#include "analyze.h"
#include "builtins/builtins.h"
namespace goose::analyze
{
template< typename I, typename F >
optional< z3::expr > BuildZ3BinExpr( const I& instr, F&& func )
{
auto lhs = BuildZ3ExprFromValue( instr.lhs() );
if( !lhs )
return nullopt;
auto rhs = BuildZ3ExprFromValue( instr.rhs() );
if( !rhs )
return nullopt;
return func( *lhs, *rhs );
}
// TODO: inline cfg. We'll need those functions to take some context with a z3 solver and an optional precondition (indicating which basic block we're in)
// so that they can push assertions directly from the inline CFG (this will have to recurse into the code that builds assertions from a cfg, which doesn't even exist yet)
// TODO: Call. Lots of work to do there: it needs to extract the function's assertions, map args to function param ids, and replace GetVars to thos ids with the corresponding
// expressions.
// TODO: Create temporary. Need to keep track of which z3 expressions are assigned to what temporaries, much like in codegen.
// TODO: GetTemporary.
// TODO: GetVar. Retrieve the latest z3 expression stored in that var, in the same way that we track allocas in codegen.
// TODO: SetVar. Store a new z3 expression into that var.
// TODO: Phi. Construct an expression combining all of the incoming z3 expressions from all the possible incoming blocks.
// TODO: LoadConstStr. Build a z3 str value.
// TODO: bitwise operators. They need to work on bitvecs, so we'll need a param indicating that we want to
// build bitvecs rather than ints, and use it when building the sub expression of something that needs bitvecs.
template< typename T >
optional< z3::expr > BuildZ3Op( const T& instr )
{
return nullopt;
}
// TODO: Not. We don't have a dedicated opcode in llr for it bc llvm didn't need it,
// but we'll need it so add it (and lower it to xor with complement for llvm in codegen)
optional< z3::expr > BuildZ3Op( const And& instr )
{
// TODO this works only for bools, have to use & for bitvecs
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs && rhs; } );
}
optional< z3::expr > BuildZ3Op( const Or& instr )
{
// TODO this works only for bools, have to use & for bitvecs
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs || rhs; } );
}
// TODO: Xor, Shl, LShr, AShr
optional< z3::expr > BuildZ3Op( const Add& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs + rhs; } );
}
optional< z3::expr > BuildZ3Op( const Sub& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs - rhs; } );
}
optional< z3::expr > BuildZ3Op( const Mul& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs * rhs; } );
}
// TODO: UDiv (check how unsigneds need to be handled. I've seen somewhere saying to use bitvectors,
// but the api have unsigned methods for nums? Maybe in current versions of z3 we don't need to use bitvectors for unsigned?)
optional< z3::expr > BuildZ3Op( const SDiv& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs / rhs; } );
}
// TODO: URem
optional< z3::expr > BuildZ3Op( const SRem& instr )
{
// TODO: need to use a different function for bitvectors
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return z3::srem( lhs, rhs ); } );
}
optional< z3::expr > BuildZ3Op( const Eq& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs == rhs; } );
}
optional< z3::expr > BuildZ3Op( const Neq& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs != rhs; } );
}
// TODO: UGT, UGE, ULT, ULE
optional< z3::expr > BuildZ3Op( const SGT& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs > rhs; } );
}
optional< z3::expr > BuildZ3Op( const SGE& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs >= rhs; } );
}
optional< z3::expr > BuildZ3Op( const SLT& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs < rhs; } );
}
optional< z3::expr > BuildZ3Op( const SLE& instr )
{
return BuildZ3BinExpr( instr, []( auto&& lhs, auto&& rhs ) { return lhs <= rhs; } );
}
optional< z3::expr > BuildZ3Op( const llr::Instruction& instr )
{
return visit( [&]( auto&& e )
{
return BuildZ3Op( e );
}, instr.content() );
}
optional< z3::expr > BuildZ3ExprFromConstant( const Value& val )
{
auto& c = GetZ3Context();
// TODO: what about very large int types? Can z3 represent them?
if( auto b = FromValue< bool >( val ) )
return c.bool_val( *b );
else if( auto intVal = FromValue< APSInt >( val ) )
return c.int_val( intVal->getExtValue() );
else if( auto strVal = FromValue< string >( val ) )
return c.string_val( *strVal );
return nullopt;
}
optional< z3::expr > BuildZ3ExprFromValue( const Value& val )
{
if( val.isPoison() )
return nullopt;
if( val.isConstant() )
return BuildZ3ExprFromConstant( val );
return BuildZ3Op( *val.llr() );
}
}