Index: game.c ================================================================== --- game.c +++ game.c @@ -181,11 +181,11 @@ break; default: snprintf(buf,80,"<%lu:%lu>",(long)v.u,(long)v.t); draw_text(200,y,buf,0xF0,0xFA); i=strlen(buf)*8+208; - if(v.ugeneration==v.t) { snprintf(buf,80,"@ (%d,%d)",objects[v.u]->x,objects[v.u]->y); draw_text(i,y,buf,0xF0,0xF2); } else { draw_text(i,y,"(dead)",0xF0,0xF4); }