@@ -6,10 +6,12 @@ * String data (partially implemented) * A ,PopUp command to use a popup with arguments starting from a mark * Possibility to define auto-generation levels mode * Popup inventory list (with optional possibility of choice) (?) * Playfield array + * Replacement patterns + * MID_TURN message / custom trigger phase * Editor * Mouse dragging * Deal better with allowing to skip past corrupted levels * Picture editor/loading * Allowing more altimages @@ -32,21 +34,25 @@ * SQL * Implement the GROUP column in the CLASSES table * Allow multiple SQL statements in one binding * Fonts/text * More code pages - * Large fonts (possibly: width 8 or 16, height 8-32) - * Multibyte encodings (e.g. EUC-JP) + * Large fonts + * Multibyte encodings (TRON code) * Branching replay recording * Slow movement displaying state between triggers * Warning if file changed when uncommited data exists in the cache database * Cache database option to be keyed by hash * Composite puzzle set format (implemented) * Optional hypertext help * Compressed class definitions (?) -* Option to auto display level titles -* Option to use a separate solution file +* User interface options + * Auto display level titles + * Separate solution file + * Start on level select screen + * Start on most recently accessed level + * Start on first unsolved level * Multiuser scoring within one computer system (optional capability) * Launcher menu (optional; separate program) * Implement the (obsolete?) ImageSeq and ImageLoop commands (used in DESERT3) * Testing * Bizarro world