Index: default.heromeshrc ================================================================== --- default.heromeshrc +++ default.heromeshrc @@ -163,10 +163,12 @@ ?.editClick.ctrl.right: select 'am',class,image,misc1,misc2,misc3,dir from objects where x=$X and y=$Y and up is null; ! Global key bindings ?.?.kp_minus: select 'go',-(level()-1) where level()>1; ?.?.kp_plus: select 'go',-(level()+1) where level()0; ?.?.ctrl.Q: ^Q ?.?.ctrl.S: ^S ?.?.ctrl.T: ^T ?.?.shift.ctrl.M: select ':s'; Index: sql.doc ================================================================== --- sql.doc +++ sql.doc @@ -71,10 +71,14 @@ LOAD_LEVEL(level_id) Only valid when Free Hero Mesh is invoked with the -x switch. Loads the level with the specified ID number. +MAX_LEVEL() + The number of levels in this puzzle set (equal to the maximum valid + level order number). + MVALUE(number) Makes a game value of type 'message'. MODSTATE() The SDL keyboard modifier state.