D 2018-11-18T23:41:32.267 L Class\sdefinition\sfile P 95e0f4f09208e57293f3263a04134a0a8b8be71d U zzo38 W 2582 The class definition file is a plain text file, which conists of a stream of tokens. Encoding is with [https://en.wikipedia.org/wiki/Code_page_437|PC character set] (a superset of ASCII, although it is recommended to just use ASCII and to escape any non-ASCII characters). The possible kind of tokens are: * Open: Write ( to begin a block. * Close: Write ) to end a block. * Plain name: A plain word without the prefix to indicate what kind (although , and = prefixes may still be possible). The set of possible plain names is fixed; you cannot define your own. * Number: A 32-bit integer. Can be positive or negative (with - prefix), or can be hexadecimal with 0x at first, or octal with 0o at first. * String: A quoted string. See also [formatting controls]. Any backslashes and quotation marks must be escaped, and there should not be unescaped line breaks. * Class: A name with $ at first. Class names are global, are user-defined, and do not need to be declared before they are used (but must still be declared in the same file). * User sound: A name with ! at first. Must be a sound name in the [Picture file format|.xclass file], without the .WAV suffix. * User local variable: A name with % at first. Local variable names are scoped to the definition of a class, and need not ever be declared. * User global variable: A name with @ at first. Global, and need not be declared. * User message: A name with # at first. Global, and need not be declared. * Label: A name with : at first. Scoped to the definition of a class. Must exist within that class (although it can be in a different message block) to jump to it. * User function: A name with & at first. Global, and must be declared if used. * Key name: A name with ' at first. You can't define your own; see [Hero Mesh key name] for a list. These are not necessarily bound to the same physical keys that they are named, however. Also: * Names: All names are case-sensitive. Valid characters include all digits 0 to 9, letters A to Z and a to z, plus, minus, underscore, question mark, period, forward slash, and asterisk. * Prefixes: Many kind of tokens also accept a = and/or , prefix. These are used as modifiers to indicate the use in a different case. * Comments: Start with ; (outside of a string literal) and up to the next line break is a comment. * Macros: See [Preprocessor]. Z efa3a06020c9798ce9a513bdf76c073c