// Auto-generated! Do not modify directly! #define MSG_INIT 0 #define MSG_CREATE 1 #define MSG_DESTROY 2 #define MSG_BEGIN_TURN 3 #define MSG_ARRIVED 4 #define MSG_DEPARTED 5 #define MSG_LASTIMAGE 6 #define MSG_MOVED 7 #define MSG_JUMPED 8 #define MSG_KEY 9 #define MSG_MOVING 10 #define MSG_SUNK 11 #define MSG_FLOATED 12 #define MSG_PLAYERMOVING 13 #define MSG_HIT 14 #define MSG_HITBY 15 #define MSG_DESTROYED 16 #define MSG_CREATED 17 #define MSG_POSTINIT 18 #define MSG_END_TURN 19 #define MSG_CLEANUP 20 #define MSG_COLLIDING 21 #define MSG_COLLIDE 22 const char*const standard_message_names[]={ "INIT", "CREATE", "DESTROY", "BEGIN_TURN", "ARRIVED", "DEPARTED", "LASTIMAGE", "MOVED", "JUMPED", "KEY", "MOVING", "SUNK", "FLOATED", "PLAYERMOVING", "HIT", "HITBY", "DESTROYED", "CREATED", "POSTINIT", "END_TURN", "CLEANUP", "COLLIDING", "COLLIDE", }; #define SND_SPLASH 0 #define SND_POUR 1 #define SND_DOOR 2 #define SND_GLASS 3 #define SND_BANG 4 #define SND_UNHH 5 #define SND_UH_OH 6 #define SND_FROG 7 #define SND_THWIT 8 #define SND_KLINKK 9 #define SND_POWER 10 #define SND_KLECK 11 #define SND_CLICK 12 #define SND_SMALL_POP 13 #define SND_DINK 14 #define SND_TICK 15 #define SND_CHYEW 16 #define SND_CHEEP 17 #define SND_ANHH 18 #define SND_BRRRT 19 #define SND_BRRREEET 20 #define SND_BWEEP 21 #define SND_DRLRLRINK 22 #define SND_FFFFTT 23 #define SND_WAHOO 24 #define SND_YEEHAW 25 #define SND_OLDPHONE 26 #define SND_RATTLE 27 #define SND_BEEDEEP 28 #define SND_THMP_thmp 29 #define SND_BEDOINGNG 30 #define SND_HEARTBEAT 31 #define SND_LOCK 32 #define SND_TAHTASHH 33 #define SND_BOOOM 34 #define SND_VACUUM 35 #define SND_RATCHET2 36 #define SND_DYUPE 37 #define SND_UNCORK 38 #define SND_BOUNCE 39 #define SND_JAYAYAYNG 40 #define SND_DEEP_POP 41 #define SND_RATCHET1 42 #define SND_GLISSANT 43 #define SND_BUZZER 44 #define SND_FAROUT 45 #define SND_KEWEL 46 #define SND_WHACK 47 #define SND_STEAM 48 #define SND_HAWK 49 const char*const standard_sound_names[]={ "SPLASH", "POUR", "DOOR", "GLASS", "BANG", "UNHH", "UH_OH", "FROG", "THWIT", "KLINKK", "POWER", "KLECK", "CLICK", "SMALL_POP", "DINK", "TICK", "CHYEW", "CHEEP", "ANHH", "BRRRT", "BRRREEET", "BWEEP", "DRLRLRINK", "FFFFTT", "WAHOO", "YEEHAW", "OLDPHONE", "RATTLE", "BEEDEEP", "THMP_thmp", "BEDOINGNG", "HEARTBEAT", "LOCK", "TAHTASHH", "BOOOM", "VACUUM", "RATCHET2", "DYUPE", "UNCORK", "BOUNCE", "JAYAYAYNG", "DEEP_POP", "RATCHET1", "GLISSANT", "BUZZER", "FAROUT", "KEWEL", "WHACK", "STEAM", "HAWK", }; const char*const heromesh_key_names[256]={ [8]="BACK", [9]="TAB", [12]="CENTER", [13]="ENTER", [16]="SHIFT", [17]="CTRL", [19]="BREAK", [20]="CAPSLOCK", [32]="SPACE", [33]="PGUP", [34]="PGDN", [35]="END", [36]="HOME", [37]="LEFT", [38]="UP", [39]="RIGHT", [40]="DOWN", [46]="DELETE", [48]="0", [49]="1", [50]="2", [51]="3", [52]="4", [53]="5", [54]="6", [55]="7", [56]="8", [57]="9", [65]="A", [66]="B", [67]="C", [68]="D", [69]="E", [70]="F", [71]="G", [72]="H", [73]="I", [74]="J", [75]="K", [76]="L", [77]="M", [78]="N", [79]="O", [80]="P", [81]="Q", [82]="R", [83]="S", [84]="T", [85]="U", [86]="V", [87]="W", [88]="X", [89]="Y", [90]="Z", [96]="NUMPAD0", [97]="NUMPAD1", [98]="NUMPAD2", [99]="NUMPAD3", [100]="NUMPAD4", [101]="NUMPAD5", [102]="NUMPAD6", [103]="NUMPAD7", [104]="NUMPAD8", [105]="NUMPAD9", [106]="MULTIPLY", [110]="DECIMAL", [111]="DIVIDE", [120]="F9", [121]="F10", [122]="F11", [123]="F12", [144]="NUMLOCK", [145]="SCRLOCK", [186]="SEMICOLON", [187]="EQUALS", [188]="COMMA", [189]="MINUS", [190]="PERIOD", [191]="SLASH", [192]="TILDE", [219]="OBRACKET", [220]="BACKSLASH", [221]="CBRACKET", [222]="QUOTE", };