#if 0 gcc ${CFLAGS:--s -O2} -c edit.c `sdl-config --cflags` exit #endif #include "SDL.h" #include #include #include #include "sqlite3.h" #include "smallxrm.h" #include "heromesh.h" #include "quarks.h" static void redraw_editor(void) { SDL_Rect r; int x,y; r.x=r.y=0; r.h=screen->h; r.w=left_margin; SDL_FillRect(screen,&r,0xF0); r.x=left_margin-1; r.w=1; SDL_FillRect(screen,&r,0xF7); r.x=left_margin; r.w=screen->w-r.x; SDL_FillRect(screen,&r,back_color); for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y); SDL_Flip(screen); } static void set_caption(void) { const char*r; char*s; sqlite3_str*m; int c; optionquery[1]=Q_editTitle; r=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"Free Hero Mesh - ~ - Edit"; m=sqlite3_str_new(0); c=strcspn(r,"~"); sqlite3_str_append(m,r,c); if(r[c]=='~') { sqlite3_str_appendall(m,basefilename); sqlite3_str_appendall(m,r+c+1); } s=sqlite3_str_finish(m); if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh"); sqlite3_free(s); } void run_editor(void) { SDL_Event ev; set_caption(); load_level(level_id); redraw_editor(); while(SDL_WaitEvent(&ev)) { switch(ev.type) { case SDL_VIDEOEXPOSE: redraw_editor(); break; case SDL_QUIT: exit(0); break; } } }