#if 0 gcc ${CFLAGS:--s -O2} -c -fwrapv exec.c `sdl-config --cflags` exit #endif #include "SDL.h" #include #include #include #include #include "sqlite3.h" #include "smallxrm.h" #include "quarks.h" #include "heromesh.h" #include "instruc.h" #include "names.h" #ifndef VSTACKSIZE #define VSTACKSIZE 0x400 #endif Uint32 max_objects; Uint32 generation_number; Object**objects; Uint32 nobjects; Value globals[0x800]; Uint32 firstobj=VOIDLINK; Uint32 lastobj=VOIDLINK; Uint32 playfield[64*64]; // bottom-most object per cell Uint8 pfwidth,pfheight; Sint8 gameover,key_ignored; Uint8 generation_number_inc; Uint32 move_number; typedef struct { Uint16 msg; Uint32 from; Value arg1,arg2,arg3; } MessageVars; static jmp_buf my_env; static const char*my_error; static MessageVars msgvars; static char lastimage_processing,changed; static Value vstack[VSTACKSIZE]; static int vstackptr; static const char*traceprefix; static Uint8 current_key; #define Throw(x) (my_error=(x),longjmp(my_env,1)) #define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0) #define Push(x) (vstack[vstackptr++]=(x)) #define Pop() (vstack[--vstackptr]) // For arrival/departure masks #define Xbit(a) ((a)%5-2) #define Ybit(a) (2-(a)/5) static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3); static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s); const char*value_string_ptr(Value v) { switch(v.t) { case TY_STRING: return stringpool[v.u]; //TODO: Level strings default: fatal("Internal confusion: Trying to get string pointer for a non-string\n"); } } void pfunlink(Uint32 n) { Object*o=objects[n]; if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up; else objects[o->down]->up=o->up; if(o->up!=VOIDLINK) objects[o->up]->down=o->down; o->down=o->up=VOIDLINK; } void pflink(Uint32 n) { Object*o=objects[n]; int p=o->x+o->y*64-65; if(p<0) return; if(playfield[p]==VOIDLINK) { playfield[p]=n; } else { Sint32 d=o->density; Uint32 m=playfield[p]; Uint32 t=VOIDLINK; while(m!=VOIDLINK && objects[m]->density>=d) t=m,m=objects[m]->up; o->down=t; o->up=m; if(t!=VOIDLINK) objects[t]->up=n; else playfield[p]=n; if(m!=VOIDLINK) objects[m]->down=n; } } #define OBJECT_ARRAY_BLOCK 256 Uint32 objalloc(Uint16 c) { // Allocates a new object of the given class; links into the event list but not into the playfield. // All fields are initialized by the class or to zero. // Does not send any messages or otherwise notify anyone that it has been created. // Returns VOIDLINK if object cannot be created. Uint32 n; Class*cl=classes[c]; Object*o=0; if(!c || !cl || cl->cflags&(CF_GROUP|CF_NOCLASS2)) goto bad; o=calloc(1,sizeof(Object)+cl->uservars*sizeof(Value)); if(!o) fatal("Allocation failed\n"); o->class=c; if(generation_number_inc) { generation_number_inc=0; ++generation_number; if(generation_number<=TY_MAXTYPE) goto bad; } o->generation=generation_number; #define C(x) o->x=cl->x; C(height) C(weight) C(climb) C(density) C(volume) C(strength) C(arrivals) C(departures) C(temperature) C(shape) C(shovable) C(oflags) C(sharp[0]) C(sharp[1]) C(sharp[2]) C(sharp[3]) C(hard[0]) C(hard[1]) C(hard[2]) C(hard[3]) #undef C o->misc4=NVALUE(cl->misc4); o->misc5=NVALUE(cl->misc5); o->misc6=NVALUE(cl->misc6); o->misc7=NVALUE(cl->misc7); if(nobjects) for(n=nobjects-1;;n--) { if(!objects[n]) goto found; if(!n) break; } if(nobjects>=max_objects) goto bad; objects=realloc(objects,(nobjects+OBJECT_ARRAY_BLOCK)*sizeof(Object*)); if(!objects) fatal("Allocation failed\n"); for(n=nobjects;nup=o->down=o->prev=o->next=VOIDLINK; if(cl->nmsg || classes[0]->nmsg) { o->prev=lastobj; if(lastobj!=VOIDLINK) objects[lastobj]->next=n; lastobj=n; if(firstobj==VOIDLINK) firstobj=n; } objects[n]=o; return n; bad: free(o); return VOIDLINK; } #define animfree free void objtrash(Uint32 n) { Object*o=objects[n]; if(!o) return; if(o->anim && !(o->oflags&(OF_INVISIBLE|OF_BIZARRO))) { //TODO: Check that the animation is actually playing // If there is an animation, continue to display it, but let it have no effect on the game behaviour // This may happen if the LASTIMAGE message destroys the object. o->oflags=OF_DESTROYED|OF_STEALTHY|OF_VISUALONLY; o->generation=0; //TODO return; } animfree(o->anim); if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up; else objects[o->down]->up=o->up; if(o->up!=VOIDLINK) objects[o->up]->down=o->down; o->down=o->up=VOIDLINK; if(firstobj==n) firstobj=o->next; if(lastobj==n) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; free(o); objects[n]=0; generation_number_inc=1; } static void animate(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) { objects[n]->image=a0; //TODO } static Uint32 obj_above(Uint32 i) { Object*o; if(i==VOIDLINK) return VOIDLINK; o=objects[i]; i=o->up; while(i!=VOIDLINK) { o=objects[i]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=o->up; } return VOIDLINK; } static Uint32 obj_below(Uint32 i) { Object*o; if(i==VOIDLINK) return VOIDLINK; o=objects[i]; i=o->down; while(i!=VOIDLINK) { o=objects[i]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=o->down; } return VOIDLINK; } static Uint32 obj_class_at(Uint32 c,Uint32 x,Uint32 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i; i=objects[i]->up; } return VOIDLINK; } static inline int v_bool(Value v) { switch(v.t) { case TY_NUMBER: return v.u!=0; case TY_SOUND: case TY_USOUND: Throw("Cannot convert sound to boolean"); default: return 1; } } static inline int v_equal(Value x,Value y) { if(x.t==TY_SOUND || y.t==TY_SOUND || x.t==TY_USOUND || y.t==TY_USOUND) Throw("Cannot compare sounds"); if(x.t==y.t && x.u==y.u) return 1; if((x.t==TY_STRING || x.t==TY_LEVELSTRING) && (y.t==TY_STRING || y.t==TY_LEVELSTRING)) { if(!strcmp(value_string_ptr(x),value_string_ptr(y))) return 1; } return 0; } static Uint32 v_object(Value v) { if(v.t==TY_NUMBER) { if(v.u) Throw("Cannot convert non-zero number to object"); return VOIDLINK; } else if(v.t>TY_MAXTYPE) { if(v.u>=nobjects || !objects[v.u]) Throw("Attempt to use a nonexistent object"); if(objects[v.u]->generation!=v.t) Throw("Attempt to use a nonexistent object"); return v.u; } else { Throw("Cannot convert non-object to object"); } } static inline int v_signed_greater(Value x,Value y) { if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); return x.s>y.s; } static inline int v_unsigned_greater(Value x,Value y) { if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); return x.u>y.u; } static Value destroy(Uint32 from,Uint32 to,Uint32 why) { Object*o; Value v; int i,x,y,xx,yy; Uint32 n; if(n==VOIDLINK) return NVALUE(0); o=objects[to]; // Not checking if it is already destroyed, since EKS Hero Mesh doesn't check. v=send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why)); if(!v_bool(v)) { o->oflags|=OF_DESTROYED; if(firstobj==to) firstobj=o->next; if(lastobj==to) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; if(!(o->oflags&OF_VISUALONLY)) { // Not checking for stealth; that only applies to movement, not destruction xx=o->x; yy=o->y; for(i=25;i>=0;i--) { x=xx+Xbit(i); y=yy+Ybit(i); if(x<1 || x>pfwidth || y<1 || y>pfheight) continue; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { o=objects[n]; if(o->departures&(1<up; } } } } return v; } static void trace_stack(Uint32 obj) { Value t2=Pop(); Value t1=Pop(); Value t0=Pop(); Object*o; if(!main_options['t']) return; if(!traceprefix) { optionquery[1]=Q_tracePrefix; traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(!traceprefix) traceprefix=""; } printf("%s%d : Trace : %d : %u %u",traceprefix,move_number,vstackptr,t0.t,t0.u); if(t0.t>TY_MAXTYPE && t0.ugeneration==t0.t) { o=objects[t0.u]; printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y); } o=objects[obj]; printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y); printf(" : %u %u : %u %u\n",t1.t,t1.u,t2.t,t2.u); } static inline Value v_broadcast(Uint32 from,Value c,Value msg,Value arg1,Value arg2,Value arg3,int s) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); if(c.t!=TY_CLASS && (c.t!=TY_NUMBER || c.u)) Throw("Type mismatch"); return NVALUE(broadcast(from,c.u,msg.u,arg1,arg2,arg3,s)); } static inline Value v_obj_class_at(Value c,Value x,Value y) { Uint32 i; if(c.t==TY_NUMBER && !c.u) return NVALUE(0); if(c.t!=TY_CLASS || x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); i=obj_class_at(c.u,x.u,y.u); return OVALUE(i); } static inline Value v_send_message(Uint32 from,Value to,Value msg,Value arg1,Value arg2,Value arg3) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); return send_message(from,v_object(to),msg.u,arg1,arg2,arg3); } static inline Value v_send_self(Uint32 from,Value msg,Value arg1,Value arg2,Value arg3) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); return send_message(from,from,msg.u,arg1,arg2,arg3); } // Here is where the execution of a Free Hero Mesh bytecode subroutine is executed. #define NoIgnore() do{ changed=1; }while(0) #define GetVariableOf(a,b) (i=v_object(Pop()),i==VOIDLINK?NVALUE(0):b(objects[i]->a)) #define Numeric(a) do{ if((a).t!=TY_NUMBER) Throw("Type mismatch"); }while(0) #define DivideBy(a) do{ if(!(a).u) Throw("Division by zero"); }while(0) static void execute_program(Uint16*code,int ptr,Uint32 obj) { Uint32 i; Object*o=objects[obj]; Value t1,t2; static Value t3,t4,t5; if(StackProtection()) Throw("Call stack overflow"); // Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero. // I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way) // The below code assumes that signed right shifting is available. for(;;) switch(code[ptr++]) { case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break; case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break; case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break; case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break; case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break; case 0x1000 ... 0x107F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u+=code[ptr-1]&0x7F; Push(t1); break; // + case 0x1080 ... 0x10FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u-=code[ptr-1]&0x7F; Push(t1); break; // - case 0x1100 ... 0x117F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u*=code[ptr-1]&0x7F; Push(t1); break; // * case 0x1180 ... 0x11FF: StackReq(1,1); t1=Pop(); Numeric(t1); DivideBy(t1); t1.u/=code[ptr-1]&0x7F; Push(t1); break; // / case 0x1200 ... 0x127F: StackReq(1,1); t1=Pop(); Numeric(t1); DivideBy(t1); t1.u%=code[ptr-1]&0x7F; Push(t1); break; // mod case 0x1280 ... 0x12FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s*=code[ptr-1]&0x7F; Push(t1); break; // ,* case 0x1300 ... 0x137F: StackReq(1,1); t1=Pop(); Numeric(t1); DivideBy(t1); t1.s/=code[ptr-1]&0x7F; Push(t1); break; // ,/ case 0x1380 ... 0x13FF: StackReq(1,1); t1=Pop(); Numeric(t1); DivideBy(t1); t1.s%=code[ptr-1]&0x7F; Push(t1); break; // ,mod case 0x1400 ... 0x147F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u&=code[ptr-1]&0x7F; Push(t1); break; // band case 0x1480 ... 0x14FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u|=code[ptr-1]&0x7F; Push(t1); break; // bor case 0x1500 ... 0x157F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u^=code[ptr-1]&0x7F; Push(t1); break; // bxor case 0x1580 ... 0x15FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u<<(code[ptr-1]&31); Push(t1); break; // lsh case 0x1600 ... 0x167F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u>>(code[ptr-1]&31); Push(t1); break; // rsh case 0x1680 ... 0x168F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=code[ptr-1]&0x60?(t1.s<0?-1:0):t1.s>>(code[ptr-1]&31); Push(t1); break; // ,rsh case 0x1700 ... 0x177F: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?0:t1.u==(code[ptr-1]&0x7F)?1:0)); break; // eq case 0x1780 ... 0x17FF: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?1:t1.u==(code[ptr-1]&0x7F)?0:1)); break; // ne case 0x1800 ... 0x187F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<(code[ptr-1]&0x7F)?1:0)); break; // lt case 0x1880 ... 0x18FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>(code[ptr-1]&0x7F)?1:0)); break; // gt case 0x1900 ... 0x197F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<=(code[ptr-1]&0x7F)?1:0)); break; // le case 0x1980 ... 0x19FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>=(code[ptr-1]&0x7F)?1:0)); break; // ge case 0x1A00 ... 0x1A7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<(code[ptr-1]&0x7F)?1:0)); break; // ,lt case 0x1A80 ... 0x1AFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>(code[ptr-1]&0x7F)?1:0)); break; // ,gt case 0x1B00 ... 0x1B7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<=(code[ptr-1]&0x7F)?1:0)); break; // ,le case 0x1B80 ... 0x1BFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>=(code[ptr-1]&0x7F)?1:0)); break; // ,ge case 0x1E00 ... 0x1EFF: StackReq(0,1); Push(NVALUE(code[ptr-1]&0xFF)); return; // ret case 0x2000 ... 0x27FF: StackReq(0,1); Push(o->uservars[code[ptr-1]&0x7FF]); break; case 0x2800 ... 0x28FF: StackReq(0,1); Push(globals[code[ptr-1]&0x7FF]); break; case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break; case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break; case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break; case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break; case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break; case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break; case OP_ANIMATE: StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break; case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break; case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break; case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break; case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break; case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break; case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break; case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break; case OP_BROADCASTEX_D: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,t5,0); break; case OP_BROADCASTSUM: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),1)); break; case OP_BROADCASTSUMEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,1)); break; case OP_BXOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u^t2.u)); break; case OP_CALLSUB: execute_program(code,code[ptr++],obj); break; case OP_CLASS: StackReq(0,1); Push(CVALUE(o->class)); break; case OP_CLASS_C: StackReq(1,1); Push(GetVariableOf(class,CVALUE)); break; case OP_DIR: StackReq(0,1); Push(NVALUE(o->dir)); break; case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break; case OP_DROP: StackReq(1,0); Pop(); break; case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break; case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break; case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break; case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break; case OP_GE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?0:1)); break; case OP_GOTO: ptr=code[ptr]; break; case OP_GT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?1:0)); break; case OP_GT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?1:0)); break; case OP_IF: StackReq(1,0); if(v_bool(Pop())) ptr++; else ptr=code[ptr]; break; case OP_IMAGE: StackReq(0,1); Push(NVALUE(o->image)); break; case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break; case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break; case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break; case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break; case OP_LE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?0:1)); break; case OP_LNOT: StackReq(1,1); if(v_bool(Pop())) Push(NVALUE(0)); else Push(NVALUE(1)); break; case OP_LOC: StackReq(0,2); Push(NVALUE(o->x)); Push(NVALUE(o->y)); break; case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_LOSELEVEL: gameover=-1; Throw(0); break; case OP_LT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?1:0)); break; case OP_LT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?1:0)); break; case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break; case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break; case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break; case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break; case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break; case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break; case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break; case OP_RET: return; case OP_SEND: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,NVALUE(0))); break; case OP_SEND_C: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,NVALUE(0))); break; case OP_SEND_D: StackReq(3,0); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,NVALUE(0)); break; case OP_SEND_CD: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,NVALUE(0)); break; case OP_SENDEX: StackReq(4,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,t5)); break; case OP_SENDEX_C: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,t5)); break; case OP_SENDEX_D: StackReq(4,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,t5); break; case OP_SENDEX_CD: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,t5); break; case OP_SOUND: StackReq(2,0); t2=Pop(); t1=Pop(); break; // Sound not implemented at this time case OP_SUB: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u-t2.u)); break; case OP_SWAP: StackReq(2,2); t1=Pop(); t2=Pop(); Push(t1); Push(t2); break; case OP_TRACE: StackReq(3,0); trace_stack(obj); break; case OP_WINLEVEL: key_ignored=0; gameover=1; Throw(0); break; case OP_XLOC: StackReq(0,1); Push(NVALUE(o->x)); break; case OP_YLOC: StackReq(0,1); Push(NVALUE(o->y)); break; #define MiscVar(a,b) \ case a: StackReq(0,1); Push(o->b); break; \ case a+0x0800: StackReq(1,1); Push(GetVariableOf(b,)); break; \ case a+0x1000: StackReq(1,0); objects[i]->b=Pop(); break; \ case a+0x1001: StackReq(1,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; objects[i]->b=t1; break; \ case a+0x1800: StackReq(2,0); t1=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; \ case a+0x1801: StackReq(2,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; MiscVar(OP_MISC1,misc1) MiscVar(OP_MISC2,misc2) MiscVar(OP_MISC3,misc3) MiscVar(OP_MISC4,misc4) MiscVar(OP_MISC5,misc5) MiscVar(OP_MISC6,misc6) MiscVar(OP_MISC7,misc7) #undef MiscVar default: fprintf(stderr,"Unrecognized opcode 0x%04X at 0x%04X in $%s\n",code[ptr-1],ptr-1,classes[o->class]->name); Throw("Internal error: Unrecognized opcode"); } } static void trace_message(Uint32 obj) { Object*o; const char*s; if(!traceprefix) { optionquery[1]=Q_tracePrefix; traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(!traceprefix) traceprefix=""; } if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256]; o=msgvars.from==VOIDLINK?0:objects[msgvars.from]; printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,o?msgvars.from:0); if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y); o=objects[obj]; printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y); printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u); } static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) { MessageVars saved=msgvars; Uint16 c=objects[to]->class; Uint16 p=get_message_ptr(c,msg); Uint16*code; int stackptr=vstackptr; if(objects[to]->oflags&OF_DESTROYED) return NVALUE(0); if(p==0xFFFF) { p=get_message_ptr(0,msg); if(p==0xFFFF) return NVALUE(0); code=classes[0]->codes; } else { code=classes[c]->codes; } msgvars=(MessageVars){msg,from,arg1,arg2,arg3}; if(main_options['t']) { if(from==VOIDLINK || (classes[objects[from]->class]->cflags&CF_TRACEOUT)) { if((classes[c]->cflags&CF_TRACEIN) && (message_trace[msg>>3]&(1<<(msg&7)))) trace_message(to); } } execute_program(code,p,to); msgvars=saved; if(vstackptrstackptr+1) Throw("Message code left too much data on stack"); if(vstackptr==stackptr) { return NVALUE(0); } else { return Pop(); } } static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s) { Uint32 t=0; Uint32 n,p; Object*o; Value v; if(lastobj==VOIDLINK) return; n=lastobj; while(o=objects[n]) { p=o->prev; if(!c || o->class==c) { v=send_message(from,n,msg,arg1,arg2,arg3); if(s>0) { switch(v.t) { case TY_NUMBER: t+=v.u; break; case TY_CLASS: t++; break; default: if(v.t<=TY_MAXTYPE) Throw("Invalid return type for BroadcastSum"); t++; } } else { if(s<0) arg2=v; t++; } } if(p==VOIDLINK) break; n=p; } return t; } void annihilate(void) { Uint32 i; for(i=0;i<64*64;i++) playfield[i]=VOIDLINK; firstobj=lastobj=VOIDLINK; if(!objects) return; for(i=0;ianim); free(objects[i]); } nobjects=0; free(objects); objects=0; gameover=0; } const char*execute_turn(int key) { Uint32 n; if(setjmp(my_env)) return my_error; changed=0; key_ignored=0; lastimage_processing=0; vstackptr=0; current_key=key; for(n=0;ndistance=0; objects[n]->oflags&=~(OF_KEYCLEARED|OF_DONE); } if(key_ignored && changed) return "Invalid use of IgnoreKey"; current_key=0; if(key_ignored && changed) return "Invalid use of IgnoreKey"; if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; return 0; } const char*init_level(void) { if(setjmp(my_env)) return my_error; if(main_options['t']) printf("[Level %d restarted]\n",level_id); gameover=0; changed=0; key_ignored=0; lastimage_processing=0; vstackptr=0; move_number=0; current_key=0; broadcast(VOIDLINK,0,MSG_INIT,NVALUE(0),NVALUE(0),NVALUE(0),0); broadcast(VOIDLINK,0,MSG_POSTINIT,NVALUE(0),NVALUE(0),NVALUE(0),0); if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; return 0; }