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| #### RemiAudio
#### Copyright (C) 2022-2024 Remilia Scarlet <remilia@posteo.jp>
#### Based on code from MeltySynth
#### Copyright (C) 2021 Nobuaki Tanaka
####
#### This program is free software: you can redistribute it and/or modify it
#### under the terms of the GNU Affero General Public License as published by
#### the Free Software Foundation, either version 3 of the License, or (at your
#### option) any later version.
####
#### This program is distributed in the hope that it will be useful, but WITHOUT
#### ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
#### FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public
#### License for more details.
####
#### You should have received a copy of the GNU Affero General Public License
#### along with this program. If not, see <https://www.gnu.org/licenses/>.
require "./reverb"
require "./schroeder-presets"
module RemiAudio::DSP
# Produces a Schroeder-style plate reverberation effect.
#
# This reverb implementation is based on Freeverb, a public domain reverb
# implementation by Jezar at Dreampoint.
class Schroeder < Reverb
# An implementation of a comb filter.
private class CombFilter
@buffer : Array(Float64) = [] of Float64
@bufferIndex : Int32 = 0
@filterStore : Float64 = 0.0f64
property feedback : Float64 = 0.0f64
@damp1 : Float64 = 0.0f64
@damp2 : Float64 = 0.0f64
def initialize(bufferSize)
@buffer = Array.new(bufferSize, 0.0f64)
end
def damping : Float64
@damp1
end
def damping=(val : Float64)
@damp1 = val
@damp2 = 1.0f64 - val
end
def mute : Nil
@buffer.fill(0.0f64)
@filterStore = 0.0f64
end
def process(inputGain : Float64, inputLeft : Array(Float64), inputRight : Array(Float64),
outputBlock : Array(Float64))
blockidx = 0
len = outputBlock.size
while blockidx < len
@bufferIndex = 0 if @bufferIndex == @buffer.size
srcRem = @buffer.size - @bufferIndex
dstRem = outputBlock.size - blockidx
rem = Math.min(srcRem, dstRem)
rem.times do |t|
blockpos = blockidx + t
bufferpos = @bufferIndex + t
input = (inputLeft[blockpos] + inputRight[blockpos]) * inputGain
output = @buffer.unsafe_fetch(bufferpos)
# The following ifs are to avoid performance problem due to
# denormalized number. The original implementation uses unsafe cast
# to detect denormalized number. I tried to reproduce the original
# implementation using unsafe_as, but the simple Math.Abs version was
# faster according to some benchmarks.
output = 0.0f64 if output.abs < 1.0e-6
@filterStore = (output * @damp2) + (@filterStore * @damp1)
@filterStore = 0.0f64 if @filterStore.abs < 1.0e-6
@buffer.unsafe_put(bufferpos, input + (@filterStore * @feedback))
outputBlock[blockpos] += output
end
@bufferIndex += rem
blockidx += rem
end
end
end
# An implementation of an all-pass filter.
private class AllPassFilter
@buffer = [] of Float64
@bufferIndex : Int32 = 0
property feedback : Float64 = 0.0f64
def initialize(bufferSize)
@buffer = Array.new(bufferSize, 0.0f64)
end
def mute
@buffer.fill(0)
end
def process(block : Array(Float64))
blockidx = 0
len = block.size
while blockidx < len
@bufferIndex = 0 if @bufferIndex == @buffer.size
src_rem = @buffer.size - @bufferIndex
dst_rem = block.size - blockidx
rem = Math.min(src_rem, dst_rem)
rem.times do |t|
blockpos = blockidx + t
bufferpos = @bufferIndex + t
input = block[blockpos]
output = @buffer.unsafe_fetch(bufferpos)
output = 0.0f64 if output.abs < 1.0e-6
block[blockpos] = output - input
@buffer.unsafe_put(bufferpos, input + (output * @feedback))
end
@bufferIndex += rem
blockidx += rem
end
end
end
FIXED_GAIN = 0.015f64
SCALE_WET = 3.0f64
SCALE_DAMPING = 0.4f64
SCALE_ROOM = 0.28f64
OFFSET_ROOM = 0.7f64
DEFAULT_ROOM = 0.5f64
ROOM_MIN = 0.01
ROOM_MAX = 0.99
DEFAULT_DAMPING = 0.5f64
DAMPING_MIN = 0.01
DAMPING_MAX = 2.0
DEFAULT_WIDTH = 1.0f64
WIDTH_MIN = 0.0
WIDTH_MAX = 1.5
DEFAULT_WET = 1.0f64 / SCALE_WET
WET_MIN = 0.0
WET_MAX = 1.0
STEREO_SPREAD = 23
CF_TUNING_L1 = 1116
CF_TUNING_R1 = 1116 + STEREO_SPREAD
CF_TUNING_L2 = 1188
CF_TUNING_R2 = 1188 + STEREO_SPREAD
CF_TUNING_L3 = 1277
CF_TUNING_R3 = 1277 + STEREO_SPREAD
CF_TUNING_L4 = 1356
CF_TUNING_R4 = 1356 + STEREO_SPREAD
CF_TUNING_L5 = 1422
CF_TUNING_R5 = 1422 + STEREO_SPREAD
CF_TUNING_L6 = 1491
CF_TUNING_R6 = 1491 + STEREO_SPREAD
CF_TUNING_L7 = 1557
CF_TUNING_R7 = 1557 + STEREO_SPREAD
CF_TUNING_L8 = 1617
CF_TUNING_R8 = 1617 + STEREO_SPREAD
APF_TUNING_L1 = 556
APF_TUNING_R1 = 556 + STEREO_SPREAD
APF_TUNING_L2 = 441
APF_TUNING_R2 = 441 + STEREO_SPREAD
APF_TUNING_L3 = 341
APF_TUNING_R3 = 341 + STEREO_SPREAD
APF_TUNING_L4 = 225
APF_TUNING_R4 = 225 + STEREO_SPREAD
@cfsL : Array(CombFilter) = [] of CombFilter
@cfsR : Array(CombFilter) = [] of CombFilter
@apfsL : Array(AllPassFilter) = [] of AllPassFilter
@apfsR : Array(AllPassFilter) = [] of AllPassFilter
@gain : Float64 = 0.0f64
@roomSize : Float64 = 0.0f64
@roomSize1 : Float64 = 0.0f64
@damping : Float64 = 0.0f64
@damp1 : Float64 = 0.0f64
@wet : Float64 = 0.0f64
@wet1 : Float64 = 0.0f64
@wet2 : Float64 = 0.0f64
getter width : Float64 = 0.0f64
def initialize(sampleRate, goldenRatioFeedback : Bool = false)
@cfsL = [
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L1)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L2)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L3)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L4)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L5)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L6)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L7)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_L8))
]
@cfsR = [
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R1)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R2)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R3)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R4)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R5)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R6)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R7)),
CombFilter.new(scaleTuning(sampleRate, CF_TUNING_R8))
]
@apfsL = [
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_L1)),
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_L2)),
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_L3)),
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_L4))
]
@apfsR = [
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_R1)),
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_R2)),
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_R3)),
AllPassFilter.new(scaleTuning(sampleRate, APF_TUNING_R4))
]
feedback = goldenRatioFeedback ? 0.6180339887498949 : 0.5
@apfsL.each(&.feedback=(feedback))
@apfsR.each(&.feedback=(feedback))
self.wet = DEFAULT_WET
self.roomSize = DEFAULT_ROOM
self.damping = DEFAULT_DAMPING
self.width = DEFAULT_WIDTH
end
@[AlwaysInline]
protected def scaleTuning(sampleRate : Int32, tuning : Int32) : Int32
((sampleRate.to_f64! / 44100.0) * tuning).round.to_i32!
end
def process(inputLeft : Array(Float64)|Slice(Float64), inputRight : Array(Float64)|Slice(Float64),
outputLeft : Array(Float64)|Slice(Float64), outputRight : Array(Float64)|Slice(Float64)) : Nil
outputLeft.fill(0.0f64)
outputRight.fill(0.0f64)
# Process comb filters in parallel
@cfsL.size.times do |i|
@cfsL.unsafe_fetch(i).process(@gain, inputLeft, inputRight, outputLeft)
@cfsR.unsafe_fetch(i).process(@gain, inputLeft, inputRight, outputRight)
end
# Process the all-pass filters in series
@apfsL.each &.process(outputLeft)
@apfsR.each &.process(outputRight)
# Mix the reverb with the input
inputLeft.size.times do |i|
outL = outputLeft[i]
outR = outputRight[i]
outputLeft[i] = (outL * @wet1) + (outR * @wet2)
outputRight[i] = (outR * @wet1) + (outL * @wet2)
end
end
def mute : Nil
@cfsL.each &.mute
@cfsR.each &.mute
@apfsL.each &.mute
@apfsR.each &.mute
end
def inputGain : Float64
@gain
end
def roomSize : Float64
(@roomSize - OFFSET_ROOM) / SCALE_ROOM
end
def roomSize=(val : Float64)
Schroeder.checkRoomSize(val)
@roomSize = (val * SCALE_ROOM) + OFFSET_ROOM
updateInternalParams
end
def damping : Float64
@damping / SCALE_DAMP
end
def damping=(val : Float64)
Schroeder.checkDamping(val)
@damping = val * SCALE_DAMPING
updateInternalParams
end
def wet : Float64
@wet / SCALE_WET
end
def wet=(val : Float64)
Schroeder.checkWet(val)
@wet = val * SCALE_WET
updateInternalParams
end
def width=(val : Float64)
Schroeder.checkWidth(val)
@width = val
updateInternalParams
end
def updateInternalParams(*, numFrames : Int32 = 0)
@wet1 = @wet * ((@width / 2.0f64) + 0.5f64)
@wet2 = @wet * ((1.0f64 - @width) / 2.0f64)
@roomSize1 = @roomSize
@damp1 = @damping
@gain = FIXED_GAIN
@cfsL.each do |cf|
cf.feedback = @roomSize1
cf.damping = @damp1
end
@cfsR.each do |cf|
cf.feedback = @roomSize1
cf.damping = @damp1
end
end
def usePreset(preset : Reverb::Preset) : Nil
if data = preset.as?(Schroeder::Preset)
self.roomSize = data.roomSize
self.damping = data.damping
self.width = data.width
self.wet = data.wet
else
raise "Bad preset type for Schroeder: #{preset.class}"
end
end
@[AlwaysInline]
def self.checkRoomSize(value) : Nil
unless value >= ROOM_MIN && value <= ROOM_MAX
raise ReverbError.new("Room size for Schroeder must be between #{ROOM_MIN} and #{ROOM_MAX}")
end
end
@[AlwaysInline]
def self.checkDamping(value) : Nil
unless value >= DAMPING_MIN && value <= DAMPING_MAX
raise ReverbError.new("Damping for Schroeder must be between #{DAMPING_MIN} and #{DAMPING_MAX}")
end
end
@[AlwaysInline]
def self.checkWidth(value) : Nil
unless value >= WIDTH_MIN && value <= WIDTH_MAX
raise ReverbError.new("Width for Schroeder must be between #{WIDTH_MIN} and #{WIDTH_MAX}")
end
end
@[AlwaysInline]
def self.checkWet(value) : Nil
unless value >= WET_MIN && value <= WET_MAX
raise ReverbError.new("Wet for Schroeder must be between #{WET_MIN} and #{WET_MAX}")
end
end
end
end
|