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break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_A)
break;
gspWaitForVBlank();
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
|
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>
>
|
>
|
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341
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344
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break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
void *pool = objc_autoreleasePoolPush();
OFGameController *controller =
[OFGameController controllerWithIndex: 0];
if ([controller.pressedButtons containsObject: @"A"])
break;
gspWaitForVBlank();
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
|