ADDED default.heromeshrc Index: default.heromeshrc ================================================================== --- /dev/null +++ default.heromeshrc @@ -0,0 +1,153 @@ +! Hero Mesh configuration settings +?.screenWidth: 800 +?.screenHeight: 600 +?.imageSize: 24 +?.traceAll: true +?.showInventory: 0 + +! Game inputs +?.gameKey.A: 'A +?.gameKey.B: 'B +?.gameKey.C: 'C +?.gameKey.D: 'D +?.gameKey.E: 'E +?.gameKey.F: 'F +?.gameKey.G: 'G +?.gameKey.H: 'H +?.gameKey.I: 'I +?.gameKey.J: 'J +?.gameKey.K: 'K +?.gameKey.L: 'L +?.gameKey.M: 'M +?.gameKey.N: 'N +?.gameKey.O: 'O +?.gameKey.P: 'P +?.gameKey.Q: 'Q +?.gameKey.R: 'R +?.gameKey.S: 'S +?.gameKey.T: 'T +?.gameKey.U: 'U +?.gameKey.V: 'V +?.gameKey.W: 'W +?.gameKey.X: 'X +?.gameKey.Y: 'Y +?.gameKey.Z: 'Z +?.gameKey.0: '0 +?.gameKey.1: '1 +?.gameKey.2: '2 +?.gameKey.3: '3 +?.gameKey.4: '4 +?.gameKey.5: '5 +?.gameKey.6: '6 +?.gameKey.7: '7 +?.gameKey.8: '8 +?.gameKey.9: '9 +?.gameKey.backquote: 'TILDE +?.gameKey.backslash: 'BACKSLASH +?.gameKey.backspace: 'BACK +?.gameKey.comma: 'COMMA +?.gameKey.down: 'DOWN +?.gameKey.end: 'END +?.gameKey.equals: 'EQUALS +?.gameKey.home: 'HOME +?.gameKey.kp1: 'END +?.gameKey.kp2: 'DOWN +?.gameKey.kp3: 'PGDN +?.gameKey.kp4: 'LEFT +?.gameKey.kp5: 'CENTER +?.gameKey.kp6: 'RIGHT +?.gameKey.kp7: 'HOME +?.gameKey.kp8: 'UP +?.gameKey.kp9: 'PGUP +?.gameKey.kp_divide: 'DIVIDE +?.gameKey.kp_multiply: 'MULTIPLY +?.gameKey.left: 'LEFT +?.gameKey.leftbracket: 'OBRACKET +?.gameKey.minus: 'MINUS +?.gameKey.numLock.kp0: 'NUMPAD0 +?.gameKey.numLock.kp1: 'NUMPAD1 +?.gameKey.numLock.kp2: 'NUMPAD2 +?.gameKey.numLock.kp3: 'NUMPAD3 +?.gameKey.numLock.kp4: 'NUMPAD4 +?.gameKey.numLock.kp5: 'NUMPAD5 +?.gameKey.numLock.kp6: 'NUMPAD6 +?.gameKey.numLock.kp7: 'NUMPAD7 +?.gameKey.numLock.kp8: 'NUMPAD8 +?.gameKey.numLock.kp9: 'NUMPAD9 +?.gameKey.numLock.kp_period: 'DECIMAL +?.gameKey.pagedown: 'PGDN +?.gameKey.pageup: 'PGUP +?.gameKey.period: 'PERIOD +?.gameKey.quote: 'QUOTE +?.gameKey.return: 'ENTER +?.gameKey.right: 'RIGHT +?.gameKey.rightbracket: 'CBRACKET +?.gameKey.semicolon: 'SEMICOLON +?.gameKey.slash: 'SLASH +?.gameKey.space: 'SPACE +?.gameKey.up: 'UP + +! Game inputs with alt +?.gameKey.alt.9: 'F9 +?.gameKey.alt.0: 'F10 +?.gameKey.alt.1: 'F11 +?.gameKey.alt.2: 'F12 +?.gameKey.alt.B: 'BREAK +?.gameKey.alt.C: 'CAPSLOCK +?.gameKey.alt.D: 'DELETE +?.gameKey.alt.N: 'NUMLOCK +?.gameKey.alt.O: 'SCRLOCK +?.gameKey.alt.S: 'SHIFT +?.gameKey.alt.T: 'TAB +?.gameKey.alt.Z: 'CTRL + +! Game key bindings +?.gameKey.ctrl.E: ^E +?.gameKey.ctrl.I: select 'mi',:import_move_list; +?.gameKey.ctrl.Q: ^Q +?.gameKey.ctrl.T: ^T +?.gameKey.ctrl.X: select 'mx',:export_move_list; +?.gameClick.right: ^o +?.gameClick.middle: ^d +?.gameKey.kp_enter: =0 +?.gameKey.escape: =0 +?.gameKey.f1: +1 +?.gameKey.f2: +10 +?.gameKey.f3: +100 +?.gameKey.f4: +1000 +?.gameKey.shift.f1: -1 +?.gameKey.shift.f2: -10 +?.gameKey.shift.f3: -100 +?.gameKey.shift.f4: -1000 +?.gameKey.f5: ^M +?.gameKey.f6: ^< +?.gameKey.f7: ^> +?.gameKey.f8: ^s +?.gameKey.tab: ^I + +! Editor key bindings +?.editKey.1: select 'mr',0; +?.editKey.2: select 'mr',1; +?.editKey.3: select 'mr',2; +?.editKey.4: select 'mr',3; +?.editKey.5: select 'mr',4; +?.editKey.6: select 'mr',5; +?.editKey.7: select 'mr',6; +?.editKey.8: select 'mr',7; +?.editKey.9: select 'mr',8; +?.editKey.up: select 'mR',-1; +?.editKey.down: select 'mR',+1; +?.editKey.ctrl.P: ^P +?.editKey.ctrl.Q: ^Q +?.editKey.space: ^c +?.editClick.left: ^a +?.editClick.alt.left: ^u +?.editClick.right: delete from objects where x=$X and y=$Y and up is null; + +! Global key bindings +?.?.kp_minus: select 'go',-(level()-1); +?.?.kp_plus: select 'go',-(level()+1); +?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0; +?.?.shift.ctrl.M: select ':s'; +?.?.f10: select ':x'; +