#600000",x0,p.y,x1,p.y+1);
    @       drawBox("#600000",x1-1,p.y,x1,u.y+1);
    @       drawBox("#600000",x1,u.y,u.x-10,u.y+1);
    @       var n = document.createElement("div"),
    @           t = u.y-2,
    @           l = u.x-11;
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929
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    @       break;
    @     }
    @   }
    @ }
    @ function clickOnRow(p){
    @   if( selRow==null ){
    @     selBox = drawBox("red",p.x-2,p.y-2,p.x+3,p.y+3);



    @     selRow = p;
    @   }else if( selRow==p ){
    @     var canvasDiv = gebi("canvas");
    @     canvasDiv.removeChild(selBox);
    @     selBox = null;
    @     selRow = null;
    @   }else{







>
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>







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    @       break;
    @     }
    @   }
    @ }
    @ function clickOnRow(p){
    @   if( selRow==null ){
    @     selBox = drawBox("red",p.x-2,p.y-2,p.x+3,p.y+3);
    if( circleNodes ){
      @     selBox.style.borderRadius="6px";
    }
    @     selRow = p;
    @   }else if( selRow==p ){
    @     var canvasDiv = gebi("canvas");
    @     canvasDiv.removeChild(selBox);
    @     selBox = null;
    @     selRow = null;
    @   }else{
Changes to win/Makefile.mingw.
483
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490

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494
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498
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  $(SRCDIR)/winhttp.c \
  $(SRCDIR)/wysiwyg.c \
  $(SRCDIR)/xfer.c \
  $(SRCDIR)/xfersetup.c \
  $(SRCDIR)/zip.c

EXTRA_FILES = \

  $(SRCDIR)/../skins/black_and_white/css.txt \

  $(SRCDIR)/../skins/black_and_white/footer.txt \
  $(SRCDIR)/../skins/black_and_white/header.txt \
  $(SRCDIR)/../skins/blitz/css.txt \

  $(SRCDIR)/../skins/blitz/footer.txt \
  $(SRCDIR)/../skins/blitz/header.txt \
  $(SRCDIR)/../skins/blitz/ticket.txt \
  $(SRCDIR)/../skins/blitz_no_logo/css.txt \

  $(SRCDIR)/../skins/blitz_no_logo/footer.txt \
  $(SRCDIR)/../skins/blitz_no_logo/header.txt \
  $(SRCDIR)/../skins/blitz_no_logo/ticket.txt \
  $(SRCDIR)/../skins/default/css.txt \

  $(SRCDIR)/../skins/default/footer.txt \
  $(SRCDIR)/../skins/default/header.txt \
  $(SRCDIR)/../skins/eagle/css.txt \

  $(SRCDIR)/../skins/eagle/footer.txt \
  $(SRCDIR)/../skins/eagle/header.txt \
  $(SRCDIR)/../skins/enhanced1/css.txt \

  $(SRCDIR)/../skins/enhanced1/footer.txt \
  $(SRCDIR)/../skins/enhanced1/header.txt \
  $(SRCDIR)/../skins/khaki/css.txt \

  $(SRCDIR)/../skins/khaki/footer.txt \
  $(SRCDIR)/../skins/khaki/header.txt \
  $(SRCDIR)/../skins/original/css.txt \

  $(SRCDIR)/../skins/original/footer.txt \
  $(SRCDIR)/../skins/original/header.txt \
  $(SRCDIR)/../skins/plain_gray/css.txt \

  $(SRCDIR)/../skins/plain_gray/footer.txt \
  $(SRCDIR)/../skins/plain_gray/header.txt \
  $(SRCDIR)/../skins/rounded1/css.txt \

  $(SRCDIR)/../skins/rounded1/footer.txt \
  $(SRCDIR)/../skins/rounded1/header.txt \
  $(SRCDIR)/../skins/xekri/css.txt \

  $(SRCDIR)/../skins/xekri/footer.txt \
  $(SRCDIR)/../skins/xekri/header.txt \
  $(SRCDIR)/diff.tcl \
  $(SRCDIR)/markdown.md

TRANS_SRC = \
  $(OBJDIR)/add_.c \







>

>



>




>




>



>



>



>



>



>



>



>







483
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  $(SRCDIR)/winhttp.c \
  $(SRCDIR)/wysiwyg.c \
  $(SRCDIR)/xfer.c \
  $(SRCDIR)/xfersetup.c \
  $(SRCDIR)/zip.c

EXTRA_FILES = \
  $(SRCDIR)/../skins/aht/details.txt \
  $(SRCDIR)/../skins/black_and_white/css.txt \
  $(SRCDIR)/../skins/black_and_white/details.txt \
  $(SRCDIR)/../skins/black_and_white/footer.txt \
  $(SRCDIR)/../skins/black_and_white/header.txt \
  $(SRCDIR)/../skins/blitz/css.txt \
  $(SRCDIR)/../skins/blitz/details.txt \
  $(SRCDIR)/../skins/blitz/footer.txt \
  $(SRCDIR)/../skins/blitz/header.txt \
  $(SRCDIR)/../skins/blitz/ticket.txt \
  $(SRCDIR)/../skins/blitz_no_logo/css.txt \
  $(SRCDIR)/../skins/blitz_no_logo/details.txt \
  $(SRCDIR)/../skins/blitz_no_logo/footer.txt \
  $(SRCDIR)/../skins/blitz_no_logo/header.txt \
  $(SRCDIR)/../skins/blitz_no_logo/ticket.txt \
  $(SRCDIR)/../skins/default/css.txt \
  $(SRCDIR)/../skins/default/details.txt \
  $(SRCDIR)/../skins/default/footer.txt \
  $(SRCDIR)/../skins/default/header.txt \
  $(SRCDIR)/../skins/eagle/css.txt \
  $(SRCDIR)/../skins/eagle/details.txt \
  $(SRCDIR)/../skins/eagle/footer.txt \
  $(SRCDIR)/../skins/eagle/header.txt \
  $(SRCDIR)/../skins/enhanced1/css.txt \
  $(SRCDIR)/../skins/enhanced1/details.txt \
  $(SRCDIR)/../skins/enhanced1/footer.txt \
  $(SRCDIR)/../skins/enhanced1/header.txt \
  $(SRCDIR)/../skins/khaki/css.txt \
  $(SRCDIR)/../skins/khaki/details.txt \
  $(SRCDIR)/../skins/khaki/footer.txt \
  $(SRCDIR)/../skins/khaki/header.txt \
  $(SRCDIR)/../skins/original/css.txt \
  $(SRCDIR)/../skins/original/details.txt \
  $(SRCDIR)/../skins/original/footer.txt \
  $(SRCDIR)/../skins/original/header.txt \
  $(SRCDIR)/../skins/plain_gray/css.txt \
  $(SRCDIR)/../skins/plain_gray/details.txt \
  $(SRCDIR)/../skins/plain_gray/footer.txt \
  $(SRCDIR)/../skins/plain_gray/header.txt \
  $(SRCDIR)/../skins/rounded1/css.txt \
  $(SRCDIR)/../skins/rounded1/details.txt \
  $(SRCDIR)/../skins/rounded1/footer.txt \
  $(SRCDIR)/../skins/rounded1/header.txt \
  $(SRCDIR)/../skins/xekri/css.txt \
  $(SRCDIR)/../skins/xekri/details.txt \
  $(SRCDIR)/../skins/xekri/footer.txt \
  $(SRCDIR)/../skins/xekri/header.txt \
  $(SRCDIR)/diff.tcl \
  $(SRCDIR)/markdown.md

TRANS_SRC = \
  $(OBJDIR)/add_.c \
Changes to win/Makefile.msc.
323
324
325
326
327
328
329
330


331
332
333

334
335
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337

338
339
340
341

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351
352
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356

357
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359

360
361
362

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365
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368
369
        winfile_.c \
        winhttp_.c \
        wysiwyg_.c \
        xfer_.c \
        xfersetup_.c \
        zip_.c

EXTRA_FILES   = $(SRCDIR)\../skins/black_and_white/css.txt \


        $(SRCDIR)\../skins/black_and_white/footer.txt \
        $(SRCDIR)\../skins/black_and_white/header.txt \
        $(SRCDIR)\../skins/blitz/css.txt \

        $(SRCDIR)\../skins/blitz/footer.txt \
        $(SRCDIR)\../skins/blitz/header.txt \
        $(SRCDIR)\../skins/blitz/ticket.txt \
        $(SRCDIR)\../skins/blitz_no_logo/css.txt \

        $(SRCDIR)\../skins/blitz_no_logo/footer.txt \
        $(SRCDIR)\../skins/blitz_no_logo/header.txt \
        $(SRCDIR)\../skins/blitz_no_logo/ticket.txt \
        $(SRCDIR)\../skins/default/css.txt \

        $(SRCDIR)\../skins/default/footer.txt \
        $(SRCDIR)\../skins/default/header.txt \
        $(SRCDIR)\../skins/eagle/css.txt \

        $(SRCDIR)\../skins/eagle/footer.txt \
        $(SRCDIR)\../skins/eagle/header.txt \
        $(SRCDIR)\../skins/enhanced1/css.txt \

        $(SRCDIR)\../skins/enhanced1/footer.txt \
        $(SRCDIR)\../skins/enhanced1/header.txt \
        $(SRCDIR)\../skins/khaki/css.txt \

        $(SRCDIR)\../skins/khaki/footer.txt \
        $(SRCDIR)\../skins/khaki/header.txt \
        $(SRCDIR)\../skins/original/css.txt \

        $(SRCDIR)\../skins/original/footer.txt \
        $(SRCDIR)\../skins/original/header.txt \
        $(SRCDIR)\../skins/plain_gray/css.txt \

        $(SRCDIR)\../skins/plain_gray/footer.txt \
        $(SRCDIR)\../skins/plain_gray/header.txt \
        $(SRCDIR)\../skins/rounded1/css.txt \

        $(SRCDIR)\../skins/rounded1/footer.txt \
        $(SRCDIR)\../skins/rounded1/header.txt \
        $(SRCDIR)\../skins/xekri/css.txt \

        $(SRCDIR)\../skins/xekri/footer.txt \
        $(SRCDIR)\../skins/xekri/header.txt \
        $(SRCDIR)\diff.tcl \
        $(SRCDIR)\markdown.md

OBJ   = $(OX)\add$O \
        $(OX)\allrepo$O \







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        winfile_.c \
        winhttp_.c \
        wysiwyg_.c \
        xfer_.c \
        xfersetup_.c \
        zip_.c

EXTRA_FILES   = $(SRCDIR)\../skins/aht/details.txt \
        $(SRCDIR)\../skins/black_and_white/css.txt \
        $(SRCDIR)\../skins/black_and_white/details.txt \
        $(SRCDIR)\../skins/black_and_white/footer.txt \
        $(SRCDIR)\../skins/black_and_white/header.txt \
        $(SRCDIR)\../skins/blitz/css.txt \
        $(SRCDIR)\../skins/blitz/details.txt \
        $(SRCDIR)\../skins/blitz/footer.txt \
        $(SRCDIR)\../skins/blitz/header.txt \
        $(SRCDIR)\../skins/blitz/ticket.txt \
        $(SRCDIR)\../skins/blitz_no_logo/css.txt \
        $(SRCDIR)\../skins/blitz_no_logo/details.txt \
        $(SRCDIR)\../skins/blitz_no_logo/footer.txt \
        $(SRCDIR)\../skins/blitz_no_logo/header.txt \
        $(SRCDIR)\../skins/blitz_no_logo/ticket.txt \
        $(SRCDIR)\../skins/default/css.txt \
        $(SRCDIR)\../skins/default/details.txt \
        $(SRCDIR)\../skins/default/footer.txt \
        $(SRCDIR)\../skins/default/header.txt \
        $(SRCDIR)\../skins/eagle/css.txt \
        $(SRCDIR)\../skins/eagle/details.txt \
        $(SRCDIR)\../skins/eagle/footer.txt \
        $(SRCDIR)\../skins/eagle/header.txt \
        $(SRCDIR)\../skins/enhanced1/css.txt \
        $(SRCDIR)\../skins/enhanced1/details.txt \
        $(SRCDIR)\../skins/enhanced1/footer.txt \
        $(SRCDIR)\../skins/enhanced1/header.txt \
        $(SRCDIR)\../skins/khaki/css.txt \
        $(SRCDIR)\../skins/khaki/details.txt \
        $(SRCDIR)\../skins/khaki/footer.txt \
        $(SRCDIR)\../skins/khaki/header.txt \
        $(SRCDIR)\../skins/original/css.txt \
        $(SRCDIR)\../skins/original/details.txt \
        $(SRCDIR)\../skins/original/footer.txt \
        $(SRCDIR)\../skins/original/header.txt \
        $(SRCDIR)\../skins/plain_gray/css.txt \
        $(SRCDIR)\../skins/plain_gray/details.txt \
        $(SRCDIR)\../skins/plain_gray/footer.txt \
        $(SRCDIR)\../skins/plain_gray/header.txt \
        $(SRCDIR)\../skins/rounded1/css.txt \
        $(SRCDIR)\../skins/rounded1/details.txt \
        $(SRCDIR)\../skins/rounded1/footer.txt \
        $(SRCDIR)\../skins/rounded1/header.txt \
        $(SRCDIR)\../skins/xekri/css.txt \
        $(SRCDIR)\../skins/xekri/details.txt \
        $(SRCDIR)\../skins/xekri/footer.txt \
        $(SRCDIR)\../skins/xekri/header.txt \
        $(SRCDIR)\diff.tcl \
        $(SRCDIR)\markdown.md

OBJ   = $(OX)\add$O \
        $(OX)\allrepo$O \
Changes to www/customskin.md.
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Built-in Skins
--------------

Fossil comes with several built-in skins.  The sources to these built-ins can
be found in the Fossil source tree under the skins/ folder.  The skins/
folder contains a separate subfolder for each built-in skin, with each

subfolders holding three files, "css.txt", "footer.txt", and "header.txt",

that describe the CSS, footer, and header for that skin, respectively.

The skin of a repository can be changed to any of the built-in skins using
the web interface by going to the /setup_skin web page (requires Admin
privileges) and clicking the appropriate button.  Or, the --skin command
line option can be used for the 
[fossil ui](../../../help?cmd=ui) or
[fossil server](../../../help?cmd=server) commands to force that particular







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Built-in Skins
--------------

Fossil comes with several built-in skins.  The sources to these built-ins can
be found in the Fossil source tree under the skins/ folder.  The skins/
folder contains a separate subfolder for each built-in skin, with each
subfolders holding four files, "css.txt", "details.txt",
"footer.txt", and "header.txt",
that describe the CSS, rendering options,
footer, and header for that skin, respectively.

The skin of a repository can be changed to any of the built-in skins using
the web interface by going to the /setup_skin web page (requires Admin
privileges) and clicking the appropriate button.  Or, the --skin command
line option can be used for the 
[fossil ui](../../../help?cmd=ui) or
[fossil server](../../../help?cmd=server) commands to force that particular
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Developers are free, of course, to develop new skins using any method they
want, but the following is a technique that has worked well in the past and
can serve as a starting point for future work:

   1.  Select a built-in skin that is closest to the desired look.  Make
       copies of the css, footer, and header into files name "css.txt",

       "footer.txt", and "header.txt" in some temporary directory.

       If the Fossil source code is available, then these three files can
       be copied directly out of one of the subdirectories under skins.  If
       sources are not easily at hand, then a copy/paste out of the
       CSS, footer, and header editing screens under the Admin menu will
       work just as well.  The important point is that the three files
       be named exactly "css.txt", "footer.txt", and "header.txt" and that
       they all be in the same directory.

   2.  Run the [fossil ui](../../../help?cmd=ui) command with an extra
       option "--skin SKINDIR" where SKINDIR is the name of the directory
       in which the three txt files were stored in step 1.   This will bring
       up the Fossil website using the tree files in SKINDIR.

   3.  Edit the three txt files in SKINDIR.  After making each small change,
       press Reload on the web browser to see the effect of that change.
       Iterate until the desired look is achieved.

   4.  Copy/paste the resulting css.txt, header.txt, and footer.txt files

       into the CSS, header, and footer configuration screens under the
       Admin menu.







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Developers are free, of course, to develop new skins using any method they
want, but the following is a technique that has worked well in the past and
can serve as a starting point for future work:

   1.  Select a built-in skin that is closest to the desired look.  Make
       copies of the css, footer, and header into files name "css.txt",
       "details.txt",
       "footer.txt", and "header.txt" in some temporary directory.

       If the Fossil source code is available, then these three files can
       be copied directly out of one of the subdirectories under skins.  If
       sources are not easily at hand, then a copy/paste out of the
       CSS, footer, and header editing screens under the Admin menu will
       work just as well.  The important point is that the three files
       be named exactly "css.txt", "footer.txt", and "header.txt" and that
       they all be in the same directory.

   2.  Run the [fossil ui](../../../help?cmd=ui) command with an extra
       option "--skin SKINDIR" where SKINDIR is the name of the directory
       in which the three txt files were stored in step 1.   This will bring
       up the Fossil website using the tree files in SKINDIR.

   3.  Edit the four txt files in SKINDIR.  After making each small change,
       press Reload on the web browser to see the effect of that change.
       Iterate until the desired look is achieved.

   4.  Copy/paste the resulting css.txt, details.txt,
       header.txt, and footer.txt files
       into the CSS, details, header, and footer configuration screens
       under the Admin/Skins menu.