Index: game.c ================================================================== --- game.c +++ game.c @@ -195,11 +195,11 @@ } x=x>=left_margin?(x-left_margin)/picture_size+1:0; y=y/picture_size+1; if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y); else strcpy(buf," "); - draw_text(0,40,buf,0xF0,0xF1); + draw_text(0,40,buf,0xF0,0xF2); if(side_mode) { // Inventory x=20-(left_margin-picture_size)/8; if(x>19) x=19; if(x<0) x=0; @@ -335,11 +335,11 @@ } else { if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y); else strcpy(buf," "); } SDL_LockSurface(screen); - draw_text(0,40,buf,0xF0,0xF1); + draw_text(0,40,buf,0xF0,0xF2); SDL_UnlockSurface(screen); SDL_Flip(screen); } static void save_replay(void) {