/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import #import "OHGameControllerProfile.h" OF_ASSUME_NONNULL_BEGIN @class OHGameControllerElement; @class GCControllerInputState; @class GCControllerLiveInput; @protocol GCGameControllerPhysicalElement; __attribute__((__availability__(macOS, introduced=14.0))) __attribute__((__availability__(iOS, introduced=17.0))) @interface OHGCFGameControllerProfile: OFObject { OFDictionary *_buttons; OFDictionary *_axes; OFDictionary *_directionalPads; OFDictionary *_buttonMap; OFDictionary *_axesMap; OFDictionary *_directionalPadsMap; } @property (readonly, nonatomic) OFDictionary *oh_buttonsMap; @property (readonly, nonatomic) OFDictionary *oh_axesMap; @property (readonly, nonatomic) OFDictionary *oh_directionalPadsMap; - (instancetype)init OF_UNAVAILABLE; - (instancetype)oh_initWithLiveInput: (GCControllerLiveInput *)liveInput OF_METHOD_FAMILY(init); @end OF_ASSUME_NONNULL_END