ADDED ARCHITECTURE Index: ARCHITECTURE ================================================================== --- ARCHITECTURE +++ ARCHITECTURE @@ -0,0 +1,95 @@ + +=== Overall working === + +The main function handles command-line arguments and initializes most +stuff. This then calls the game or editor as appropriate, which will +handle the respective functions. + +The UI of the game play (including solution replay) and the behaviour of +the game are separated from each other. The game UI calls the execution +module to update the game state for the given sequence of inputs, which +then returns the new state, and whether or not the game has ended. + +The loading and display of pictures and text is handled in its own file. + + +=== Files === + +bindings.c: Loads key/mouse bindings and handles SDL key/mouse events to +execute the bindings; most functions that can be bound are executed by +the module that calls this though, rather than being handled by bindings.c +directly. This module finds and decodes the correct binding, and whatever +command it specifies to execute is delegated to the calling module. This +file also includes a few global functions which keys can be bound to, such +as executing external programs, and displaying messages. + +class.c: Contains code for loading class definition files. It also has the +"get_message_ptr" function, which is called by exec.c. + +cursorshapes.h: Contains the X cursor shapes. + +edit.c: The level editor. Also contains code for saving levels, and for +writing the contents of lumps of the level files. + +exec.c: The main part of the game engine; the behaviour of the game is +implemented in this file. Also includes execution of P-codes. Execution +may Throw (using a macro) in case of an error, which results in the loss +of game. + +function.c: Defines SQL functions and virtual tables. + +heromesh.h: Contains structures, macros, and function and variables for +Free Hero Mesh, which can be used by multiple files. + +game.c: The game play. The game behaviour is implemented in exec.c; this +one just handles the input and display, and solution replay, and any move +which is made calls exec.c to execute the mode. It contains one function +(locate_me) which is called by exec.c. + +instruc/instruc.h/instruc.js: The "instruc" file contains a list of the +keywords and internal operator names used in the class definitions. Some +of these are only used internally, although most are available directly +as keywords. Many are also opcodes in the compiled P-code, although some +are only used as keywords, which are handled during class loading. The +instruc.js program generates instruc.h from instruc. + +keyicons.xbm: Graphics for key icons. These are used to display the replay +list on the left side of the screen. + +main.c: Contains code for start-up, and for initializing and dealing with +the user cache database. + +mbtofhm.c: The converter from Hero Mesh to Free Hero Mesh. This is not +compiled into Free Hero Mesh; it is a separate program. + +pcfont.h: Contains the graphics for the PC character set. + +picedit.c: The picture editor. + +picture.c: Contains initialization of graphics, and everything to draw +graphics on the screen, including icons and text. It also contains the +code for loading icons, for displaying popup messages, and scrollbars. + +quarks/quarks.h/quarks.js: The "quarks" file contains names of predefined +quarks for use with the resource manager. The quarks.js program converts +quarks into quarks.h. + +smallxrm.c/smallxrm.h: An implementation of the X resource manager. This +can be used independently from Free Hero Mesh. + + +=== Invariants === + +All game state changes which persist across turns and can affect the +behaviour of the game MUST be deterministic, depending only on the level +data, the player's inputs, the previous state, and the class definitions. +The game state MUST remain unchanged if entering the input into the replay +list is suppressed (which it will be if IgnoreKey is used), unless it +results in an immediate loss of game. + + +=== Miscellaneous === + +Free Hero Mesh uses the PC character set. All contributions shall use this +character set (of which ASCII is a subset). + ADDED README Index: README ================================================================== --- README +++ README @@ -0,0 +1,88 @@ +Free Hero Mesh is a puzzle game engine for grid-based puzzle games with +levels, strictly based on changing game state due to the sequence of +inputs, e.g. Sokoban and Hero Hearts. + +It is also designed to be compatible with EKS Hero Mesh puzzle sets, which +must be converted to Free Hero Mesh using the provided "mbtofhm" program. +However, Free Hero Mesh adds a lot of new features and bug fixes compared +with EKS Hero Mesh, many of which have already been implemented, and many +of which have not been implemented yet. + +It is available in a Fossil repository; there are two sources: + +* Main: http://zzo38computer.org/fossil/heromesh.ui + +* Mirror: http://chiselapp.com/user/zzo38/repository/freeheromesh + +(The main source is more often updated. The changes to the main copy will +occasionally be pushed to the mirror. Contributions are not accepted at +the mirror directly; they must be made in the main repository first.) + + +=== Installation === + +Currently, there isn't much of this; contributions will be accepted. +There is a shell script for compiling it available, though. + +Requirements: + +* Linux (it should hopefully work on other POSIX systems, although this is +untested; it might use some Linux-specific functions, and I may be willing +to accept contributions if this can be fixed) + +* SQLite version 3 (a recent version) + +* SDL1.x (the compatibility layers have not been tested with this +software; if you have tested it please report it, and you may contribute +patches to fix it) + +* A C compiler, with GNU extensions (tested with GCC; it has not been +tested with Clang, but I expect it to work; report it if it doesn't work) + +* If you wish to alter some of the files, Node.js or a compatible +JavaScript runtime is required for compiling these files (you do not need +this if you do not wish to modify Free Hero Mesh) + + +=== Community/discussion === + +For discussion of Free Hero Mesh, use the NNTP server. This is a newsgroup +in the zzo38computer.org NNTP server, named: + + un2.org.zzo38computer.soft.freeheromesh + +You may use it for: + +* Announcements about Free Hero Mesh + +* Questions about the use of Free Hero Mesh + +* Questions about the implementation of Free Hero Mesh + +* If you made up your own puzzle sets, to link to them + +* To comment on other puzzle sets + +* Bug reports + +* Feature requests + +* Patches + +* Contributions to documentation, including this file + +* Anything else related to Free Hero Mesh, that I may have missed + +You may also post bug reports and feature requests using the ticketing +system on the Fossil repository. + + +=== License === + +Free Hero Mesh is public domain. See the LICENSE file for details. + + +=== Frequently asked questions === + +(Nothing yet. If you have any questions, please ask.) +