@@ -2,10 +2,18 @@ To start the picture editor, use the -p switch. In this case, the puzzle set files are not required to exist; the .xclass file will be created if necessary, and the other ones are ignored. +This allows creating the graphics for the classes of objects in the puzzle +set. The class definition file will associate one or more pictures with +each class, using the names given in the picture file. + +Each named picture can have up to fifteen variants. Only one variant is +used; which one is used depends on the .altImage and .imageSize settings, +which can be defined by the end user. + === Main menu === The main menu displays the list of the names of all pictures. This list is sorted by name. @@ -54,10 +62,24 @@ Allows selecting a colour without using the mouse. Home Selects transparency as the current colour. +F1 + Rotate marked area clockwise by 90 degrees. The marked area must be + square in order for this to work. + +F2 + Rotate marked area counterclockwise by 90 degrees. The marked area must + be square in order for this to work. + +F3 + Flip marked area verticaly. + +F4 + Flip marked area horizontally. + F5 Resizes the current image variant. It will ask for the size; enter a number from 1 to 255 to set the size (which is always square), and then it will resize and clear the image. If you enter P then it will become a copy of the contents of the clipboard; this won't work if the contents @@ -64,11 +86,11 @@ of the clipboard is not square. F6 Add a new image variant. It will ask for the size, like with F5, except this adds a new one rather than replacing the existing one. The maximum - number of image variants is sixteen. + number of image variants is fifteen. F7 Delete the current image variant. You cannot delete all of the variants of an image; you must have at least one.