#if 0 gcc ${CFLAGS:--s -O2} -c -Wno-multichar game.c `sdl-config --cflags` exit #endif /* This program is part of Free Hero Mesh and is public domain. */ #include "SDL.h" #include #include #include #include "sqlite3.h" #include "smallxrm.h" #include "heromesh.h" #include "quarks.h" #include "cursorshapes.h" #include "names.h" static volatile Uint8 timerflag; static int exam_scroll; static void redraw_game(void) { char buf[32]; SDL_Rect r; int x,y; r.x=r.y=0; r.h=screen->h; r.w=left_margin; SDL_FillRect(screen,&r,0xF0); r.x=left_margin-1; r.w=1; SDL_FillRect(screen,&r,0xF7); r.x=left_margin; r.w=screen->w-r.x; SDL_FillRect(screen,&r,back_color); for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y); x=y=0; SDL_GetMouseState(&x,&y); SDL_LockSurface(screen); if(left_margin>=88) { snprintf(buf,32,"%5d/%5d",level_ord,level_nindex); draw_text(0,0,buf,0xF0,0xFC); snprintf(buf,32,"%5d",level_id); draw_text(0,8,"ID",0xF0,0xF7); draw_text(48,8,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_version); draw_text(0,16,"VER",0xF0,0xF7); draw_text(48,16,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_code); draw_text(0,24,"CODE",0xF0,0xF7); draw_text(48,24,buf,0xF0,0xFF); } else { snprintf(buf,32,"%5d",level_ord); draw_text(16,0,buf,0xF0,0xFC); snprintf(buf,32,"%5d",level_id); draw_text(0,8,"I",0xF0,0xF7); draw_text(16,8,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_version); draw_text(0,16,"V",0xF0,0xF7); draw_text(16,16,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_code); draw_text(0,24,"C",0xF0,0xF7); draw_text(16,24,buf,0xF0,0xFF); } snprintf(buf,8,"%2dx%2d",pfwidth,pfheight); draw_text(8,32,buf,0xF0,0xFD); draw_text(24,32,"x",0xF0,0xF5); x=x>=left_margin?(x-left_margin)/picture_size+1:0; y=y/picture_size+1; if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y); else strcpy(buf," "); draw_text(0,40,buf,0xF0,0xF1); SDL_UnlockSurface(screen); SDL_Flip(screen); set_cursor(XC_arrow); } static void continue_animation(void) { Uint32 n=firstobj; Object*o; Animation*a; int i; for(i=0;i<8;i++) if(anim_slot[i].length && ++anim_slot[i].vtime==anim_slot[i].speed && ++anim_slot[i].frame==anim_slot[i].length) anim_slot[i].frame=0; while(n!=VOIDLINK) { o=objects[n]; if((a=o->anim) && (a->status&ANISTAT_VISUAL)) { i=a->vstep; if(a->step[i].flag&ANI_SYNC) { i=anim_slot[a->step[i].slot].frame+a->step[i].start; if(i!=a->vimage) { a->vimage=i; draw_cell(o->x,o->y); } } else if(++a->vtime>=a->step[i].speed) { a->vtime=0; if(a->vimage==a->step[i].end) { if(a->step[i].flag&ANI_ONCE) { if(a->vstep==a->lstep) { a->status&=~ANISTAT_VISUAL; } else { if(++a->vstep==max_animation) a->vstep=0; a->vimage=a->step[a->vstep].start; } } else if(a->step[i].flag&ANI_OSC) { a->step[i].end=a->step[i].start; a->step[i].start=a->vimage; goto advance; } else { a->vimage=a->step[i].start; } } else { advance: if(a->step[i].end>=a->step[i].start) ++a->vimage; else --a->vimage; } draw_cell(o->x,o->y); } } n=o->next; } SDL_Flip(screen); } static void show_mouse_xy(SDL_Event*ev) { char buf[32]; int x,y; x=(ev->motion.x-left_margin)/picture_size+1; y=ev->motion.y/picture_size+1; if(ev->motion.x0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y); else strcpy(buf," "); SDL_LockSurface(screen); draw_text(0,40,buf,0xF0,0xF1); SDL_UnlockSurface(screen); SDL_Flip(screen); } static void begin_level(int id) { const char*t; t=load_level(id)?:init_level(); if(t) { gameover=-1; screen_message(t); } else { gameover=0; } timerflag=0; } static inline void exam_value(const char*t,int y,Value v) { char buf[256]; int i; y=(y-exam_scroll)*8; if(y<0 || y>screen->h-8) return; draw_text(0,y,t,0xF0,0xF7); switch(v.t) { case TY_NUMBER: snprintf(buf,255,"%12lu 0x%08lX %ld",(long)v.u,(long)v.u,(long)v.s); draw_text(200,y,buf,0xF0,0xFE); break; case TY_CLASS: draw_text(200,y,"$",0xF0,0xFB); draw_text(208,y,classes[v.u]->name,0xF0,0xFB); break; case TY_MESSAGE: snprintf(buf,255,"%s%s",v.u<256?"":"#",v.u<256?standard_message_names[v.u]:messages[v.u-256]); draw_text(200,y,buf,0xF0,0xFD); break; case TY_LEVELSTRING: break; case TY_STRING: break; case TY_SOUND: case TY_USOUND: draw_text(200,y,"",0xF0,0xF6); break; default: snprintf(buf,80,"<%lu:%lu>",(long)v.u,(long)v.t); draw_text(200,y,buf,0xF0,0xFA); i=strlen(buf)*8+208; if(v.ux,objects[v.u]->y); draw_text(i,y,buf,0xF0,0xF2); } else { draw_text(i,y,"(dead)",0xF0,0xF4); } break; } } static inline void exam_flags(int y,Uint16 v) { y=(y-exam_scroll)*8; if(y<0 || y>screen->h-8) return; draw_text(0,y,"Flags:",0xF0,0xF7); draw_text(200,y,"--- --- --- --- --- --- --- --- --- --- ---",0xF0,0xF8); if(v&OF_INVISIBLE) draw_text(200,y,"Inv",0xF0,0xFF); if(v&OF_VISUALONLY) draw_text(232,y,"Vis",0xF0,0xFF); if(v&OF_STEALTHY) draw_text(264,y,"Stl",0xF0,0xFF); if(v&OF_BUSY) draw_text(296,y,"Bus",0xF0,0xFF); if(v&OF_USERSTATE) draw_text(328,y,"Ust",0xF0,0xFF); if(v&OF_USERSIGNAL) draw_text(360,y,"Usg",0xF0,0xFF); if(v&OF_MOVED) draw_text(392,y,"Mov",0xF0,0xFF); if(v&OF_DONE) draw_text(424,y,"Don",0xF0,0xFF); if(v&OF_KEYCLEARED) draw_text(456,y,"Key",0xF0,0xFF); if(v&OF_DESTROYED) draw_text(488,y,"Des",0xF0,0xFF); if(v&OF_BIZARRO) draw_text(520,y,"Biz",0xF0,0xFF); } static inline void exam_hardsharp(const char*t,int y,Uint16*v) { int i; char buf[16]; y=(y-exam_scroll)*8; if(y<0 || y>screen->h-8) return; draw_text(0,y,t,0xF0,0xF7); for(i=0;i<4;i++) { snprintf(buf,8,"%5u",v[i]); draw_text(200+i*56,y,buf,0xF0,v[i]?0xFF:0xF8); } } static void draw_back_line(int y,int c) { unsigned char*p=screen->pixels; int i; p+=screen->pitch*y; for(i=0;iw;i++) if(p[i]==0xF0 || p[i]==0xF1) p[i]=i&1?c:0xF0; } static void examine(Uint32 n) { sqlite3_stmt*st; SDL_Event ev; SDL_Rect r; Object*o; int i,y; y=0; i=sqlite3_prepare_v2(userdb,"SELECT '%'||`NAME`,`ID`&0xFFFF FROM `VARIABLES` WHERE `ID` BETWEEN ?1 AND (?1|0xFFFF) ORDER BY `ID`",-1,&st,0); if(i) fatal("SQL error (%d): %s",i,sqlite3_errmsg(userdb)); object: if(n==VOIDLINK) return; o=objects[n]; if(!o) return; sqlite3_bind_int(st,1,o->class<<16); exam_scroll=0; redraw: set_cursor(XC_arrow); r.x=r.y=0; r.w=screen->w; r.h=screen->h; SDL_FillRect(screen,&r,0xF0); SDL_LockSurface(screen); exam_value("Self:",0,OVALUE(n)); exam_value("Class:",1,CVALUE(o->class)); exam_value("Image:",2,NVALUE(o->image)); exam_value("Dir:",3,NVALUE(o->dir)); exam_value("Misc1:",4,o->misc1); exam_value("Misc2:",5,o->misc2); exam_value("Misc3:",6,o->misc3); exam_value("Misc4:",7,o->misc4); exam_value("Misc5:",8,o->misc5); exam_value("Misc6:",9,o->misc6); exam_value("Misc7:",10,o->misc7); exam_value("Temperature:",11,NVALUE(o->temperature)); exam_flags(12,o->oflags); exam_value("Density:",13,NVALUE(o->density)); exam_value("Volume:",14,NVALUE(o->volume)); exam_value("Strength:",15,NVALUE(o->strength)); exam_value("Weight:",16,NVALUE(o->weight)); exam_value("Climb:",17,NVALUE(o->climb)); exam_value("Height:",18,NVALUE(o->height)); exam_value("Arrivals:",19,NVALUE(o->arrivals)); exam_value("Departures:",20,NVALUE(o->departures)); exam_value("Shape:",21,NVALUE(o->shape)); exam_value("Shovable:",22,NVALUE(o->shovable)); exam_value("Distance:",23,NVALUE(o->distance)); exam_value("Inertia:",24,NVALUE(o->inertia)); exam_hardsharp("Hardness:",25,o->hard); exam_hardsharp("Sharpness:",26,o->sharp); while(sqlite3_step(st)==SQLITE_ROW) { i=sqlite3_column_int(st,1); exam_value(sqlite3_column_text(st,0),i+28,o->uservars[i]); } sqlite3_reset(st); SDL_UnlockSurface(screen); SDL_Flip(screen); while(SDL_WaitEvent(&ev)) switch(ev.type) { case SDL_KEYDOWN: switch(ev.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_RETURN: case SDLK_KP_ENTER: sqlite3_finalize(st); return; case SDLK_UP: if(exam_scroll) exam_scroll--; break; case SDLK_DOWN: exam_scroll++; break; case SDLK_HOME: exam_scroll=0; break; case SDLK_PAGEUP: exam_scroll-=screen->h/8; if(exam_scroll<0) exam_scroll=0; break; case SDLK_PAGEDOWN: exam_scroll+=screen->h/8; break; } goto redraw; case SDL_MOUSEMOTION: if(ev.motion.y!=y && ev.motion.yh) { SDL_LockSurface(screen); draw_back_line(y,0xF0); draw_back_line(y=ev.motion.y,0xF1); SDL_UnlockSurface(screen); SDL_Flip(screen); } break; case SDL_VIDEOEXPOSE: goto redraw; case SDL_QUIT: exit(0); break; } } static void list_objects_at(int xy) { static const char*const dirs[8]={"E ","NE","N ","NW","W ","SW","S ","SE"}; SDL_Event ev; SDL_Rect r; char buf[256]; int scroll=0; int count=0; Uint32 n,t; Object*o; int i,j; if(xy<0 || xy>=64*64) return; n=playfield[xy]; if(n==VOIDLINK) return; while(n!=VOIDLINK) t=n,count++,n=objects[n]->up; redraw: r.x=r.y=0; r.w=screen->w; r.h=screen->h; SDL_FillRect(screen,&r,0xF1); r.y=8; r.h-=8; scrollbar(&scroll,r.h/8,count,0,&r); snprintf(buf,255," %d objects at (%d,%d): ",count,(xy&63)+1,(xy/64)+1); SDL_LockSurface(screen); draw_text(0,0,buf,0xF7,0xF0); n=t; for(i=0;idown; for(i=0;ih/8 && n!=VOIDLINK;i++) { o=objects[n]; snprintf(buf,255," %8d: %-14.14s %3d %s",n,classes[o->class]->name,o->image,dirs[o->dir&7]); draw_text(24,r.y,buf,0xF1,o->generation?0xFF:0xF8); n=o->down; r.y+=8; } SDL_UnlockSurface(screen); SDL_Flip(screen); while(SDL_WaitEvent(&ev)) { if(ev.type!=SDL_VIDEOEXPOSE) { r.h=screen->h-8; r.x=0; r.y=8; if(scrollbar(&scroll,r.h/8,count,&ev,&r)) goto redraw; } switch(ev.type) { case SDL_MOUSEBUTTONDOWN: if(ev.button.button!=1 || ev.button.y<8) break; j=ev.button.y/8-scroll-1; if(j>=count) break; n=t; for(i=0;idown; examine(n); set_cursor(XC_draft_small); goto redraw; case SDL_MOUSEMOTION: set_cursor(XC_draft_small); break; case SDL_KEYDOWN: switch(ev.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_RETURN: case SDLK_KP_ENTER: return; } goto redraw; case SDL_VIDEOEXPOSE: goto redraw; case SDL_QUIT: exit(0); break; } } } static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) { switch(cmd) { case '\' ': // Play a move return number; case '^E': // Edit return -2; case '^Q': // Quit return -1; case '^o': // List objects list_objects_at(number-65); return prev; case 'go': // Select level begin_level(number); return 1; default: return prev; } } static void set_caption(void) { const char*r; char*s; sqlite3_str*m; int c; optionquery[1]=Q_gameTitle; r=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"Free Hero Mesh - ~ - Game"; m=sqlite3_str_new(0); c=strcspn(r,"~"); sqlite3_str_append(m,r,c); if(r[c]=='~') { sqlite3_str_appendall(m,basefilename); sqlite3_str_appendall(m,r+c+1); } s=sqlite3_str_finish(m); if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh"); sqlite3_free(s); } static Uint32 timer_callback(Uint32 n) { if(!timerflag) { static SDL_Event ev={SDL_USEREVENT}; SDL_PushEvent(&ev); } timerflag=1; return n; } void run_game(void) { int i; SDL_Event ev; set_caption(); begin_level(level_id); redraw_game(); timerflag=0; SDL_SetTimer(10,timer_callback); while(SDL_WaitEvent(&ev)) { switch(ev.type) { case SDL_VIDEOEXPOSE: redraw_game(); break; case SDL_QUIT: exit(0); break; case SDL_MOUSEMOTION: show_mouse_xy(&ev); break; case SDL_USEREVENT: if(!gameover) continue_animation(); timerflag=0; break; case SDL_MOUSEBUTTONDOWN: if(ev.button.x