#include "builtins/builtins.h"
#include "parse/parse.h"
#include "precedence.h"
#include "builtins/helpers.h"
using namespace empathy;
using namespace empathy::ir;
using namespace empathy::parse;
namespace empathy::builtins
{
void SetupIfStmt( Env& e )
{
auto handleIf = []( Parser& p, const Term& t, uint32_t prec )
{
auto pPrecBB = p.currentBB();
auto np = p.makeNestedParser();
if( !np.parseExpression( precedence::IfStmt ) )
{
cout << "expected an expression following the if statement.\n";
return false;
}
auto condVal = np.popValue();
if( !condVal )
{
cout << "expected an expression following the if statement.\n";
return false;
}
const auto& context = p.resolver()->context();
auto converted = ConvertValueToType( context, *condVal, GetValueType< bool >() );
if( holds_alternative< ValUnifyError >( converted ) )
{
switch( get< ValUnifyError >( converted ) )
{
case ValUnifyError::NoSolution:
cout << "if condition is not of bool type.\n";
break;
case ValUnifyError::Ambiguous:
cout << "ambiguous if condition bool conversion.\n";
break;
}
return false;
}
auto pThenBB = ParseSubStatement( p, precedence::IfStmt );
if( !pThenBB )
{
cout << "expected a statement after the if condition.\n";
return false;
}
// Retrieve the successor block of the then branch, if any
auto pThenSuccBB = p.currentBB();
ptr< llr::BasicBlock > pElseBB, pElseSuccBB;
auto next = p.resolver()->lookAheadUnresolved();
if( next )
{
const auto* nextSid = get_if< StringId >( &next->content() );
if( nextSid && *nextSid == "else"_sid )
{
p.resolver()->consumeUnresolved();
pElseBB = ParseSubStatement( p, precedence::IfStmt );
if( !pElseBB )
{
cout << "expected a statement after 'else'.\n";
return false;
}
// Retrieve the successor block of the else branch, if any
pElseSuccBB = p.currentBB();
}
}
ptr< llr::BasicBlock > pSuccBB;
// If both the then and the else blocks successors exist and are terminated,
// we don't need a successor block.
if( !pElseBB || ( pThenSuccBB && !pThenSuccBB->terminator() )
|| ( pElseSuccBB && !pElseSuccBB->terminator() ) )
pSuccBB = p.cfg()->createBB();
pPrecBB->setTerminator( llr::CondBranch(
get< Value >( converted ),
pThenBB,
pElseBB ? pElseBB : pSuccBB ) );
if( pThenSuccBB && !pThenSuccBB->terminator() )
pThenSuccBB->setTerminator( llr::Branch( pSuccBB ) );
if( pElseSuccBB && !pElseSuccBB->terminator() )
pElseSuccBB->setTerminator( llr::Branch( pSuccBB ) );
// Intentionally set the current BB to null if no
// successor block was created: it means all our code paths
// are already terminated and there is no point in emitting any more
// instructions.
p.setCurrentBB( pSuccBB );
return true;
};
Rule r( handleIf );
auto ruleVal = ToValue( move( r ) );
auto ruleTerm = ValueToIRExpr( ruleVal );
e.storeValue( AppendToVectorTerm( RootIdentity(), TSID( if ) ), ANYTERM( _ ), ruleTerm );
}
}