/*
* Copyright (c) 2008-2025 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#import "OHGameControllerElement.h"
#ifdef OBJFWHID_LOCAL_INCLUDES
# import "OFNotification.h"
#else
# if defined(__has_feature) && __has_feature(modules)
@import ObjFW;
# else
# import <ObjFW/OFNotification.h>
# endif
#endif
OF_ASSUME_NONNULL_BEGIN
/**
* @class OHGameControllerButton OHGameControllerButton.h ObjFWHID/ObjFWHID.h
*
* @brief A button of a game controller.
*/
@interface OHGameControllerButton: OHGameControllerElement
{
float _value;
OF_RESERVE_IVARS(OHGameControllerButton, 4)
}
/**
* @brief Whether the game controller button is pressed.
*/
@property (readonly, nonatomic, getter=isPressed) bool pressed;
/**
* @brief The pressure with which the button is pressed.
*/
@property (nonatomic) float value;
@end
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief A notification that will be sent when a button value changed.
*/
extern const OFNotificationName
OHGameControllerButtonValueDidChangeNotification;
#ifdef __cplusplus
}
#endif
OF_ASSUME_NONNULL_END