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To Artifact [5ede4b23d0]:


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#  ifndef BUILDFIXED
#    define BUILDFIXED
#  endif
#endif

/* function prototypes */
local void fixedtables OF((struct inflate_state FAR *state));
local int updatewindow OF((z_streamp strm, unsigned out));

#ifdef BUILDFIXED
   void makefixed OF((void));
#endif
local unsigned syncsearch OF((unsigned FAR *have, unsigned char FAR *buf,
                              unsigned len));

int ZEXPORT inflateResetKeep(strm)
z_streamp strm;
{
    struct inflate_state FAR *state;








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#  ifndef BUILDFIXED
#    define BUILDFIXED
#  endif
#endif

/* function prototypes */
local void fixedtables OF((struct inflate_state FAR *state));
local int updatewindow OF((z_streamp strm, const unsigned char FAR *end,
                           unsigned copy));
#ifdef BUILDFIXED
   void makefixed OF((void));
#endif
local unsigned syncsearch OF((unsigned FAR *have, const unsigned char FAR *buf,
                              unsigned len));

int ZEXPORT inflateResetKeep(strm)
z_streamp strm;
{
    struct inflate_state FAR *state;

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   Providing output buffers larger than 32K to inflate() should provide a speed
   advantage, since only the last 32K of output is copied to the sliding window
   upon return from inflate(), and since all distances after the first 32K of
   output will fall in the output data, making match copies simpler and faster.
   The advantage may be dependent on the size of the processor's data caches.
 */
local int updatewindow(strm, out)
z_streamp strm;

unsigned out;
{
    struct inflate_state FAR *state;
    unsigned copy, dist;

    state = (struct inflate_state FAR *)strm->state;

    /* if it hasn't been done already, allocate space for the window */
    if (state->window == Z_NULL) {
        state->window = (unsigned char FAR *)
                        ZALLOC(strm, 1U << state->wbits,
                               sizeof(unsigned char));
        if (state->window == Z_NULL) return 1;
    }

    /* if window not in use yet, initialize */
    if (state->wsize == 0) {
        state->wsize = 1U << state->wbits;
        state->wnext = 0;
        state->whave = 0;
    }

    /* copy state->wsize or less output bytes into the circular window */
    copy = out - strm->avail_out;
    if (copy >= state->wsize) {
        zmemcpy(state->window, strm->next_out - state->wsize, state->wsize);
        state->wnext = 0;
        state->whave = state->wsize;
    }
    else {
        dist = state->wsize - state->wnext;
        if (dist > copy) dist = copy;
        zmemcpy(state->window + state->wnext, strm->next_out - copy, dist);
        copy -= dist;
        if (copy) {
            zmemcpy(state->window, strm->next_out - copy, copy);
            state->wnext = copy;
            state->whave = state->wsize;
        }
        else {
            state->wnext += dist;
            if (state->wnext == state->wsize) state->wnext = 0;
            if (state->whave < state->wsize) state->whave += dist;







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   Providing output buffers larger than 32K to inflate() should provide a speed
   advantage, since only the last 32K of output is copied to the sliding window
   upon return from inflate(), and since all distances after the first 32K of
   output will fall in the output data, making match copies simpler and faster.
   The advantage may be dependent on the size of the processor's data caches.
 */
local int updatewindow(strm, end, copy)
z_streamp strm;
const Bytef *end;
unsigned copy;
{
    struct inflate_state FAR *state;
    unsigned dist;

    state = (struct inflate_state FAR *)strm->state;

    /* if it hasn't been done already, allocate space for the window */
    if (state->window == Z_NULL) {
        state->window = (unsigned char FAR *)
                        ZALLOC(strm, 1U << state->wbits,
                               sizeof(unsigned char));
        if (state->window == Z_NULL) return 1;
    }

    /* if window not in use yet, initialize */
    if (state->wsize == 0) {
        state->wsize = 1U << state->wbits;
        state->wnext = 0;
        state->whave = 0;
    }

    /* copy state->wsize or less output bytes into the circular window */

    if (copy >= state->wsize) {
        zmemcpy(state->window, end - state->wsize, state->wsize);
        state->wnext = 0;
        state->whave = state->wsize;
    }
    else {
        dist = state->wsize - state->wnext;
        if (dist > copy) dist = copy;
        zmemcpy(state->window + state->wnext, end - copy, dist);
        copy -= dist;
        if (copy) {
            zmemcpy(state->window, end - copy, copy);
            state->wnext = copy;
            state->whave = state->wsize;
        }
        else {
            state->wnext += dist;
            if (state->wnext == state->wsize) state->wnext = 0;
            if (state->whave < state->wsize) state->whave += dist;
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 */

int ZEXPORT inflate(strm, flush)
z_streamp strm;
int flush;
{
    struct inflate_state FAR *state;
    unsigned char FAR *next;    /* next input */
    unsigned char FAR *put;     /* next output */
    unsigned have, left;        /* available input and output */
    unsigned long hold;         /* bit buffer */
    unsigned bits;              /* bits in bit buffer */
    unsigned in, out;           /* save starting available input and output */
    unsigned copy;              /* number of stored or match bytes to copy */
    unsigned char FAR *from;    /* where to copy match bytes from */







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 */

int ZEXPORT inflate(strm, flush)
z_streamp strm;
int flush;
{
    struct inflate_state FAR *state;
    z_const unsigned char FAR *next;    /* next input */
    unsigned char FAR *put;     /* next output */
    unsigned have, left;        /* available input and output */
    unsigned long hold;         /* bit buffer */
    unsigned bits;              /* bits in bit buffer */
    unsigned in, out;           /* save starting available input and output */
    unsigned copy;              /* number of stored or match bytes to copy */
    unsigned char FAR *from;    /* where to copy match bytes from */
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                NEEDBITS(3);
                state->lens[order[state->have++]] = (unsigned short)BITS(3);
                DROPBITS(3);
            }
            while (state->have < 19)
                state->lens[order[state->have++]] = 0;
            state->next = state->codes;
            state->lencode = (code const FAR *)(state->next);
            state->lenbits = 7;
            ret = inflate_table(CODES, state->lens, 19, &(state->next),
                                &(state->lenbits), state->work);
            if (ret) {
                strm->msg = (char *)"invalid code lengths set";
                state->mode = BAD;
                break;







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                NEEDBITS(3);
                state->lens[order[state->have++]] = (unsigned short)BITS(3);
                DROPBITS(3);
            }
            while (state->have < 19)
                state->lens[order[state->have++]] = 0;
            state->next = state->codes;
            state->lencode = (const code FAR *)(state->next);
            state->lenbits = 7;
            ret = inflate_table(CODES, state->lens, 19, &(state->next),
                                &(state->lenbits), state->work);
            if (ret) {
                strm->msg = (char *)"invalid code lengths set";
                state->mode = BAD;
                break;
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                break;
            }

            /* build code tables -- note: do not change the lenbits or distbits
               values here (9 and 6) without reading the comments in inftrees.h
               concerning the ENOUGH constants, which depend on those values */
            state->next = state->codes;
            state->lencode = (code const FAR *)(state->next);
            state->lenbits = 9;
            ret = inflate_table(LENS, state->lens, state->nlen, &(state->next),
                                &(state->lenbits), state->work);
            if (ret) {
                strm->msg = (char *)"invalid literal/lengths set";
                state->mode = BAD;
                break;
            }
            state->distcode = (code const FAR *)(state->next);
            state->distbits = 6;
            ret = inflate_table(DISTS, state->lens + state->nlen, state->ndist,
                            &(state->next), &(state->distbits), state->work);
            if (ret) {
                strm->msg = (char *)"invalid distances set";
                state->mode = BAD;
                break;







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                break;
            }

            /* build code tables -- note: do not change the lenbits or distbits
               values here (9 and 6) without reading the comments in inftrees.h
               concerning the ENOUGH constants, which depend on those values */
            state->next = state->codes;
            state->lencode = (const code FAR *)(state->next);
            state->lenbits = 9;
            ret = inflate_table(LENS, state->lens, state->nlen, &(state->next),
                                &(state->lenbits), state->work);
            if (ret) {
                strm->msg = (char *)"invalid literal/lengths set";
                state->mode = BAD;
                break;
            }
            state->distcode = (const code FAR *)(state->next);
            state->distbits = 6;
            ret = inflate_table(DISTS, state->lens + state->nlen, state->ndist,
                            &(state->next), &(state->distbits), state->work);
            if (ret) {
                strm->msg = (char *)"invalid distances set";
                state->mode = BAD;
                break;
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       error.  Call updatewindow() to create and/or update the window state.
       Note: a memory error from inflate() is non-recoverable.
     */
  inf_leave:
    RESTORE();
    if (state->wsize || (out != strm->avail_out && state->mode < BAD &&
            (state->mode < CHECK || flush != Z_FINISH)))
        if (updatewindow(strm, out)) {
            state->mode = MEM;
            return Z_MEM_ERROR;
        }
    in -= strm->avail_in;
    out -= strm->avail_out;
    strm->total_in += in;
    strm->total_out += out;







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       error.  Call updatewindow() to create and/or update the window state.
       Note: a memory error from inflate() is non-recoverable.
     */
  inf_leave:
    RESTORE();
    if (state->wsize || (out != strm->avail_out && state->mode < BAD &&
            (state->mode < CHECK || flush != Z_FINISH)))
        if (updatewindow(strm, strm->next_out, out - strm->avail_out)) {
            state->mode = MEM;
            return Z_MEM_ERROR;
        }
    in -= strm->avail_in;
    out -= strm->avail_out;
    strm->total_in += in;
    strm->total_out += out;
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    state = (struct inflate_state FAR *)strm->state;
    if (state->window != Z_NULL) ZFREE(strm, state->window);
    ZFREE(strm, strm->state);
    strm->state = Z_NULL;
    Tracev((stderr, "inflate: end\n"));
    return Z_OK;
}
























int ZEXPORT inflateSetDictionary(strm, dictionary, dictLength)
z_streamp strm;
const Bytef *dictionary;
uInt dictLength;
{
    struct inflate_state FAR *state;
    unsigned long dictid;
    unsigned char *next;
    unsigned avail;
    int ret;

    /* check state */
    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
    state = (struct inflate_state FAR *)strm->state;
    if (state->wrap != 0 && state->mode != DICT)
        return Z_STREAM_ERROR;

    /* check for correct dictionary identifier */
    if (state->mode == DICT) {
        dictid = adler32(0L, Z_NULL, 0);
        dictid = adler32(dictid, dictionary, dictLength);
        if (dictid != state->check)
            return Z_DATA_ERROR;
    }

    /* copy dictionary to window using updatewindow(), which will amend the
       existing dictionary if appropriate */
    next = strm->next_out;
    avail = strm->avail_out;
    strm->next_out = (Bytef *)dictionary + dictLength;
    strm->avail_out = 0;
    ret = updatewindow(strm, dictLength);
    strm->avail_out = avail;
    strm->next_out = next;
    if (ret) {
        state->mode = MEM;
        return Z_MEM_ERROR;
    }
    state->havedict = 1;
    Tracev((stderr, "inflate:   dictionary set\n"));
    return Z_OK;







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    state = (struct inflate_state FAR *)strm->state;
    if (state->window != Z_NULL) ZFREE(strm, state->window);
    ZFREE(strm, strm->state);
    strm->state = Z_NULL;
    Tracev((stderr, "inflate: end\n"));
    return Z_OK;
}

int ZEXPORT inflateGetDictionary(strm, dictionary, dictLength)
z_streamp strm;
Bytef *dictionary;
uInt *dictLength;
{
    struct inflate_state FAR *state;

    /* check state */
    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
    state = (struct inflate_state FAR *)strm->state;

    /* copy dictionary */
    if (state->whave && dictionary != Z_NULL) {
        zmemcpy(dictionary, state->window + state->wnext,
                state->whave - state->wnext);
        zmemcpy(dictionary + state->whave - state->wnext,
                state->window, state->wnext);
    }
    if (dictLength != Z_NULL)
        *dictLength = state->whave;
    return Z_OK;
}

int ZEXPORT inflateSetDictionary(strm, dictionary, dictLength)
z_streamp strm;
const Bytef *dictionary;
uInt dictLength;
{
    struct inflate_state FAR *state;
    unsigned long dictid;


    int ret;

    /* check state */
    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
    state = (struct inflate_state FAR *)strm->state;
    if (state->wrap != 0 && state->mode != DICT)
        return Z_STREAM_ERROR;

    /* check for correct dictionary identifier */
    if (state->mode == DICT) {
        dictid = adler32(0L, Z_NULL, 0);
        dictid = adler32(dictid, dictionary, dictLength);
        if (dictid != state->check)
            return Z_DATA_ERROR;
    }

    /* copy dictionary to window using updatewindow(), which will amend the
       existing dictionary if appropriate */




    ret = updatewindow(strm, dictionary + dictLength, dictLength);


    if (ret) {
        state->mode = MEM;
        return Z_MEM_ERROR;
    }
    state->havedict = 1;
    Tracev((stderr, "inflate:   dictionary set\n"));
    return Z_OK;
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   pattern.  If *have is less than four, then the pattern has not been found
   yet and the return value is len.  In the latter case, syncsearch() can be
   called again with more data and the *have state.  *have is initialized to
   zero for the first call.
 */
local unsigned syncsearch(have, buf, len)
unsigned FAR *have;
unsigned char FAR *buf;
unsigned len;
{
    unsigned got;
    unsigned next;

    got = *have;
    next = 0;







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   pattern.  If *have is less than four, then the pattern has not been found
   yet and the return value is len.  In the latter case, syncsearch() can be
   called again with more data and the *have state.  *have is initialized to
   zero for the first call.
 */
local unsigned syncsearch(have, buf, len)
unsigned FAR *have;
const unsigned char FAR *buf;
unsigned len;
{
    unsigned got;
    unsigned next;

    got = *have;
    next = 0;