Index: README ================================================================== --- README +++ README @@ -374,6 +374,67 @@ This UTI conforms to the following other UTIs: com.hamsterrepublic.lumped public.data + +** If would be very helpful if you could put more information and in +particular screenshots on the Fossil main page, or at the very least link +to screenshots, or create a non-Fossil webpage to show the project. They +say a picture is worth a thousand words, but in this case I think no +number of words will ever substitute for an image. + + You are probably correct. Once suitable screenshots are available, I can + do this, and also add other information if needed. + +** It didn't compile using the script, and/or there are compiler warnings, +and/or some changes were required. + + If the warnings and other issues with compilation are posted on the NNTP, + then it can be properly discussed, and then a better compilation code can + be written. Proper packaging for different distributions can also be + discussed. Please provide the following information: + + - What compiler you used (including the version) + + - What operating system you are using (including the version, and the + distribution of Linux, if you are using any) + + - What version of SQLite and SDL you are using + + - What changes you made to the program code, if any + + - What warnings you got, if any + + - Whether or not the program worked after doing these things + + One issue is that the version of SQLite in the system package manager + might (depending on the system) not be updated as often as it should be. + There is no guarantee that newer versions of Free Hero Mesh will not use + features of newer versions of SQLite (or depend on bug fixes), although + it also might not. (However, I think it is unlikely that newer versions + of SQLite will break it.) + +** Apparently in the original you can right click on objects to read +descriptions? + + In Free Hero Mesh, this function is mapped to the middle instead of + right button by default, but the mapping can be redefined. (By default + in Free Hero Mesh, the right button accesses the inspection menu, + allowing inspecting the variables of objects at that location.) + +** What's the X resource manager code for? Clipboard access? + + The user configuration settings are in X resource manager format. + + Free Hero Mesh doesn't depend on the X window system; the X resource + manager is actually not a part of the X window system, just it is + commonly used with it. Xlib includes a part of the X resource manager, + but Free Hero Mesh does not use Xlib (and even if it did, Xlib lacks + an equivalent of the xrm_init_quarks function). + + Clipboard access is done using external programs; if the X window + system is used, then this will usually be "xclip". This is configured + in the user configuration file, so if you are not using the X window + system then you can change it to the appropriate commands for whatever + you are using on your computer. Index: TODO ================================================================== --- TODO +++ TODO @@ -5,15 +5,16 @@ * Compressed wave sounds (?) * MML sounds * Numeric sounds (?) * Game engine features * Multiple connected objects moving as a unit - * String data + * String data (partially implemented) * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Coordinate input (may be suitable for some kind of games) + * Possibility to define auto-generation levels mode * Editor * Mouse dragging * Level index editor * Table of contents for levels * Can define your own columns @@ -60,5 +61,7 @@ * Escape * Brain N Bells * Chroma * Xsok * PuzzleScript (limited; not everything is or will be capable) + * Sokoban + * Puzzle Boy