Index: exec.c ================================================================== --- exec.c +++ exec.c @@ -218,11 +218,11 @@ } static void animate(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) { Animation*an=objects[n]->anim; objects[n]->image=a0; - f&=0x0A; + f&=0x0B; if(!an) an=objects[n]->anim=animalloc(); if(an->status&ANISTAT_SYNCHRONIZED) an->status=0; if(an->count==max_animation) f=ANI_STOP; if(f&(ANI_ONCE|ANI_LOOP)) { switch(an->status) {