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50 most recent check-ins
2022-04-25
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03:54 | The player should not hit themselves when shooting. Leaf check-in: 9643cef93b user: alexa tags: trunk | |
02:25 | Partially fix "use" of special lines. check-in: 3acad4673d user: alexa tags: trunk | |
2021-01-31
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11:10 | Add really, really bad but temporary sky rendering. check-in: 924e54a4c4 user: alexa tags: trunk | |
09:57 | Fix key drawing in status bar check-in: e67c21010d user: alexa tags: trunk | |
09:45 | Fix transparent areas of patches check-in: 6302f0ce71 user: alexa tags: trunk | |
09:44 | Reenable status bar rendering check-in: d9285cdd23 user: alexa tags: trunk | |
09:08 | Unload intermediate image data when it's not needed anymore. check-in: ad60a3f4af user: alexa tags: trunk | |
2021-01-29
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04:48 | Automap works again check-in: d7b29830a0 user: alexa tags: trunk | |
04:24 | Titlescreen shows up again check-in: 04cbec258b user: alexa tags: trunk | |
04:08 | Dramatically reduce time it takes to load a texture by just storing pixels as raw UInt32 arrays in memory. check-in: f00024c67c user: alexa tags: trunk | |
02:45 | Implement --no-monsters command line flag check-in: e4a6cf7c42 user: alexa tags: trunk | |
02:35 | Minor fixups with line activation check-in: cf18838191 user: alexa tags: trunk | |
01:53 | Fix palette issue check-in: 5473562c76 user: alexa tags: trunk | |
01:38 | Update to libremiliacr v0.3.1 check-in: 9fa9e641bf user: alexa tags: trunk | |
00:39 | Fix teleporters. Some switches now also work. check-in: fd7834bcf6 user: alexa tags: trunk | |
00:29 | Fixed infinite recursion bug check-in: e649f00380 user: alexa tags: trunk | |
00:24 | Fix blockmap check-in: fe35e93d85 user: alexa tags: trunk | |
2021-01-28
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02:17 | Only load the first palette. check-in: d66923ccb9 user: alexa tags: trunk | |
02:11 | Try something different with texture pegging. check-in: 2ed7a4d1e4 user: alexa tags: trunk | |
01:41 | Partial progress on unpegged texture alignment check-in: 5c5057c95e user: alexa tags: trunk | |
00:22 | Merge branch check-in: ad0192fa2a user: alexa tags: trunk | |
00:21 | Reenable OpeningSequenceRenderer Closed-Leaf check-in: 05dea78fdd user: alexa tags: texture-rework | |
00:15 | Change some raw integers to enums, and fix a typo in geometry.cr that was causing walls not to be rendered all the time. check-in: ca9464dc36 user: alexa tags: texture-rework | |
2021-01-27
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23:48 | Basic wall rendering implemented, though with some bad results. check-in: c7f2660631 user: alexa tags: texture-rework | |
23:47 | Be sure to calculate dx/dy and slopeType in all constructors. check-in: c6987ff606 user: alexa tags: texture-rework | |
10:57 | Fix a few small typos check-in: 8e7df6ba5e user: alexa tags: texture-rework | |
10:22 | Floor textures are being rendered check-in: 6dd01dd758 user: alexa tags: texture-rework | |
08:23 | Ensure texture/flat names are uppercase, and also do a GC between levels. check-in: 23e5375284 user: alexa tags: texture-rework | |
08:15 | Upload textures to GPU on map load check-in: ec63f4211d user: alexa tags: texture-rework | |
08:15 | Add PNG that'll be used eventually for missing textures. check-in: 7aa25a66ce user: alexa tags: texture-rework | |
07:03 | Remove some uneeded stuff from WadFile that was left over from Dwaddle, where the code originated from. Also add the Lump#unload method. check-in: 1ab775f1e8 user: alexa tags: texture-rework | |
07:00 | Rewrite texture/flat/picture handling to use 32-bit image data internally. This code is based on my Crystal port of Dwaddle. check-in: 100d7744c7 user: alexa tags: texture-rework | |
05:45 | Start to work on using 32-bit images internally instead of the old "Doom Picture Format". This makes more sense for OpenGL. check-in: 0d25ba4528 user: alexa tags: texture-rework | |
03:58 | Add mouse buttons to default controls check-in: a01d673f4e user: alexa tags: trunk | |
03:54 | Fix crash when player dies in slime/lava/etc. check-in: 19845d42b9 user: alexa tags: trunk | |
03:45 | Get compiling under Crystal 0.36.0. Remove unneeded .dup() methods and some logging calls. check-in: bd323cb538 user: alexa tags: trunk | |
2021-01-26
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06:13 | Basic non-shaded non-textured OpenGL renderer implemented check-in: 6332f0729c user: alexa tags: trunk | |
2021-01-23
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08:17 | Implement --map command line parameter. check-in: 8b393d4275 user: alexa tags: trunk | |
08:04 | Fix GL Nodes loading check-in: 66eb464a68 user: alexa tags: trunk | |
07:54 | Add GL Nodes support (requirement, actually) check-in: 7225a6d62c user: alexa tags: trunk | |
06:33 | Move some files around check-in: 14a3aad0d4 user: alexa tags: trunk | |
2021-01-17
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06:33 | Automap now renders lines (though a bit too eagerly) check-in: 25d714b310 user: alexa tags: trunk | |
05:58 | Switching to automap no longer locks up the program. It also doesn't render lines, though. check-in: 581decc338 user: alexa tags: trunk | |
04:04 | Sprites are starting to be properly rendered (at incorrect locations, though). Also a bunch of small fixes, slight code cleanup, and slight formatting changes to satisfy my inner Lisper. check-in: 7791ea5da7 user: alexa tags: trunk | |
03:34 | Fix weapon switching check-in: b8846f2490 user: alexa tags: trunk | |
2021-01-16
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13:20 | Minor code style adjustments, and fix a bug where we forgot to divide by 2. check-in: 3dc4334865 user: alexa tags: trunk | |
13:18 | Load flats correctly, and ensure texture lookups are correct. When loading flats, the indicies need to be kept consistent. Therefore it's necessary to store an empty flat whenever FlatLookup#initStandard finds something within the F_START/F_END range that isn't a flat. This is likely a marker lump, but regardless, it needs to be accounted for in the @flats array. check-in: 539f5a65ed user: alexa tags: trunk | |
12:59 | Remove meaningless file check-in: 9f632fd537 user: alexa tags: trunk | |
11:45 | Fix player controls check-in: 9c7ea5a097 user: alexa tags: trunk | |
11:29 | Small fixes, and add some type declarations just for my own sanity. check-in: 483358b6a8 user: alexa tags: trunk | |