Index: README
==================================================================
--- README
+++ README
@@ -327,11 +327,11 @@
 
  It is because Everett Kaser designed the MESH engine that way, but I
  don't know why it was designed that way. If you do not like to have
  both flags, then you do not have to use both.
 
-** What is the MIME type for Free Hero Mesh?
+** What is the MIME type and UTI for Free Hero Mesh?
 
  None is officially assigned, but unofficially, a composite puzzle set
  can use the following MIME type:
 
  application/freeheromesh.composite+hamarc
@@ -339,6 +339,15 @@
  Optional parameters for this MIME type are "codepage" which is a IBM
  code page number, and "version" which is the version of Free Hero Mesh
  (same as the numbers of the {version} macro). Both are optional.
 
  MIME types for the other file formats are not defined.
+
+ The UTI for a Free Hero Mesh composite puzzle set file is:
+
+ org.zzo38computer.freeheromesh.composite
+
+ This UTI conforms to the following other UTIs:
+
+ com.hamsterrepublic.lumped
+ public.data
 

Index: codepage.doc
==================================================================
--- codepage.doc
+++ codepage.doc
@@ -4,11 +4,13 @@
 Code page numbers are assigned according to the following:
 
 * Code page numbers are 16-bit numbers. Numbers 0, 65534, and 65535 are
 not used; they are reserved for internal use of the software.
 
-* IBM and Microsoft code page numbers can be used.
+* IBM and Microsoft code page numbers can be used. (Mostly, only IBM
+code page numbers should be used, but in some cases (described below)
+Microsoft code page numbers might be applicable.)
 
 * If IBM and Microsoft use the same code page number for a different
 character set, or if they use different code page numbers for the same
 character set/encoding, then IBM takes precedence. However, if Microsoft
 uses the code page number for a strict superset of IBM's definition,
@@ -22,12 +24,14 @@
 approval). Some ranges may also later be reserved as user-defined or
 application-specific areas.
 
 Note that not all of the code page numbers according to the above are
 actually used in Free Hero Mesh; Free Hero Mesh only uses ASCII-based
-code pages with 8-bit characters. The full set of code page numbers may
-still be useful for other applications, though.
+code pages with 8-bit characters (although the implementation may be
+improved in future to allow multibyte code pages, but currently it
+doesn't). The full set of code page numbers may still be useful for
+other applications, though.
 
 
 === List of code page numbers ===
 
 In the below list, "=" means that it is already included in the provided