Index: exec.c ================================================================== --- exec.c +++ exec.c @@ -418,11 +418,11 @@ i=objects[i]->up; } return VOIDLINK; } -static Uint32 obj_class_at(Uint32 c,Uint32 x,Uint32 y) { +static Uint32 obj_class_at(Uint32 c,Uint16 x,Uint16 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; if(c && (classes[c]->cflags&CF_GROUP)) { Uint16 k;